From 6ce8190f3bdf400953647a0950010906124006f8 Mon Sep 17 00:00:00 2001
From: Glenn Kasten
Date: Tue, 2 Feb 2016 10:47:35 -0800
Subject: [PATCH] Fix spelling of OpenSL ES
Change-Id: I247b8d75e250ed5e5566ad76526f8ba7afb38f72
---
docs/html/ndk/guides/audio/index.jd | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/docs/html/ndk/guides/audio/index.jd b/docs/html/ndk/guides/audio/index.jd
index 1767337359904..ac6e5395542ea 100644
--- a/docs/html/ndk/guides/audio/index.jd
+++ b/docs/html/ndk/guides/audio/index.jd
@@ -1,8 +1,8 @@
-page.title=NDK Audio: Open SL™ ES
+page.title=NDK Audio: OpenSL ES™
@jd:body
The NDK package includes an Android-specific implementation of the
-Open SL ES API
+OpenSL ES API
specification from the Khronos Group. This library
allows you to use C or C++ to implement high-performance, low-latency audio in your game or other
demanding app.
@@ -12,4 +12,4 @@ demanding app.
to incorporate it into your app. It then explains what you need to know about the
Android-specific implementation
of OpenSL ES, focusing on differences between this implementation and the reference specification.
-
\ No newline at end of file
+