Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
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@@ -26,18 +26,40 @@ public class Element extends BaseObj {
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int mSize;
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Entry[] mEntries;
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int getSizeBytes() {
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return mSize;
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}
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int getComponentCount() {
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return mEntries.length;
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}
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Element.DataType getComponentDataType(int num) {
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return mEntries[num].mType;
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}
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Element.DataKind getComponentDataKind(int num) {
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return mEntries[num].mKind;
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}
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boolean getComponentIsNormalized(int num) {
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return mEntries[num].mIsNormalized;
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}
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int getComponentBits(int num) {
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return mEntries[num].mBits;
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}
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String getComponentName(int num) {
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return mEntries[num].mName;
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}
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static class Entry {
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Element mElement;
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//Element mElement;
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Element.DataType mType;
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Element.DataKind mKind;
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boolean mIsNormalized;
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int mBits;
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String mName;
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Entry(Element e, int bits) {
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mElement = e;
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int mBits = bits;
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}
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//Entry(Element e, int bits) {
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//mElement = e;
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//int mBits = bits;
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//}
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Entry(DataType dt, DataKind dk, boolean isNorm, int bits, String name) {
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mType = dt;
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@@ -266,14 +288,11 @@ public class Element extends BaseObj {
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int bits = 0;
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for (int ct=0; ct < e.mEntries.length; ct++) {
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Entry en = e.mEntries[ct];
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if(en.mElement != null) {
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//if(en.mElement != null) {
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//rs.nElementAdd(en.mElement.mID);
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} else {
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int norm = 0;
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if (en.mIsNormalized) {
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norm = 1;
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}
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rs.nElementAdd(en.mKind.mID, en.mType.mID, norm, en.mBits, en.mName);
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//} else
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{
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rs.nElementAdd(en.mKind.mID, en.mType.mID, en.mIsNormalized, en.mBits, en.mName);
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bits += en.mBits;
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}
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}
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@@ -308,11 +327,11 @@ public class Element extends BaseObj {
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mEntryCount++;
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}
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public Builder add(Element e) throws IllegalArgumentException {
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Entry en = new Entry(e, e.mSize * 8);
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addEntry(en);
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return this;
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}
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//public Builder add(Element e) throws IllegalArgumentException {
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//Entry en = new Entry(e, e.mSize * 8);
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//addEntry(en);
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//return this;
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//}
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public Builder add(Element.DataType dt, Element.DataKind dk, boolean isNormalized, int bits, String name) {
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Entry en = new Entry(dt, dk, isNormalized, bits, name);
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