Merge "When the incoming light source is invalid, don't generate any shadow" into mnc-dr-dev

This commit is contained in:
Tenghui Zhu
2015-11-05 20:05:37 +00:00
committed by Android (Google) Code Review

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@@ -80,6 +80,11 @@ void ShadowTessellator::tessellateSpotShadow(bool isCasterOpaque,
ALOGD("light center %f %f %f %d",
adjustedLightCenter.x, adjustedLightCenter.y, adjustedLightCenter.z, lightRadius);
#endif
if (isnan(adjustedLightCenter.x)
|| isnan(adjustedLightCenter.y)
|| isnan(adjustedLightCenter.z)) {
return;
}
// light position (because it's in local space) needs to compensate for receiver transform
// TODO: should apply to light orientation, not just position