am 2aa50b6b: Merge "HW Acceleration support for stroked arcs with BUTT caps" into jb-mr1-dev

* commit '2aa50b6b0fd5791504a6b6881cbe8bfc6ea70e30':
  HW Acceleration support for stroked arcs with BUTT caps
This commit is contained in:
Chris Craik
2012-10-15 16:11:23 -07:00
committed by Android Git Automerger
3 changed files with 302 additions and 49 deletions

View File

@@ -2427,17 +2427,39 @@ status_t OpenGLRenderer::drawOval(float left, float top, float right, float bott
}
status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
if (fabs(sweepAngle) >= 360.0f) {
return drawOval(left, top, right, bottom, paint);
float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
return DrawGlInfo::kStatusDone;
}
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
startAngle, sweepAngle, useCenter, paint);
return drawShape(left, top, texture, paint);
if (fabs(sweepAngle) >= 360.0f) {
return drawOval(left, top, right, bottom, p);
}
// TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) {
mCaches.activeTexture(0);
const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
startAngle, sweepAngle, useCenter, p);
return drawShape(left, top, texture, p);
}
SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
}
SkPath path;
if (useCenter) {
path.moveTo(rect.centerX(), rect.centerY());
}
path.arcTo(rect, startAngle, sweepAngle, !useCenter);
if (useCenter) {
path.close();
}
drawConvexPath(path, p);
return DrawGlInfo::kStatusDrew;
}
// See SkPaintDefaults.h

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@@ -80,11 +80,24 @@ inline void copyAlphaVertex(AlphaVertex* destPtr, const AlphaVertex* srcPtr) {
*
* Note that we can't add and normalize the two vectors, that would result in a rectangle having an
* offset of (sqrt(2)/2, sqrt(2)/2) at each corner, instead of (1, 1)
*
* NOTE: assumes angles between normals 90 degrees or less
*/
inline vec2 totalOffsetFromNormals(const vec2& normalA, const vec2& normalB) {
return (normalA + normalB) / (1 + fabs(normalA.dot(normalB)));
}
inline void scaleOffsetForStrokeWidth(vec2& offset, float halfStrokeWidth,
float inverseScaleX, float inverseScaleY) {
if (halfStrokeWidth == 0.0f) {
// hairline - compensate for scale
offset.x *= 0.5f * inverseScaleX;
offset.y *= 0.5f * inverseScaleY;
} else {
offset *= halfStrokeWidth;
}
}
void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) {
Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
@@ -119,13 +132,7 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
if (halfStrokeWidth == 0.0f) {
// hairline - compensate for scale
totalOffset.x *= 0.5f * inverseScaleX;
totalOffset.y *= 0.5f * inverseScaleY;
} else {
totalOffset *= halfStrokeWidth;
}
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
Vertex::set(&buffer[currentIndex++],
current->position[0] + totalOffset.x,
@@ -145,6 +152,55 @@ void getStrokeVerticesFromPerimeter(const Vector<Vertex>& perimeter, float halfS
copyVertex(&buffer[currentIndex++], &buffer[1]);
}
void getStrokeVerticesFromUnclosedVertices(const Vector<Vertex>& vertices, float halfStrokeWidth,
VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
Vertex* buffer = vertexBuffer.alloc<Vertex>(vertices.size() * 2);
int currentIndex = 0;
const Vertex* current = &(vertices[0]);
vec2 lastNormal;
for (unsigned int i = 0; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
vec2 nextNormal(next->position[1] - current->position[1],
current->position[0] - next->position[0]);
nextNormal.normalize();
vec2 totalOffset;
if (i == 0) {
totalOffset = nextNormal;
} else {
totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
}
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
Vertex::set(&buffer[currentIndex++],
current->position[0] + totalOffset.x,
current->position[1] + totalOffset.y);
Vertex::set(&buffer[currentIndex++],
current->position[0] - totalOffset.x,
current->position[1] - totalOffset.y);
current = next;
lastNormal = nextNormal;
}
vec2 totalOffset = lastNormal;
scaleOffsetForStrokeWidth(totalOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
Vertex::set(&buffer[currentIndex++],
current->position[0] + totalOffset.x,
current->position[1] + totalOffset.y);
Vertex::set(&buffer[currentIndex++],
current->position[0] - totalOffset.x,
current->position[1] - totalOffset.y);
#if VERTEX_DEBUG
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
}
#endif
}
void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer,
float inverseScaleX, float inverseScaleY) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(perimeter.size() * 3 + 2);
@@ -202,11 +258,167 @@ void getFillVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, VertexBuffe
#if VERTEX_DEBUG
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
ALOGD("point at %f %f", buffer[i].position[0], buffer[i].position[1]);
ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
}
#endif
}
void getStrokeVerticesFromUnclosedVerticesAA(const Vector<Vertex>& vertices, float halfStrokeWidth,
VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * vertices.size() + 2);
// avoid lines smaller than hairline since they break triangle based sampling. instead reducing
// alpha value (TODO: support different X/Y scale)
float maxAlpha = 1.0f;
if (halfStrokeWidth != 0 && inverseScaleX == inverseScaleY &&
halfStrokeWidth * inverseScaleX < 0.5f) {
maxAlpha *= (2 * halfStrokeWidth) / inverseScaleX;
halfStrokeWidth = 0.0f;
}
// there is no outer/inner here, using them for consistency with below approach
int offset = 2 * (vertices.size() - 2);
int currentAAOuterIndex = 2;
int currentAAInnerIndex = 2 * offset + 5; // reversed
int currentStrokeIndex = currentAAInnerIndex + 7;
const Vertex* last = &(vertices[0]);
const Vertex* current = &(vertices[1]);
vec2 lastNormal(current->position[1] - last->position[1],
last->position[0] - current->position[0]);
lastNormal.normalize();
{
// start cap
vec2 totalOffset = lastNormal;
vec2 AAOffset = totalOffset;
AAOffset.x *= 0.5f * inverseScaleX;
AAOffset.y *= 0.5f * inverseScaleY;
vec2 innerOffset = totalOffset;
scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
vec2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
// TODO: support square cap by changing this offset to incorporate halfStrokeWidth
vec2 capAAOffset(AAOffset.y, -AAOffset.x);
AlphaVertex::set(&buffer[0],
last->position[0] + outerOffset.x + capAAOffset.x,
last->position[1] + outerOffset.y + capAAOffset.y,
0.0f);
AlphaVertex::set(&buffer[1],
last->position[0] + innerOffset.x - capAAOffset.x,
last->position[1] + innerOffset.y - capAAOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[2 * offset + 6],
last->position[0] - outerOffset.x + capAAOffset.x,
last->position[1] - outerOffset.y + capAAOffset.y,
0.0f);
AlphaVertex::set(&buffer[2 * offset + 7],
last->position[0] - innerOffset.x - capAAOffset.x,
last->position[1] - innerOffset.y - capAAOffset.y,
maxAlpha);
copyAlphaVertex(&buffer[2 * offset + 8], &buffer[0]);
copyAlphaVertex(&buffer[2 * offset + 9], &buffer[1]);
copyAlphaVertex(&buffer[2 * offset + 10], &buffer[1]); // degenerate tris (the only two!)
copyAlphaVertex(&buffer[2 * offset + 11], &buffer[2 * offset + 7]);
}
for (unsigned int i = 1; i < vertices.size() - 1; i++) {
const Vertex* next = &(vertices[i + 1]);
vec2 nextNormal(next->position[1] - current->position[1],
current->position[0] - next->position[0]);
nextNormal.normalize();
vec2 totalOffset = totalOffsetFromNormals(lastNormal, nextNormal);
vec2 AAOffset = totalOffset;
AAOffset.x *= 0.5f * inverseScaleX;
AAOffset.y *= 0.5f * inverseScaleY;
vec2 innerOffset = totalOffset;
scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
vec2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
AlphaVertex::set(&buffer[currentAAOuterIndex++],
current->position[0] + outerOffset.x,
current->position[1] + outerOffset.y,
0.0f);
AlphaVertex::set(&buffer[currentAAOuterIndex++],
current->position[0] + innerOffset.x,
current->position[1] + innerOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
current->position[0] + innerOffset.x,
current->position[1] + innerOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[currentStrokeIndex++],
current->position[0] - innerOffset.x,
current->position[1] - innerOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
current->position[0] - innerOffset.x,
current->position[1] - innerOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[currentAAInnerIndex--],
current->position[0] - outerOffset.x,
current->position[1] - outerOffset.y,
0.0f);
last = current;
current = next;
lastNormal = nextNormal;
}
{
// end cap
vec2 totalOffset = lastNormal;
vec2 AAOffset = totalOffset;
AAOffset.x *= 0.5f * inverseScaleX;
AAOffset.y *= 0.5f * inverseScaleY;
vec2 innerOffset = totalOffset;
scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
vec2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
// TODO: support square cap by changing this offset to incorporate halfStrokeWidth
vec2 capAAOffset(-AAOffset.y, AAOffset.x);
AlphaVertex::set(&buffer[offset + 2],
current->position[0] + outerOffset.x + capAAOffset.x,
current->position[1] + outerOffset.y + capAAOffset.y,
0.0f);
AlphaVertex::set(&buffer[offset + 3],
current->position[0] + innerOffset.x - capAAOffset.x,
current->position[1] + innerOffset.y - capAAOffset.y,
maxAlpha);
AlphaVertex::set(&buffer[offset + 4],
current->position[0] - outerOffset.x + capAAOffset.x,
current->position[1] - outerOffset.y + capAAOffset.y,
0.0f);
AlphaVertex::set(&buffer[offset + 5],
current->position[0] - innerOffset.x - capAAOffset.x,
current->position[1] - innerOffset.y - capAAOffset.y,
maxAlpha);
copyAlphaVertex(&buffer[vertexBuffer.getSize() - 2], &buffer[offset + 3]);
copyAlphaVertex(&buffer[vertexBuffer.getSize() - 1], &buffer[offset + 5]);
}
#if VERTEX_DEBUG
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
}
#endif
}
void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float halfStrokeWidth,
VertexBuffer& vertexBuffer, float inverseScaleX, float inverseScaleY) {
AlphaVertex* buffer = vertexBuffer.alloc<AlphaVertex>(6 * perimeter.size() + 8);
@@ -242,13 +454,7 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal
AAOffset.y *= 0.5f * inverseScaleY;
vec2 innerOffset = totalOffset;
if (halfStrokeWidth == 0.0f) {
// hairline! - compensate for scale
innerOffset.x *= 0.5f * inverseScaleX;
innerOffset.y *= 0.5f * inverseScaleY;
} else {
innerOffset *= halfStrokeWidth;
}
scaleOffsetForStrokeWidth(innerOffset, halfStrokeWidth, inverseScaleX, inverseScaleY);
vec2 outerOffset = innerOffset + AAOffset;
innerOffset -= AAOffset;
@@ -296,6 +502,12 @@ void getStrokeVerticesFromPerimeterAA(const Vector<Vertex>& perimeter, float hal
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset]);
copyAlphaVertex(&buffer[currentAAInnerIndex++], &buffer[2 * offset + 1]);
// don't need to create last degenerate tri
#if VERTEX_DEBUG
for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) {
ALOGD("point at %f %f, alpha %f", buffer[i].position[0], buffer[i].position[1], buffer[i].alpha);
}
#endif
}
void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
@@ -320,7 +532,10 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
threshInvScaleY *= bounds.height() / (bounds.height() + paint->getStrokeWidth());
}
}
convexPathPerimeterVertices(path, threshInvScaleX * threshInvScaleX,
// force close if we're filling the path, since fill path expects closed perimeter.
bool forceClose = style != SkPaint::kStroke_Style;
bool wasClosed = convexPathPerimeterVertices(path, forceClose, threshInvScaleX * threshInvScaleX,
threshInvScaleY * threshInvScaleY, tempVertices);
if (!tempVertices.size()) {
@@ -337,11 +552,22 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
if (style == SkPaint::kStroke_Style) {
float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
if (!isAA) {
getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
if (wasClosed) {
getStrokeVerticesFromPerimeter(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
} else {
getStrokeVerticesFromUnclosedVertices(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
}
} else {
getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
if (wasClosed) {
getStrokeVerticesFromPerimeterAA(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
} else {
getStrokeVerticesFromUnclosedVerticesAA(tempVertices, halfStrokeWidth, vertexBuffer,
inverseScaleX, inverseScaleY);
}
}
} else {
// For kStrokeAndFill style, the path should be adjusted externally, as it will be treated as a fill here.
@@ -354,19 +580,27 @@ void PathRenderer::convexPathVertices(const SkPath &path, const SkPaint* paint,
}
void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
void pushToVector(Vector<Vertex>& vertices, float x, float y) {
// TODO: make this not yuck
vertices.push();
Vertex* newVertex = &(vertices.editArray()[vertices.size() - 1]);
Vertex::set(newVertex, x, y);
}
bool PathRenderer::convexPathPerimeterVertices(const SkPath& path, bool forceClose,
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex>& outputVertices) {
ATRACE_CALL();
SkPath::Iter iter(path, true);
SkPoint pos;
// TODO: to support joins other than sharp miter, join vertices should be labelled in the
// perimeter, or resolved into more vertices. Reconsider forceClose-ing in that case.
SkPath::Iter iter(path, forceClose);
SkPoint pts[4];
SkPath::Verb v;
Vertex* newVertex = 0;
while (SkPath::kDone_Verb != (v = iter.next(pts))) {
switch (v) {
case SkPath::kMove_Verb:
pos = pts[0];
pushToVector(outputVertices, pts[0].x(), pts[0].y());
ALOGV("Move to pos %f %f", pts[0].x(), pts[0].y());
break;
case SkPath::kClose_Verb:
@@ -377,10 +611,7 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
pts[0].x(), pts[0].y(),
pts[1].x(), pts[1].y());
// TODO: make this not yuck
outputVertices.push();
newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
Vertex::set(newVertex, pts[1].x(), pts[1].y());
pushToVector(outputVertices, pts[1].x(), pts[1].y());
break;
case SkPath::kQuad_Verb:
ALOGV("kQuad_Verb");
@@ -403,6 +634,14 @@ void PathRenderer::convexPathPerimeterVertices(const SkPath& path,
break;
}
}
int size = outputVertices.size();
if (size >= 2 && outputVertices[0].position[0] == outputVertices[size - 1].position[0] &&
outputVertices[0].position[1] == outputVertices[size - 1].position[1]) {
outputVertices.pop();
return true;
}
return false;
}
void PathRenderer::recursiveCubicBezierVertices(
@@ -419,10 +658,7 @@ void PathRenderer::recursiveCubicBezierVertices(
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
// TODO: make this not yuck
outputVertices.push();
Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
Vertex::set(newVertex, p2x, p2y);
pushToVector(outputVertices, p2x, p2y);
} else {
float p1c1x = (p1x + c1x) * 0.5f;
float p1c1y = (p1y + c1y) * 0.5f;
@@ -463,10 +699,7 @@ void PathRenderer::recursiveQuadraticBezierVertices(
if (d * d < THRESHOLD * THRESHOLD * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) {
// below thresh, draw line by adding endpoint
// TODO: make this not yuck
outputVertices.push();
Vertex* newVertex = &(outputVertices.editArray()[outputVertices.size() - 1]);
Vertex::set(newVertex, bx, by);
pushToVector(outputVertices, bx, by);
} else {
float acx = (ax + cx) * 0.5f;
float bcx = (bx + cx) * 0.5f;

View File

@@ -71,10 +71,8 @@ public:
const mat4 *transform, VertexBuffer& vertexBuffer);
private:
static void convexPathPerimeterVertices(
const SkPath &path,
float sqrInvScaleX, float sqrInvScaleY,
Vector<Vertex> &outputVertices);
static bool convexPathPerimeterVertices(const SkPath &path, bool forceClose,
float sqrInvScaleX, float sqrInvScaleY, Vector<Vertex> &outputVertices);
/*
endpoints a & b,