fix [2315900] Monochrome camera preview screen after launching camera

this was introduced by a recent change. when we try to figure out the size of
the yuv->rgb temporary buffer, the output resolution has not been computed yet
and an invalid buffer size is used. most of the time the allocation fails
and the system reverts to "standard" GL will uses onle the Y plane.

the allocation of the temporary buffer is moved to onDraw(), the first
time it is called, by that time, the window is positioned properly.
This commit is contained in:
Mathias Agopian
2009-12-09 14:32:56 -08:00
parent 86ed86d226
commit 76169da0e8
2 changed files with 69 additions and 50 deletions

View File

@@ -364,43 +364,6 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
return;
}
if (mLayer.mBlitEngine) {
// create our temporary buffer and corresponding EGLImageKHR.
// note that the size of this buffer doesn't really matter,
// the final image will always be drawn with proper aspect ratio.
int w = layer.mTransformedBounds.width();
int h = layer.mTransformedBounds.height();
if (buffers.w * h != buffers.h * w) {
int t = w; w = h; h = t;
}
if (buffers.w * h == buffers.h * w) {
// same pixel area, don't use filtering
layer.mUseLinearFiltering = false;
}
mTempGraphicBuffer.clear();
mTempGraphicBuffer = new GraphicBuffer(
w, h, HAL_PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_HW_TEXTURE |
GraphicBuffer::USAGE_HW_2D);
if (mTempGraphicBuffer->initCheck() == NO_ERROR) {
NativeBuffer& dst(mTempBuffer);
dst.img.w = mTempGraphicBuffer->getStride();
dst.img.h = h;
dst.img.format = mTempGraphicBuffer->getPixelFormat();
dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
dst.img.base = 0;
dst.crop.l = 0;
dst.crop.t = 0;
dst.crop.r = w;
dst.crop.b = h;
} else {
mTempGraphicBuffer.clear();
}
}
mBufferHeap = buffers;
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
@@ -492,18 +455,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
copybit_device_t* copybit = mLayer.mBlitEngine;
if (copybit) {
// create our EGLImageKHR the first time
if (mTexture.image == EGL_NO_IMAGE_KHR) {
err = NO_MEMORY;
if (mTempGraphicBuffer!=0) {
err = mLayer.initializeEglImage(
mTempGraphicBuffer, &mTexture);
// once the EGLImage has been created (whether it fails
// or not) we don't need the graphic buffer reference
// anymore.
mTempGraphicBuffer.clear();
}
}
err = initTempBuffer();
if (err == NO_ERROR) {
// NOTE: Assume the buffer is allocated with the proper USAGE flags
const NativeBuffer& dst(mTempBuffer);
@@ -542,6 +494,72 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
mLayer.drawWithOpenGL(clip, mTexture);
}
status_t LayerBuffer::BufferSource::initTempBuffer() const
{
// figure out the size we need now
const ISurface::BufferHeap& buffers(mBufferHeap);
uint32_t w = mLayer.mTransformedBounds.width();
uint32_t h = mLayer.mTransformedBounds.height();
if (buffers.w * h != buffers.h * w) {
int t = w; w = h; h = t;
}
if (mTexture.image != EGL_NO_IMAGE_KHR) {
// we have an EGLImage, make sure the needed size didn't change
if (w!=mTexture.width || h!= mTexture.height) {
// delete the EGLImage and texture
EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
glDeleteTextures(1, &mTexture.name);
eglDestroyImageKHR(dpy, mTexture.image);
Texture defaultTexture;
mTexture = defaultTexture;
mTempGraphicBuffer.clear();
} else {
// we're good, we have an EGLImageKHR and it's (still) the
// right size
return NO_ERROR;
}
}
// figure out if we need linear filtering
if (buffers.w * h == buffers.h * w) {
// same pixel area, don't use filtering
mLayer.mUseLinearFiltering = false;
}
// Allocate a temporary buffer and create the corresponding EGLImageKHR
status_t err;
mTempGraphicBuffer.clear();
mTempGraphicBuffer = new GraphicBuffer(
w, h, HAL_PIXEL_FORMAT_RGB_565,
GraphicBuffer::USAGE_HW_TEXTURE |
GraphicBuffer::USAGE_HW_2D);
err = mTempGraphicBuffer->initCheck();
if (err == NO_ERROR) {
NativeBuffer& dst(mTempBuffer);
dst.img.w = mTempGraphicBuffer->getStride();
dst.img.h = h;
dst.img.format = mTempGraphicBuffer->getPixelFormat();
dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
dst.img.base = 0;
dst.crop.l = 0;
dst.crop.t = 0;
dst.crop.r = w;
dst.crop.b = h;
err = mLayer.initializeEglImage(
mTempGraphicBuffer, &mTexture);
// once the EGLImage has been created (whether it fails
// or not) we don't need the graphic buffer reference
// anymore.
mTempGraphicBuffer.clear();
}
return err;
}
// ---------------------------------------------------------------------------
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,

View File

@@ -130,13 +130,14 @@ private:
virtual bool transformed() const;
virtual void destroy() { }
private:
status_t initTempBuffer() const;
mutable Mutex mBufferSourceLock;
sp<Buffer> mBuffer;
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
mutable LayerBase::Texture mTexture;
NativeBuffer mTempBuffer;
mutable NativeBuffer mTempBuffer;
mutable sp<GraphicBuffer> mTempGraphicBuffer;
};