Merge "Disable GLES20Canvas on emu w/o native GL" into ics-mr1
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@@ -23,6 +23,7 @@
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#include <nativehelper/JNIHelp.h>
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#include <nativehelper/JNIHelp.h>
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#include <android_runtime/AndroidRuntime.h>
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#include <android_runtime/AndroidRuntime.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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#include <android_runtime/android_graphics_SurfaceTexture.h>
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#include <cutils/properties.h>
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#include <utils/ResourceTypes.h>
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#include <utils/ResourceTypes.h>
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#include <gui/SurfaceTexture.h>
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#include <gui/SurfaceTexture.h>
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@@ -736,7 +737,15 @@ static jboolean android_view_GLES20Canvas_copyLayer(JNIEnv* env, jobject clazz,
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static jboolean android_view_GLES20Canvas_isAvailable(JNIEnv* env, jobject clazz) {
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static jboolean android_view_GLES20Canvas_isAvailable(JNIEnv* env, jobject clazz) {
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#ifdef USE_OPENGL_RENDERER
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#ifdef USE_OPENGL_RENDERER
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return JNI_TRUE;
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char prop[PROPERTY_VALUE_MAX];
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if (property_get("ro.kernel.qemu", prop, NULL) == 0) {
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// not in the emulator
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return JNI_TRUE;
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}
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// In the emulator this property will be set to 1 when hardware GLES is
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// enabled, 0 otherwise. On old emulator versions it will be undefined.
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property_get("ro.kernel.qemu.gles", prop, "0");
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return atoi(prop) == 1 ? JNI_TRUE : JNI_FALSE;
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#else
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#else
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return JNI_FALSE;
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return JNI_FALSE;
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#endif
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#endif
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