Merge change 599 into donut

* changes:
  Add call to (new) Canvas.freeCaches() in response to low-memory
This commit is contained in:
Android (Google) Code Review
2009-04-28 12:28:47 -07:00
3 changed files with 21 additions and 3 deletions

View File

@@ -3496,6 +3496,9 @@ public final class ActivityThread {
int sqliteReleased = SQLiteDatabase.releaseMemory();
EventLog.writeEvent(SQLITE_MEM_RELEASED_EVENT_LOG_TAG, sqliteReleased);
}
// Ask graphics to free up as much as possible (font/image caches)
Canvas.freeCaches();
BinderInternal.forceGc("mem");
}

View File

@@ -21,6 +21,8 @@
#include "SkCanvas.h"
#include "SkDevice.h"
#include "SkGLCanvas.h"
#include "SkGraphics.h"
#include "SkImageRef_GlobalPool.h"
#include "SkShader.h"
#include "SkTemplates.h"
@@ -58,8 +60,11 @@ public:
return new SkGLCanvas;
}
static void freeGlCaches(JNIEnv* env, jobject) {
static void freeCaches(JNIEnv* env, jobject) {
// these are called in no particular order
SkGLCanvas::DeleteAllTextures();
SkImageRef_GlobalPool::SetRAMUsed(0);
SkGraphics::SetFontCacheUsed(0);
}
static jboolean isOpaque(JNIEnv* env, jobject jcanvas) {
@@ -933,7 +938,7 @@ static JNINativeMethod gCanvasMethods[] = {
(void*) SkCanvasGlue::drawTextOnPath__StringPathFFPaint},
{"native_drawPicture", "(II)V", (void*) SkCanvasGlue::drawPicture},
{"freeGlCaches", "()V", (void*) SkCanvasGlue::freeGlCaches}
{"freeCaches", "()V", (void*) SkCanvasGlue::freeCaches}
};
#include <android_runtime/AndroidRuntime.h>

View File

@@ -112,7 +112,9 @@ public class Canvas {
* on behalf of the Canvas. Any subsequent drawing with a GL-backed Canvas
* will have to recreate those resources.
*/
public static native void freeGlCaches();
public static void freeGlCaches() {
freeCaches();
}
/**
* Specify a bitmap for the canvas to draw into.
@@ -1405,6 +1407,14 @@ public class Canvas {
finalizer(mNativeCanvas);
}
/**
* Free up as much memory as possible from private caches (e.g. fonts,
* images)
*
* @hide - for now
*/
public static native void freeCaches();
private static native int initRaster(int nativeBitmapOrZero);
private static native int initGL();
private static native void native_setBitmap(int nativeCanvas, int bitmap);