Fix the bug that user setting is removed when switching

The user is only started once and will not trigger onUserStarting in
subsequent switching, we should not remove it from the mapping otherwise
all the package configuration will get lost and game mode can't be set.

Bug: 258724297
Test: atest GameManagerServiceTests
Change-Id: I79fecd6f0ef5d751ad4fbadb8cb3cc43df8f3bce
This commit is contained in:
Xiang Wang
2022-11-14 14:19:52 -08:00
parent 2ff1284e94
commit 7459615e99
2 changed files with 38 additions and 11 deletions

View File

@@ -1314,16 +1314,9 @@ public final class GameManagerService extends IGameManagerService.Stub {
void onUserSwitching(TargetUser from, TargetUser to) { void onUserSwitching(TargetUser from, TargetUser to) {
final int toUserId = to.getUserIdentifier(); final int toUserId = to.getUserIdentifier();
if (from != null) { // we want to re-populate the setting when switching user as the device config may have
synchronized (mLock) { // changed, which will only update for the previous user, see
final int fromUserId = from.getUserIdentifier(); // DeviceConfigListener#onPropertiesChanged.
if (mSettings.containsKey(fromUserId)) {
sendUserMessage(fromUserId, REMOVE_SETTINGS, "ON_USER_SWITCHING",
0 /*delayMillis*/);
}
}
}
sendUserMessage(toUserId, POPULATE_GAME_MODE_SETTINGS, "ON_USER_SWITCHING", sendUserMessage(toUserId, POPULATE_GAME_MODE_SETTINGS, "ON_USER_SWITCHING",
0 /*delayMillis*/); 0 /*delayMillis*/);
@@ -1392,8 +1385,9 @@ public final class GameManagerService extends IGameManagerService.Stub {
Slog.v(TAG, "Package configuration not found for " + packageName); Slog.v(TAG, "Package configuration not found for " + packageName);
return; return;
} }
} else {
updateFps(packageConfig, packageName, gameMode, userId);
} }
updateFps(packageConfig, packageName, gameMode, userId);
updateUseAngle(packageName, gameMode); updateUseAngle(packageName, gameMode);
} }

View File

@@ -1506,6 +1506,39 @@ public class GameManagerServiceTests {
} }
@Test
public void testSwitchUser() {
mockManageUsersGranted();
mockModifyGameModeGranted();
mockDeviceConfigBattery();
final Context context = InstrumentationRegistry.getContext();
GameManagerService gameManagerService = new GameManagerService(mMockContext,
mTestLooper.getLooper(), context.getFilesDir());
startUser(gameManagerService, USER_ID_1);
startUser(gameManagerService, USER_ID_2);
gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
GameManager.GAME_MODE_BATTERY);
assertEquals(gameManagerService.getGameMode(mPackageName, USER_ID_1),
GameManager.GAME_MODE_BATTERY);
mockDeviceConfigAll();
switchUser(gameManagerService, USER_ID_1, USER_ID_2);
assertEquals(gameManagerService.getGameMode(mPackageName, USER_ID_2),
GameManager.GAME_MODE_STANDARD);
checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
GameManager.GAME_MODE_BATTERY, GameManager.GAME_MODE_PERFORMANCE);
gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_2);
gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
switchUser(gameManagerService, USER_ID_2, USER_ID_1);
checkReportedModes(gameManagerService, GameManager.GAME_MODE_STANDARD,
GameManager.GAME_MODE_BATTERY, GameManager.GAME_MODE_PERFORMANCE);
gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_PERFORMANCE, USER_ID_2);
gameManagerService.setGameMode(mPackageName, GameManager.GAME_MODE_BATTERY, USER_ID_1);
}
@Test @Test
public void testUpdateResolutionScalingFactor() { public void testUpdateResolutionScalingFactor() {
mockModifyGameModeGranted(); mockModifyGameModeGranted();