docs: Android L release fixes

- L Highlights fixes
b/18029526
- L API Overview fixes
b/18034482

Change-Id: I2e93ece18748c15a8fe10749e75008bf5ed9a7c0
This commit is contained in:
Joe Fernandez
2014-10-17 13:57:15 -07:00
parent 09cce6f509
commit 6dc5d68399
2 changed files with 3 additions and 6 deletions

View File

@@ -426,12 +426,9 @@ the persistence behavior, use the
<a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a> <a href="{@docRoot}reference/android/R.attr.html#persistableMode">android:persistableMode</a>
attribute. You can also change attribute. You can also change
the visual properties of an activity in the recents screen, such as the the visual properties of an activity in the recents screen, such as the
activity’s color, label, and icon. To do this, make sure the activity’s color, label, and icon, by calling the
<a href="{@docRoot}reference/android/R.attr.html#relinquishTaskIdentity">android:relinquishTaskIdentity</a>
attribute of the task’s root activity is set
to {@code true}. You can then use the
{@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()} {@link android.app.Activity#setTaskDescription(android.app.ActivityManager.TaskDescription) setTaskDescription()}
method to set its appearance properties.</p> method.</p>
<h3 id="WebView">WebView updates</h3> <h3 id="WebView">WebView updates</h3>
<p>Android 5.0 updates the {@link android.webkit.WebView} <p>Android 5.0 updates the {@link android.webkit.WebView}

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@@ -172,7 +172,7 @@ video apps and games to display smooth synchronized content.</p>
<div class="figure" style="width:350px; margin:0 0 0 60px"> <div class="figure" style="width:350px; margin:0 0 0 60px">
<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" /> <img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
<p class="img-caption">Gameloft's Rival Knights uses ASTC from AEP and Compute Shaders from ES 3.1 to deliver HDR Bloom effects and provide more graphical detail.</p> <p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
</div> </div>
<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p> <p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>