Merge change 2896 into donut
* changes: added a test that exhibits some lighting issues in the software renderer. see external bug 1709
This commit is contained in:
11
opengl/tests/lighting1709/Android.mk
Normal file
11
opengl/tests/lighting1709/Android.mk
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
LOCAL_PATH:= $(call my-dir)
|
||||||
|
include $(CLEAR_VARS)
|
||||||
|
|
||||||
|
LOCAL_MODULE_TAGS := tests
|
||||||
|
|
||||||
|
LOCAL_SRC_FILES := $(call all-subdir-java-files)
|
||||||
|
|
||||||
|
LOCAL_PACKAGE_NAME := LightingTest
|
||||||
|
LOCAL_CERTIFICATE := platform
|
||||||
|
|
||||||
|
include $(BUILD_PACKAGE)
|
||||||
13
opengl/tests/lighting1709/AndroidManifest.xml
Normal file
13
opengl/tests/lighting1709/AndroidManifest.xml
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||||
|
package="com.android.lightingtest">
|
||||||
|
|
||||||
|
<application>
|
||||||
|
<activity android:name="ClearActivity" android:label="LightingTest">
|
||||||
|
<intent-filter>
|
||||||
|
<action android:name="android.intent.action.MAIN" />
|
||||||
|
<category android:name="android.intent.category.DEFAULT" />
|
||||||
|
<category android:name="android.intent.category.LAUNCHER" />
|
||||||
|
</intent-filter>
|
||||||
|
</activity>
|
||||||
|
</application>
|
||||||
|
</manifest>
|
||||||
@@ -0,0 +1,281 @@
|
|||||||
|
/*
|
||||||
|
* Copyright (C) 2007 The Android Open Source Project
|
||||||
|
*
|
||||||
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
* you may not use this file except in compliance with the License.
|
||||||
|
* You may obtain a copy of the License at
|
||||||
|
*
|
||||||
|
* http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
*
|
||||||
|
* Unless required by applicable law or agreed to in writing, software
|
||||||
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
* See the License for the specific language governing permissions and
|
||||||
|
* limitations under the License.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.android.lightingtest;
|
||||||
|
|
||||||
|
import java.nio.ByteBuffer;
|
||||||
|
import java.nio.ByteOrder;
|
||||||
|
import java.nio.FloatBuffer;
|
||||||
|
|
||||||
|
import javax.microedition.khronos.egl.EGL10;
|
||||||
|
import javax.microedition.khronos.egl.EGLConfig;
|
||||||
|
import javax.microedition.khronos.opengles.GL10;
|
||||||
|
|
||||||
|
import android.app.Activity;
|
||||||
|
import android.content.Context;
|
||||||
|
import android.opengl.GLSurfaceView;
|
||||||
|
import android.os.Bundle;
|
||||||
|
import android.util.Log;
|
||||||
|
import android.view.MotionEvent;
|
||||||
|
|
||||||
|
public class ClearActivity extends Activity {
|
||||||
|
@Override
|
||||||
|
protected void onCreate(Bundle savedInstanceState) {
|
||||||
|
instance = counter++;
|
||||||
|
Log.e("ClearActivity", ":::::: onCreate: instance" + instance + " is created");
|
||||||
|
super.onCreate(savedInstanceState);
|
||||||
|
mGLView = new ClearGLSurfaceView(this);
|
||||||
|
setContentView(mGLView);
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onPause() {
|
||||||
|
Log.e("ClearActivity", ":::::: instance" + instance + " onPause: is called");
|
||||||
|
super.onPause();
|
||||||
|
mGLView.onPause();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onResume() {
|
||||||
|
Log.e("ClearActivity", ":::::: instance" + instance + " onResume: is called");
|
||||||
|
super.onResume();
|
||||||
|
mGLView.onResume();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onStop() {
|
||||||
|
Log.e("ClearActivity", ":::::: instance" + instance + " onStop: is called");
|
||||||
|
super.onStop();
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onDestroy() {
|
||||||
|
Log.e("ClearActivity", ":::::: instance" + instance + " onDestroy: is called");
|
||||||
|
super.onDestroy();
|
||||||
|
}
|
||||||
|
|
||||||
|
private GLSurfaceView mGLView;
|
||||||
|
|
||||||
|
private static int counter = 0;
|
||||||
|
private int instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
class ClearGLSurfaceView extends GLSurfaceView {
|
||||||
|
public ClearGLSurfaceView(Context context) {
|
||||||
|
super(context);
|
||||||
|
instance = counter++;
|
||||||
|
Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " is created");
|
||||||
|
mRenderer = new ClearRenderer();
|
||||||
|
setRenderer(mRenderer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean onTouchEvent(final MotionEvent event) {
|
||||||
|
switch (event.getAction()) {
|
||||||
|
case MotionEvent.ACTION_DOWN:
|
||||||
|
case MotionEvent.ACTION_MOVE: {// falling through on purpose here
|
||||||
|
Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling down or move action");
|
||||||
|
queueEvent(new Runnable(){
|
||||||
|
public void run() {
|
||||||
|
mRenderer.setColor(event.getX() / getWidth(),
|
||||||
|
event.getY() / getHeight(), 1.0f);
|
||||||
|
}}
|
||||||
|
);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
case MotionEvent.ACTION_UP: {
|
||||||
|
// launch a second instance of the same activity
|
||||||
|
Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onTouchEvent: handling up action");
|
||||||
|
// Intent intent = new Intent();
|
||||||
|
// intent.setClass(getContext(), ClearActivity.class);
|
||||||
|
// getContext().startActivity(intent);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
protected void onDetachedFromWindow() {
|
||||||
|
Log.e("ClearGLSurfaceView", ":::::: instance" + instance + " onDetachedFromWindow: is called");
|
||||||
|
super.onDetachedFromWindow();
|
||||||
|
}
|
||||||
|
|
||||||
|
ClearRenderer mRenderer;
|
||||||
|
|
||||||
|
private static int counter = 0;
|
||||||
|
private int instance;
|
||||||
|
}
|
||||||
|
|
||||||
|
class ClearRenderer implements GLSurfaceView.Renderer {
|
||||||
|
public ClearRenderer() {
|
||||||
|
instance = counter++;
|
||||||
|
Log.e("ClearRenderer", ":::::: instance" + instance + " is created");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
|
||||||
|
// Do nothing special.
|
||||||
|
Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceCreated: is called");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onSurfaceChanged(GL10 gl, int w, int h) {
|
||||||
|
Log.e("ClearRenderer", ":::::: instance" + instance + " onSurfaceChanged: is called");
|
||||||
|
|
||||||
|
// Compute the projection matrix
|
||||||
|
gl.glMatrixMode(GL10.GL_PROJECTION);
|
||||||
|
gl.glLoadIdentity();
|
||||||
|
|
||||||
|
// Compute the boundaries of the frustum
|
||||||
|
float fl = (float) (-(w / 2)) / 288;
|
||||||
|
float fr = (float) (w / 2) / 288;
|
||||||
|
float ft = (float) (h / 2) / 288;
|
||||||
|
float fb = (float) (-(h / 2)) / 288;
|
||||||
|
|
||||||
|
// Set the view frustum
|
||||||
|
gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
|
||||||
|
|
||||||
|
// Set the viewport dimensions
|
||||||
|
gl.glMatrixMode(GL10.GL_MODELVIEW);
|
||||||
|
gl.glLoadIdentity();
|
||||||
|
gl.glViewport(0, 0, w, h);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onDrawFrame(GL10 gl) {
|
||||||
|
// gl.glClearColor(mRed, mGreen, mBlue, 1.0f);
|
||||||
|
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
|
float lightOff[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
float lightAmbient[] = {5.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
float lightDiffuse[] = {0.0f, 2.0f, 0.0f, 0.0f};
|
||||||
|
float lightPosAmbient[] = {0.0f, 0.0f, 0.0f, 1.0f};
|
||||||
|
float lightPosSpot[] = {0.0f, 0.0f, -8.0f, 1.0f};
|
||||||
|
|
||||||
|
|
||||||
|
float v[] = new float[9];
|
||||||
|
ByteBuffer vbb = ByteBuffer.allocateDirect(v.length*4);
|
||||||
|
vbb.order(ByteOrder.nativeOrder());
|
||||||
|
FloatBuffer vb = vbb.asFloatBuffer();
|
||||||
|
|
||||||
|
gl.glDisable(GL10.GL_DITHER);
|
||||||
|
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_SPECULAR, lightOff, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_DIFFUSE, lightOff, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_AMBIENT, lightAmbient, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT0, GL10.GL_POSITION, lightPosAmbient, 0);
|
||||||
|
gl.glEnable(GL10.GL_LIGHT0);
|
||||||
|
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_SPECULAR, lightOff, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_DIFFUSE, lightDiffuse, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_AMBIENT, lightOff, 0);
|
||||||
|
gl.glLightfv(GL10.GL_LIGHT1, GL10.GL_POSITION, lightPosSpot, 0);
|
||||||
|
gl.glLightf(GL10.GL_LIGHT1, GL10.GL_CONSTANT_ATTENUATION, 1.0f);
|
||||||
|
gl.glLightf(GL10.GL_LIGHT1, GL10.GL_LINEAR_ATTENUATION, 0.0f);
|
||||||
|
gl.glLightf(GL10.GL_LIGHT1, GL10.GL_QUADRATIC_ATTENUATION, 0.022f);
|
||||||
|
gl.glEnable(GL10.GL_LIGHT1);
|
||||||
|
|
||||||
|
gl.glEnable(GL10.GL_LIGHTING);
|
||||||
|
|
||||||
|
// draw upper left triangle
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = -6f; v[1] = 0.5f; v[2] = -10f;
|
||||||
|
v[3] = -5f; v[4] = 2.5f; v[5] = -10f;
|
||||||
|
v[6] = -4f; v[7] = 0.5f; v[8] = -10f;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
|
||||||
|
// draw upper middle triangle
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = -1f; v[1] = 0.5f; v[2] = -10f;
|
||||||
|
v[3] = 0f; v[4] = 2.5f; v[5] = -10f;
|
||||||
|
v[6] = 1f; v[7] = 0.5f; v[8] = -10f;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
|
||||||
|
// draw upper right triangle
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = 4f; v[1] = 0.5f; v[2] = -10f;
|
||||||
|
v[3] = 5f; v[4] = 2.5f; v[5] = -10f;
|
||||||
|
v[6] = 6f; v[7] = 0.5f; v[8] = -10f;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
|
||||||
|
// draw lower left triangle
|
||||||
|
gl.glPushMatrix();
|
||||||
|
gl.glTranslatef(-5.0f, -1.5f, 0.0f);
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = -1; v[1] = -1; v[2] = -10;
|
||||||
|
v[3] = 0; v[4] = 1; v[5] = -10;
|
||||||
|
v[6] = 1; v[7] = -1; v[8] = -10;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
gl.glPopMatrix();
|
||||||
|
|
||||||
|
// draw lower middle triangle
|
||||||
|
gl.glPushMatrix();
|
||||||
|
gl.glTranslatef(0.0f, -1.5f, 0.0f);
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = -1; v[1] = -1; v[2] = -10;
|
||||||
|
v[3] = 0; v[4] = 1; v[5] = -10;
|
||||||
|
v[6] = 1; v[7] = -1; v[8] = -10;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
gl.glPopMatrix();
|
||||||
|
|
||||||
|
// draw lower right triangle
|
||||||
|
gl.glPushMatrix();
|
||||||
|
gl.glTranslatef(5.0f, -1.5f, 0.0f);
|
||||||
|
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
|
||||||
|
v[0] = -1; v[1] = -1; v[2] = -10;
|
||||||
|
v[3] = 0; v[4] = 1; v[5] = -10;
|
||||||
|
v[6] = 1; v[7] = -1; v[8] = -10;
|
||||||
|
vb.put(v).position(0);
|
||||||
|
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vb);
|
||||||
|
gl.glNormal3f(0, 0, 1);
|
||||||
|
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 3);
|
||||||
|
gl.glPopMatrix();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public int[] getConfigSpec() {
|
||||||
|
Log.e("ClearRenderer", ":::::: instance" + instance + " getConfigSpec: is called");
|
||||||
|
int[] configSpec = { EGL10.EGL_DEPTH_SIZE, 16, EGL10.EGL_NONE };
|
||||||
|
return configSpec;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setColor(float r, float g, float b) {
|
||||||
|
Log.e("ClearRenderer", ":::::: instance" + instance + " setColor: is called");
|
||||||
|
mRed = r;
|
||||||
|
mGreen = g;
|
||||||
|
mBlue = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float mRed;
|
||||||
|
private float mGreen;
|
||||||
|
private float mBlue;
|
||||||
|
|
||||||
|
private static int counter = 0;
|
||||||
|
private int instance;
|
||||||
|
}
|
||||||
|
|
||||||
Reference in New Issue
Block a user