fix [2315900] Monochrome camera preview screen after launching camera
this was introduced by a recent change. when we try to figure out the size of the yuv->rgb temporary buffer, the output resolution has not been computed yet and an invalid buffer size is used. most of the time the allocation fails and the system reverts to "standard" GL will uses onle the Y plane. the allocation of the temporary buffer is moved to onDraw(), the first time it is called, by that time, the window is positioned properly.
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@@ -364,43 +364,6 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
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return;
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}
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if (mLayer.mBlitEngine) {
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// create our temporary buffer and corresponding EGLImageKHR.
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// note that the size of this buffer doesn't really matter,
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// the final image will always be drawn with proper aspect ratio.
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int w = layer.mTransformedBounds.width();
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int h = layer.mTransformedBounds.height();
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if (buffers.w * h != buffers.h * w) {
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int t = w; w = h; h = t;
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}
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if (buffers.w * h == buffers.h * w) {
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// same pixel area, don't use filtering
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layer.mUseLinearFiltering = false;
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}
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mTempGraphicBuffer.clear();
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mTempGraphicBuffer = new GraphicBuffer(
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w, h, HAL_PIXEL_FORMAT_RGB_565,
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GraphicBuffer::USAGE_HW_TEXTURE |
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GraphicBuffer::USAGE_HW_2D);
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if (mTempGraphicBuffer->initCheck() == NO_ERROR) {
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NativeBuffer& dst(mTempBuffer);
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dst.img.w = mTempGraphicBuffer->getStride();
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dst.img.h = h;
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dst.img.format = mTempGraphicBuffer->getPixelFormat();
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dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
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dst.img.base = 0;
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dst.crop.l = 0;
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dst.crop.t = 0;
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dst.crop.r = w;
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dst.crop.b = h;
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} else {
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mTempGraphicBuffer.clear();
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}
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}
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mBufferHeap = buffers;
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mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
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mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
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@@ -492,18 +455,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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copybit_device_t* copybit = mLayer.mBlitEngine;
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if (copybit) {
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// create our EGLImageKHR the first time
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if (mTexture.image == EGL_NO_IMAGE_KHR) {
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err = NO_MEMORY;
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if (mTempGraphicBuffer!=0) {
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err = mLayer.initializeEglImage(
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mTempGraphicBuffer, &mTexture);
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// once the EGLImage has been created (whether it fails
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// or not) we don't need the graphic buffer reference
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// anymore.
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mTempGraphicBuffer.clear();
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}
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}
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err = initTempBuffer();
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if (err == NO_ERROR) {
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// NOTE: Assume the buffer is allocated with the proper USAGE flags
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const NativeBuffer& dst(mTempBuffer);
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@@ -542,6 +494,72 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
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mLayer.drawWithOpenGL(clip, mTexture);
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}
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status_t LayerBuffer::BufferSource::initTempBuffer() const
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{
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// figure out the size we need now
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const ISurface::BufferHeap& buffers(mBufferHeap);
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uint32_t w = mLayer.mTransformedBounds.width();
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uint32_t h = mLayer.mTransformedBounds.height();
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if (buffers.w * h != buffers.h * w) {
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int t = w; w = h; h = t;
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}
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if (mTexture.image != EGL_NO_IMAGE_KHR) {
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// we have an EGLImage, make sure the needed size didn't change
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if (w!=mTexture.width || h!= mTexture.height) {
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// delete the EGLImage and texture
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EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
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glDeleteTextures(1, &mTexture.name);
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eglDestroyImageKHR(dpy, mTexture.image);
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Texture defaultTexture;
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mTexture = defaultTexture;
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mTempGraphicBuffer.clear();
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} else {
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// we're good, we have an EGLImageKHR and it's (still) the
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// right size
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return NO_ERROR;
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}
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}
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// figure out if we need linear filtering
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if (buffers.w * h == buffers.h * w) {
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// same pixel area, don't use filtering
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mLayer.mUseLinearFiltering = false;
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}
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// Allocate a temporary buffer and create the corresponding EGLImageKHR
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status_t err;
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mTempGraphicBuffer.clear();
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mTempGraphicBuffer = new GraphicBuffer(
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w, h, HAL_PIXEL_FORMAT_RGB_565,
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GraphicBuffer::USAGE_HW_TEXTURE |
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GraphicBuffer::USAGE_HW_2D);
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err = mTempGraphicBuffer->initCheck();
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if (err == NO_ERROR) {
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NativeBuffer& dst(mTempBuffer);
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dst.img.w = mTempGraphicBuffer->getStride();
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dst.img.h = h;
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dst.img.format = mTempGraphicBuffer->getPixelFormat();
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dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
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dst.img.base = 0;
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dst.crop.l = 0;
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dst.crop.t = 0;
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dst.crop.r = w;
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dst.crop.b = h;
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err = mLayer.initializeEglImage(
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mTempGraphicBuffer, &mTexture);
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// once the EGLImage has been created (whether it fails
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// or not) we don't need the graphic buffer reference
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// anymore.
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mTempGraphicBuffer.clear();
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}
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return err;
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}
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// ---------------------------------------------------------------------------
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LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,
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@@ -130,13 +130,14 @@ private:
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virtual bool transformed() const;
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virtual void destroy() { }
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private:
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status_t initTempBuffer() const;
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mutable Mutex mBufferSourceLock;
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sp<Buffer> mBuffer;
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status_t mStatus;
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ISurface::BufferHeap mBufferHeap;
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size_t mBufferSize;
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mutable LayerBase::Texture mTexture;
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NativeBuffer mTempBuffer;
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mutable NativeBuffer mTempBuffer;
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mutable sp<GraphicBuffer> mTempGraphicBuffer;
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};
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