Trim graphics memory when closing the shade
Graphics memory usually gets trimmed in applications when the activity goes into the background. We use quite a lot of graphics memory when the shade/lockscreen is open, and some of them never gets freed unless the recents activity is closed, because we don't have these activity-trimming-heuristics for the shade. This change proactively trims the graphics memory when the shade gets closed or when the lockscreen is hidden, to emulate the same heuristics as for activities. This change also adds trimMemory on RenderThread to systrace to verify that no jank is introduced with this change. This change immediately saves around 10-30 MB on an xxhdpi device after the shade is closed. Bug: 17581375 Change-Id: I4fb622efb51815fe08187be97ba15d012d4de5d4
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@@ -330,6 +330,7 @@ void CanvasContext::trimMemory(RenderThread& thread, int level) {
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// No context means nothing to free
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if (!thread.eglManager().hasEglContext()) return;
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ATRACE_CALL();
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thread.eglManager().requireGlContext();
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if (level >= TRIM_MEMORY_COMPLETE) {
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Caches::getInstance().flush(Caches::kFlushMode_Full);
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@@ -40,6 +40,7 @@ import android.app.Notification;
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import android.app.PendingIntent;
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import android.app.StatusBarManager;
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import android.content.BroadcastReceiver;
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import android.content.ComponentCallbacks2;
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import android.content.Context;
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import android.content.Intent;
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import android.content.IntentFilter;
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@@ -95,6 +96,7 @@ import android.view.ViewPropertyAnimator;
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import android.view.ViewStub;
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import android.view.ViewTreeObserver;
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import android.view.WindowManager;
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import android.view.WindowManagerGlobal;
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import android.view.accessibility.AccessibilityEvent;
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import android.view.accessibility.AccessibilityManager;
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import android.view.animation.AccelerateDecelerateInterpolator;
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@@ -2413,6 +2415,12 @@ public class PhoneStatusBar extends BaseStatusBar implements DemoMode,
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setInteracting(StatusBarManager.WINDOW_STATUS_BAR, false);
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showBouncer();
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disable(mDisabledUnmodified, true /* animate */);
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// Trimming will happen later if Keyguard is showing - doing it here might cause a jank in
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// the bouncer appear animation.
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if (!mStatusBarKeyguardViewManager.isShowing()) {
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WindowManagerGlobal.getInstance().trimMemory(ComponentCallbacks2.TRIM_MEMORY_UI_HIDDEN);
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}
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}
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public boolean interceptTouchEvent(MotionEvent event) {
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@@ -16,6 +16,7 @@
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package com.android.systemui.statusbar.phone;
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import android.content.ComponentCallbacks2;
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import android.content.Context;
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import android.os.Bundle;
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import android.os.RemoteException;
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@@ -24,6 +25,7 @@ import android.util.Slog;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.WindowManagerGlobal;
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import com.android.internal.policy.IKeyguardShowCallback;
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import com.android.internal.widget.LockPatternUtils;
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@@ -268,6 +270,8 @@ public class StatusBarKeyguardViewManager {
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public void run() {
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mStatusBarWindowManager.setKeyguardFadingAway(false);
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mPhoneStatusBar.finishKeyguardFadingAway();
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WindowManagerGlobal.getInstance().trimMemory(
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ComponentCallbacks2.TRIM_MEMORY_UI_HIDDEN);
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}
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});
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} else {
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