Merge "doc change: update glibc/ubuntu min req for sdk. Add info about emulator performance." into honeycomb
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@@ -39,11 +39,12 @@ older versions of Android.</p>
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</li>
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</ol>
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<h3>Android 3.0 samples</h3>
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<p>Many of the new APIs that are described in the <a href="{@docRoot}sdk/android-3.0.html#api">
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Android 3.0 Platform Preview</a> also have accompanying samples that help you understand the feature.
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The samples are located in <code><sdk_root>/samples/android-Honeycomb</code> and include
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the following:</p>
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<h3>Code samples</h3>
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<p>Many of the new features and APIs that are described in the <a href="{@docRoot}sdk/android-3.0.html#api">
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Android 3.0 Platform Preview</a> also have accompanying samples that help you understand how to use them.
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To get the samples, download them from the SDK repository using the Android SDK Manager. After download
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the samples are located in <code><sdk_root>/samples/android-Honeycomb</code>. The list of links
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below helps you find samples for the features you are interested in:</p>
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<ul>
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<li><a href="{@docRoot}resources/samples/Honeycomb-Gallery/index.html">Honeycomb Gallery</a> -
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A demo application highlighting how to use some of the new APIs in Honeycomb, including fragments, the action bar,
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@@ -88,6 +89,16 @@ the target to "Android 3.0 (Preview)" and the skin to "WXGA".</li>
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computer and the WXGA screen is significantly larger than what the emulator
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normally handles, emulator performance is much slower than usual.</p>
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<p>In particular, initializing the emulator can be slow and can take several
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minutes, depending on your hardware. When the emulator is booting there is
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limited user feedback, so please be patient and continue waiting until you see
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the home screen appear. </p>
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<p>Note that you do not need to do a full boot of your emulator each time you
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rebuild your application — typically you only need to boot at the start of
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a session. See the Tips section below for information about using Snapshots to
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cut startup time after first initialization. </p>
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<p>We're working hard to resolve the performance issues and it will improve in future releases.
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Unfortunately, the emulator will perform slowly during your trial with the preview SDK. For the time
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being, the emulator is still best way to evaluate your application's appearance and functionality on
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@@ -146,7 +157,7 @@ application for larger screens.</p>
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</ol>
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</li>
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<li><b>Apply the new "Holographic" theme to your application</b>
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<li><b>Apply the new "holographic" theme to your application</b>
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<ol>
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<li>Open your manifest file and update the <a
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href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code <uses-sdk>}</a> element to
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@@ -206,8 +217,6 @@ href="{@docRoot}guide/practices/screens_support.html#screen-independence">Best P
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for Screen Independence</a>.</p>
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<h2 id="Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</h2>
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<p>If you want to develop something truly for tablet-type devices running Android 3.0, then you need
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@@ -281,5 +290,5 @@ href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
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<div class="special">
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<p>To learn more about some of the new APIs,
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see the <a href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform</a> document.</p>
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see the <a href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform Preview</a> document.</p>
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</div>
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@@ -10,8 +10,8 @@ Android applications using the Android SDK. </p>
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<li>Mac OS X 10.5.8 or later (x86 only)</li>
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<li>Linux (tested on Ubuntu Linux, Lucid Lynx)
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<ul>
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<li>GNU C Library (glibc) 2.11 or later is required.</li>
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<li>On Ubuntu Linux, Lucid Lynx or later release is required.</li>
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<li>GNU C Library (glibc) 2.7 or later is required.</li>
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<li>On Ubuntu Linux, version 8.04 or later is required.</li>
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<li>64-bit distributions must be capable of running 32-bit applications.
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For information about how to add support for 32-bit applications, see
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the <a href="installing.html#troubleshooting">Ubuntu Linux
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