Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used.

This commit is contained in:
Jason Sams
2009-10-16 14:55:41 -07:00
parent 0b08abe1b8
commit 7299c83bd8

View File

@@ -228,17 +228,17 @@ public class SimpleMesh extends BaseObj {
mVtxData[mVtxCount++] = mB;
mVtxData[mVtxCount++] = mA;
}
if ((mFlags & TEXTURE_0) != 0) {
makeSpace(2);
mVtxData[mVtxCount++] = mS0;
mVtxData[mVtxCount++] = mT0;
}
if ((mFlags & NORMAL) != 0) {
makeSpace(3);
mVtxData[mVtxCount++] = mNX;
mVtxData[mVtxCount++] = mNY;
mVtxData[mVtxCount++] = mNZ;
}
if ((mFlags & TEXTURE_0) != 0) {
makeSpace(2);
mVtxData[mVtxCount++] = mS0;
mVtxData[mVtxCount++] = mT0;
}
}
public void addVertex(float x, float y) {