Merge "Bug 3515073 Add ANativeWindow_fromSurfaceTexture" into honeycomb-mr1

This commit is contained in:
Glenn Kasten
2011-03-11 16:31:55 -08:00
committed by Android (Google) Code Review
4 changed files with 58 additions and 0 deletions

View File

@@ -19,6 +19,7 @@
#include <stdio.h>
#include <gui/SurfaceTexture.h>
#include <gui/SurfaceTextureClient.h>
#include <android_runtime/AndroidRuntime.h>
@@ -64,6 +65,15 @@ sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
return surfaceTexture;
}
sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(
JNIEnv* env, jobject thiz)
{
sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
sp<SurfaceTextureClient> surfaceTextureClient(surfaceTexture != NULL ?
new SurfaceTextureClient(surfaceTexture) : NULL);
return surfaceTextureClient;
}
// ----------------------------------------------------------------------------
class JNISurfaceTextureContext : public SurfaceTexture::FrameAvailableListener

View File

@@ -0,0 +1,31 @@
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _ANDROID_GRAPHICS_SURFACETEXTURE_H
#define _ANDROID_GRAPHICS_SURFACETEXTURE_H
#include <android/native_window.h>
#include "jni.h"
namespace android {
extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(
JNIEnv* env, jobject thiz);
} // namespace android
#endif // _ANDROID_GRAPHICS_SURFACETEXTURE_H

View File

@@ -20,6 +20,7 @@
#include <android/native_window_jni.h>
#include <surfaceflinger/Surface.h>
#include <android_runtime/android_view_Surface.h>
#include <android_runtime/android_graphics_SurfaceTexture.h>
using namespace android;
@@ -31,6 +32,14 @@ ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
return win.get();
}
ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture) {
sp<ANativeWindow> win = android_SurfaceTexture_getNativeWindow(env, surfaceTexture);
if (win != NULL) {
win->incStrong((void*)ANativeWindow_acquire);
}
return win.get();
}
void ANativeWindow_acquire(ANativeWindow* window) {
window->incStrong((void*)ANativeWindow_acquire);
}

View File

@@ -33,6 +33,14 @@ extern "C" {
*/
ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
/**
* Return the ANativeWindow associated with a Java SurfaceTexture object,
* for interacting with it through native code. This acquires a reference
* on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
* when done with it so that it doesn't leak.
*/
ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture);
#ifdef __cplusplus
};
#endif