Merge change 22014 into eclair
* changes: Improved performance in Galaxy and Fall
This commit is contained in:
@@ -240,7 +240,7 @@ void generateRipples() {
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n2y = v3y - v1y;
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n2z = v3z - v1z;
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// Avegare of previous normal and N1 x N2
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// Average of previous normal and N1 x N2
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n3x = n3x / 2.0f + (n1y * n2z - n1z * n2y) / 2.0f;
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n3y = n3y / 2.0f + (n1z * n2x - n1x * n2z) / 2.0f;
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n3z = n3z / 2.0f + (n1x * n2y - n1y * n2x) / 2.0f;
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@@ -264,10 +264,10 @@ void generateRipples() {
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float averageZ(float x1, float x2, float y1, float y2, float* vertices,
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int meshWidth, int meshHeight, float glWidth, float glHeight) {
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x1 = ((x1 + glWidth / 2.0f) / glWidth) * meshWidth;
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x2 = ((x2 + glWidth / 2.0f) / glWidth) * meshWidth;
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y1 = ((y1 + glHeight / 2.0f) / glHeight) * meshHeight;
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y2 = ((y2 + glHeight / 2.0f) / glHeight) * meshHeight;
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x1 = ((x1 + glWidth * 0.5f) / glWidth) * meshWidth;
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x2 = ((x2 + glWidth * 0.5f) / glWidth) * meshWidth;
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y1 = ((y1 + glHeight * 0.5f) / glHeight) * meshHeight;
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y2 = ((y2 + glHeight * 0.5f) / glHeight) * meshHeight;
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int quadX1 = clamp(x1, 0, meshWidth);
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int quadX2 = clamp(x2, 0, meshWidth);
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@@ -319,10 +319,10 @@ void drawLeaf(int index, float* vertices, int meshWidth, int meshHeight,
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if (a > 0.0f) {
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tz = -a;
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} else {
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z1 = averageZ(x1, x, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
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z2 = averageZ(x, x2, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
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z3 = averageZ(x, x2, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
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z4 = averageZ(x1, x, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
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// z1 = averageZ(x1, x, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
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// z2 = averageZ(x, x2, y1, y, vertices, meshWidth, meshHeight, glWidth, glHeight);
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// z3 = averageZ(x, x2, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
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// z4 = averageZ(x1, x, y, y2, vertices, meshWidth, meshHeight, glWidth, glHeight);
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}
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x1 -= x;
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@@ -454,6 +454,34 @@ void drawLighting() {
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drawTriangleMesh(NAMED_WaterMesh);
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}
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void drawNormals() {
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int width = State_meshWidth;
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int height = State_meshHeight;
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float *vertices = loadTriangleMeshVerticesF(NAMED_WaterMesh);
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bindProgramVertex(NAMED_PVSky);
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bindProgramFragment(NAMED_PFLighting);
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color(1.0f, 0.0f, 0.0f, 1.0f);
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int y = 0;
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for ( ; y < height; y++) {
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int yOffset = y * width;
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int x = 0;
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for ( ; x < width; x++) {
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int offset = (yOffset + x) * 8;
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float vx = vertices[offset + 5];
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float vy = vertices[offset + 6];
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float vz = vertices[offset + 7];
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float nx = vertices[offset + 0];
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float ny = vertices[offset + 1];
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float nz = vertices[offset + 2];
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drawLine(vx, vy, vz, vx + nx / 10.0f, vy + ny / 10.0f, vz + nz / 10.0f);
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}
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}
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}
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int main(int index) {
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int dropX = Drop_dropX;
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if (dropX != -1) {
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@@ -471,6 +499,7 @@ int main(int index) {
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drawSky();
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drawLighting();
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drawLeaves();
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//drawNormals();
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return 1;
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}
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@@ -177,22 +177,37 @@ class FallRS {
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hResolution += 2;
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for (int y = 0; y <= hResolution; y++) {
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final boolean shift = (y & 0x1) == 0;
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final float yOffset = y * quadHeight - glHeight / 2.0f - quadHeight;
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final float t = 1.0f - y / (float) hResolution;
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for (int x = 0; x <= wResolution; x++) {
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rs.triangleMeshAddVertex_XYZ_ST_NORM(
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-1.0f + x * quadWidth - quadWidth, yOffset, 0.0f,
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x / (float) wResolution, t,
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0.0f, 0.0f, -1.0f);
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if (shift) {
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rs.triangleMeshAddVertex_XYZ_ST_NORM(
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-1.0f + x * quadWidth - quadWidth, yOffset, 0.0f,
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x / (float) wResolution, t,
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0.0f, 0.0f, -1.0f);
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} else {
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rs.triangleMeshAddVertex_XYZ_ST_NORM(
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-1.0f + x * quadWidth - quadWidth * 0.5f, yOffset, 0.0f,
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x / (float) wResolution, t,
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0.0f, 0.0f, -1.0f);
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}
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}
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}
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for (int y = 0; y < hResolution; y++) {
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final boolean shift = (y & 0x1) == 0;
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final int yOffset = y * (wResolution + 1);
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for (int x = 0; x < wResolution; x++) {
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final int index = y * (wResolution + 1) + x;
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final int index = yOffset + x;
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final int iWR1 = index + wResolution + 1;
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rs.triangleMeshAddTriangle(index, index + 1, iWR1);
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rs.triangleMeshAddTriangle(index + 1, iWR1, iWR1 + 1);
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if (shift) {
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rs.triangleMeshAddTriangle(index, index + 1, iWR1);
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rs.triangleMeshAddTriangle(index + 1, iWR1 + 1, iWR1);
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} else {
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rs.triangleMeshAddTriangle(index, iWR1 + 1, iWR1);
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rs.triangleMeshAddTriangle(index, index + 1, iWR1 + 1);
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}
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}
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}
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@@ -19,11 +19,13 @@
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#define RSID_PARTICLES 1
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#define PARTICLE_STRUCT_FIELDS_COUNT 4
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#define PARTICLE_STRUCT_FIELDS_COUNT 6
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#define PARTICLE_STRUCT_ANGLE 0
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#define PARTICLE_STRUCT_DISTANCE 1
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#define PARTICLE_STRUCT_SPEED 2
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#define PARTICLE_STRUCT_RADIUS 3
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#define PARTICLE_STRUCT_S 4
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#define PARTICLE_STRUCT_T 5
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#define RSID_PARTICLES_BUFFER 2
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#define PARTICLE_BUFFER_COMPONENTS_COUNT 5
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@@ -31,19 +33,14 @@
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#define PARTICLES_TEXTURES_COUNT 2
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#define ELLIPSE_RATIO 0.892f
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#define ELLIPSE_TWIST 0.02333333333f
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void drawSpace(int width, int height) {
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bindTexture(NAMED_PFBackground, 0, NAMED_TSpace);
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drawQuadTexCoords(
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0.0f, 0.0f, 0.0f,
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0.0f, 1.0f,
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width, 0.0f, 0.0f,
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2.0f, 1.0f,
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width, height, 0.0f,
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2.0f, 0.0f,
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0.0f, height, 0.0f,
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0.0f, 0.0f);
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0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
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width, 0.0f, 0.0f, 2.0f, 1.0f,
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width, height, 0.0f, 2.0f, 0.0f,
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0.0f, height, 0.0f, 0.0f, 0.0f);
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}
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void drawLights(int width, int height) {
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@@ -61,39 +58,34 @@ void drawLights(int width, int height) {
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x + 512.0f * 1.1f, y + 512.0f, 0.0f);
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}
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void drawParticle(float *particle, int index, float *particleBuffer, int bufferIndex,
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float w, float h) {
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float distance = particle[index + PARTICLE_STRUCT_DISTANCE];
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float angle = particle[index + PARTICLE_STRUCT_ANGLE];
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float speed = particle[index + PARTICLE_STRUCT_SPEED];
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float r = particle[index + PARTICLE_STRUCT_RADIUS];
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void drawParticle(float *particle, float *particleBuffer, float w, float h) {
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float distance = particle[PARTICLE_STRUCT_DISTANCE];
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float angle = particle[PARTICLE_STRUCT_ANGLE];
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float speed = particle[PARTICLE_STRUCT_SPEED];
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float r = particle[PARTICLE_STRUCT_RADIUS];
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float a = angle + speed;
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float x = distance * sinf_fast(a);
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float y = distance * cosf_fast(a) * ELLIPSE_RATIO;
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float z = distance * ELLIPSE_TWIST;
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float s = cosf_fast(z);
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float t = sinf_fast(z);
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float s = particle[PARTICLE_STRUCT_S];
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float t = particle[PARTICLE_STRUCT_T];
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float sX = t * x + s * y + w;
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float sY = s * x - t * y + h;
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// lower left vertex of the particle's triangle
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particleBuffer[bufferIndex + 1] = sX - r; // X
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particleBuffer[bufferIndex + 2] = sY + r; // Y
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particleBuffer[1] = sX - r; // X
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particleBuffer[2] = sY + r; // Y
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// lower right vertex of the particle's triangle
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bufferIndex += PARTICLE_BUFFER_COMPONENTS_COUNT;
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particleBuffer[bufferIndex + 1] = sX + r; // X
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particleBuffer[bufferIndex + 2] = sY + r; // Y
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particleBuffer[6] = sX + r; // X
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particleBuffer[7] = sY + r; // Y
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// upper middle vertex of the particle's triangle
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bufferIndex += PARTICLE_BUFFER_COMPONENTS_COUNT;
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particleBuffer[bufferIndex + 1] = sX; // X
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particleBuffer[bufferIndex + 2] = sY - r; // Y
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particleBuffer[11] = sX; // X
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particleBuffer[12] = sY - r; // Y
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particle[index + PARTICLE_STRUCT_ANGLE] = a;
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particle[PARTICLE_STRUCT_ANGLE] = a;
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}
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void drawParticles(int width, int height) {
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@@ -103,7 +95,6 @@ void drawParticles(int width, int height) {
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int radius = State_galaxyRadius;
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int particlesCount = State_particlesCount;
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int count = particlesCount * PARTICLE_STRUCT_FIELDS_COUNT;
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float *particle = loadArrayF(RSID_PARTICLES, 0);
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float *particleBuffer = loadArrayF(RSID_PARTICLES_BUFFER, 0);
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@@ -112,11 +103,11 @@ void drawParticles(int width, int height) {
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float h = height * 0.5f;
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int i = 0;
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int bufferIndex = 0;
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for ( ; i < count; i += PARTICLE_STRUCT_FIELDS_COUNT) {
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drawParticle(particle, i, particleBuffer, bufferIndex, w, h);
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// each particle is a triangle (3 vertices) of 6 properties (ABGR, X, Y, Z, S, T)
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bufferIndex += 3 * PARTICLE_BUFFER_COMPONENTS_COUNT;
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for ( ; i < particlesCount; i++) {
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drawParticle(particle, particleBuffer, w, h);
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particle += PARTICLE_STRUCT_FIELDS_COUNT;
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// each particle is a triangle (3 vertices) of 5 properties (ABGR, X, Y, S, T)
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particleBuffer += 3 * PARTICLE_BUFFER_COMPONENTS_COUNT;
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}
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uploadToBufferObject(NAMED_ParticlesBuffer);
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@@ -42,9 +42,11 @@ import static android.util.MathUtils.*;
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import java.util.TimeZone;
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@SuppressWarnings({"FieldCanBeLocal"})
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class GalaxyRS {
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private static final int GALAXY_RADIUS = 300;
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private static final int PARTICLES_COUNT = 12000;
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private static final float ELLIPSE_TWIST = 0.023333333f;
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private static final int RSID_STATE = 0;
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@@ -54,11 +56,13 @@ class GalaxyRS {
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private static final int RSID_TEXTURE_FLARES = 2;
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private static final int RSID_PARTICLES = 1;
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private static final int PARTICLE_STRUCT_FIELDS_COUNT = 4;
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private static final int PARTICLE_STRUCT_FIELDS_COUNT = 6;
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private static final int PARTICLE_STRUCT_ANGLE = 0;
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private static final int PARTICLE_STRUCT_DISTANCE = 1;
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private static final int PARTICLE_STRUCT_SPEED = 2;
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private static final int PARTICLE_STRUCT_RADIUS = 3;
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private static final int PARTICLE_STRUCT_S = 4;
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private static final int PARTICLE_STRUCT_T = 5;
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private static final int RSID_PARTICLES_BUFFER = 2;
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@@ -103,35 +107,6 @@ class GalaxyRS {
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initRS();
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}
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public void destroy() {
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mScript.destroy();
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mSampler.destroy();
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mLightSampler.destroy();
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mPfBackground.destroy();
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mPfsBackground.destroy();
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mPvBackground.destroy();
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mPvOrthoAlloc.mAlloc.destroy();
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for (Allocation a : mTextures) {
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a.destroy();
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}
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mState.destroy();
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mPfLighting.destroy();
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mParticles.destroy();
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mPfsLights.destroy();
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mParticlesMesh.destroy();
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mParticlesBuffer.destroy();
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mStateType.destroy();
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}
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@Override
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protected void finalize() throws Throwable {
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try {
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destroy();
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} finally {
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super.finalize();
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}
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}
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private void initRS() {
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createProgramVertex();
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createProgramFragmentStore();
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@@ -218,13 +193,16 @@ class GalaxyRS {
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float d = abs(randomGauss()) * GALAXY_RADIUS / 2.0f + random(-4.0f, 4.0f);
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float z = randomGauss() * 0.5f * 0.8f * ((GALAXY_RADIUS - d) / (float) GALAXY_RADIUS);
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z += 1.0f;
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float p = d * ELLIPSE_TWIST;
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particles[index + PARTICLE_STRUCT_ANGLE] = random(0.0f, (float) (Math.PI * 2.0));
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particles[index + PARTICLE_STRUCT_DISTANCE] = d;
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particles[index + PARTICLE_STRUCT_SPEED] = random(0.0015f, 0.0025f) *
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(0.5f + (0.5f * (float) GALAXY_RADIUS / d)) * 0.7f;
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particles[index + PARTICLE_STRUCT_RADIUS] = z * random(1.2f, 2.1f);
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particles[index + PARTICLE_STRUCT_S] = (float) Math.cos(p);
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particles[index + PARTICLE_STRUCT_T] = (float) Math.sin(p);
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int red, green, blue;
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if (d < GALAXY_RADIUS / 3.0f) {
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red = (int) (220 + (d / (float) GALAXY_RADIUS) * 35);
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@@ -22,8 +22,6 @@ import android.renderscript.RenderScript;
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import android.renderscript.RSSurfaceView;
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class GalaxyView extends RSSurfaceView {
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private GalaxyRS mRender;
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public GalaxyView(Context context) {
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super(context);
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setFocusable(true);
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@@ -34,12 +32,7 @@ class GalaxyView extends RSSurfaceView {
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super.surfaceChanged(holder, format, w, h);
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RenderScript RS = createRenderScript();
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mRender = new GalaxyRS(w, h);
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mRender.init(RS, getResources());
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}
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@Override
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public void surfaceDestroyed(SurfaceHolder holder) {
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if (mRender != null) mRender.destroy();
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GalaxyRS render = new GalaxyRS(w, h);
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render.init(RS, getResources());
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}
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}
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Reference in New Issue
Block a user