Remove adk docs and channels.

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Dirk Dougherty
2016-05-02 19:30:18 -07:00
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page.title=Accessory Development Kit 2011 Guide
page.tags=adk
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#components">ADK Components</a></li>
<li>
<a href="#getting-started">Getting Started with the ADK</a>
<ol>
<li><a href="#installing">Installing the Arduino software and necessary
libraries</a></li>
<li><a href="#installing-firmware">Installing the firmware to the ADK board</a></li>
<li><a href="#running-demokit">Running the DemoKit Android application</a></li>
<li><a href="#monitoring">Monitoring the ADK board</a></li>
</ol>
</li>
<li>
<a href="#firmware">How the ADK board implements the Android Accessory Protocol</a>
<ol>
<li><a href="#wait-adk">Wait for and detect connected devices</a></li>
<li><a href="#determine-adk">Determine the connected device's accessory mode
support</a></li>
<li><a href="#start-adk">Attempt to start the device in accessory mode</a></li>
<li><a href="#establish-adk">Establish communication with the device</a></li>
</ol>
</li>
</ol>
<h2>Download</h2>
<ol>
<li><a href="https://dl-ssl.google.com/android/adk/adk_release_20120606.zip">ADK package</a></li>
</ol>
<h2>See also</h2>
<ol>
<li><a href="http://www.youtube.com/watch?v=s7szcpXf2rE">Google I/O Session Video</a></li>
<li><a href="{@docRoot}guide/topics/connectivity/usb/accessory.html">USB Accessory Dev Guide</a></li>
</ol>
</div>
</div>
<p>The Android Open Accessory Development Kit (ADK) is a reference implementation of an Android
Open Accessory, based on the <a href="http://www.arduino.cc/">Arduino open source electronics
prototyping platform</a>. The accessory's hardware design files, code that implements the
accessory's firmware, and the Android application that interacts with the accessory are provided
as part of the kit to help hardware builders and software developers get started building their
own accessories. The hardware design files and firmware code are contained in the <a href=
"https://dl-ssl.google.com/android/adk/adk_release_20120606.zip">ADK package download</a>.</p>
<p>A limited number of kits were produced and distributed at the Google I/O 2011 developer
conference. However, many hardware builders have reproduced and enhanced the original design and
these boards are available for purchase. The following list of distributors are currently
producing Android Open Accessory compatible development boards:</p>
<ul>
<li>The <a href="http://store.arduino.cc/">Arduino Store</a> provides the <a
href="http://arduino.cc/en/Main/ArduinoBoardADK">Arduino Mega ADK</a> (for EU nations or non-
EU nations) that is based on the ATmega2560 and supports the ADK firmware.</li>
<li><a href="https://store.diydrones.com/ProductDetails.asp?ProductCode=BR-PhoneDrone">DIY
Drones</a> provides an Arduino-compatible board geared towards RC (radio controlled) and UAV
(unmanned aerial vehicle) enthusiasts.</li>
<li><a href="http://mbed.org/order/">mbed</a> provides a microcontroller and a library
to develop accessories that support the Android accessory protocol. For more information, see
<a href="http://mbed.org/cookbook/mbed-with-Android-ADK">mbed with the Android ADK</a>.
</li>
<li><a href="http://www.microchip.com/android">Microchip</a> provides a PIC based USB
microcontroller board.</li>
<li><a href="http://shop.moderndevice.com/products/freeduino-usb-host-board">Modern
Device</a> provides an Arduino-compatible board that supports the ADK firmware.</li>
<li><a href="http://www.rt-net.jp/shop/index.php?main_page=product_info&cPath=3_4&products_id=1">
RT Corp</a> provides an Arduino-compatible board based on the Android ADK board design.</li>
<li><a href="http://www.seeedstudio.com/depot/seeeduino-adk-main-board-p-846.html">
Seeed Studio</a> provides an Arduino-compatible board that supports the ADK firmware.</li>
<li><a href="http://www.sparkfun.com/products/10748">
SparkFun</a>'s IOIO board now has beta support for the ADK firmware.</li>
<li><a href="http://troido.de/de/shoplsmallgbuy-android-stufflsmallg">Troido</a> has produced an
Arduino-compatible version of the ADK hardware.</li>
</ul>
<p>We expect more hardware distributers to create a variety of kits, so please stay tuned for
further developments.</p>
<h2 id="components">ADK Components</h2>
<p>The main hardware and software components of the ADK include:</p>
<ul>
<li>A USB micro-controller board that is based on the Arduino Mega2560 and Circuits@Home USB
Host Shield designs (now referred to as the ADK board), which you will later implement as an
Android USB accessory. The ADK board provides input and output pins that you can implement
through the use of attachments called "shields." Custom firmware, written in C++, is installed
on the board to define the board's functionality and interaction with the attached shield and
Android-powered device. The hardware design files for the board are located in
<code>hardware/</code> directory.</li>
<li>An Android Demo Shield (ADK shield) that affixes atop the ADK board implements the input
and output points on the board. These implementations include a joystick, LED outputs, and
temperature and light sensors. You can create or buy your own shields or wire your own features
to the ADK board to implement custom functionality. The hardware design files for the shield
are located in <code>hardware/</code>.</li>
<li>A library based on the <a href=
"http://www.circuitsathome.com/arduino_usb_host_shield_projects">Arduino USB Host Shield</a>
library provides the logic for the USB micro-controller board to act as a USB Host. This allows
the board to initiate transactions with USB devices. Describing how to use this entire library
is beyond the scope of this document. Where needed, this document points out important
interactions with the library. For more information, see the source code for the Arduino USB
Host Shield library in the <code>arduino_libs/USB_Host_Shield</code> directory.</li>
<li>An Arduino sketch, <code>arduino_libs/AndroidAccessory/examples/demokit/demokit.pde</code>,
defines the firmware that
runs on the ADK board and is written in C++. The sketch calls the Android accessory protocol
library to interact with the Android-powered device. It also sends data from the ADK board and
shield to the Android application and receives data from the Android application and outputs it
to the ADK board and shield.</li>
<li>The Android accessory protocol library, which is located in the
<code>arduino_libs/AndroidAccessory</code> directory. This library defines how to
enumerate the bus, find a connected Android-powered device that supports accessory mode, and
how to setup communication with the device.</li>
<li>Other third party libraries to support the ADK board's functionality:
<ul>
<li><a href="http://www.arduino.cc/playground/Main/CapSense">CapSense library</a></li>
<li><a href="http://www.arduino.cc/playground/Learning/I2C">I2C / TWI (Two-Wire Interface)
library</a></li>
<li><a href="http://www.arduino.cc/playground/ComponentLib/Servo">Servo library</a></li>
<li><a href="http://www.arduino.cc/playground/Code/Spi">Spi library</a></li>
<li><a href="http://www.arduino.cc/en/Reference/Wire">Wire library</a></li>
<li>An Android application, DemoKit, that communicates with the ADK board and shield. The
source for this project is in the <code>app/</code> directory.</li>
</ul>
</li>
</ul>
<h2 id="getting-started">Getting Started with the ADK</h2>
<p>The following sections describe how to install the Arduino software on your computer, use the
Arduino IDE to install the ADK board's firmware, and install and run the accompanying
Android application for the ADK board. Before you begin, download the following items to set up
your development environment:</p>
<ul>
<li><a href="http://arduino.cc/en/Main/Software">Arduino 1.0 or higher</a>: contains
libraries and an IDE for coding and installing firmware to the ADK board.</li>
<li><a href="http://www.arduino.cc/playground/Main/CapSense">CapSense library v.04</a>:
contains the libraries to sense human capacitance. This library is needed for the capacitive
button that is located on the ADK shield.</li>
<li><a href="https://dl-ssl.google.com/android/adk/adk_release_20120606.zip">ADK software
package</a>: contains the firmware for the ADK board and hardware design files for the ADK
board and shield.</li>
</ul>
<h3 id="installing">Installing the Arduino software and necessary libraries</h3>
<p>To install the Arduino software:</p>
<ol>
<li>
<a href="http://arduino.cc/en/Main/Software">Download and install</a> the Arduino 1.0 or
higher as described on the Arduino website.
<p class="note"><strong>Note:</strong> If you are on a Mac, install the FTDI USB Serial
Driver that is included in the Arduino package, even though the installation instructions say
otherwise.</p>
</li>
<li><a href="https://dl-ssl.google.com/android/adk/adk_release_20120606.zip">Download</a> and
extract the ADK package to a directory of your choice. You should have an <code>app</code>,
<code>arduino_libs</code>, and <code>hardware</code> directories.</li>
<li><a href="http://www.arduino.cc/playground/Main/CapSense">Download</a> and extract
the CapSense package to a directory of your choice.</li>
<li>Install the necessary libraries:
<p>On Windows:</p>
<ol type="a">
<li>Copy the <code>arduino_libs/AndroidAccessory</code> and
<code>arduino_libs/USB_Host_Shield</code> directories (the complete directories,
not just the files within) to the <code>&lt;arduino_installation_root&gt;/libraries/</code>
directory.</li>
<li>Copy the extracted <code>CapSense/</code> library directory and its contents to the
<code>&lt;arduino_installation_root&gt;/libraries/</code> directory.</li>
</ol>
<p>On Mac:</p>
<ol type="a">
<li>Create, if it does not already exist, an <code>Arduino</code>
directory inside your user account's <code>Documents</code> directory, and within
that, a <code>libraries</code> directory.</li>
<li>Copy the <code>arduino_libs/AndroidAccessory</code> and
<code>arduino_libs/USB_Host_Shield</code> directories (the
complete directories, not just the files within) to your
<code>Documents/Arduino/libraries/</code> directory.</li>
<li>Copy the extracted <code>CapSense/</code> library directory and its contents to the
<code>Documents/Arduino/libraries/</code> directory.
</ol>
<p>On Linux (Ubuntu):</p>
<ol type="a">
<li>Copy the <code>firmware/arduino_libs/AndroidAccessory</code> and
<code>firmware/arduino_libs/USB_Host_Shield</code> directories (the complete directories,
not just the files within) to the <code>&lt;arduino_installation_root&gt;/libraries/</code>
directory.</li>
<li>Copy the extracted <code>CapSense/</code> library directory and its contents to the
<code>&lt;arduino_installation_root&gt;/libraries/</code> directory.</li>
<li>Install the avr-libc library by entering <code>sudo apt-get install avr-libc</code>
from a shell prompt.</li>
</ol>
</li>
</ol>
<p>You should now have three new directories in the Arduino <code>libraries/</code> directory:
<code>AndroidAccessory</code>, <code>USB_Host_Shield</code>, and <code>CapSense</code>.</p>
<h3 id="installing-firmware">Installing the firmware to the ADK board</h3>
<p>To install the firmware to the ADK board:</p>
<ol>
<li>Connect the ADK board to your computer using the micro-USB port, which allows two-way
communication and provides power to the ADK board.</li>
<li>Launch the Arduino IDE.</li>
<li>Click <strong>Tools &gt; Board &gt; Arduino Mega 2560</strong> to specify the ADK board's
type.</li>
<li>Select the appropriate USB port:
<ul>
<li>On Windows: click <strong>Tools &gt; Serial Port &gt; COM#</strong> to specify the port
of communication. The COM port number varies depending on your computer. COM1 is usually
reserved for serial port connections. You most likely want COM2 or COM3.</li>
<li>On Mac: Click <strong>Tools &gt; Serial Port &gt; dev/tty.usbserial-###</strong> to
specify the port of communication.</li>
<li>On Linux (Ubuntu): Click <strong>Tools &gt; Serial Port &gt; dev/ttyUSB#</strong> to
specify the port of communication.</li>
</ul>
</li>
<li>To open the Demokit sketch (firmware code), click <strong>File &gt; Examples &gt;
AndroidAccessory &gt; demokit</strong>.</li>
<li>Click <strong>Sketch &gt; Verify/Compile</strong> to ensure that the sketch has no
errors.</li>
<li>Select <strong>File &gt; Upload</strong>. When Arduino outputs <strong>Done
uploading.</strong>, the board is ready to communicate with your Android-powered device.</li>
</ol>
<h3 id="running-demokit">Running the DemoKit Android application</h3>
<p>The DemoKit Android application runs on your Android-powered device and communicates with the
ADK board. The ADK board receives commands such as lighting up the board's LEDs or sends data
from the board such as joystick movement and temperature readings.</p>
<p>After the application is installed, you can interact with the ADK board by moving the color
LED or servo sliders (make sure
the servos are connected) or by pressing the relay buttons in the application. On the ADK shield,
you can press the buttons and move the joystick to see their outputs displayed in the
application.</p>
<h3 id="monitoring">Monitoring the ADK Board</h3>
<p>The ADK firmware consists of a few files that you should be looking at if you want to build
your own accessory. The files in the <code>arduino_libs/AndroidAccessory</code>
directory are the most important files and have the logic to detect and connect to
Android-powered devices that support accessory mode. Feel free to add debug statements (Arduino
<code>Serial.println()</code> statements) to the code located in the
<code>&lt;arduino_installation_root&gt;/libraries/AndroidAccessory</code> directory and
<code>demokit.pde</code> sketch and re-upload the sketch to the ADK board to
discover more about how the firmware works.</p>
<p>You can view the debug statements in the Arduino Serial Monitor by clicking <strong>Tools &gt;
Serial Monitor</strong> and setting the baud to 115200. The following sections about how
accessories communicate with Android-powered devices describe much of what you should be doing in
your own accessory.</p>
<h2 id="firmware">How the ADK board implements the Android Accessory protocol</h2>
<p>If you have access to the ADK board and shield, the following sections describe the firmware
code that you installed onto the ADK board. The firmware demonstrates a practical example of how
to implement the Android Accessory protocol. Even if you do not have the ADK board and shield,
reading through how the hardware detects and interacts with devices in accessory mode is still
useful if you want to port the code over for your own accessories.</p>
<p>The important pieces of the firmware are the
<code>arduino_libs/AndroidAccessory/examples/demokit/demokit/demokit.pde</code> sketch, which is
the code that receives and sends data to the DemoKit application running on the Android-powered
device. The code to detect and set up communication with the Android-powered device is contained
in the <code>arduino_libs/AndroidAccessory/AndroidAccessory.h</code> and
<code>arduino_libs/AndroidAccessory/AndroidAccessory.cpp</code> files. This code
includes most of the logic that will help you implement your own accessory's firmware. It might
be useful to have all three of these files open in a text editor as you read through these next
sections.</p>
<p>The following sections describe the firmware code in the context of the algorithm described in
<a href="#accessory-protocol">Implementing the Android Accessory Protocol</a>.</p>
<h3 id="wait-adk">Wait for and detect connected devices</h3>
<p>In the firmware code (<code>demokit.pde</code>), the <code>loop()</code> function runs
repeatedly and calls <code>AndroidAccessory::isConnected()</code> to check for any connected
devices. If there is a connected device, it continuously updates the input and output streams
going to and from the board and application. If nothing is connected, it continuously checks for
a device to be connected:</p>
<pre>
...
AndroidAccessory acc("Google, Inc.",
"DemoKit",
"DemoKit Arduino Board",
"1.0",
"http://www.android.com",
"0000000012345678");
...
void loop()
{
...
if (acc.isConnected()) {
//communicate with Android application
}
else{
//set the accessory to its default state
}
...
}
</pre>
<h3 id="determine-adk">Determine the connected device's accessory mode support</h3>
<p>When a device is connected to the ADK board, it can already be in accessory mode, support
accessory mode and is not in that mode, or does not support accessory mode. The
<code>AndroidAccessory::isConnected()</code> method checks for these cases and responds
accordingly when the <code>loop()</code> function calls it. This function first checks to see if
the device that is connected hasn't already been handled. If not, it gets the connected device's
device descriptor to figure out if the device is already in accessory mode by calling
<code>AndroidAccessory::isAccessoryDevice()</code>. This method checks the vendor and product ID
of the device descriptor. A device in accessory mode has a vendor ID of 0x18D1 and a product ID
of 0x2D00 or 0x2D01. If the device is in accessory mode, then the ADK board can <a href=
"#establish">establish communication with the device</a>. If not, the board <a href=
"#start">attempts to start the device in accessory mode</a>.</p>
<pre>
bool AndroidAccessory::isConnected(void)
{
USB_DEVICE_DESCRIPTOR *devDesc = (USB_DEVICE_DESCRIPTOR *) descBuff;
byte err;
max.Task();
usb.Task();
if (!connected &amp;&amp;
usb.getUsbTaskState() &gt;= USB_STATE_CONFIGURING &amp;&amp;
usb.getUsbTaskState() != USB_STATE_RUNNING) {
Serial.print("\nDevice addressed... ");
Serial.print("Requesting device descriptor.");
err = usb.getDevDescr(1, 0, 0x12, (char *) devDesc);
if (err) {
Serial.print("\nDevice descriptor cannot be retrieved. Program Halted\n");
while(1);
}
if (isAccessoryDevice(devDesc)) {
Serial.print("found android accessory device\n");
connected = configureAndroid();
} else {
Serial.print("found possible device. switching to serial mode\n");
switchDevice(1);
}
} else if (usb.getUsbTaskState() == USB_DETACHED_SUBSTATE_WAIT_FOR_DEVICE) {
connected = false;
}
return connected;
}
</pre>
<h3 id="start-adk">Attempt to start the device in accessory mode</h3>
<p>If the device is not already in accessory mode, then the ADK board must determine whether or
not it supports it by sending control request 51 to check the version of the USB accessory
protocol that the device supports (see <code>AndroidAccessory::getProtocol()</code>). Protocol
version 1 is supported by Android 2.3.4 (API Level 10) and higher. Protocol version 2 is
supported by Android 4.1 (API Level 16) and higher. Versions greater than 2 may supported in
the future.
If the appropriate protocol version is returned, the board sends control request 52 (one
for each string with <code>AndroidAcessory:sendString()</code>) to send it's identifying
information, and tries to start the device in accessory mode with control request 53. The
<code>AndroidAccessory::switchDevice()</code> method takes care of this:</p>
<pre>
bool AndroidAccessory::switchDevice(byte addr)
{
int protocol = getProtocol(addr);
if (protocol >= 1) {
Serial.print("device supports protocol 1\n");
} else {
Serial.print("could not read device protocol version\n");
return false;
}
sendString(addr, ACCESSORY_STRING_MANUFACTURER, manufacturer);
sendString(addr, ACCESSORY_STRING_MODEL, model);
sendString(addr, ACCESSORY_STRING_DESCRIPTION, description);
sendString(addr, ACCESSORY_STRING_VERSION, version);
sendString(addr, ACCESSORY_STRING_URI, uri);
sendString(addr, ACCESSORY_STRING_SERIAL, serial);
usb.ctrlReq(addr, 0, USB_SETUP_HOST_TO_DEVICE | USB_SETUP_TYPE_VENDOR | USB_SETUP_RECIPIENT_DEVICE,
ACCESSORY_START, 0, 0, 0, 0, NULL);
return true;
}
</pre>If this method returns false, the board waits until a new device is connected. If it is
successful, the device displays itself on the USB bus as being in accessory mode when the ADK board
re-enumerates the bus. When the device is in accessory mode, the accessory then <a href=
"#establish-adk">establishes communication with the device</a>.
<h3 id="establish-adk">Establish communication with the device</h3>
<p>If a device is detected as being in accessory mode, the accessory must find the proper bulk
endpoints and set up communication with the device. When the ADK board detects an Android-powered
device in accessory mode, it calls the <code>AndroidAccessory::configureAndroid()</code>
function:</p>
<pre>
...
if (isAccessoryDevice(devDesc)) {
Serial.print("found android acessory device\n");
connected = configureAndroid();
}
...
</pre>
<p>which in turn calls the <code>findEndpoints()</code> function:</p>
<pre>
...
bool AndroidAccessory::configureAndroid(void)
{
byte err;
EP_RECORD inEp, outEp;
if (!findEndpoints(1, &amp;inEp, &amp;outEp))
return false;
...
</pre>
<p>The <code>AndroidAccessory::findEndpoints()</code> function queries the Android-powered
device's configuration descriptor and finds the bulk data endpoints in which to communicate with
the USB device. To do this, it first gets the device's first four bytes of the configuration
descriptor (only need descBuff[2] and descBuff[3]), which contains the information about the
total length of data returned by getting the descriptor. This data is used to determine whether
or not the descriptor can fit in the descriptor buffer. This descriptor also contains information
about all the interfaces and endpoint descriptors. If the descriptor is of appropriate size, the
method reads the entire configuration descriptor and fills the entire descriptor buffer with this
device's configuration descriptor. If for some reason the descriptor is no longer attainable, an
error is returned.</p>
<pre>
...
bool AndroidAccessory::findEndpoints(byte addr, EP_RECORD *inEp, EP_RECORD *outEp)
{
int len;
byte err;
uint8_t *p;
err = usb.getConfDescr(addr, 0, 4, 0, (char *)descBuff);
if (err) {
Serial.print("Can't get config descriptor length\n");
return false;
}
len = descBuff[2] | ((int)descBuff[3] &lt;&lt; 8);
if (len &gt; sizeof(descBuff)) {
Serial.print("config descriptor too large\n");
/* might want to truncate here */
return false;
}
err = usb.getConfDescr(addr, 0, len, 0, (char *)descBuff);
if (err) {
Serial.print("Can't get config descriptor\n");
return false;
}
...
</pre>
<p>Once the descriptor is in memory, a pointer is assigned to the first position of the buffer
and is used to index the buffer for reading. There are two endpoint pointers (input and output)
that are passed into <code>AndroidAccessory::findEndpoints()</code> and their addresses are set
to 0, because the code hasn't found any suitable bulk endpoints yet. A loop reads the buffer,
parsing each configuration, interface, or endpoint descriptor. For each descriptor, Position 0
always contains the size of the descriptor in bytes and position 1 always contains the descriptor
type. Using these two values, the loop skips any configuration and interface descriptors and
increments the buffer with the <code>descLen</code> variable to get to the next descriptor.</p>
<p class="note"><strong>Note:</strong> An Android-powered device in accessory mode can
potentially have two interfaces, one for the default communication to the device and the other
for ADB communication. The default communication interface is always indexed first, so finding
the first input and output bulk endpoints will return the default communication endpoints, which
is what the <code>demokit.pde</code> sketch does. If you are writing your own firmware, the logic
to find the appropriate endpoints for your accessory might be different.</p>
<p>When it finds the first input and output endpoint descriptors, it sets the endpoint pointers
to those addresses. If the findEndpoints() function finds both an input and output endpoint, it
returns true. It ignores any other endpoints that it finds (the endpoints for the ADB interface,
if present).</p>
<pre>
...
p = descBuff;
inEp-&gt;epAddr = 0;
outEp-&gt;epAddr = 0;
while (p &lt; (descBuff + len)){
uint8_t descLen = p[0];
uint8_t descType = p[1];
USB_ENDPOINT_DESCRIPTOR *epDesc;
EP_RECORD *ep;
switch (descType) {
case USB_DESCRIPTOR_CONFIGURATION:
Serial.print("config desc\n");
break;
case USB_DESCRIPTOR_INTERFACE:
Serial.print("interface desc\n");
break;
case USB_DESCRIPTOR_ENDPOINT:
epDesc = (USB_ENDPOINT_DESCRIPTOR *)p;
if (!inEp-&gt;epAddr &amp;&amp; (epDesc-&gt;bEndpointAddress &amp; 0x80))
ep = inEp;
else if (!outEp-&gt;epAddr)
ep = outEp;
else
ep = NULL;
if (ep) {
ep-&gt;epAddr = epDesc-&gt;bEndpointAddress &amp; 0x7f;
ep-&gt;Attr = epDesc-&gt;bmAttributes;
ep-&gt;MaxPktSize = epDesc-&gt;wMaxPacketSize;
ep-&gt;sndToggle = bmSNDTOG0;
ep-&gt;rcvToggle = bmRCVTOG0;
}
break;
default:
Serial.print("unkown desc type ");
Serial.println( descType, HEX);
break;
}
p += descLen;
}
if (!(inEp-&gt;epAddr &amp;&amp; outEp-&gt;epAddr))
Serial.println("can't find accessory endpoints");
return inEp-&gt;epAddr &amp;&amp; outEp-&gt;epAddr;
}
...
</pre>
<p>Back in the <code>configureAndroid()</code> function, if there were endpoints found, they are
appropriately set up for communication. The device's configuration is set to 1 and the state of
the device is set to "running", which signifies that the device is properly set up to communicate
with your USB accessory. Setting this status prevents the device from being re-detected and
re-configured in the <code>AndroidAccessory::isConnected()</code> function.</p>
<pre>
bool AndroidAccessory::configureAndroid(void)
{
byte err;
EP_RECORD inEp, outEp;
if (!findEndpoints(1, &amp;inEp, &amp;outEp))
return false;
memset(&amp;epRecord, 0x0, sizeof(epRecord));
epRecord[inEp.epAddr] = inEp;
if (outEp.epAddr != inEp.epAddr)
epRecord[outEp.epAddr] = outEp;
in = inEp.epAddr;
out = outEp.epAddr;
Serial.print("inEp: ");
Serial.println(inEp.epAddr, HEX);
Serial.print("outEp: ");
Serial.println(outEp.epAddr, HEX);
epRecord[0] = *(usb.getDevTableEntry(0,0));
usb.setDevTableEntry(1, epRecord);
err = usb.setConf( 1, 0, 1 );
if (err) {
Serial.print("Can't set config to 1\n");
return false;
}
usb.setUsbTaskState( USB_STATE_RUNNING );
return true;
}
</pre>
<p>Lastly, methods to read and write to the appropriate endpoints are needed. The
<code>demokit.pde</code> sketch calls these methods depending on the data that is read from the
Android-powered device or sent by the ADK board. For instance, moving the joystick on the ADK
shield writes data that is read by the DemoKit application running on the Android-powered device.
Moving sliders on the DemoKit application is read by the <code>demokit.pde</code> sketch and
changes the state of the accessory, such as lighting up or changing the color of the LED
lights.</p>
<pre>
int AndroidAccessory::read(void *buff, int len, unsigned int nakLimit) {
return usb.newInTransfer(1, in, len, (char *)buff, nakLimit); }
int AndroidAccessory::write(void *buff, int len) {
usb.outTransfer(1, out, len, (char *)buff);
return len; }
</pre>
<p>See the <code>demokit.pde</code> sketch for information about how the ADK board
reads and writes data.</p>

View File

@@ -1,652 +0,0 @@
page.title=Accessory Development Kit 2012 Guide
page.tags=adk
@jd:body
<div id="qv-wrapper">
<div id="qv">
<h2>In this document</h2>
<ol>
<li><a href="#components">Components</a></li>
<li><a href="#clock">Using the Alarm Clock</a></li>
<li><a href="#play-audio">Playing Audio</a></li>
<li><a href="#dev">Developing Accessories with ADK 2012</a>
<ol>
<li><a href="#src-download">Downloading the ADK Source</a></li>
<li><a href="#dev-setup">Setting Up the Development Environment</a></li>
<li><a href="#alt-build">Using the ADK Alternative Build System</a></li>
</ol>
</li>
<li><a href="#adk-conn">How the ADK Connects with Android Devices</a>
<ol>
<li><a href="#adk-conn-bt">ADK Connection over Bluetooth</a></li>
<li><a href="#adk-conn-usb">ADK Connection over USB</a></li>
</ol>
</li>
<li><a href="#audio-dock">USB Audio Dock Implementation</a></li>
</ol>
<h2>See also</h2>
<ol>
<li><a href="https://developers.google.com/events/io/sessions/gooio2012/128/">
Google I/O Session Video</a></li>
<li><a href="http://source.android.com/tech/accessories/aoap/aoa.html">
Android Open Accessory Protocol</a></li>
<li><a href="http://source.android.com/tech/accessories/aoap/aoa2.html">
Android Open Accessory Protocol 2.0</a></li>
<li><a href="{@docRoot}guide/topics/connectivity/usb/accessory.html">
USB Accessory Dev Guide</a></li>
</ol>
</div>
</div>
<p>The Android Accessory Development Kit (ADK) for 2012 is the latest reference implementation of an
<a href="http://source.android.com/tech/accessories/index.html">Android Open Accessory</a> device,
designed to help Android hardware accessory builders and software developers create accessories
for Android. The ADK 2012 is based on the <a href="http://arduino.cc">Arduino</a> open source
electronics prototyping platform, with some hardware and software extensions that allow it to
communicate with Android devices.</p>
<p>A limited number of these kits were produced and distributed at the Google I/O 2012 developer
conference. If you did not receive one of these kits, fear not! The specifications and design files
for the hardware were also released for use by manufacturers and hobbyists. You should expect to see
kits with similar features available for purchase, or you can build one yourself!</p>
<p>One of the important new features demonstrated by this ADK is the ability to play audio over a
USB connection. Be sure to check out the <a href="#audio-dock">reference implementation</a> of a USB
audio dock in this ADK if you are interested in making audio-related USB accessories for
Android.</p>
<h2 id="components">Components</h2>
<p>The ADK 2012 is based on the Arduino open source electronics prototyping platform and is an open
hardware design. The hardware design files and firmware source code are included with the ADK
software download. The ADK contains two main physical hardware components:</p>
<ol>
<li>Main processing board containing the microprocessor, USB connections, power connector and
input/output pins. This board can be removed and used separately from the rest of the hardware.</li>
<li>Shield containing sensors, LEDs, input controls, audio amplifier and speaker output, contained
in a custom, polygon box enclosure.</li>
</ol>
<p>The main hardware features of the ADK are as follows:</p>
<ul>
<li>An ARM 32-bit Cortex M3 micro-processor</li>
<li>Separate USB connections for an Android device and computer connection for programming and
debugging</li>
<li>Sensors for light, color, proximity, temperature, humidity, barometric pressure, and
acceleration</li>
<li>Micro SD Card slot</li>
<li>Bluetooth support</li>
</ul>
<p>The ADK comes preloaded with an alarm clock firmware program that you can use immediately. A
companion Android application, <a
href="https://play.google.com/store/apps/details?id=com.google.android.apps.adk2">ADK 2012</a>, is
available on Google Play. The source code for both the Android application and the ADK firmware (an
Arduino sketch) can be downloaded from this page.</p>
<p>The ADK 2012 also comes with additional parts to help you develop accessories with it,
including:</p>
<ul>
<li>AC power adapter</li>
<li>USB A to Micro USB B connector cable</li>
<li>Micro USB B to Micro USB AB connector (small, rectangular plug)</li>
<li>Micro SD Card, preinstalled in the ADK SD Card socket</li>
</ul>
<h2 id="clock">Using the Alarm Clock</h2>
<p>An alarm clock program comes preloaded on the ADK. This firmware program allows you to use the
ADK as an alarm clock.</p>
<p>To use the ADK as an alarm clock:</p>
<ol>
<li>Open up the ADK by gently squeezing the two widest faces of the enclosure.</li>
<li>Attach the provided AC power adapter (round connector) to the main ADK board, or attach a USB
cable to the port marked <strong>Computer</strong> and a USB port on your computer.</li>
<li>Place and hold your fingertip over the clock symbol on the control face.
<p class="note"><strong>Note:</strong> You may need to hold your finger in place for 1-2
seconds.</p>
</li>
<li>Use the plus (+) and minus (-) symbols inside the clock digits to set the correct time.</li>
<li>Place your fingertip over the alarm clock symbol to activate alarm setting.</li>
<li>Use the plus (+) and minus (-) symbols inside the clock digits to set the alarm time.</li>
<li>Use the plus (+) and minus (-) symbols inside the last two clock digits to turn the alarm on
({@code on}) or off ({@code oF}).</li>
<li>To set the alarm tone, place and hold your fingertip over the alarm clock symbol, then tap the
slider control on top of the enclosure.</li>
</ol>
<p>To use the <strong>ADK 2012</strong> companion application for the alarm clock:</p>
<ol>
<li>Load the companion application on your Android device running Android 3.1 (API Level 12) or
higher:
<ul>
<li>Using an NFC-enabled Android device, unlock and hold the device against the left side of
the ADK enclosure. Follow the prompts to install the app.
<br>- or -</li>
<li>Start Google Play on your device, search for the <strong>ADK 2012</strong> application and
install it. If you cannot find the app, your device is not compatible. Try installing on another
device.</li>
</ul>
</li>
<li>Connect your Android device to the ADK using one of the following methods:
<ul>
<li id="conn-bt">To connect using Bluetooth:
<ol>
<li>Plug the AC power adapter into the ADK.</li>
<li>On your Android device, turn Bluetooth On (<strong>Settings >
Bluetooth</strong>).</li>
<li>In the <strong>Settings</strong> page, press the <strong>Bluetooth</strong> option to
view paired devices.</li>
<li>Select <strong>Search for Devices</strong> to locate the ADK 2012 accessory and follow
the on screen instructions to connect.</li>
<li>After pairing is complete, start the <strong>ADK 2012</strong> app on your Android
device.</li>
<li>On the start screen, select the <strong>Use Bluetooth</strong> button.</li>
<li>In the list of paired devices, select the <strong>ADK 2012</strong> device.</li>
<li>The <strong>ADK 2012</strong> app should switch to the menu screen and you can start
interacting with the ADK accessory.</li>
</ol>
</li>
<li id="conn-usb">To connect using USB:
<ol>
<li>Plug the AC power adapter into the ADK.</li>
<li>Connect the Micro USB AB connector (small, rectangular plug) to the port labeled
<strong>Phone</strong> on the ADK board.</li>
<li>Unlock your Android device and connect the Micro USB B connector to your device.
<p class="note"><strong>Note:</strong> Your device must support Android USB accessory
mode. Devices that support this mode include Google Nexus devices.</p>
</li>
<li>On the Android device, you should see a prompt to connect to the <strong>ADK DemoKit
2012</strong>, select <strong>OK</strong>.</li>
<li>The <strong>ADK 2012</strong> app should start automatically and you can start
interacting with the ADK.</li>
</ol>
</li>
</ul>
</li>
</ol>
<p class="note"><strong>Note:</strong> When using the ADK with a USB connection to an Android
device, make sure the AC power adapter is plugged in. A USB connection to a computer does not
provide sufficient voltage to power both the ADK and a USB connection to a device.</p>
<h2 id="play-audio">Playing Audio</h2>
<p>The ADK 2012 comes with audio output capabilities, including an amplifier and speaker. You can
use it to play audio from your Android device using either a Bluetooth or USB connection.</p>
<p>To play audio over Bluetooth:</p>
<ol>
<li>Follow the instructions in the <a href="#conn-bt">previous section</a> to connect your Android
device to the ADK over Bluetooth.</li>
<li>On your Android device, navigate to the <strong>Settings > Bluetooth</strong> page to view the
list of paired devices, and make sure the ADK is connected.</li>
<li>Select the settings icon next to the <strong>ADK 2012</strong> item.</li>
<li>Make sure the <strong>Media Audio</strong> option is enabled.</li>
<li>Navigate to an application that plays music or other audio.</li>
<li>Play a song or sound and listen to it on the ADK speaker!</li>
</ol>
<p>To play audio over USB, you must use a device running Android 4.1 (API Level 16) or higher:</p>
<ol>
<li>Plug the AC power adapter into the ADK.</li>
<li>Connect the Micro USB AB connector (small, rectangular plug) to the Phone port on the ADK
board.</li>
<li>Unlock your Android device and connect the Micro USB B connector to your device.
<p class="note"><strong>Note:</strong> Your device must support Android USB accessory
mode. Devices that support this mode include Google Nexus devices.</p>
</li>
<li>On the Android device, you should see a prompt to connect to the <strong>ADK DemoKit
2012</strong>, select <strong>Cancel</strong> and allow the ADK to connect as a media device
only.</li>
<li>Navigate to an application that plays music or other audio.</li>
<li>Play a song or sound and listen to it on the ADK speaker!</li>
</ol>
<p class="note"><strong>Note:</strong> When using the ADK with a USB connection to an Android
device, make sure the AC power adapter is plugged in. A USB connection to a computer does not
provide sufficient voltage to power both the ADK and a USB connection to a device.</p>
<h2 id="dev">Developing Accessories with ADK 2012</h2>
<p>The ADK 2012 is a hardware platform and a set of software libraries for prototyping Android
accessories. This section discusses how to set up a development environment for programming the ADK
to make it do what you want and to test software for building your own Android accessories.</p>
<h3 id="src-download">Downloading the ADK Source</h3>
<p>The support software and hardware specifications for the ADK 2012 are available from the Android
source repository. Follow the instructions below to obtain the source material for the ADK.</p>
<p>To download the ADK 2012 software, source code and hardware design specifications.</p>
<ol>
<li>Download and install <a href="http://git-scm.com/download">Git</a> for your development
system.</li>
<li>Download and setup the {@code repo} tool, as described on the <a
href="http://source.android.com/source/downloading.html#installing-repo">Android open source
project</a> site.
<p class="note"><strong>Note:</strong> Developers using Windows must use a Linux compatibility
package, such as <a href="http://www.cygwin.com/">cygwin</a>, to install and run {@code repo}.
Within your compatibility environment, you must install {@code curl}, {@code git} and {@code
python} to be able to download and use the {@code repo} tool.</p>
</li>
<li>In a terminal window, create a new directory for the downloaded source files, initialize and
synchronize a local repository:
<pre>
$> mkdir android-accessories
$> cd android-accessories
$> repo init -u https://android.googlesource.com/accessories/manifest
$> repo sync
</pre>
</li>
</ol>
<p>After successfully completing this process, you should have the source code and tools for
working with the ADK 2012:</p>
<ul>
<li>{@code adk2012/board} - Source code and hardware design files for the ADK 2012</li>
<li>{@code adk2012/app} - Source code for the ADK 2012 Android companion application</li>
<li>{@code external/ide} - Source code for the ADK 2012 Integrated Development Environment
(IDE)</li>
<li>{@code external/toolchain} - The toolchain used by the ADK 2012 IDE</li>
</ul>
<h3 id="dev-setup">Setting Up the Development Environment</h3>
<p>The ADK 2012 comes with an integrated development environment (IDE) that you use to develop
software and program the ADK 2012 accessory. The following instructions explain how to setup and run
the ADK 2012 IDE.</p>
<p>To set up and run the ADK 2012 IDE:</p>
<ol>
<li>Download and install the Java Development Kit 6 or higher from <a
href="http://java.oracle.com">java.oracle.com</a>.</li>
<li>Download the ADK 2012 IDE for your development platform:
<ul>
<li><a href="https://dl-ssl.google.com/android/adk/adk2012_ide-win32-20120629.zip">
Windows</a></li>
<li><a href="https://dl-ssl.google.com/android/adk/adk2012_ide-macosx-20120626.zip">
Mac</a></li>
<li>Linux
<a href="https://dl-ssl.google.com/android/adk/adk2012_ide-linux32-20120626.tgz">32bit</a>,
<a href="https://dl-ssl.google.com/android/adk/adk2012_ide-linux64-20120626.tgz">64bit</a>
</li>
</ul>
</li>
<li>Unpack the downloaded archive.</li>
<li>Run the application by navigating to the unpacked {@code ADK2012_IDE/} folder and execute
the {@code arduino} file.</li>
</ol>
<p>After you have successfully installed and run the ADK 2012 IDE, you must configure it to use
the ADK 2012 library.</p>
<p>To configure the ADK 2012 IDE for use with the ADK libraries:</p>
<ol>
<li>Start the ADK 2012 IDE and choose <strong>File > Preferences</strong>.</li>
<li>In the <strong>Preferences</strong> dialog, make a note of the <strong>Sketchbook
location</strong> directory.</li>
<li>Copy the {@code &lt;adk-source-download&gt;/adk2012/board/library/ADK2} directory and its
contents into your {@code sketchbook/libraries/} directory, so that you create a {@code
sketchbook/libraries/ADK2} directory.</li>
<li>Stop and restart the <strong>ADK 2012 IDE</strong>.</li>
<li>In the IDE, choose <strong>File > Examples > ADK2</strong> and then choose one of the example
sketches:
<ul>
<li><strong>clock</strong> - The sketch that is preloaded onto the ADK 2012.</li>
<li><strong>BluetoothScan</strong> - An example sketch demonstrating code that connects an
accessory to an Android device over Bluetooth.</li>
<li><strong>usbaccessory</strong> - An example sketch demonstrating code that connects an
accessory to an Android device through a USB cable.</li>
</ul>
</li>
<li>Connect a Micro USB cable from the <strong>Computer</strong> port on the ADK board to your
development computer.</li>
<li>In the <strong>ADK 2012 IDE</strong>, establish a serial port connection with the ADK by
selecting <strong>Tools > Serial Port</strong> and selecting the serial port for the ADK.</li>
<li>In the <strong>ADK 2012 IDE</strong>, choose the ADK by selecting<strong>Tools > Board >
Google ADK2</strong>.</li>
<li>Modify an example sketch or create your own.</li>
<li>Upload the sketch to the ADK by choosing <strong>File > Upload</strong>. When the <strong>ADK
2012 IDE</strong> reports <strong>Done uploading</strong>, the sketch is uploaded and the ADK is
ready to communicate with your Android device.</li>
</ol>
<h3 id="alt-build">Using the ADK Alternative Build System</h3>
<p>An alternative, make file-based build and upload system is also available for the ADK 2012. This
system is command line based and intended for production environments where using an IDE environment
to load software onto accessory hardware may be inconvenient or undesirable.</p>
<p>To setup the environment:</p>
<ol>
<li><a href="#src-download">Download</a> the ADK 2012 source code files.</li>
<li>In a terminal window, navigate to {@code
&lt;adk-source-download&gt;/adk2012/board/MakefileBasedBuild}.</li>
<li>Execute the following command and follow the instructions:
<pre>$> ./setup</pre>
</li>
</ol>
<p>To build a program for your accessory:</p>
<ol>
<li>Place your accessory code in the {@code MakefileBasedBuild/app} directory, including all
required library files. See the {@code app/main.c} file for an example of the program format.</li>
<li>Execute the following command and follow the instructions:
<pre>$> ./build</pre>
</li>
</ol>
<p>To load the program on your accessory hardware:</p>
<ol>
<li>Run the build process above and make sure your program compiled successfully.</li>
<li>Attach the accessory via USB cable to your development computer.</li>
<li>Check which port the accessory is attached to and modify the {@code UART} variable in the
{@code flash} script to the correct port address. On linux machines, the port address is typically
{@code /dev/ttyUSB0}.</li>
<li>Execute the following command to load the program on the accessory:
<pre>$> ./flash</pre></li>
</ol>
<h2 id="adk-conn">How the ADK Connects with Android Devices</h2>
<p>The essential feature of any Android accessory is its ability to connect and communicate with an
Android device. Creating a fast and reliable connection between your accessory and Android devices
is the first order of business when building software for an accessory. This section describes the
connection and communication essentials used in the ADK 2012 so that you can apply them to
developing your own Android accessories.</p>
<h3 id="adk-conn-bt">ADK Connection over Bluetooth</h3>
<p>The ADK 2012 app and hardware accessory use a Bluetooth Serial Port Profile (SPP) connection to
communicate. This connection allows two way communication between the ADK accessory and Android
devices.</p>
<p class="note"><strong>Note:</strong> The implementation of the ADK hardware allows the use of
other profiles and multiple connections. However, the basic communication between the ADK 2012
accessory and the Android application uses SPP.</p>
<h4 id="acc-bt-code">Accessory Bluetooth Code</h4>
<p>In order to enable Bluetooth communications, the {@code clock.ino} sketch for the ADK 2012
accessory calls a {@code btStart()} method during the {@code setup()} method to enable radio
frequency communications and start listening for Bluetooth connections:</p>
<pre>
ADK L;
void setup() {
L.adkInit();
L.btStart();
}
...
void btStart(){
uint8_t i, dlci;
int f;
L.btEnable(adkBtConnectionRequest, adkBtLinkKeyRequest, adkBtLinkKeyCreated,
adkBtPinRequest, NULL);
dlci = L.btRfcommReserveDlci(RFCOMM_DLCI_NEED_EVEN);
if(!dlci) dbgPrintf("BTADK: failed to allocate DLCI\n");
else{
//change descriptor to be valid...
for(i = 0, f = -1; i &lt; sizeof(sdpDescrADK); i++){
if(sdpDescrADK[i] == MAGIX){
if(f == -1) f = i;
else break;
}
}
if(i != sizeof(sdpDescrADK) || f == -1){
dbgPrintf("BTADK: failed to find a single marker in descriptor\n");
L.btRfcommReleaseDlci(dlci);
return;
}
sdpDescrADK[f] = dlci >> 1;
dbgPrintf("BTADK has DLCI %u\n", dlci);
L.btRfcommRegisterPort(dlci, btAdkPortOpen, btAdkPortClose, btAdkPortRx);
L.btSdpServiceDescriptorAdd(sdpDescrADK, sizeof(sdpDescrADK));
}
}
</pre>
<p>Notice that the {@code sdpDescrADK} object contains a Universally Unique Identifier (UUID) in the
variable {@code BT_ADK_UUID}. This identifier <em>must match</em> the device UUID provided in the
{@link android.bluetooth.BluetoothSocket} connection request in the Android application code.</p>
<p>Once Bluetooth is enabled with the code shown above, the accessory listens for connection
requests. The ADK library handles listening and connection details, so the accessory calls
{@code ADK::adkEventProcess()} once during each loop execution:</p>
<pre>
void loop(void)
{
...
L.adkEventProcess(); //let the adk framework do its thing
...
}
</pre>
<p>If a Bluetooth connection has been established, any commands are routed to the
{@code btAdkPortRx()} callback method (which was registered with the ADK library as part of the
{@code btStart()} method) and processed accordingly. The ADK accessory sends messages back through
the Bluetooth connection using the {@code ADK::btRfcommPortTx()} method.
For more details, review the implementations of these methods in the {@code clock.ino} sketch.</p>
<h4 id="app-bt-code">Android App Bluetooth Code</h4>
<p>In the ADK 2012 Android app, the code for handling Bluetooth connections is encapsulated in in a
{@code BTConnection} class. In this class, the application requests access to the Bluetooth adapter
and negotiates a connection with the ADK 2012 accessory. Here is a summary of the relevant code:</p>
<pre>
mAdapter = BluetoothAdapter.getDefaultAdapter();
BluetoothDevice device = mAdapter.getRemoteDevice(address);
mSocket = device.createInsecureRfcommSocketToServiceRecord(ADK_UUID);
mSocket.connect();
</pre>
<p>Note the {@code ADK_UUID} parameter in the second line. This identifier must match the identifier
output by the accessory (the {@code BT_ADK_UUID} variable mentioned earlier), otherwise the protocol
negotiation fails and the {@link android.bluetooth.BluetoothSocket} is not created. Once a
connection is established, you obtain {@link java.io.InputStream} and {@link java.io.OutputStream}
objects from the socket to communicate with the accessory:</p>
<pre>
mInStream = mSocket.getInputStream();
mOutStream = mSocket.getOutputStream();
</pre>
<p>Review the {@code BTConnection.java} file provided in the ADK 2012 software download for more
implementation details.</p>
<h3 id="adk-conn-usb">ADK Connection over USB</h3>
<p>The ADK 2012 app and hardware accessory can also use a USB connection to communicate, similar to
the original ADK.</p>
<h4 id="acc-usb-code">Accessory USB Code</h4>
<p>The ADK library takes care of most of the implementation details for a USB connection, the
accessory code must make a few calls to initialize USB connectivity, including setting the accessory
identification strings:</p>
<pre>
ADK L;
void setup() {
L.adkInit();
L.usbSetAccessoryStringVendor(...);
L.usbSetAccessoryStringName(...);
L.usbSetAccessoryStringLongname(...);
L.usbSetAccessoryStringVersion(...);
L.usbSetAccessoryStringUrl(...);
L.usbSetAccessoryStringSerial(...);
L.usbStart();
}
</pre>
<p class="note"><strong>Note:</strong> The identification strings must match the USB accessory
filter settings specified in the connecting Android application,otherwise the application cannot
connect with the accessory.</p>
<p>Once USB is enabled with code shown above, the accessory listens for connection requests. The ADK
library handles listening and connection details, so the accessory calls {@code
ADK::adkEventProcess()} once during each loop execution:</p>
<pre>
void loop(void)
{
...
L.adkEventProcess(); //let the adk framework do its thing
...
}
</pre>
<p>The accessory must then check for a live USB connection to process commands and send
messages. Here is a summary of the relevant code:</p>
<pre>
void loop() {
if (L.accessoryConnected()) {
int recvLen = L.accessoryReceive(msg, sizeof(msg));
if (recvLen > 0) {
... // process message
}
L.accessorySend(outmsg, outmsgLen);
}
L.adkEventProcess();
}
</pre>
<p>For more details, review the implementations of these methods in the {@code clock.ino}
sketch.</p>
<h4 id="app-usb-code">Android App USB Code</h4>
<p>In the ADK 2012 Android app, the code for handling USB connections is encapsulated in a
{@code UsbConnection} class. This class sets up a {@link android.content.BroadcastReceiver} to
listen for USB events and then attempts to connect when a matching connection event is received.
Here is a summary of the relevant code:</p>
<pre>
import com.android.future.usb.UsbAccessory;
import com.android.future.usb.UsbManager;
mUSBManager = UsbManager.getInstance(this);
UsbAccessory acc = mUSBManager.getAccessoryList()[0];
if (!mUSBManager.hasPermission(acc)) return;
</pre>
<p>The ADK 2012 app uses the support library to implement the USB accessory connections, in order to
support devices running Android 2.3.4 (API Level 10). If you only need to support Android
3.1 (API Level 12) and higher devices, you can replace the first 4 lines the following code:</p>
<pre>
import android.hardware.usb.UsbAccessory
import android.hardware.usb.UsbManager
mUSBManager = (UsbManager) getSystemService(Context.USB_SERVICE);
UsbAccessory acc = (UsbAccessory)
intent.getParcelableExtra(UsbManager.EXTRA_ACCESSORY);
</pre>
<p>Note that the app only receives events when the USB accessory identification information matches
the information in the {@code res/xml/usb_accessory_filter.xml} file, referenced by the
applications manifest statement:</p>
<pre>
&lt;meta-data
android:name="android.hardware.usb.action.USB_ACCESSORY_ATTACHED"
android:resource="@xml/usb_accessory_filter" /&gt;
</pre>
<p>Connections from other USB devices are not received by the ADK 2012 accessory.</p>
<p>Once the connection is established, the app can communicate with the accessory through file input
and output streams, as shown in the following example code:</p>
<pre>
ParcelFileDescriptor mFD = mUSBManager.openAccessory(acc);
if (mFD != null) {
FileDescripter fd = mFD.getFileDescriptor();
mIS = new FileInputStream(fd); // use this to receive messages
mOS = new FileOutputStream(fd); // use this to send commands
}
</pre>
<p>Review the {@code UsbConnection.java} file provided in the ADK 2012 source code for more
implementation details.</p>
<h2 id="audio-dock">USB Audio Dock Implementation</h2>
<p>One of the important new features introduced with the ADK 2012 is the ability to play audio over
a USB connection. This innovation was introduced as an update to Android Open Accessory (AOA)
<a href="http://source.android.com/tech/accessories/aoap/aoa2.html">protocol 2.0</a> and is
available on devices running Android 4.1 (API Level 16) and higher.</p>
<p>The ADK 2012 provides a reference implementation of this functionality for accessory developers.
No software application is required to be installed on the connected Android device, accessory
developers only need to support AOA v2. This implementation demonstrates audio output of 16bit,
44.1kHz stereo PCM source data compressed into a single channel due to the audio hardware available
on the accessory.</p>
<p>Using the audio output features provided by the ADK library requires only a few function calls.
The first few calls are in the accessory {@code setup()} routine, which prepare the accessory for
USB connections and audio output, as summarized in the code example below:</p>
<pre>
ADK L;
void setup() {
L.audioInit();
L.usbh_init()
L.usbStart();
}
</pre>
<p>For more information about the {@code ADK::audioInit()} function, see the {@code
libraries/ADK/Audio.c} library file. For more information about the {@code ADK::usbh_init()}
function, see the {@code libraries/ADK/Usbh.c} library file.</p>
<p>After completing this setup, the {@code loop()} function calls {@code ADK::adkEventProcess()} to
handle audio output and other ADK functions:</p>
<pre>
void loop(void)
{
...
L.adkEventProcess(); //let the adk framework do its thing
...
}
</pre>
<p>This call executes task queuing for the ADK and as part of the execution process, the task queue
executes {@code usbh_work()} in {@code libraries/ADK/Usbh.c}, which handles audio output requests.
Review the implementation of this function for details. For additional implementation details on
audio output, see the {@code libraries/ADK/accessory.c} library file.</p>

View File

@@ -1,30 +0,0 @@
page.title=Accessory Development Kit
page.tags=adk
@jd:body
<p>The Accessory Development Kit (ADK) is a reference implementation for hardware manufacturers and
hobbyists to use as a starting point for building accessories for Android. Each ADK release is
provided with source code and hardware specifications to make the process of developing your own
accessories easier. Creating new and alternative hardware based on the ADK is encouraged!</p>
<p>Android accessories can be audio docking stations, exercise machines, personal medical testing
devices, weather stations, or any other external hardware device that adds to the functionality of
Android.</p>
<p>Accessories use the Android Open Accessory (AOA) protocol to communicate with Android
devices, over a USB cable or through a Bluetooth connection. If you are building an accessory that
uses USB, make sure you understand how to implement the AOA protocol to establish communication
between your accessory hardware and Android. For more information, see the
<a href="http://source.android.com/tech/accessories/index.html">Android Open Acessory protocol</a>.
</p>
<p>The following sections provide more information about the Android Accessory Development Kits, how
to use them, and how to get started building your own accessories for Android.</p>
<dl>
<dt><a href="adk2.html">ADK 2012 Guide</a></dt>
<dd>Guide to getting started with the ADK released at Google I/O 2012.</dd>
<dt><a href="adk.html">ADK 2011 Guide</a></dt>
<dd>Guide to getting started with the original ADK, released at Google I/O 2011.</dd>
</dl>

View File

@@ -1,347 +0,0 @@
excludeFromSuggestions=true
fullpage=true
page.title=Google I/O 13
@jd:body
<style>
#ioplayer-frame {
z-index:10;
width:703px;
height:396px;
margin:0;
position:relative;
}
#noplayer-message {
position:absolute;
top:50%;left:0;
width:100%;
z-index:-1;
text-align:center;
display:none;
}
h1 {
font-weight:100;
font-size:40px;
line-height:30px;
margin:30px 0 10px 0px;
color:#000;
}
h2 {
font-weight:100;
font-size:30px;
line-height:30px;
margin:12px 0 10px 0px;
color:#000;
float:left;
display:block;
}
.col-4 h2 {
margin-top:40px;
}
ul.videos {
list-style:none;
margin:0;
width:auto;
}
ul.videos li {
display:block;
float:left;
position:relative;
margin:0 2px 2px 0;
background-repeat:no-repeat !important;
background-size:320px auto;
background-position:10% 50%;
z-index:1; /* IE: the description is 2 */
}
ul.videos li a {
color:#fff !important;
display:block;
margin:0;
padding:8px 12px;
width:209px;
height:134px;
box-shadow:inset 500px 500px 999px rgba(000, 000, 000, 0.2);
background-image: -webkit-gradient(linear, left top, left bottom, color-stop(0, rgba(0,0,0,0.8)), color-stop(1, transparent));
background-image: -webkit-linear-gradient(top, rgba(0,0,0,0.8), transparent);
background-image: -moz-linear-gradient(top, rgba(0,0,0,0.8), transparent);
background-image: -o-linear-gradient(top, rgba(0,0,0,0.8), transparent);
background-image: linear-gradient(to bottom, rgba(0,0,0,0.8), transparent);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cc000000', endColorstr='#00ffffff',GradientType=0 ); /* IE6-9 */
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ul.videos.featured li {
margin:0 0 2px;
}
ul.videos.featured li a {
margin:0;
height:115px;
}
ul.videos li a:hover {
box-shadow:inset 500px 500px 999px rgba(255,255,255, 0.6);
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ul.videos li h4 {
text-shadow:1px 1px 0 rgba(0,0,0,0.8);
font-size:18px;
line-height:22px;
color:#fff;
margin:0;
height:100%; /* IE: to fill clickable area */
}
ul.videos li .description-frame {
display:none;
z-index:2; /* IE: the li is 1 */
}
ul.videos li a:hover .description-frame {
display:block;
position:absolute;
top:80px;
left:8px;
z-index:99;
}
ul.videos .description {
background:#fff;
width:200px;
padding:8px;
-webkit-border-radius:1px;
-moz-border-radius:1px;
border-radius:1px;
-moz-box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4);
-webkit-box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4);
box-shadow: 0 2px 3px 2px rgba(000,000,000, 0.4);
font-size:11px;
line-height:12px;
color:#000;
overflow:hidden;
}
ul.videos .arrow-up {
position:absolute;
left:15px;
top:-11px;
width:0;
height:0;
border-bottom:12px solid #fff;
border-left:12px solid transparent;
border-right:12px solid transparent;
}
ul.videos .arrow-down {
position:absolute;
left:15px;
bottom:-11px;
width:0;
height:0;
border-top:12px solid #fff;
border-left:12px solid transparent;
border-right:12px solid transparent;
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ul.videos span.tag {
font-size:.9em;
font-weight:normal;
display: block;
position: absolute;
bottom: 0;
color: #fff;
left: 0;
padding: 4px;
border-top-right-radius:4px;
text-transform:uppercase;
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}
ul.videos span.tag.design {
background-color:rgba(51, 181, 229, .7);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cc33b5e5', endColorstr='#cc33b5e5',GradientType=0 ); /* IE6-9 */
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ul.videos span.tag.develop {
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filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#ccff8800', endColorstr='#ccff8800',GradientType=0 ); /* IE6-9 */
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ul.videos span.tag.distribute {
background-color:rgba(153, 204, 0, .7);
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#cc99cc00', endColorstr='#cc99cc00',GradientType=0 ); /* IE6-9 */
}
</style>
<div class="wrap">
<div class="col-12" style="width:704px;margin:0">
<h1>Android @ Google I/O 13</h1>
<div id="ioplayer-frame">
<div id="noplayer-message">
<!-- busted flash player message -->
Your video is supposed to appear here.<br/>
Make sure you have the <a href="//get.adobe.com/flashplayer/" target="_blank">Flash&reg; Player</a>.
</div>
<div id="player"><!-- Youtube embeds here... actually replaces this div --></div>
</div>
</div>
<div class="col-4" style="margin:0;width:234px;padding:0 0 0 2px">
<h2 class="norule">Most Popular</h2>
<ul class="videos featured" id="playlist2">
</ul>
</div>
</div>
<div class="wrap">
<div style="position:absolute;width:940px;text-align:right">
<a href="//www.youtube.com/AndroidDevelopers" target="_blank">
More on YouTube
<img src="//www.youtube.com/favicon.ico" style="border:0;width:16px;height:16px;vertical-align:middle;margin:0 2px 3px 2px">
</a>
</div>
<div style="width:944px;overflow:hidden;padding:0 0 20px">
<h2 class="norule">All Videos</h2>
<ul class="videos" id="playlist1" style="clear:left">
<span id="videos-design"></span>
<span id="videos-develop"></span>
<span id="videos-distribute"></span>
</ul>
</div>
</div>
<br class="clearfix"/>
<script src="//swfobject.googlecode.com/svn/trunk/swfobject/swfobject.js" type="text/javascript"></script>
<script type="text/javascript">
/* Load a video into the player box.
* @param id The YouTube video ID
* @param title The video title to display in the player box (character escaped)
* @param autoplay Whether to automatically play the video
*/
function loadVideo(id, title, autoplay) {
var url = '//www.youtube.com/v/' + id + '&rel=1&border=0&fs=1' + (autoplay?'&autoplay=1':'');
swfobject.embedSWF(url, 'player', '704', '397', '9.0.0', false, false, {allowfullscreen: 'true'});
$('body,html').animate({ scrollTop: 0 }, "slow");
setTimeout(function(){$('#noplayer-message').show()}, 2000);
}
function buildPlaylistDesign(data) {
buildPlaylist(data, $('ul#playlist1 #videos-design'), "design");
}
function buildPlaylistDevelop(data) {
buildPlaylist(data, $('ul#playlist1 #videos-develop'), "develop");
}
function buildPlaylistDistribute(data) {
buildPlaylist(data, $('ul#playlist1 #videos-distribute'), "distribute");
}
function buildPlaylist2(data) {
buildPlaylist(data, $('ul#playlist2'));
}
function buildPlaylist(data, ul, tag) {
var MAX_DESC_LENGTH = 200; // the length at which we will trim the description
var feed = data.feed;
var entries = feed.entry || [];
var playlistId = feed.yt$playlistId.$t;
// Loop through each entry (each video) and add it to the '#DevelopersLive' list
for (var i = 0; i < entries.length; i++) {
var entry = entries[i];
var title = entry.title.$t;
var id = entry.media$group.yt$videoid.$t;
// get 180x320 thumbnail
var thumbs = entry.media$group.media$thumbnail;
var thumbUrl;
for (var j = 0; j < thumbs.length; j++) {
if (thumbs[j].yt$name == "hqdefault") {
thumbUrl = thumbs[j].url;
}
}
// chop out the google io title
title = title.substr(title.indexOf("-") + 1, title.length);
var fullDescription = entry.media$group.media$description.$t;
var playerUrl = entry.media$group.media$content[0].url;
var shortDescription = fullDescription.substr(0, MAX_DESC_LENGTH);
// further shorten description if there's a url (remove it)
var httpindex = shortDescription.indexOf("http://");
if (httpindex != -1) {
shortDescription = shortDescription.substring(0,httpindex);
}
shortDescription += shortDescription.length == MAX_DESC_LENGTH ? "..." : ""; // add ellipsis if we've chopped the description
var a = $('<a href="#" id="' + id + '" '
+ 'onclick="loadVideo(\'' + id + '\',\'' + escape(title) + '\',true); return false;" />');
var pShortDescription = $('<div class="description-frame"><div class="arrow-up"></div>'
+ '<div class="description">' + shortDescription + '</div></div>');
var h4Title = "<h4>" + title + "</h4>";
var li = $('<li style="background-image:url(\'' + thumbUrl +'\')" />');
li.append(a);
a.append(h4Title).append(pShortDescription);
if (tag !== undefined) {
var $tag = $('<span class="tag ' + tag + '">' + tag + '</span>');
a.append($tag);
}
ul.append(li);
// put the first video in the player
if ((tag == "design") && (i == 0)) {
loadVideo(id, escape(title), false);
}
}
}
/* Request the playlist feeds from YouTube */
function showDevelopersLivePlaylist() {
var playlistId = "PLWz5rJ2EKKc-qVhMuAprIFYFbCotdgJKq"; /* IO 13 - Design */
$.getScript("//gdata.youtube.com/feeds/api/playlists/"
+ playlistId +
"?v=2&alt=json-in-script&max-results=50&callback=buildPlaylistDesign&orderby=position");
playlistId = "PLWz5rJ2EKKc9rkwO9yBosRvkQBJd5utmR"; /* IO 13 - Develop */
$.getScript("//gdata.youtube.com/feeds/api/playlists/"
+ playlistId +
"?v=2&alt=json-in-script&max-results=50&callback=buildPlaylistDevelop&orderby=position");
playlistId = "PLWz5rJ2EKKc-1WjgQqL0B4OQtbLfhMlB2"; /* IO 13 - Distribute */
$.getScript("//gdata.youtube.com/feeds/api/playlists/"
+ playlistId +
"?v=2&alt=json-in-script&max-results=50&callback=buildPlaylistDistribute&orderby=position");
playlistId = "PLWz5rJ2EKKc9WGUwq2gQ-coU3fSyexgOx"; /* IO 13 - The Android Sessions */
$.getScript("//gdata.youtube.com/feeds/api/playlists/"
+ playlistId +
"?v=2&alt=json-in-script&max-results=3&callback=buildPlaylist2&orderby=viewCount");
}
showDevelopersLivePlaylist();
</script>