"Fix" issue #5276520: Noise on edges of rotation animation
I have no shame. Change-Id: I9f40df670bba0f848097aad8afb978a29e42f85a
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@@ -1101,7 +1101,20 @@ final class WindowState implements WindowManagerPolicy.WindowState {
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final Matrix tmpMatrix = mTmpMatrix;
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// Compute the desired transformation.
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tmpMatrix.setTranslate(0, 0);
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if (screenAnimation) {
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// If we are doing a screen animation, the global rotation
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// applied to windows can result in windows that are carefully
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// aligned with each other to slightly separate, allowing you
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// to see what is behind them. An unsightly mess. This...
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// thing... magically makes it call good: scale each window
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// slightly (two pixels larger in each dimension, from the
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// window's center).
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final float w = frame.width();
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final float h = frame.height();
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tmpMatrix.setScale(1 + 2/w, 1 + 2/h, w/2, h/2);
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} else {
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tmpMatrix.reset();
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}
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tmpMatrix.postScale(mGlobalScale, mGlobalScale);
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if (selfTransformation) {
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tmpMatrix.postConcat(mTransformation.getMatrix());
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