From b6451228526288b158c3b0bf0c5abbd5b072d51c Mon Sep 17 00:00:00 2001 From: Scott Main Date: Fri, 6 May 2011 14:29:59 -0700 Subject: [PATCH] docs: update screens dashboard and add opengl dashboard Change-Id: Ic810bc9bb2a917ef1489f3d5f6c30b1bb75cb2e1 --- docs/html/resources/dashboard/opengl.jd | 79 ++++++++++++++++++++++++ docs/html/resources/dashboard/screens.jd | 68 +++++++++++++------- docs/html/resources/resources_toc.cs | 3 + 3 files changed, 126 insertions(+), 24 deletions(-) create mode 100644 docs/html/resources/dashboard/opengl.jd diff --git a/docs/html/resources/dashboard/opengl.jd b/docs/html/resources/dashboard/opengl.jd new file mode 100644 index 0000000000000..dac8ce5e98e64 --- /dev/null +++ b/docs/html/resources/dashboard/opengl.jd @@ -0,0 +1,79 @@ +page.title=OpenGL ES Versions +@jd:body + + + +

This page provides data about the relative number of active devices that support a particular +version of OpenGL ES. Note that support for one particular version of OpenGL ES also implies +support for any lower version (for example, support for version 2.0 also implies support for +1.1).

+ +

To declare which version of OpenGL ES your application requires, you should use the {@code +android:glEsVersion} attribute of the {@code <uses-feature>} +element. You can also use the {@code +<supports-gl-texture>} element to declare the GL compression formats that your application +uses.

+ +

Note: This data is based on the number +of Android devices that have accessed Android Market within a 7-day period +ending on the data collection date noted below.

+ + +
+ + + + + + + + + + + + + + +
OpenGL ES VersionDistribution
1.1 +8.9%
2.0 +91.1%
+ +

Data collected during a 7-day period ending on May 6, 2011

+
+ diff --git a/docs/html/resources/dashboard/screens.jd b/docs/html/resources/dashboard/screens.jd index 90f3f1aa2dd77..bdaae0dcbcb83 100644 --- a/docs/html/resources/dashboard/screens.jd +++ b/docs/html/resources/dashboard/screens.jd @@ -36,46 +36,66 @@ div.dashboard-panel th { } -

This page provides data about the relative number of active devices -using a particular type of screen, including the screen size and density. For information about how -your application can support multiple screen types, see Supporting Multiple Screens.

+

This page provides data about the relative number of active devices that have a particular +screen configuration, defined by a combination of screen size and density. To simplify the way that +you design your user interfaces for different screen configurations, Android divides the range of +actual screen sizes and densities into:

+ + + +

For information about how you can support multiple screen configurations in your +application, see Supporting Multiple +Screens.

Note: This data is based on the number -of Android devices that have accessed Android Market within a 14-day period +of Android devices that have accessed Android Market within a 7-day period ending on the data collection date noted below.

- + - - - + + + + - - - - + + + + + - - - - + + + + + - - - - + + + + + + + + + + +
Low DensityMedium DensityHigh Densityldpimdpihdpixhdpi
Small2.3%
small 3.2%
Normal0.4%45.9%51.2%
normal1.2% 17.1% 75.5%
Large
large 2.6%
xlarge 0.5%
-

Data collected during two weeks ending on August 2, 2010

+

Data collected during a 7-day period ending on May 6, 2011

diff --git a/docs/html/resources/resources_toc.cs b/docs/html/resources/resources_toc.cs index a2580a63a865f..c7dd9166d791b 100644 --- a/docs/html/resources/resources_toc.cs +++ b/docs/html/resources/resources_toc.cs @@ -81,6 +81,9 @@
  • Screen Sizes & Densities
  • +
  • + OpenGL ES Versions +