am 4380f954: Merge "Minor doc fixes for animation- and view-related things" into jb-dev
* commit '4380f9542fcb4a452332ecbea6a2036a2b159ab3': Minor doc fixes for animation- and view-related things
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@@ -537,9 +537,32 @@ import java.util.concurrent.CopyOnWriteArrayList;
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* themselves rather than by putting them in a separate structure.
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* </p>
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*
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* <a name="Properties"></a>
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* <h3>Properties</h3>
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* <p>
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* The View class exposes an {@link #ALPHA} property, as well as several transform-related
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* properties, such as {@link #TRANSLATION_X} and {@link #TRANSLATION_Y}. These properties are
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* available both in the {@link Property} form as well as in similarly-named setter/getter
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* methods (such as {@link #setAlpha(float)} for {@link #ALPHA}). These properties can
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* be used to set persistent state associated with these rendering-related properties on the view.
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* The properties and methods can also be used in conjunction with
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* {@link android.animation.Animator Animator}-based animations, described more in the
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* <a href="#Animation">Animation</a> section.
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* </p>
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*
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* <a name="Animation"></a>
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* <h3>Animation</h3>
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* <p>
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* Starting with Android 3.0, the preferred way of animating views is to use the
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* {@link android.animation} package APIs. These {@link android.animation.Animator Animator}-based
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* classes change actual properties of the View object, such as {@link #setAlpha(float) alpha} and
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* {@link #setTranslationX(float) translationX}. This behavior is contrasted to that of the pre-3.0
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* {@link android.view.animation.Animation Animation}-based classes, which instead animate only
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* how the view is drawn on the display. In particular, the {@link ViewPropertyAnimator} class
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* makes animating these View properties particularly easy and efficient.
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* </p>
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* <p>
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* Alternatively, you can use the pre-3.0 animation classes to animate how Views are rendered.
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* You can attach an {@link Animation} object to a view using
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* {@link #setAnimation(Animation)} or
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* {@link #startAnimation(Animation)}. The animation can alter the scale,
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@@ -548,10 +571,6 @@ import java.util.concurrent.CopyOnWriteArrayList;
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* subtree rooted by that node. When an animation is started, the framework will
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* take care of redrawing the appropriate views until the animation completes.
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* </p>
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* <p>
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* Starting with Android 3.0, the preferred way of animating views is to use the
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* {@link android.animation} package APIs.
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* </p>
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*
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* <a name="Security"></a>
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* <h3>Security</h3>
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@@ -624,14 +624,20 @@ public class ViewPropertyAnimator {
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/**
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* The View associated with this ViewPropertyAnimator will have its
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* {@link View#setLayerType(int, android.graphics.Paint) layer type} set to
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* {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation. This state
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* is not persistent, either on the View or on this ViewPropertyAnimator: the layer type
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* of the View will be restored when the animation ends to what it was when this method was
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* called, and this setting on ViewPropertyAnimator is only valid for the next animation.
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* Note that calling this method and then independently setting the layer type of the View
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* (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will result
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* in some inconsistency, including having the layer type restored to its pre-withLayer()
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* value when the animation ends.
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* {@link View#LAYER_TYPE_HARDWARE} for the duration of the next animation.
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* As stated in the documentation for {@link View#LAYER_TYPE_HARDWARE},
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* the actual type of layer used internally depends on the runtime situation of the
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* view. If the activity and this view are hardware-accelerated, then the layer will be
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* accelerated as well. If the activity or the view is not accelerated, then the layer will
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* effectively be the same as {@link View#LAYER_TYPE_SOFTWARE}.
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*
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* <p>This state is not persistent, either on the View or on this ViewPropertyAnimator: the
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* layer type of the View will be restored when the animation ends to what it was when this
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* method was called, and this setting on ViewPropertyAnimator is only valid for the next
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* animation. Note that calling this method and then independently setting the layer type of
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* the View (by a direct call to {@link View#setLayerType(int, android.graphics.Paint)}) will
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* result in some inconsistency, including having the layer type restored to its pre-withLayer()
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* value when the animation ends.</p>
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*
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* @see View#setLayerType(int, android.graphics.Paint)
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* @return This object, allowing calls to methods in this class to be chained.
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