From 6ce8190f3bdf400953647a0950010906124006f8 Mon Sep 17 00:00:00 2001 From: Glenn Kasten Date: Tue, 2 Feb 2016 10:47:35 -0800 Subject: [PATCH] Fix spelling of OpenSL ES Change-Id: I247b8d75e250ed5e5566ad76526f8ba7afb38f72 --- docs/html/ndk/guides/audio/index.jd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/html/ndk/guides/audio/index.jd b/docs/html/ndk/guides/audio/index.jd index 1767337359904..ac6e5395542ea 100644 --- a/docs/html/ndk/guides/audio/index.jd +++ b/docs/html/ndk/guides/audio/index.jd @@ -1,8 +1,8 @@ -page.title=NDK Audio: Open SL™ ES +page.title=NDK Audio: OpenSL ES™ @jd:body

The NDK package includes an Android-specific implementation of the -Open SL ES API +OpenSL ES API specification from the Khronos Group. This library allows you to use C or C++ to implement high-performance, low-latency audio in your game or other demanding app.

@@ -12,4 +12,4 @@ demanding app.

to incorporate it into your app. It then explains what you need to know about the Android-specific implementation of OpenSL ES, focusing on differences between this implementation and the reference specification. -

\ No newline at end of file +