Merge "Doc update: Misc doc bugs" into jb-mr1.1-docs

This commit is contained in:
kmccormick
2013-04-02 23:26:30 +00:00
committed by Android (Google) Code Review
11 changed files with 23 additions and 20 deletions

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@@ -172,7 +172,7 @@ the user might not come back).</dd>
<p>Most applications should implement at least these three methods for every fragment, but there are
several other callback methods you should also use to handle various stages of the
fragment lifecycle. All the lifecycle callback methods are discussed more later, in the section
fragment lifecycle. All the lifecycle callback methods are discussed in more detail in the section
about <a href="#Lifecycle">Handling the Fragment Lifecycle</a>.</p>

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@@ -479,7 +479,7 @@ ObjectAnimator.ofFloat(targetObject, "propName", 1f)
</li>
<li>Depending on what property or object you are animating, you might need to call the {@link
android.view.View#invalidate invalidate()} method on a View force the screen to redraw itself with the
android.view.View#invalidate invalidate()} method on a View to force the screen to redraw itself with the
updated animated values. You do this in the
{@link android.animation.ValueAnimator.AnimatorUpdateListener#onAnimationUpdate onAnimationUpdate()}
callback. For example, animating the color property of a Drawable object only cause updates to the
@@ -825,7 +825,7 @@ rotationAnim.setDuration(5000ms);
<h2 id="views">Animating Views</h2>
<p>The property animation system allow streamlined animation of View objects and offerse
<p>The property animation system allow streamlined animation of View objects and offers
a few advantages over the view animation system. The view
animation system transformed View objects by changing the way that they were drawn. This was
handled in the container of each View, because the View itself had no properties to manipulate.

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@@ -50,7 +50,7 @@ the {@code aapt} tool automatically generates.</p>
<p>When your application is compiled, {@code aapt} generates the {@code R} class, which contains
resource IDs for all the resources in your {@code
res/} directory. For each type of resource, there is an {@code R} subclass (for example,
{@code R.drawable} for all drawable resources) and for each resource of that type, there is a static
{@code R.drawable} for all drawable resources), and for each resource of that type, there is a static
integer (for example, {@code R.drawable.icon}). This integer is the resource ID that you can use
to retrieve your resource.</p>
@@ -68,7 +68,7 @@ resource is a simple value (such as a string).</li>
<p>There are two ways you can access a resource:</p>
<ul>
<li><strong>In code:</strong> Using an static integer from a sub-class of your {@code R}
<li><strong>In code:</strong> Using a static integer from a sub-class of your {@code R}
class, such as:
<pre class="classic no-pretty-print">R.string.hello</pre>
<p>{@code string} is the resource type and {@code hello} is the resource name. There are many
@@ -264,11 +264,13 @@ reference a system resource, you would need to include the package name. For exa
android:text=&quot;&#64;string/hello&quot; /&gt;
</pre>
<p class="note"><strong>Note:</strong> You should use string resources at all times, so that your
application can be localized for other languages. For information about creating alternative
<p class="note"><strong>Note:</strong> You should use string resources at
all times, so that your application can be localized for other languages.
For information about creating alternative
resources (such as localized strings), see <a
href="providing-resources.html#AlternativeResources">Providing Alternative
Resources</a>.</p>
Resources</a>. For a complete guide to localizing your application for other languages,
see <a href="localization.html">Localization</a>.</p>
<p>You can even use resources in XML to create aliases. For example, you can create a
drawable resource that is an alias for another drawable resource:</p>

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@@ -376,7 +376,7 @@ res/
screen area. Specifically, the device's smallestWidth is the shortest of the screen's available
height and width (you may also think of it as the "smallest possible width" for the screen). You can
use this qualifier to ensure that, regardless of the screen's current orientation, your
application's has at least {@code &lt;N&gt;} dps of width available for it UI.</p>
application has at least {@code &lt;N&gt;} dps of width available for its UI.</p>
<p>For example, if your layout requires that its smallest dimension of screen area be at
least 600 dp at all times, then you can use this qualifer to create the layout resources, {@code
res/layout-sw600dp/}. The system will use these resources only when the smallest dimension of

View File

@@ -722,6 +722,7 @@ public boolean onCreateOptionsMenu(Menu menu) {
// Get the SearchView and set the searchable configuration
SearchManager searchManager = (SearchManager) {@link android.app.Activity#getSystemService getSystemService}(Context.SEARCH_SERVICE);
SearchView searchView = (SearchView) menu.findItem(R.id.menu_search).getActionView();
// Assumes current activity is the searchable activity
searchView.setSearchableInfo(searchManager.getSearchableInfo({@link android.app.Activity#getComponentName()}));
searchView.setIconifiedByDefault(false); // Do not iconify the widget; expand it by default

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@@ -674,7 +674,7 @@ action view still appears in the action bar when the user selects the item. You
view collapsible by adding {@code "collapseActionView"} to the {@code android:showAsAction}
attribute, as shown in the XML above.</p>
<p>Because the system will expand the action view when the user selects the item, so you
<p>Because the system will expand the action view when the user selects the item, you
<em>do not</em> need to respond to the item in the {@link
android.app.Activity#onOptionsItemSelected onOptionsItemSelected} callback. The system still calls
{@link android.app.Activity#onOptionsItemSelected onOptionsItemSelected()} when the user selects it,

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@@ -54,7 +54,7 @@ parent.link=index.html
<p>When DDMS starts, it connects to <a href="{@docRoot}tools/help/adb.html">adb</a>.
When a device is connected, a VM monitoring service is created between
<code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM
is running, DDMS retrieves the the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
is running, DDMS retrieves the VM's process ID (pid), via <code>adb</code>, and opens a connection to the
VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a
custom wire protocol.</p>

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@@ -30,7 +30,7 @@ device directly from Eclipse or from the command line with ADB. If
you don't yet have a device, check with the service providers in your area to determine which
Android-powered devices are available.</p>
<p>If you want a SIM-unlocked phone, then you might consider the Google Nexus S. To find a place
<p>If you want a SIM-unlocked phone, then you might consider a Nexus phone. To find a place
to purchase the Nexus S and other Android-powered devices, visit <a
href="http://www.google.com/phone/detail/nexus-s">google.com/phone</a>.</p>

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@@ -68,12 +68,12 @@ page.title=Managing Projects
<code>src<em>/your/package/namespace/ActivityName</em>.java</code>. All other source code
files (such as <code>.java</code> or <code>.aidl</code> files) go here as well.</dd>
<dt><code>bin</code></dt>
<dt><code>bin/</code></dt>
<dd>Output directory of the build. This is where you can find the final <code>.apk</code> file and other
compiled resources.</dd>
<dt><code>jni</code></dt>
<dt><code>jni/</code></dt>
<dd>Contains native code sources developed using the Android NDK. For more information, see the
<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK documentation</a>.</dd>
@@ -88,7 +88,7 @@ page.title=Managing Projects
<dd>This is empty. You can use it to store raw asset files. Files that you save here are
compiled into an <code>.apk</code> file as-is, and the original filename is preserved. You can navigate this
directory in the same way as a typical file system using URIs and read files as a stream of
bytes using the the {@link android.content.res.AssetManager}. For example, this is a good
bytes using the {@link android.content.res.AssetManager}. For example, this is a good
location for textures and game data.</dd>
<dt><code>res/</code></dt>
@@ -114,7 +114,7 @@ page.title=Managing Projects
<dt><code>drawable/</code></dt>
<dd>For bitmap files (PNG, JPEG, or GIF), 9-Patch image files, and XML files that describe
Drawable shapes or a Drawable objects that contain multiple states (normal, pressed, or
Drawable shapes or Drawable objects that contain multiple states (normal, pressed, or
focused). See the <a href=
"{@docRoot}guide/topics/resources/drawable-resource.html">Drawable</a> resource type.</dd>
@@ -251,7 +251,7 @@ used.</dd>
code and resources as a standard Android project, stored in the same way. For example, source
code in the library project can access its own resources through its <code>R</code> class.</p>
<p>However, a library project differs from an standard Android application project in that you
<p>However, a library project differs from a standard Android application project in that you
cannot compile it directly to its own <code>.apk</code> and run it on an Android device.
Similarly, you cannot export the library project to a self-contained JAR file, as you would do
for a true library. Instead, you must compile the library indirectly, by referencing the

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@@ -111,14 +111,14 @@ parent.link=index.html
</li>
<li>
The SDK tools for building and tests are available in Eclipse with ADT, and also in
command-line form for use with other IDES. These tools get information from the project of
command-line form for use with other IDEs. These tools get information from the project of
the application under test and use this information to automatically create the build files,
manifest file, and directory structure for the test package.
</li>
<li>
The SDK also provides
<a href="{@docRoot}tools/help/monkeyrunner_concepts.html">monkeyrunner</a>, an API
testing devices with Python programs, and <a
for testing devices with Python programs, and <a
href="{@docRoot}tools/help/monkey.html">UI/Application Exerciser Monkey</a>,
a command-line tool for stress-testing UIs by sending pseudo-random events to a device.
</li>

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@@ -34,7 +34,7 @@ development steps encompass four development phases, which include:</p>
</li>
<li><strong>Development</strong>
<p>During this phase you set up and develop your Android project, which contains all of the
source code and resource files for your application. For more informations, see
source code and resource files for your application. For more information, see
<a href="{@docRoot}tools/projects/index.html">Create an Android project</a>.</p>
</li>
<li><strong>Debugging and Testing</strong>