Add touch.wake IDC property to control wakeup.
Normally we do not wake the device when the internal touch screen is touched. This behavior can now be configured by setting a property in the input device configuration file. Add the following line to the IDC file to enable an initial touch to wake the device from sleep. touch.wake = 1 Change-Id: Ifd6d4f51afacd30d85f475725a66e6fcccde9cbb
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@@ -2831,6 +2831,13 @@ void TouchInputMapper::configureParameters() {
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mParameters.deviceType == Parameters::DEVICE_TYPE_TOUCH_SCREEN
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&& getDevice()->isExternal();
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}
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// Initial downs on external touch devices should wake the device.
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// Normally we don't do this for internal touch screens to prevent them from waking
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// up in your pocket but you can enable it using the input device configuration.
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mParameters.wake = getDevice()->isExternal();
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getDevice()->getConfiguration().tryGetProperty(String8("touch.wake"),
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mParameters.wake);
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}
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void TouchInputMapper::dumpParameters(String8& dump) {
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@@ -3733,11 +3740,7 @@ void TouchInputMapper::sync(nsecs_t when) {
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getContext()->fadePointer();
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}
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// Initial downs on external touch devices should wake the device.
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// We don't do this for internal touch screens to prevent them from waking
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// up in your pocket.
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// TODO: Use the input device configuration to control this behavior more finely.
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if (getDevice()->isExternal()) {
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if (mParameters.wake) {
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policyFlags |= POLICY_FLAG_WAKE_DROPPED;
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}
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}
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@@ -1214,6 +1214,8 @@ protected:
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GESTURE_MODE_SPOTS,
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};
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GestureMode gestureMode;
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bool wake;
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} mParameters;
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// Immutable calibration parameters in parsed form.
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