Merge "Log shader source when it fails to compile" into lmp-mr1-dev

This commit is contained in:
Rob Tsuk
2014-11-05 22:22:51 +00:00
committed by Android (Google) Code Review

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@@ -141,11 +141,12 @@ GLuint Program::buildShader(const char* source, GLenum type) {
GLint status;
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (status != GL_TRUE) {
ALOGE("Error while compiling this shader:\n===\n%s\n===", source);
// Some drivers return wrong values for GL_INFO_LOG_LENGTH
// use a fixed size instead
GLchar log[512];
glGetShaderInfoLog(shader, sizeof(log), 0, &log[0]);
LOG_ALWAYS_FATAL("Error while compiling shader: %s", log);
LOG_ALWAYS_FATAL("Shader info log: %s", log);
return 0;
}