Optimize GLSL shaders.

Change-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d
This commit is contained in:
Romain Guy
2010-10-11 16:34:59 -07:00
parent 7537f856f9
commit 707b2f78cc
6 changed files with 221 additions and 43 deletions

View File

@@ -26,7 +26,6 @@ import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.util.SparseBooleanArray;
@@ -2980,7 +2979,6 @@ public class ListView extends AbsListView {
if (!mStackFromBottom) {
int bottom;
final int scrollY = mScrollY;
for (int i = 0; i < count; i++) {
if ((headerDividers || first + i >= headerCount) &&
(footerDividers || first + i < footerLimit)) {