Merge "Bug 3515073 Add ANativeWindow_fromSurfaceTexture" into honeycomb-mr1
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@@ -19,6 +19,7 @@
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#include <stdio.h>
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#include <gui/SurfaceTexture.h>
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#include <gui/SurfaceTextureClient.h>
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#include <android_runtime/AndroidRuntime.h>
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@@ -64,6 +65,15 @@ sp<SurfaceTexture> SurfaceTexture_getSurfaceTexture(JNIEnv* env, jobject thiz)
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return surfaceTexture;
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}
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sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(
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JNIEnv* env, jobject thiz)
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{
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sp<SurfaceTexture> surfaceTexture(SurfaceTexture_getSurfaceTexture(env, thiz));
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sp<SurfaceTextureClient> surfaceTextureClient(surfaceTexture != NULL ?
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new SurfaceTextureClient(surfaceTexture) : NULL);
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return surfaceTextureClient;
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}
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// ----------------------------------------------------------------------------
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class JNISurfaceTextureContext : public SurfaceTexture::FrameAvailableListener
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31
include/android_runtime/android_graphics_SurfaceTexture.h
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31
include/android_runtime/android_graphics_SurfaceTexture.h
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@@ -0,0 +1,31 @@
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _ANDROID_GRAPHICS_SURFACETEXTURE_H
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#define _ANDROID_GRAPHICS_SURFACETEXTURE_H
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#include <android/native_window.h>
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#include "jni.h"
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namespace android {
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extern sp<ANativeWindow> android_SurfaceTexture_getNativeWindow(
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JNIEnv* env, jobject thiz);
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} // namespace android
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#endif // _ANDROID_GRAPHICS_SURFACETEXTURE_H
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@@ -20,6 +20,7 @@
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#include <android/native_window_jni.h>
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#include <surfaceflinger/Surface.h>
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#include <android_runtime/android_view_Surface.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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using namespace android;
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@@ -31,6 +32,14 @@ ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface) {
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return win.get();
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}
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ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture) {
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sp<ANativeWindow> win = android_SurfaceTexture_getNativeWindow(env, surfaceTexture);
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if (win != NULL) {
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win->incStrong((void*)ANativeWindow_acquire);
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}
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return win.get();
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}
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void ANativeWindow_acquire(ANativeWindow* window) {
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window->incStrong((void*)ANativeWindow_acquire);
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}
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@@ -33,6 +33,14 @@ extern "C" {
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*/
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ANativeWindow* ANativeWindow_fromSurface(JNIEnv* env, jobject surface);
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/**
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* Return the ANativeWindow associated with a Java SurfaceTexture object,
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* for interacting with it through native code. This acquires a reference
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* on the ANativeWindow that is returned; be sure to use ANativeWindow_release()
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* when done with it so that it doesn't leak.
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*/
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ANativeWindow* ANativeWindow_fromSurfaceTexture(JNIEnv* env, jobject surfaceTexture);
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#ifdef __cplusplus
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};
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#endif
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