Don't wait for brightness changes
On some devices, changing the brightness is quite slow, because the change needs to wait for the vsync signal. However, when we are also running a brightness change animation, as soon as the last change has been sent there is a new one pending, leading to that we never reach "clean" state in the PowerManagerService and thus we don't notify clients about the state change, which can delay the animation for waking up while dozing by as much as a second. To fix this, if we only issue a brightness change, we don't block on that because it's not relevant for us. Bug: 22879546 Change-Id: Idad7e90c436bfbc38581fe8ce24d606e432b7952
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@@ -341,7 +341,8 @@ final class DisplayPowerState {
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private int mPendingBacklight = INITIAL_BACKLIGHT;
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private int mPendingBacklight = INITIAL_BACKLIGHT;
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private int mActualState = INITIAL_SCREEN_STATE;
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private int mActualState = INITIAL_SCREEN_STATE;
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private int mActualBacklight = INITIAL_BACKLIGHT;
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private int mActualBacklight = INITIAL_BACKLIGHT;
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private boolean mChangeInProgress;
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private boolean mStateChangeInProgress;
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private boolean mBacklightChangeInProgress;
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public PhotonicModulator() {
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public PhotonicModulator() {
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super("PhotonicModulator");
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super("PhotonicModulator");
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@@ -349,7 +350,9 @@ final class DisplayPowerState {
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public boolean setState(int state, int backlight) {
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public boolean setState(int state, int backlight) {
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synchronized (mLock) {
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synchronized (mLock) {
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if (state != mPendingState || backlight != mPendingBacklight) {
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boolean stateChanged = state != mPendingState;
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boolean backlightChanged = backlight != mPendingBacklight;
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if (stateChanged || backlightChanged) {
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if (DEBUG) {
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if (DEBUG) {
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Slog.d(TAG, "Requesting new screen state: state="
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Slog.d(TAG, "Requesting new screen state: state="
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+ Display.stateToString(state) + ", backlight=" + backlight);
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+ Display.stateToString(state) + ", backlight=" + backlight);
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@@ -358,12 +361,15 @@ final class DisplayPowerState {
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mPendingState = state;
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mPendingState = state;
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mPendingBacklight = backlight;
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mPendingBacklight = backlight;
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if (!mChangeInProgress) {
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boolean changeInProgress = mStateChangeInProgress || mBacklightChangeInProgress;
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mChangeInProgress = true;
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mStateChangeInProgress = stateChanged;
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mBacklightChangeInProgress = backlightChanged;
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if (!changeInProgress) {
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mLock.notifyAll();
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mLock.notifyAll();
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}
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}
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}
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}
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return !mChangeInProgress;
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return !mStateChangeInProgress;
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}
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}
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}
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}
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@@ -375,7 +381,8 @@ final class DisplayPowerState {
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pw.println(" mPendingBacklight=" + mPendingBacklight);
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pw.println(" mPendingBacklight=" + mPendingBacklight);
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pw.println(" mActualState=" + Display.stateToString(mActualState));
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pw.println(" mActualState=" + Display.stateToString(mActualState));
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pw.println(" mActualBacklight=" + mActualBacklight);
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pw.println(" mActualBacklight=" + mActualBacklight);
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pw.println(" mChangeInProgress=" + mChangeInProgress);
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pw.println(" mStateChangeInProgress=" + mStateChangeInProgress);
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pw.println(" mBacklightChangeInProgress=" + mBacklightChangeInProgress);
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}
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}
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}
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}
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@@ -392,10 +399,15 @@ final class DisplayPowerState {
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stateChanged = (state != mActualState);
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stateChanged = (state != mActualState);
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backlight = mPendingBacklight;
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backlight = mPendingBacklight;
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backlightChanged = (backlight != mActualBacklight);
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backlightChanged = (backlight != mActualBacklight);
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if (!stateChanged && !backlightChanged) {
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if (!stateChanged) {
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// All changed applied, notify outer class and wait for more.
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// State changed applied, notify outer class.
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mChangeInProgress = false;
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postScreenUpdateThreadSafe();
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postScreenUpdateThreadSafe();
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mStateChangeInProgress = false;
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}
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if (!backlightChanged) {
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mBacklightChangeInProgress = false;
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}
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if (!stateChanged && !backlightChanged) {
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try {
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try {
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mLock.wait();
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mLock.wait();
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} catch (InterruptedException ex) { }
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} catch (InterruptedException ex) { }
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