docs cherrypick from hc-mr2: Change-Id: Id8dd0a0baa2fcc88bcfc8171e2be5882d0f06479
Doc update: publishing topics Also fixes bug 5279672 Change-Id: Ifb06f7f56ee372a9680a63bdb659f495698fe794
This commit is contained in:
@@ -11,58 +11,55 @@ page.title=Introduction
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will sometimes have to call command line tools manually, but you will have access to the same
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number of features that you would have in Eclipse.</p>
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<p class="note"><strong>Note:</strong> Before you begin developing Android applications, make
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sure you have gone through all of the steps outlined in <a
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href="{@docRoot}sdk/installing.html">Installing the SDK</a>.</p>
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<div class="figure" style="width:461px">
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<img src="{@docRoot}images/developing/developing_overview.png"
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alt="Development process for Android applications"
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height="738" />
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<p class="img-caption">
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<strong>Figure 1.</strong> The development process for Android applications.
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</p>
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</div>
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<p>The basic steps for developing applications with or without Eclipse are the same:</p>
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<p>The basic steps for developing applications (with or without Eclipse) are shown in figure 1. The
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development steps encompass four development phases, which include:</p>
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<ol>
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<li>Set up Android Virtual Devices or hardware devices.
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<p>You need to create Android Virtual Devices (AVD) or connect hardware devices on which
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you will install your applications.</p>
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<p>See <a href="{@docRoot}guide/developing/devices/index.html">Managing Virtual Devices</a>
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<ul>
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<li><strong>Setup</strong>
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<p>During this phase you install and set up your development environment. You also create
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Android Virtual Devices (AVDs) and connect hardware devices on which you can install your
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applications.</p>
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<p>See <a href="{@docRoot}guide/developing/devices/index.html">Managing Virtual Devices</a>
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and <a href="{@docRoot}guide/developing/device.html">Using Hardware Devices</a> for more
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information.
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</li>
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information.
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</li>
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<li><strong>Development</strong>
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<p>During this phase you set up and develop your Android project, which contains all of the
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source code and resource files for your application. For more informations, see
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<a href="{@docRoot}guide/developing/projects/index.html">Create an Android project</a>.</p>
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</li>
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<li><strong>Debugging and Testing</strong>
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<p>During this phase you build your project into a debuggable <code>.apk</code> package that you
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can install and run on the emulator or an Android-powered device. If you are using Eclipse,
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builds are generated each time you project is saved. If you're using another IDE,
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you can build your project using Ant and install it on a device using
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<a href="{@docRoot}guide/developing/tools/adb.html">adb</a>. For more information, see
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<a href="{@docRoot}guide/developing/building/index.html">Build and run your application</a>.</p>
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<p>Next, you debug your application using a JDWP-compliant debugger along with the debugging
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and logging tools that are provided with the Android SDK. Eclipse already comes packaged with
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a compatible debugger. For more information see,
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<a href="{@docRoot}guide/developing/debugging/index.html">Debug your application with the
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SDK debugging and logging tools</a>.</p>
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<p>Last, you test your application using various Android SDK testing tools. For more
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information, see <a href="{@docRoot}guide/developing/testing/index.html">Test your application
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with the Testing and Instrumentation framework</a>.</p>
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</li>
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<li><strong>Publishing</strong>
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<p>During this phase you configure and build your application for release and distribute your
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application to users. For more information, see
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<a href="{@docRoot}guide/publishing/publishing_overview.html">Publishing Overview</a>.</p>
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</li>
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</ul>
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<li>
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<a href="{@docRoot}guide/developing/projects/index.html">Create an Android project</a>.
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<p>An Android project contains all source code and resource files for your application. It is
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built into an <code>.apk</code> package that you can install on Android devices.</p>
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</li>
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<li>
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<a href="{@docRoot}guide/developing/building/index.html">Build and run your
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application</a>.
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<p>If you are using Eclipse, builds are generated each time you save changes and you can install
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your application on a device by clicking <strong>Run</strong>. If you're using another IDE, you can build your
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project using Ant and install it on a device using <code>adb</code>.</p>
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</li>
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<li>
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<a href="{@docRoot}guide/developing/debugging/index.html">Debug your application with the
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SDK debugging and logging tools</a>.
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<p>Debugging your application involves using a JDWP-compliant debugger along with the
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debugging and logging tools that are provided with the Android SDK. Eclipse already
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comes packaged with a compatible debugger.</p>
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</li>
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<li>
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<a href="{@docRoot}guide/developing/testing/index.html">Test your application with the
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Testing and Instrumentation framework</a>.
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<p>The Android SDK provides a testing and instrumnetation framework to help you set up and
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run tests within an emulator or device.</p>
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</li>
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</ol>
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<h2 id="EssentialTools">Essential command line tools</h2>
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<p>When developing in IDEs or editors other than Eclipse, be familiar with
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@@ -101,7 +98,7 @@ information.
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<dd>To sign your .apk file with a private key generated by Keytool. Jarsigner is part of the
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JDK.</dd>
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</dl>
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<p>If you are using Eclipse and ADT, tools such as <code>adb</code> and <code>android</code>
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are automatically called by Eclipse and ADT so you don't have to manually invoke these tools.
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You need to be familiar with <code>adb</code>, however, because certain functions are not
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@@ -109,19 +106,20 @@ accessible from
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Eclipse, such as the <code>adb</code> shell commands. You might also need to call Keytool and
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Jarsigner to
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sign your applications, but you can set up Eclipse to do this automatically as well.</p>
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<p>For more information on the tools provided with the Android SDK, see the
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<a href="{@docRoot}guide/developing/tools/index.html">Tools</a> section of the documentation.</p>
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<h2 id="ThirdParty">Other Third-Party Development Tools</h2>
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<p>
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The tools described in this section are not developed by the Android SDK team. The Android Dev Guide
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does not provide documentation for these tools. Please refer to the linked documents in each
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section for documentation.
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</p>
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</p>
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<h3 id="IntelliJ">Developing in IntelliJ IDEA</h3>
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<div style="float: right">
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<img alt="The IntelliJ graphical user interface" height="500px" src="{@docRoot}images/developing/intellijidea_android_ide.png"/>
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<img alt="The IntelliJ graphical user interface" height="500px"
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src="{@docRoot}images/developing/intellijidea_android_ide.png"/>
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</div>
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<p>
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IntelliJ IDEA is a powerful Java IDE from JetBrains that provides
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@@ -148,5 +146,5 @@ Jarsigner to
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<li>
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<a href="http://wiki.jetbrains.net/intellij/Android">IntelliJ IDEA Android Tutorials</a>
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</li>
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</ul>
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</ul>
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@@ -406,6 +406,9 @@
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<span class="en">Android Market Topics</span>
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</h2>
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<ul>
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<li><a href="<?cs var:toroot ?>guide/publishing/publishing.html">
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<span class="en">Publishing on Android Market</span>
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</a></li>
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<li><a href="<?cs var:toroot ?>guide/publishing/licensing.html">
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<span class="en">Application Licensing</span></a>
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</li>
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@@ -649,28 +652,11 @@
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<span class="zh-TW" style="display:none">發佈</span>
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</h2>
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<ul>
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<li><a href="<?cs var:toroot ?>guide/publishing/app-signing.html">
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<span class="en">Signing Your Applications</span>
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<span class="de" style="display:none">Signieren Ihrer Anwendungen</span>
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<span class="es" style="display:none">Firma de aplicaciones</span>
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<span class="fr" style="display:none">Attribution de votre signature <br />à vos applications</span>
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<span class="it" style="display:none">Firma delle applicazioni</span>
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<span class="ja" style="display:none">アプリケーションへの署名</span>
|
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<span class="zh-CN" style="display:none">应用程序签名</span>
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||||
<span class="zh-TW" style="display:none">簽署應用程式</span>
|
||||
</a></li>
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||||
<li><a href="<?cs var:toroot ?>guide/publishing/versioning.html">
|
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<span class="en">Versioning Your Applications</span>
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||||
<span class="de" style="display:none">Versionsverwaltung für Ihre <br />Anwendungen</span>
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<span class="es" style="display:none">Versiones de las aplicaciones</span>
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<span class="fr" style="display:none">Attribution d'une version à vos applications</span>
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<span class="it" style="display:none">Controllo versioni delle applicazioni</span>
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<span class="ja" style="display:none">アプリケーションのバージョニング</span>
|
||||
<span class="zh-CN" style="display:none">应用程序版本控制</span>
|
||||
<span class="zh-TW" style="display:none">應用程式版本設定</span>
|
||||
</a></li>
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<li><a href="<?cs var:toroot ?>guide/publishing/publishing_overview.html">
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<span class="en">Publishing Overview</span>
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</a><span class="new">new!</span></li>
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<li><a href="<?cs var:toroot ?>guide/publishing/preparing.html">
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<span class="en">Preparing to Publish</span>
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<span class="en">Preparing for Release</span>
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||||
<span class="de" style="display:none">Vorbereitung auf die Veröffentlichung</span>
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<span class="es" style="display:none">Publicación de aplicaciones</span>
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<span class="fr" style="display:none">Préparation à la publication</span>
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@@ -678,9 +664,29 @@
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<span class="ja" style="display:none">公開の準備</span>
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<span class="zh-CN" style="display:none">准备发布</span>
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<span class="zh-TW" style="display:none">準備發佈</span>
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</a><span class="new">updated</span></li>
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<li><a href="<?cs var:toroot ?>guide/publishing/app-signing.html">
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||||
<span class="en">Signing Your Applications</span>
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<span class="de" style="display:none">Signieren Ihrer Anwendungen</span>
|
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<span class="es" style="display:none">Firma de aplicaciones</span>
|
||||
<span class="fr" style="display:none">Attribution de votre signature <br />à vos
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||||
applications</span>
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||||
<span class="it" style="display:none">Firma delle applicazioni</span>
|
||||
<span class="ja" style="display:none">アプリケーションへの署名</span>
|
||||
<span class="zh-CN" style="display:none">应用程序签名</span>
|
||||
<span class="zh-TW" style="display:none">簽署應用程式</span>
|
||||
</a></li>
|
||||
<li><a href="<?cs var:toroot ?>guide/publishing/publishing.html">
|
||||
<span class="en">Publishing on Android Market</span>
|
||||
<li><a href="<?cs var:toroot ?>guide/publishing/versioning.html">
|
||||
<span class="en">Versioning Your Applications</span>
|
||||
<span class="de" style="display:none">Versionsverwaltung für Ihre <br
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||||
/>Anwendungen</span>
|
||||
<span class="es" style="display:none">Versiones de las aplicaciones</span>
|
||||
<span class="fr" style="display:none">Attribution d'une version à vos
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||||
applications</span>
|
||||
<span class="it" style="display:none">Controllo versioni delle applicazioni</span>
|
||||
<span class="ja" style="display:none">アプリケーションのバージョニング</span>
|
||||
<span class="zh-CN" style="display:none">应用程序版本控制</span>
|
||||
<span class="zh-TW" style="display:none">應用程式版本設定</span>
|
||||
</a></li>
|
||||
</ul>
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||||
</li>
|
||||
|
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@@ -7,7 +7,7 @@ page.title=Signing Your Applications
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<h2>Quickview</h2>
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||||
<ul>
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||||
<li>All Android apps <em>must</em> be signed</a></li>
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||||
<li>All Android apps <em>must</em> be signed</li>
|
||||
<li>You can sign with a self-signed key</li>
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||||
<li>How you sign your apps is critical — read this document carefully</li>
|
||||
<li>Determine your signing strategy early in the development process</li>
|
||||
@@ -16,11 +16,11 @@ page.title=Signing Your Applications
|
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<h2>In this document</h2>
|
||||
|
||||
<ol>
|
||||
<li><a href="#overview">Overview</a></li>
|
||||
<li><a href="#signing">Signing Process</a></li>
|
||||
<li><a href="#strategies">Signing Strategies</a></li>
|
||||
<li><a href="#setup">Basic Setup for Signing</a></li>
|
||||
<li><a href="#debugmode">Signing in Debug Mode</a></li>
|
||||
<li><a href="#releasemode">Signing for Public Release</a>
|
||||
<li><a href="#releasemode">Signing Release Mode</a>
|
||||
<ol>
|
||||
<li><a href="#cert">Obtain a suitable private key</a></li>
|
||||
<li><a href="#releasecompile">Compile the application in release mode</a></li>
|
||||
@@ -43,74 +43,67 @@ page.title=Signing Your Applications
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>This document provides information about signing your Android applications prior to publishing them for mobile device users.</p>
|
||||
|
||||
<h2 id="overview">Overview</h2>
|
||||
|
||||
<p>The Android system requires that all installed applications be digitally
|
||||
signed with a certificate whose private key is held by the application's
|
||||
developer. The Android system uses the certificate as a means of identifying the author of
|
||||
an application and establishing trust relationships between applications. The certificate is not
|
||||
used to control which applications the user can install. The certificate
|
||||
does not need to be signed by a certificate authority: it is perfectly
|
||||
allowable, and typical, for Android applications to use self-signed
|
||||
certificates.</p>
|
||||
<p>The Android system requires that all installed applications be digitally signed with a
|
||||
certificate whose private key is held by the application's developer. The Android system uses the
|
||||
certificate as a means of identifying the author of an application and establishing trust
|
||||
relationships between applications. The certificate is not used to control which applications the
|
||||
user can install. The certificate does not need to be signed by a certificate authority: it is
|
||||
perfectly allowable, and typical, for Android applications to use self-signed certificates.</p>
|
||||
|
||||
<p>The important points to understand about signing Android applications are:</p>
|
||||
|
||||
<ul>
|
||||
<li>All applications <em>must</em> be signed. The system will not install an application
|
||||
that is not signed.</li>
|
||||
<li>You can use self-signed certificates to sign your applications. No certificate authority
|
||||
is needed.</li>
|
||||
<li>When you are ready to release your application for end-users, you must sign it with a suitable private
|
||||
key. You can not publish an application that is signed with the debug key generated
|
||||
by the SDK tools.
|
||||
</li>
|
||||
<li>The system tests a signer certificate's expiration date only at install time. If an
|
||||
application's signer certificate expires after the application is installed, the application
|
||||
<li>All applications <em>must</em> be signed. The system will not install an application
|
||||
on an emulator or a device if it is not signed.</li>
|
||||
<li>To test and debug your application, the build tools sign your application with a special debug
|
||||
key that is created by the Android SDK build tools.</li>
|
||||
<li>When you are ready to release your application for end-users, you must sign it with a suitable
|
||||
private key. You cannot publish an application that is signed with the debug key generated
|
||||
by the SDK tools.</li>
|
||||
<li>You can use self-signed certificates to sign your applications. No certificate authority is
|
||||
needed.</li>
|
||||
<li>The system tests a signer certificate's expiration date only at install time. If an
|
||||
application's signer certificate expires after the application is installed, the application
|
||||
will continue to function normally.</li>
|
||||
<li>You can use standard tools — Keytool and Jarsigner — to generate keys and
|
||||
<li>You can use standard tools — Keytool and Jarsigner — to generate keys and
|
||||
sign your application .apk files.</li>
|
||||
<li>Once you have signed the application, use the <code>zipalign</code> tool to optimize the final APK package.</li>
|
||||
<li>After you sign your application for release, we recommend that you use the
|
||||
<code>zipalign</code> tool to optimize the final APK package.</li>
|
||||
</ul>
|
||||
|
||||
<p>The Android system will not install or run an application that is not signed appropriately. This
|
||||
applies wherever the Android system is run, whether on an actual device or on the emulator.
|
||||
For this reason, you must set up signing for your application before you will be able to
|
||||
run or debug it on an emulator or device.</p>
|
||||
<p>The Android system will not install or run an application that is not signed appropriately. This
|
||||
applies wherever the Android system is run, whether on an actual device or on the emulator.
|
||||
For this reason, you must <a href="#setup">set up signing</a> for your application before you can
|
||||
run it or debug it on an emulator or device.</p>
|
||||
|
||||
<p>The Android SDK tools assist you in signing your applications when debugging. Both the ADT Plugin
|
||||
for Eclipse and the Ant build tool offer two signing modes — <em>debug mode</em>
|
||||
and <em>release mode</em>.
|
||||
<h2 id="signing">Signing Process</h3>
|
||||
|
||||
<ul>
|
||||
<li>While developing and testing, you can compile in debug mode.
|
||||
In debug mode, the build tools use the Keytool utility, included in the JDK, to create
|
||||
a keystore and key with a known alias and password. At each compilation, the tools then use
|
||||
the debug key to sign the application .apk file. Because the password is known, the tools
|
||||
don't need to prompt you for the keystore/key password each time you compile.</li>
|
||||
<p>The Android build process signs your application differently depending on which build mode you
|
||||
use to build your application. There are two build modes: <em>debug mode</em> and <em>release
|
||||
mode</em>. You use debug mode when you are developing and testing your application. You use
|
||||
release mode when you want to build a release version of your application that you can
|
||||
distribute directly to users or publish on an application marketplace such as Android Market.</p>
|
||||
|
||||
<li>When your application is ready for release, you must compile in release mode
|
||||
and then sign the .apk <span style="color:red">with your private key</span>.
|
||||
There are two ways to do this:
|
||||
<ul>
|
||||
<li>Using Keytool and Jarsigner in the command-line. In this approach,
|
||||
you first compile your application to an <em>unsigned</em> .apk. You must then sign
|
||||
the .apk manually with your private key
|
||||
using Jarsigner (or similar tool). If you do not have a suitable private key already,
|
||||
you can run Keytool manually to generate your own keystore/key and then sign your
|
||||
application with Jarsigner.</li>
|
||||
<li>Using the ADT Export Wizard. If you are developing in Eclipse with the ADT plugin,
|
||||
you can use the Export Wizard to compile the application, generate a private key
|
||||
(if necessary), and sign the .apk, all in a single process using the Export Wizard.
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
<p>When you build in <em>debug mode</em> the Android SDK build tools use the Keytool utility
|
||||
(included in the JDK) to create a debug key. Because the SDK build tools created the debug key,
|
||||
they know the debug key's alias and password. Each time you compile your application in debug mode,
|
||||
the build tools use the debug key along with the Jarsigner utility (also included in the JDK) to
|
||||
sign your application's <code>.apk</code> file. Because the alias and password are known to the SDK
|
||||
build tools, the tools don't need to prompt you for the debug key's alias and password each time
|
||||
you compile.</p>
|
||||
|
||||
<p>Once your application is signed, don't forget to run {@code zipalign} on the APK
|
||||
for additional optimization.</p>
|
||||
<p>When you build in <em>release mode</em> you use your own private key to sign your application. If
|
||||
you don't have a private key, you can use the Keytool utility to create one for you. When you
|
||||
compile your application in release mode, the build tools use your private key along with the
|
||||
Jarsigner utility to sign your application's <code>.apk</code> file. Because the certificate and
|
||||
private key you use are your own, you will have to provide the password for the keystore and key
|
||||
alias.</p>
|
||||
|
||||
<p>The debug signing process happens automatically when you run or debug your application using
|
||||
Eclipse with the ADT plugin. Debug signing also happens automatically when you use the Ant build
|
||||
script with the <code>debug</code> option. You can automate the release signing process by using the
|
||||
Eclipse Export Wizard or by modifying the Ant build script and building with the
|
||||
<code>release</code> option.</p>
|
||||
|
||||
<h2 id="strategies">Signing Strategies</h2>
|
||||
|
||||
@@ -149,24 +142,24 @@ data in a secure manner. </li>
|
||||
|
||||
</ul>
|
||||
|
||||
<p>Another important consideration in determining your signing strategy is
|
||||
how to set the validity period of the key that you will use to sign your
|
||||
<p>Another important consideration in determining your signing strategy is
|
||||
how to set the validity period of the key that you will use to sign your
|
||||
applications.</p>
|
||||
|
||||
<ul>
|
||||
<li>If you plan to support upgrades for a single application, you should ensure
|
||||
<li>If you plan to support upgrades for a single application, you should ensure
|
||||
that your key has a validity period that exceeds the expected lifespan of
|
||||
that application. A validity period of 25 years or more is recommended.
|
||||
that application. A validity period of 25 years or more is recommended.
|
||||
When your key's validity period expires, users will no longer be
|
||||
able to seamlessly upgrade to new versions of your application.</li>
|
||||
|
||||
<li>If you will sign multiple distinct applications with the same key,
|
||||
you should ensure that your key's validity period exceeds the expected
|
||||
lifespan of <em>all versions of all of the applications</em>, including
|
||||
<li>If you will sign multiple distinct applications with the same key,
|
||||
you should ensure that your key's validity period exceeds the expected
|
||||
lifespan of <em>all versions of all of the applications</em>, including
|
||||
dependent applications that may be added to the suite in the future. </li>
|
||||
|
||||
<li>If you plan to publish your application(s) on Android Market, the
|
||||
key you use to sign the application(s) must have a validity period
|
||||
key you use to sign the application(s) must have a validity period
|
||||
ending after 22 October 2033. The Market server enforces this requirement
|
||||
to ensure that users can seamlessly upgrade Market applications when
|
||||
new versions are available. </li>
|
||||
@@ -177,25 +170,21 @@ use a <a href="#cert">suitable certificate</a> to sign your applications. </p>
|
||||
|
||||
<h2 id="setup">Basic Setup for Signing</h2>
|
||||
|
||||
<p>Before you begin, you should make sure that
|
||||
Keytool is available to the SDK build
|
||||
tools. In most cases, you can tell the SDK build tools how to find Keytool by setting
|
||||
your <code>JAVA_HOME</code> environment variable to references a suitable JDK.
|
||||
Alternatively, you can add the JDK version of Keytool to your <code>PATH</code> variable.</p>
|
||||
<p>Before you begin, make sure that the Keytool utility and Jarsigner utility are available to
|
||||
the SDK build tools. Both of these tools are available in the JDK. In most cases, you can tell
|
||||
the SDK build tools how to find these utilities by setting your <code>JAVA_HOME</code> environment
|
||||
variable so it references a suitable JDK. Alternatively, you can add the JDK version of Keytool and
|
||||
Jarsigner to your <code>PATH</code> variable.</p>
|
||||
|
||||
<p>If you are developing on a version of Linux that originally came with GNU Compiler for
|
||||
Java, make sure that the system is using the JDK version of Keytool, rather than the gcj
|
||||
version. If Keytool is already in your <code>PATH</code>, it might be pointing to a symlink at
|
||||
<code>/usr/bin/keytool</code>. In this case, check the symlink target to be sure it points
|
||||
<p>If you are developing on a version of Linux that originally came with GNU Compiler for
|
||||
Java, make sure that the system is using the JDK version of Keytool, rather than the gcj
|
||||
version. If Keytool is already in your <code>PATH</code>, it might be pointing to a symlink at
|
||||
<code>/usr/bin/keytool</code>. In this case, check the symlink target to be sure it points
|
||||
to the Keytool in the JDK.</p>
|
||||
|
||||
<p>If you will release your application to the public, you will also need to have
|
||||
the Jarsigner tool available on your machine. Both Jarsigner and Keytool are included
|
||||
in the JDK. </p>
|
||||
|
||||
<h2 id="debugmode">Signing in Debug Mode</h2>
|
||||
|
||||
<p>The Android build tools provide a debug signing mode that makes it easier for you
|
||||
<p>The Android build tools provide a debug signing mode that makes it easier for you
|
||||
to develop and debug your application, while still meeting the Android system
|
||||
requirement for signing your .apk.
|
||||
When using debug mode to build your app, the SDK tools invoke Keytool to automatically create
|
||||
@@ -209,7 +198,7 @@ you do not need to sign the package with your own key.</p>
|
||||
<li>Key alias: "androiddebugkey"</li>
|
||||
<li>Key password: "android"</li>
|
||||
<li>CN: "CN=Android Debug,O=Android,C=US"</li>
|
||||
</ul></p>
|
||||
</ul>
|
||||
|
||||
<p>If necessary, you can change the location/name of the debug keystore/key or
|
||||
supply a custom debug keystore/key to use. However, any custom debug
|
||||
@@ -218,38 +207,38 @@ debug key (as described above). (To do so in Eclipse/ADT, go to
|
||||
<strong>Windows</strong> > <strong>Preferences</strong> >
|
||||
<strong>Android</strong> > <strong>Build</strong>.) </p>
|
||||
|
||||
<p class="caution"><strong>Caution:</strong> You <em>cannot</em> release your application
|
||||
<p class="caution"><strong>Caution:</strong> You <em>cannot</em> release your application
|
||||
to the public when signed with the debug certificate.</p>
|
||||
|
||||
<h3>Eclipse Users</h3>
|
||||
|
||||
<p>If you are developing in Eclipse/ADT (and have set up Keytool as described above in
|
||||
<p>If you are developing in Eclipse/ADT (and have set up Keytool and Jarsigner as described above in
|
||||
<a href="#setup">Basic Setup for Signing</a>),
|
||||
signing in debug mode is enabled by default. When you run or debug your
|
||||
application, ADT signs the .apk with the debug certificate, runs {@code zipalign} on the
|
||||
package, then installs it on
|
||||
the selected emulator or connected device. No specific action on your part is needed,
|
||||
application, ADT signs the .apk with the debug certificate, runs {@code zipalign} on the
|
||||
package, then installs it on
|
||||
the selected emulator or connected device. No specific action on your part is needed,
|
||||
provided ADT has access to Keytool.</p>
|
||||
|
||||
<h3>Ant Users</h3>
|
||||
|
||||
<p>If you are using Ant to build your .apk files, debug signing mode
|
||||
<p>If you are using Ant to build your .apk files, debug signing mode
|
||||
is enabled by using the <code>debug</code> option with the <code>ant</code> command
|
||||
(assuming that you are using a <code>build.xml</code> file generated by the
|
||||
<code>android</code> tool). When you run <code>ant debug</code> to
|
||||
compile your app, the build script generates a keystore/key and signs the .apk for you.
|
||||
<code>android</code> tool). When you run <code>ant debug</code> to
|
||||
compile your app, the build script generates a keystore/key and signs the .apk for you.
|
||||
The script then also aligns the .apk with the <code>zipalign</code> tool.
|
||||
No other action on your part is needed. Read
|
||||
No other action on your part is needed. Read
|
||||
<a href="{@docRoot}guide/developing/building/building-cmdline.html#DebugMode">Building and Running Apps
|
||||
on the Command Line</a> for more information.</p>
|
||||
|
||||
|
||||
<h3 id="debugexpiry">Expiry of the Debug Certificate</h3>
|
||||
|
||||
<p>The self-signed certificate used to sign your application in debug mode (the default on
|
||||
<p>The self-signed certificate used to sign your application in debug mode (the default on
|
||||
Eclipse/ADT and Ant builds) will have an expiration date of 365 days from its creation date.</p>
|
||||
|
||||
<p>When the certificate expires, you will get a build error. On Ant builds, the error
|
||||
<p>When the certificate expires, you will get a build error. On Ant builds, the error
|
||||
looks like this:</p>
|
||||
|
||||
<pre>debug:
|
||||
@@ -258,59 +247,59 @@ looks like this:</p>
|
||||
|
||||
<p>In Eclipse/ADT, you will see a similar error in the Android console.</p>
|
||||
|
||||
<p>To fix this problem, simply delete the <code>debug.keystore</code> file.
|
||||
The default storage location for AVDs is in <code>~/.android/</code> on OS X and Linux,
|
||||
<p>To fix this problem, simply delete the <code>debug.keystore</code> file.
|
||||
The default storage location for AVDs is in <code>~/.android/</code> on OS X and Linux,
|
||||
in <code>C:\Documents and Settings\<user>\.android\</code> on Windows XP, and in
|
||||
<code>C:\Users\<user>\.android\</code> on Windows Vista and Windows 7.</p>
|
||||
|
||||
|
||||
<p>The next time you build, the build tools will regenerate a new keystore and debug key.</p>
|
||||
|
||||
<p>Note that, if your development machine is using a non-Gregorian locale, the build
|
||||
tools may erroneously generate an already-expired debug certificate, so that you get an
|
||||
error when trying to compile your application. For workaround information, see the
|
||||
<p>Note that, if your development machine is using a non-Gregorian locale, the build
|
||||
tools may erroneously generate an already-expired debug certificate, so that you get an
|
||||
error when trying to compile your application. For workaround information, see the
|
||||
troubleshooting topic <a href="{@docRoot}resources/faq/troubleshooting.html#signingcalendar">
|
||||
I can't compile my app because the build tools generated an expired debug
|
||||
I can't compile my app because the build tools generated an expired debug
|
||||
certificate</a>. </p>
|
||||
|
||||
|
||||
<h2 id="releasemode">Signing for Public Release</h2>
|
||||
<h2 id="releasemode">Signing in Release Mode</h2>
|
||||
|
||||
<p>When your application is ready for release to other users, you must:</p>
|
||||
<ol>
|
||||
<li><a href="#cert">Obtain a suitable private key</a></li>
|
||||
<li><a href="#releasecompile">Compile the application in release mode</li>
|
||||
<li><a href="#releasecompile">Compile the application in release mode</a></li>
|
||||
<li><a href="#signapp">Sign your application with your private key</a></li>
|
||||
<li><a href="#align">Align the final APK package</a></li>
|
||||
</ol>
|
||||
|
||||
<p>If you are developing in Eclipse with the ADT plugin, you can use the Export Wizard
|
||||
to perform the compile, sign, and align procedures. The Export Wizard even allows you to
|
||||
generate a new keystore and private key in the process. So if you use Eclipse, you can
|
||||
to perform the compile, sign, and align procedures. The Export Wizard even allows you to
|
||||
generate a new keystore and private key in the process. So if you use Eclipse, you can
|
||||
skip to <a href="#ExportWizard">Compile and sign with Eclipse ADT</a>.</p>
|
||||
|
||||
|
||||
|
||||
<h3 id="cert">1. Obtain a suitable private key</h3>
|
||||
|
||||
<p>In preparation for signing your application, you must first ensure that
|
||||
you have a suitable private key with which to sign. A suitable private
|
||||
<p>In preparation for signing your application, you must first ensure that
|
||||
you have a suitable private key with which to sign. A suitable private
|
||||
key is one that:</p>
|
||||
|
||||
<ul>
|
||||
<li>Is in your possession</li>
|
||||
<li>Represents the personal, corporate, or organizational entity to be identified
|
||||
<li>Represents the personal, corporate, or organizational entity to be identified
|
||||
with the application</li>
|
||||
<li>Has a validity period that exceeds the expected lifespan of the application
|
||||
or application suite. A validity period of more than 25 years is recommended.
|
||||
<p>If you plan to publish your application(s) on Android Market, note that a
|
||||
or application suite. A validity period of more than 25 years is recommended.
|
||||
<p>If you plan to publish your application(s) on Android Market, note that a
|
||||
validity period ending after 22 October 2033 is a requirement. You can not upload an
|
||||
application if it is signed with a key whose validity expires before that date.
|
||||
application if it is signed with a key whose validity expires before that date.
|
||||
</p></li>
|
||||
<li>Is not the debug key generated by the Android SDK tools. </li>
|
||||
</ul>
|
||||
|
||||
<p>The key may be self-signed. If you do not have a suitable key, you must
|
||||
<p>The key may be self-signed. If you do not have a suitable key, you must
|
||||
generate one using Keytool. Make sure that you have Keytool available, as described
|
||||
in <a href="#setup">Basic Setup</a>.</p>
|
||||
|
||||
@@ -318,8 +307,8 @@ in <a href="#setup">Basic Setup</a>.</p>
|
||||
command and pass any of the options listed below (and any others, as
|
||||
needed). </p>
|
||||
|
||||
<p class="warning"><strong>Warning:</strong> Keep your private key secure.
|
||||
Before you run Keytool, make sure to read
|
||||
<p class="warning"><strong>Warning:</strong> Keep your private key secure.
|
||||
Before you run Keytool, make sure to read
|
||||
<a href="#secure-key">Securing Your Private Key</a> for a discussion of how to keep
|
||||
your key secure and why doing so is critically important to you and to users. In
|
||||
particular, when you are generating your key, you should select strong passwords
|
||||
@@ -342,7 +331,7 @@ keys)</td>
|
||||
the first 8 characters of the alias are used.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>-keyalg <alg></code></td><td>The encryption algorithm to use
|
||||
<td><code>-keyalg <alg></code></td><td>The encryption algorithm to use
|
||||
when generating the key. Both DSA and RSA are supported.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -354,7 +343,7 @@ general, we recommend using a key size of 2048 bits or higher. </td>
|
||||
<td><code>-dname <name></code></td><td><p>A Distinguished Name that describes
|
||||
who created the key. The value is used as the issuer and subject fields in the
|
||||
self-signed certificate. </p><p>Note that you do not need to specify this option
|
||||
in the command line. If not supplied, Jarsigner prompts you to enter each
|
||||
in the command line. If not supplied, Jarsigner prompts you to enter each
|
||||
of the Distinguished Name fields (CN, OU, and so on).</p></td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -381,14 +370,14 @@ this way, your password is not stored in your shell history.</p></td>
|
||||
|
||||
<p>Here's an example of a Keytool command that generates a private key:</p>
|
||||
|
||||
<pre>$ keytool -genkey -v -keystore my-release-key.keystore
|
||||
<pre>$ keytool -genkey -v -keystore my-release-key.keystore
|
||||
-alias alias_name -keyalg RSA -keysize 2048 -validity 10000</pre>
|
||||
|
||||
<p>Running the example command above, Keytool prompts you to provide
|
||||
passwords for the keystore and key, and to provide the Distinguished
|
||||
Name fields for your key. It then generates the keystore as a file called
|
||||
<code>my-release-key.keystore</code>. The keystore and key are
|
||||
protected by the passwords you entered. The keystore contains
|
||||
<code>my-release-key.keystore</code>. The keystore and key are
|
||||
protected by the passwords you entered. The keystore contains
|
||||
a single key, valid for 10000 days. The alias is a name that you —
|
||||
will use later, to refer to this keystore when signing your application. </p>
|
||||
|
||||
@@ -401,7 +390,7 @@ http://java.sun.com/j2se/1.5.0/docs/tooldocs/#security</a></p>
|
||||
|
||||
<h3 id="releasecompile">2. Compile the application in release mode</h3>
|
||||
|
||||
<p>In order to release your application to users, you must compile it in release mode.
|
||||
<p>In order to release your application to users, you must compile it in release mode.
|
||||
In release mode, the compiled application is not signed by default and you will need
|
||||
to sign it with your private key.</p>
|
||||
|
||||
@@ -410,19 +399,19 @@ You can not release your application unsigned, or signed with the debug key.</p>
|
||||
|
||||
<h4>With Eclipse</h4>
|
||||
|
||||
<p>To export an <em>unsigned</em> .apk from Eclipse, right-click the project in the Package
|
||||
Explorer and select <strong>Android Tools</strong> > <strong>Export Unsigned Application
|
||||
<p>To export an <em>unsigned</em> .apk from Eclipse, right-click the project in the Package
|
||||
Explorer and select <strong>Android Tools</strong> > <strong>Export Unsigned Application
|
||||
Package</strong>. Then specify the file location for the unsigned .apk.
|
||||
(Alternatively, open your <code>AndroidManifest.xml</code> file in Eclipse, open
|
||||
(Alternatively, open your <code>AndroidManifest.xml</code> file in Eclipse, open
|
||||
the <em>Overview</em> tab, and click <strong>Export an unsigned .apk</strong>.)</p>
|
||||
|
||||
<p>Note that you can combine the compiling and signing steps with the Export Wizard. See
|
||||
<p>Note that you can combine the compiling and signing steps with the Export Wizard. See
|
||||
<a href="#ExportWizard">Compiling and signing with Eclipse ADT</a>.</p>
|
||||
|
||||
<h4>With Ant</h4>
|
||||
|
||||
<p>If you are using Ant, you can enable release mode by using the <code>release</code> option
|
||||
with the <code>ant</code> command. For example, if you are running Ant from the
|
||||
with the <code>ant</code> command. For example, if you are running Ant from the
|
||||
directory containing your {@code build.xml} file, the command would look like this:</p>
|
||||
|
||||
<pre>ant release</pre>
|
||||
@@ -437,7 +426,7 @@ and aligning for you, if you have provided the path to your keystore and the nam
|
||||
your key alias in the project's {@code ant.properties} file. With this information provided,
|
||||
the build script will prompt you for your keystore and alias password when you perform
|
||||
<code>ant release</code>, it will sign the package and then align it. The final output
|
||||
file in {@code bin/} will instead be
|
||||
file in {@code bin/} will instead be
|
||||
<code><em><your_project_name></em>-release.apk</code>. With these steps
|
||||
automated for you, you're able to skip the manual procedures below (steps 3 and 4).
|
||||
To learn how to specify your keystore and alias in the {@code ant.properties} file,
|
||||
@@ -455,7 +444,7 @@ the keystore containing your private key is available.</p>
|
||||
|
||||
<p>To sign your application, you run Jarsigner, referencing both the
|
||||
application's .apk and the keystore containing the private key with which to
|
||||
sign the .apk. The table below shows the options you could use. <p>
|
||||
sign the .apk. The table below shows the options you could use. </p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
@@ -471,37 +460,37 @@ the keystore containing your private key.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>-storepass <password></code></td><td><p>The password for the
|
||||
keystore. </p><p>As a security precaution, do not include this option
|
||||
keystore. </p><p>As a security precaution, do not include this option
|
||||
in your command line unless you are working at a secure computer.
|
||||
If not supplied, Jarsigner prompts you to enter the password. In this
|
||||
If not supplied, Jarsigner prompts you to enter the password. In this
|
||||
way, your password is not stored in your shell history.</p></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>-keypass <password></code></td><td><p>The password for the private
|
||||
key. </p><p>As a security precaution, do not include this option
|
||||
key. </p><p>As a security precaution, do not include this option
|
||||
in your command line unless you are working at a secure computer.
|
||||
If not supplied, Jarsigner prompts you to enter the password. In this
|
||||
If not supplied, Jarsigner prompts you to enter the password. In this
|
||||
way, your password is not stored in your shell history.</p></td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>Here's how you would use Jarsigner to sign an application package called
|
||||
<code>my_application.apk</code>, using the example keystore created above.
|
||||
<code>my_application.apk</code>, using the example keystore created above.
|
||||
</p>
|
||||
|
||||
<pre>$ jarsigner -verbose -keystore my-release-key.keystore
|
||||
<pre>$ jarsigner -verbose -keystore my-release-key.keystore
|
||||
my_application.apk alias_name</pre>
|
||||
|
||||
<p>Running the example command above, Jarsigner prompts you to provide
|
||||
passwords for the keystore and key. It then modifies the .apk
|
||||
in-place, meaning the .apk is now signed. Note that you can sign an
|
||||
passwords for the keystore and key. It then modifies the .apk
|
||||
in-place, meaning the .apk is now signed. Note that you can sign an
|
||||
.apk multiple times with different keys.</p>
|
||||
|
||||
<p>To verify that your .apk is signed, you can use a command like this:</p>
|
||||
|
||||
<pre>$ jarsigner -verify my_signed.apk</pre>
|
||||
|
||||
<p>If the .apk is signed properly, Jarsigner prints "jar verified".
|
||||
<p>If the .apk is signed properly, Jarsigner prints "jar verified".
|
||||
If you want more details, you can try one of these commands:</p>
|
||||
|
||||
<pre>$ jarsigner -verify -verbose my_application.apk</pre>
|
||||
@@ -510,7 +499,7 @@ If you want more details, you can try one of these commands:</p>
|
||||
|
||||
<pre>$ jarsigner -verify -verbose -certs my_application.apk</pre>
|
||||
|
||||
<p>The command above, with the <code>-certs</code> option added, will show you the
|
||||
<p>The command above, with the <code>-certs</code> option added, will show you the
|
||||
"CN=" line that describes who created the key.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> If you see "CN=Android Debug", this means the .apk was
|
||||
@@ -534,21 +523,21 @@ they contain binary data with alignment restrictions, rather than copying all
|
||||
of the data from the package. The benefit is a reduction in the amount of
|
||||
RAM consumed by the running application.</p>
|
||||
|
||||
<p>The <code>zipalign</code> tool is provided with the Android SDK, inside the
|
||||
<p>The <code>zipalign</code> tool is provided with the Android SDK, inside the
|
||||
<code>tools/</code> directory. To align your signed .apk, execute:</p>
|
||||
|
||||
<pre>zipalign -v 4 <em>your_project_name</em>-unaligned.apk <em>your_project_name</em>.apk</pre>
|
||||
|
||||
<p>The {@code -v} flag turns on verbose output (optional). {@code 4} is the
|
||||
byte-alignment (don't use anything other than 4). The first file argument is
|
||||
your signed .apk (the input) and the second file is the destination .apk file (the output).
|
||||
your signed .apk (the input) and the second file is the destination .apk file (the output).
|
||||
If you're overriding an existing .apk, add the {@code -f} flag.</p>
|
||||
|
||||
<p class="caution"><strong>Caution:</strong> Your input .apk must be signed with your
|
||||
private key <strong>before</strong> you optimize the package with {@code zipalign}.
|
||||
If you sign it after using {@code zipalign}, it will undo the alignment.</p>
|
||||
|
||||
<p>For more information, read about the
|
||||
<p>For more information, read about the
|
||||
<a href="{@docRoot}guide/developing/tools/zipalign.html">zipalign</a> tool.
|
||||
|
||||
|
||||
@@ -568,15 +557,15 @@ in the <a href="#setup">Basic Setup for Signing</a>.</p>
|
||||
<p>To create a signed and aligned .apk in Eclipse:</p>
|
||||
|
||||
<ol>
|
||||
<li>Select the project in the Package
|
||||
<li>Select the project in the Package
|
||||
Explorer and select <strong>File > Export</strong>.</li>
|
||||
<li>Open the Android folder, select Export Android Application,
|
||||
<li>Open the Android folder, select Export Android Application,
|
||||
and click <strong>Next</strong>.
|
||||
<p>The Export Android Application wizard now starts, which will
|
||||
<p>The Export Android Application wizard now starts, which will
|
||||
guide you through the process of signing your application,
|
||||
including steps for selecting the private key with which to sign the .apk
|
||||
(or creating a new keystore and private key).</p>
|
||||
<li>Complete the Export Wizard and your application will be compiled,
|
||||
<li>Complete the Export Wizard and your application will be compiled,
|
||||
signed, aligned, and ready for distribution.</li>
|
||||
</ol>
|
||||
|
||||
@@ -590,10 +579,10 @@ your keystore and passwords in an unsecured location such that a third-party
|
||||
could find and use them, your authoring identity and the trust of the user
|
||||
are compromised. </p>
|
||||
|
||||
<p>If a third party should manage to take your key without your knowledge or
|
||||
<p>If a third party should manage to take your key without your knowledge or
|
||||
permission, that person could sign and distribute applications that maliciously
|
||||
replace your authentic applications or corrupt them. Such a person could also
|
||||
sign and distribute applications under your identity that attack other
|
||||
sign and distribute applications under your identity that attack other
|
||||
applications or the system itself, or corrupt or steal user data. </p>
|
||||
|
||||
<p>Your reputation as a developer entity depends on your securing your private
|
||||
@@ -602,12 +591,12 @@ keeping your key secure: </p>
|
||||
|
||||
<ul>
|
||||
<li>Select strong passwords for the keystore and key.</li>
|
||||
<li>When you generate your key with Keytool, <em>do not</em> supply the
|
||||
<code>-storepass</code> and <code>-keypass</code> options at the command line.
|
||||
If you do so, your passwords will be available in your shell history,
|
||||
<li>When you generate your key with Keytool, <em>do not</em> supply the
|
||||
<code>-storepass</code> and <code>-keypass</code> options at the command line.
|
||||
If you do so, your passwords will be available in your shell history,
|
||||
which any user on your computer could access.</li>
|
||||
<li>Similarly, when signing your applications with Jarsigner,
|
||||
<em>do not</em> supply the <code>-storepass</code> and <code>-keypass</code>
|
||||
<li>Similarly, when signing your applications with Jarsigner,
|
||||
<em>do not</em> supply the <code>-storepass</code> and <code>-keypass</code>
|
||||
options at the command line. </li>
|
||||
<li>Do not give or lend anyone your private key, and do not let unauthorized
|
||||
persons know your keystore and key passwords.</li>
|
||||
|
||||
@@ -1,253 +1,355 @@
|
||||
page.title=Preparing to Publish: A Checklist
|
||||
page.title=Preparing for Release
|
||||
@jd:body
|
||||
|
||||
<p>Publishing an application means testing it, packaging it appropriately, and
|
||||
making it available to users of Android-powered mobile devices.</p>
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>Quickview</h2>
|
||||
<ul>
|
||||
<li>Learn which resources you'll need to release your app.</li>
|
||||
<li>Find out how to configure and build your app for release.</li>
|
||||
<li>Learn best practices for releasing your app.</li>
|
||||
</ul>
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#publishing-intro">Introduction</a></li>
|
||||
<li><a href="#publishing-gather">Gathering Materials and Resources</a></li>
|
||||
<li><a href="#publishing-configure">Configuring Your Application</a></li>
|
||||
<li><a href="#publishing-build">Building Your Application</a></li>
|
||||
<li><a href="#publishing-resources">Preparing External Servers and Resources</a></li>
|
||||
<li><a href="#publishing-test">Testing Your Application for Release</a></li>
|
||||
</ol>
|
||||
<h2>See also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}guide/publishing/publishing_overview.html">Publishing Overview</a></li>
|
||||
<li><a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a></li>
|
||||
<li><a href="{@docRoot}guide/publishing/publishing.html">Publishing on Android Market</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>If you plan to publish your application for installation on
|
||||
Android-powered devices, there are several things you need to do, to get
|
||||
your application ready. This document highlights the significant
|
||||
checkpoints for preparing your application for a successful release.
|
||||
<p>Before you distribute your Android application to users you need to prepare it for release. The
|
||||
preparation process is a required <a href="{@docRoot}guide/developing/index.html">development
|
||||
task</a> for all Android applications and is the first step in the publishing process (see figure
|
||||
1).</p>
|
||||
|
||||
<p>When you prepare your application for release, you configure, build, and test a release
|
||||
version of your application. The configuration tasks are straightforward, involving basic code
|
||||
cleanup and code modification tasks that help optimize your application. The build process is
|
||||
similar to the debug build process and can be done using JDK and Android SDK tools. The testing
|
||||
tasks serve as a final check, ensuring that your application performs as expected under real-world
|
||||
conditions. When you are finished preparing your application for release you have a signed
|
||||
<code>.apk</code> file, which you can distribute directly to users or distribute through an
|
||||
application marketplace such as Android Market.</p>
|
||||
|
||||
<p>This document summarizes the main tasks you need to perform to prepare your application for
|
||||
release. The tasks that are described in this document apply to all Android applications regardless
|
||||
how they are released or distributed to users. If you are releasing your application through Android
|
||||
Market, you should also read <a href="{@docRoot}guide/publishing/publishing.html">Publishing on
|
||||
Android Market</a> to be sure your release-ready application satisfies all Android Market
|
||||
requirements.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> As a best practice, your application should meet all of your
|
||||
release criteria for functionality, performance, and stability before you perform the tasks outlined
|
||||
in this document.</p>
|
||||
|
||||
<img src="{@docRoot}images/publishing/publishing_overview_prep.png"
|
||||
alt="Shows how the preparation process fits into the development process"
|
||||
height="190"
|
||||
id="figure1" />
|
||||
<p class="img-caption">
|
||||
<strong>Figure 1.</strong> Preparing for release is a required <a
|
||||
href="{@docRoot}guide/developing/index.html">development
|
||||
task</a> and is the first step in the publishing process.
|
||||
</p>
|
||||
|
||||
<p>If you will publish your application on Android Market, please also see <a
|
||||
href="{@docRoot}guide/publishing/publishing.html#market">Publishing on Android Market</a>
|
||||
for specific preparation requirements for your application. </p>
|
||||
<h2 id="publishing-intro">Introduction</h2>
|
||||
|
||||
<p>For general information about the ways that you can publish an applications,
|
||||
see the <a href="{@docRoot}guide/publishing/publishing.html">Publishing Your
|
||||
Applications</a> document. </p>
|
||||
<p>To release your application to users you need to create a release-ready package that users can
|
||||
install and run on their Android-powered devices. The release-ready package contains the same
|
||||
components as the debug <code>.apk</code> file — compiled source code, resources, manifest
|
||||
file, and so on — and it is built using the same build tools. However, unlike the debug
|
||||
<code>.apk</code> file, the release-ready <code>.apk</code> file is signed with your own certificate
|
||||
and it is optimized with the zipalign tool.</p>
|
||||
|
||||
<div class="special">
|
||||
|
||||
<p><a href="#releaseready">Before you consider your application ready for release</a>:</p>
|
||||
|
||||
<ol>
|
||||
<li>Test your application extensively on an actual device </li>
|
||||
<li>Consider adding an End User License Agreement in your application</li>
|
||||
<li>Consider adding licensing support</li>
|
||||
<li>Specify an icon and label in the application's manifest</li>
|
||||
<li>Turn off logging and debugging and clean up data/files</li>
|
||||
</ol>
|
||||
|
||||
<p><a href="#finalcompile">Before you do the final compile of your application</a>:</p>
|
||||
|
||||
<ol start="6">
|
||||
<li>Version your application</li>
|
||||
<li>Obtain a suitable cryptographic key</li>
|
||||
<li>Register for a Maps API Key, if your application is using MapView elements</li>
|
||||
</ol>
|
||||
|
||||
<p><a href="#compile">Compile your application</a></p>
|
||||
|
||||
<p><a href="#post-compile">After you compile your application</a>:</p>
|
||||
<ol start="9">
|
||||
<li>Sign your application</li>
|
||||
<li>Test your compiled application</li>
|
||||
</ol>
|
||||
<div class="figure" style="width:331px">
|
||||
<img src="{@docRoot}images/publishing/publishing_preparing.png"
|
||||
alt="Shows the five tasks you perform to prepare your app for release"
|
||||
height="450" />
|
||||
<p class="img-caption">
|
||||
<strong>Figure 2.</strong> You perform five main tasks to prepare your application for
|
||||
release.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<h2 id="releaseready">Before you consider your application ready for release</h2>
|
||||
<p>The signing and optimization tasks are usually seamless if you are building your application with
|
||||
Eclipse and the ADT plugin or with the Ant build script (included with the Android SDK). For
|
||||
example, you can use the Eclipse Export Wizard to compile, sign, and optimize your application all
|
||||
at once. You can also configure the Ant build script to do the same when you build from the command
|
||||
line.</p>
|
||||
|
||||
<h3 id="test">1. Test your application extensively on an actual device</h3>
|
||||
<p>To prepare your application for release you typically perform five main tasks (see figure 2).
|
||||
Each main task may include one or more smaller tasks depending on how you are releasing your
|
||||
application. For example, if you are releasing your application through Android Market you may want
|
||||
to add special filtering rules to your manifest while you are configuring your application for
|
||||
release. Similarly, to meet Android Market publishing guidelines you may have to prepare screenshots
|
||||
and create promotional text while you are gathering materials for release.</p>
|
||||
|
||||
<p>It's important to test your application as extensively as possible, in as
|
||||
many areas as possible. To help you do that, Android provides a variety of
|
||||
testing classes and tools. You can use
|
||||
{@link android.app.Instrumentation Instrumentation} to run JUnit and other
|
||||
test cases, and you can use testing
|
||||
tools such as the <a href="{@docRoot}guide/developing/tools/monkey.html">UI/Application
|
||||
Exerciser Monkey</a>. </p>
|
||||
<p>You usually perform the tasks listed in figure 2 after you have throroughly debugged and tested
|
||||
your application. The Android SDK contains several tools to help you test and debug your Android
|
||||
applications. For more information, see the <a
|
||||
href="{@docRoot}guide/developing/debugging/index.html">Debugging</a> and <a
|
||||
href="{@docRoot}guide/developing/testing/index.html">Testing</a> sections in the Dev Guide.</p>
|
||||
|
||||
<h2 id="publishing-gather">Gathering Materials and Resources</h2>
|
||||
|
||||
<p>To begin preparing your application for release you need to gather several supporting items. At a
|
||||
minimum this includes cryptographic keys for signing your application and an application icon. You
|
||||
might also want to include an end-user license agreement.</p>
|
||||
|
||||
<h4 id="publishing-keys">Cryptographic keys</h4>
|
||||
|
||||
<p>The Android system requires that each installed application be digitally signed with a
|
||||
certificate that is owned by the application's developer (that is, a certificate for which the
|
||||
developer holds the private key). The Android system uses the certificate as a means of identifying
|
||||
the author of an application and establishing trust relationships between applications. The
|
||||
certificate that you use for signing does not need to be signed by a certificate authority; the
|
||||
Android system allows you to sign your applications with a self-signed certificate. To learn about
|
||||
certificate requirements, see <a href="{@docRoot}guide/publishing/app-signing.html#cert">Obtain a
|
||||
suitable private key</a>.</p>
|
||||
|
||||
<p>You may also have to obtain other release keys if your application accesses a service or uses a
|
||||
third-party library that requires you to use a key that is based on your private key. For example,
|
||||
if your application uses the <a
|
||||
href="http://code.google.com/android/add-ons/google-apis/reference/com/google/android/maps/ MapView.
|
||||
html">MapView</a> class, which is part of the <a
|
||||
href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
|
||||
library</a>, you will need to register your application with the Google Maps service and obtain
|
||||
a Maps API key. For information about getting a Maps API key, see <a
|
||||
href="http://code.google.com/android/add-ons/google-apis/mapkey.html"> Obtaining a Maps API
|
||||
key</a>.</p>
|
||||
|
||||
<h4>Application Icon</h4>
|
||||
|
||||
<p>Be sure you have an application icon and that it meets the recommended <a
|
||||
href="{@docRoot}guide/practices/ui_guidelines/icon_design_launcher.html">icon guidelines</a>. Your
|
||||
application's icon helps users identify your application on a device's Home
|
||||
screen and in the Launcher window. It also appears in Manage Applications, My Downloads, and
|
||||
elsewhere. In addition, publishing services such as Android Market display your icon to users.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> If you are releasing your application on Android Market, you
|
||||
need to create a high resolution
|
||||
version of your icon. See <a
|
||||
href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">Graphic
|
||||
Assets for your Application</a> for more information.</p>
|
||||
|
||||
<h4>End-user License Agreement</h4>
|
||||
|
||||
<p>Consider preparing an End User License Agreement (EULA) for your application. A EULA can help
|
||||
protect your person, organization, and intellectual property, and we recommend that you provide one
|
||||
with your application.</p>
|
||||
|
||||
<h4>Miscellaneous Materials</h4>
|
||||
|
||||
<p>You might also have to prepare promotional and marketing materials to publicize your application.
|
||||
For example, if you are releasing your application on Android Market you will need to prepare some
|
||||
promotional text and you will need to create screenshots of your application. For more
|
||||
information, see
|
||||
<a href="https://www.google.com/support/androidmarket/developer/bin/answer.py?answer=1078870">
|
||||
Graphic Assets for your Application</a></p>
|
||||
|
||||
<h2 id="publishing-configure">Configuring Your Application for Release</h2>
|
||||
|
||||
<p>After you gather all of your supporting materials you can start configuring your application
|
||||
for release. This section provides a summary of the configuration changes we recommend that you make
|
||||
to your source code, resource files, and application manifest prior to releasing your application.
|
||||
Although most of the configuration changes listed in this section are optional, they are
|
||||
considered good coding practices and we encourage you to implement them. In some cases,
|
||||
you may have already made these configuration changes as part of your development process.</p>
|
||||
|
||||
<h4>Choose a good package name</h4>
|
||||
|
||||
<p>Make sure you choose a package name that is suitable over the life of your application. You
|
||||
cannot change the package name after you distribute your application to users. You can set the
|
||||
package name in application's manifest file. For more information, see the <a
|
||||
href="{@docRoot}guide/topics/manifest/manifest-element.html#package">package</a> attribute
|
||||
documentation.</p>
|
||||
|
||||
<h4>Turn off logging and debugging</h4>
|
||||
|
||||
<p>Make sure you deactivate logging and disable the debugging option before you build your
|
||||
application for release. You can deactivate logging by removing calls to
|
||||
{@link android.util.Log} methods in your source files. You can disable debugging by removing the
|
||||
<code>android:debuggable</code> attribute from the <code><application></code> tag in your
|
||||
manifest file, or by setting the <code>android:debuggable</code> attribute to
|
||||
<code>false</code> in your manifest file. Also, remove any log files or static test files that
|
||||
were created in your project.</p>
|
||||
|
||||
<p>Also, you should remove all {@link android.os.Debug} tracing calls that you
|
||||
added to your code, such as {@link android.os.Debug#startMethodTracing()} and
|
||||
{@link android.os.Debug#stopMethodTracing()} method calls.</p>
|
||||
|
||||
<h4>Clean up your project directories</h4>
|
||||
|
||||
<p>Clean up your project and make sure it conforms to the directory structure described in <a
|
||||
href="{@docRoot}guide/developing/projects/index.html#ApplicationProjects">Android Projects</a>.
|
||||
Leaving stray or orphaned files in your project can prevent your application from compiling and
|
||||
cause your application to behave unpredictably. At a minimum you should do the following cleanup
|
||||
tasks:</p>
|
||||
|
||||
<ul>
|
||||
<li>To ensure that your application will run properly for users, you should make
|
||||
every effort to obtain one or more physical mobile device(s) of the type on
|
||||
which you expect the application to run. You should then test your application
|
||||
on the actual device, under realistic network conditions. Testing your
|
||||
application on a physical device is very important, because it enables you to
|
||||
verify that your user interface elements are sized correctly (especially for
|
||||
touch-screen UI) and that your application's performance and battery efficiency
|
||||
are acceptable.</li>
|
||||
|
||||
<li>If you can not obtain a mobile device of the type you are targeting for your
|
||||
application, you can use emulator options such as <code>-dpi</code>,
|
||||
<code>-device</code>, <code>-scale</code>, <code>-netspeed</code>,
|
||||
<code>-netdelay</code>, <code>-cpu-delay</code> and others to model the
|
||||
emulator's screen, network performance, and other attributes to match the target
|
||||
device to the greatest extent possible. You can then test your application's UI
|
||||
and performance. However, we strongly recommend that you test your application
|
||||
on an actual target device before publishing it. </li>
|
||||
|
||||
<li>Review the contents of your <code>jni/</code>, <code>lib/</code>, and <code>src/</code>
|
||||
directories. The <code>jni/</code> directory should contain only source files associated with the
|
||||
<a href="{@docRoot}sdk/ndk/index.html">Android NDK</a>, such as
|
||||
<code>.c</code>, <code>.cpp</code>, <code>.h</code>, and <code>.mk</code> files. The
|
||||
<code>lib/</code> directory should contain only third-party library files or private library
|
||||
files, including prebuilt shared and static libraries (for example, <code>.so</code> files). The
|
||||
<code>src/</code> directory should contain only the source files for your application
|
||||
(<code>.java</code> and <code>.aidl</code> files). The <code>src/</code> directory should not
|
||||
contain any <code>.jar</code> files.</li>
|
||||
<li>Check your project for private or proprietary data files that your application does not use
|
||||
and remove them. For example, look in your project's <code>res/</code> directory for old
|
||||
drawable files, layout files, and values files that you are no longer using and delete them.</li>
|
||||
<li>Check your <code>lib/</code> directory for test libraries and remove them if they are no
|
||||
longer being used by your application.</li>
|
||||
<li>Review the contents of your <code>assets/</code> directory and your <code>res/raw/</code>
|
||||
directory for raw asset files and static files that you need to update or remove prior to
|
||||
release.</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="eula">2. Consider adding an End User License Agreement in your
|
||||
application</h3>
|
||||
<h4>Review and update your manifest settings</h4>
|
||||
|
||||
<p>To protect your person, organization, and intellectual property, you may want
|
||||
to provide an End User License Agreement (EULA) with your application.
|
||||
|
||||
<h3>3. Consider adding support for Android Market Licensing</h3>
|
||||
|
||||
<p>If you are publishing a paid application through Android Market, consider
|
||||
adding support for Android Market Licensing. Licensing lets you control access
|
||||
to your application based on whether the current user has purchased it.
|
||||
Using Android Market Licensing is optional.
|
||||
|
||||
<p>For complete information about Android Market Licensing Service and how to
|
||||
use it in your application, see <a
|
||||
href="{@docRoot}guide/publishing/licensing.html">Licensing Your
|
||||
Applications</a>.</p>
|
||||
|
||||
<h3 id="iconlabel">4. Specify an icon and label in the application's manifest</h3>
|
||||
|
||||
<p>The icon and label that you specify in an application's manifest are
|
||||
important because they are displayed to users as your application's icon and
|
||||
name. They are displayed on the device's Home screen, as well as in Manage
|
||||
Applications, My Downloads, and elsewhere. Additionally, publishing services may
|
||||
display the icon and label to users. </p>
|
||||
|
||||
<p>To specify an icon and label, you define the attributes
|
||||
<code>android:icon</code> and <code>android:label</code> in the
|
||||
<code><application></code> element of the manifest. </p>
|
||||
|
||||
<p>As regards the design of your icon, you should try to make it match as much
|
||||
as possible the style used by the built-in Android applications.</p>
|
||||
|
||||
<h3 id="logging">5. Turn off logging and debugging and clean up data/files</h3>
|
||||
|
||||
<p>For release, you should make sure that debug facilities are turned off and
|
||||
that debug and other unnecessary data/files are removed from your application
|
||||
project.</p>
|
||||
<ul>
|
||||
<li>Remove the <code>android:debuggable="true"</code> attribute from the
|
||||
<code><application></code> element of the manifest.</li>
|
||||
<li>Remove log files, backup files, and other unnecessary files from the
|
||||
application project.</li>
|
||||
<li>Check for private or proprietary data and remove it as necessary.</li>
|
||||
<li>Deactivate any calls to {@link android.util.Log} methods in the source
|
||||
code.</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="finalcompile">Before you do the final compile of your application</h2>
|
||||
|
||||
<h3 id="versionapp">6. Version your application</h3>
|
||||
|
||||
<p>Before you compile your application, you must make sure that you have defined
|
||||
a version number for your application, specifying an appropriate value for both
|
||||
the <code>android:versionCode</code> and <code>android:versionName</code>
|
||||
attributes of the <code><manifest></code> element in the application's
|
||||
manifest file. Carefully consider your version numbering plans in the context of
|
||||
your overall application upgrade strategy. </p>
|
||||
|
||||
<p>If you have previously released a version of your application, you must make
|
||||
sure to increment the version number of the current application. You must
|
||||
increment both the <code>android:versionCode</code> and
|
||||
<code>android:versionName</code> attributes of the <code><manifest></code>
|
||||
element in the application's manifest file, using appropriate values. </p>
|
||||
|
||||
<p>For detailed information about how to define version information for your
|
||||
application, see <a href="{@docRoot}guide/publishing/versioning.html">Versioning
|
||||
Your Applications</a>.</p>
|
||||
|
||||
<h3 id="cryptokey">7. Obtain a suitable cryptographic key</h3>
|
||||
|
||||
<p>If you have read and followed all of the preparation steps up to this point,
|
||||
your application is compiled and ready for signing. Inside the .apk, the
|
||||
application is properly versioned, and you've cleaned out extra files and
|
||||
private data, as described above. </p>
|
||||
|
||||
<p>Before you sign your application, you need to make sure that you have a
|
||||
suitable private key. For complete information about how to obtain (or generate)
|
||||
a private key, see <a href="{@docRoot}guide/publishing/app-signing.html#cert">
|
||||
Obtaining a Suitable Private Key</a>.</p>
|
||||
|
||||
<p>Once you have obtained (or generated) a suitable private key, you will use it
|
||||
to:</p>
|
||||
<p>Verify that the following manifest items are set correctly:</p>
|
||||
|
||||
<ul>
|
||||
<li>Register for a Maps API Key (see below), if your application uses MapView
|
||||
elements.</li>
|
||||
<li>Sign your application for release, later in the preparation process</li>
|
||||
<li><a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">
|
||||
<uses-permission></a> element
|
||||
<p>You should specify only those permissions that are relevant and required for your application.</p>
|
||||
</li>
|
||||
<li><code>android:icon</code> and <code>android:label</code> attributes
|
||||
<p>You must specify values for these attributes, which are located in the
|
||||
<a href="{@docRoot}guide/topics/manifest/application-element.html"><application></a>
|
||||
element.</p>
|
||||
</li>
|
||||
<li><code>android:versionCode</code> and <code>android:versionName</code> attributes.
|
||||
<p>We recommend that you specify values for these attributes, which are located in the
|
||||
<a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a>
|
||||
element. For more information see
|
||||
<a href="{@docRoot}guide/publishing/versioning.html">Versioning your Application</a>.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3 id="mapsApiKey">8. Register for a Maps API Key, if your application is using
|
||||
MapView elements</h3>
|
||||
<p>There are several additional manifest elements that you can set if you are releasing your
|
||||
application on Android Market. For example, the <code>android:minSdkVersion</code> and
|
||||
<code>android:targetSdkVersion</code> attributes, which are located in the <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"> <uses-sdk></a> element. For more
|
||||
information about these and other Android Market settings, see <a
|
||||
href="{@docRoot}/guide//appendix/market-filters.html">Market Filters</a>.</p>
|
||||
|
||||
<div class="sidebox-wrapper">
|
||||
<div class="sidebox"><p>
|
||||
For complete information about getting a Maps API Key, see <a
|
||||
href="http://code.google.com/android/add-ons/google-apis/mapkey.html">
|
||||
Obtaining a Maps API Key</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
<h4>Address compatibility issues</h4>
|
||||
|
||||
<p>If your application uses one or more Mapview elements, you will need to
|
||||
register your application with the Google
|
||||
Maps service and obtain a Maps API Key, before your MapView(s) will be able to
|
||||
retrieve data from Google Maps. To do so, you supply an MD5 fingerprint of your
|
||||
signer certificate to the Maps service. </p>
|
||||
<p>Android provides several tools and techniques to make your application compatible with a wide
|
||||
range of devices. To make your application available to the largest number of users, consider
|
||||
doing the following:</p>
|
||||
|
||||
<p>During development, you can get a temporary Maps API Key by registering the
|
||||
debug key generated by the SDK tools. However, before publishing your
|
||||
application, you must register for a new Maps API Key that is based on your
|
||||
private key. </p>
|
||||
<ul>
|
||||
<li><strong>Add support for multiple screen configurations</strong>
|
||||
<p>Make sure you meet the
|
||||
<a href="{@docRoot}guide/practices/screens_support.html#screen-independence">
|
||||
best practices for supporting multiple screens</a>. By supporting multiple screen configurations
|
||||
you can create an application that functions properly and looks good on any of the screen sizes
|
||||
supported by Android.</p>
|
||||
</li>
|
||||
<li><strong>Optimize your application for Android 3.0 devices.</strong>
|
||||
<p>If your application is designed for devices older than Android 3.0, make it compatible
|
||||
with Android 3.0 devices by following the guidelines and best practices described in
|
||||
<a href="{@docRoot}guide/practices/optimizing-for-3.0.html">Optimizing Apps for Android 3.0
|
||||
</a>.</p>
|
||||
</li>
|
||||
<li><strong>Consider using the Support Library</strong>
|
||||
<p>If your application is designed for devices running Android 3.x, make your application
|
||||
compatible with older versions of Android by adding the
|
||||
<a href="{@docRoot}sdk/compatibility-library.html">Support Library</a> to your
|
||||
application project. The Support Library provides static support libraries that you can add to
|
||||
your Android application, which enables you to use APIs that are either not available on
|
||||
older platform versions or use utility APIs that are not part of the framework APIs.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>If your application uses MapView elements, the important points to understand
|
||||
are:</p>
|
||||
<h4>Update URLs for servers and services</h4>
|
||||
|
||||
<ol>
|
||||
<li>You <em>must</em> obtain the Maps API Key before you compile your
|
||||
application for release, because you must add the Key to a special attribute in
|
||||
each MapView element — <code>android:apiKey</code> — in your
|
||||
application's layout files. If you are instantiating MapView objects directly
|
||||
from code, you must pass the Maps API Key as a parameter in the constructor.
|
||||
</li>
|
||||
<li>The Maps API Key referenced by your application's MapView elements must be
|
||||
registered (in Google Maps) to the certificate used to sign the application.
|
||||
This is particularly important when publishing your application — your
|
||||
MapView elements must reference a Key that is registered to the release
|
||||
certificate that you will use to sign your application. </li>
|
||||
<li>If you previously got a temporary Maps API Key by registering the debug
|
||||
certificate generated by the SDK tools, you <em>must</em> remember to obtain a
|
||||
new Maps API Key by registering your release certificate. You must then remember
|
||||
to change the MapView elements to reference the new Key, rather than the Key
|
||||
associated with the debug certificate. If you do not do so, your MapView
|
||||
elements will not have permission to download Maps data. </li>
|
||||
<li>If you change the private key that you will use to sign your application,
|
||||
you <em>must</em> remember to obtain a new Maps API Key from the Google Maps
|
||||
service. If you do not get a new Maps API Key and apply it to all MapView
|
||||
elements, any MapView elements referencing the old Key will not have permission
|
||||
to download Maps data. </li>
|
||||
</ol>
|
||||
<p>If your application accesses remote servers or services, make sure you are using the production
|
||||
URL or path for the server or service and not a test URL or path.</p>
|
||||
|
||||
<h2 id="compile">Compile your application</h2>
|
||||
<h4>Implement Licensing (if you are releasing on Android Market)</h4>
|
||||
|
||||
<p>When you've prepared your application as described in the previous sections,
|
||||
you can compile your application for release.</p>
|
||||
|
||||
|
||||
<h2 id="post-compile">After you compile your application</h2>
|
||||
|
||||
<h3 id="signapp">9. Sign your application</h3>
|
||||
|
||||
<p>Sign your application using your private key and then
|
||||
align it with the {@code zipalign} tool. Signing your application
|
||||
correctly is critically important. Please see
|
||||
<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your
|
||||
Applications</a> for complete information. </p>
|
||||
|
||||
<h3 id="testapp">10. Test your compiled and signed application</h3>
|
||||
|
||||
<p>Before you release your compiled application, you should thoroughly test it
|
||||
on the target mobile device (and target network, if possible). In particular,
|
||||
you should make sure that any MapView elements in your UI are receiving maps
|
||||
data properly. If they are not, go back to <a href="#mapsApiKey">Register for a
|
||||
Maps API Key</a> and correct the problem. You should also ensure that the
|
||||
application works correctly with any server-side services and data that you are
|
||||
providing or are relying on and that the application handles any authentication
|
||||
requirements correctly. </p>
|
||||
|
||||
<p>After testing, you are now ready to publish your application to mobile device
|
||||
users.</p>
|
||||
<p>If you are releasing a paid application through Android Market, consider adding support for
|
||||
Android Market Licensing. Licensing lets you control access to your application based on whether the
|
||||
current user has purchased it. Using Android Market Licensing is optional even if you are
|
||||
releasing your app through Android Market.</p>
|
||||
|
||||
<p>For more information about Android Market Licensing Service and how to use it in your
|
||||
application, see <a href="{@docRoot}guide/publishing/licensing.html">Application Licensing</a>.</p>
|
||||
|
||||
<h2 id="publishing-build">Building Your Application for Release</h2>
|
||||
|
||||
<p>After you finish configuring your application you can build it into a release-ready
|
||||
<code>.apk</code> fle that is signed and optimized. The JDK includes the tools for signing the
|
||||
<code>.apk</code> file (Keytool and Jarsigner); the Android SDK includes the tools for compiling and
|
||||
optimizing the <code>.apk</code> file. If you are using Eclipse with the ADT plugin or you are using
|
||||
the Ant build script from the command line, you can automate the entire build process.</p>
|
||||
|
||||
<h3>Building with Eclipse</h3>
|
||||
|
||||
<p>You can use the Eclipse Export Wizard to build a release-ready <code>.apk</code> file that is
|
||||
signed with your private key and optimized. To learn how to run the Export Wizard, see
|
||||
<a href="{@docRoot}guide/publishing/app-signing.html#ExportWizard">Compile and sign with Eclipse
|
||||
ADT</a>. The Export Wizard compiles your application for release, signs your application with your
|
||||
private key, and optimizes your application with the zipalign tool. The Export Wizard should run
|
||||
successfully if you have run or debugged your application from Eclipse and you have no errors in
|
||||
your application (see <a href="{@docRoot}guide/developing/building/building-eclipse.html">Building
|
||||
and Running from Eclipse with ADT</a> for more information.</p>
|
||||
|
||||
<p>The Export Wizard assumes that you have a <a href="#billing-keys">certificate and private key</a>
|
||||
suitable for signing your application. If you do not have a suitable certificate and private key,
|
||||
the Export Wizard will help you generate one (see
|
||||
<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more
|
||||
information about the signing process and signing guidelines.</p>
|
||||
|
||||
<h3>Building with Ant</h3>
|
||||
|
||||
<p>You can use the Ant build script (included in the Android SDK) to build a release-ready
|
||||
<code>.apk</code> file that is signed with your private key and optimized. To learn how to do this,
|
||||
see <a href="{@docRoot}guide/developing/building/building-cmdline.html#ReleaseMode">Building in
|
||||
Release Mode</a>. This build method assumes you have a <a href="#billing-keys">certificate and
|
||||
private key</a> suitable for signing your application. If you do not have a suitable certificate and
|
||||
private key, the Export Wizard will help you generate one (see
|
||||
<a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a> for more
|
||||
information about the signing process and signing guidelines.</p>
|
||||
|
||||
<h2 id="publishing-resources">Preparing External Servers and Resources</h2>
|
||||
|
||||
<p>If your application relies on a remote server, make sure the server is secure and that it is
|
||||
configured for production use. This is particularly important if you are implementing <a
|
||||
href="{@docRoot}guide/market/billing/index.html">in-app billing</a> in your application and you are
|
||||
performing the signature verification step on a remote server.</p>
|
||||
|
||||
<p>Also, if your application fetches content from a remote server or a real-time service (such as a
|
||||
content feed), be sure the content you are providing is up to date and production-ready.</p>
|
||||
|
||||
<h2 id="publishing-test">Testing Your Application for Release</h2>
|
||||
|
||||
<p>Testing the release version of your application helps ensure that your application runs properly
|
||||
under realistic device and network conditions. Ideally, you should test your application on at least
|
||||
one handset-sized device and one tablet-sized device to verify that your user interface elements are
|
||||
sized correctly and that your application's performance and battery efficiency are acceptable.</p>
|
||||
|
||||
<p>As a starting point for testing, see
|
||||
<a href="{@docRoot}guide/topics/testing/what_to_test.html">What to Test</a>. This article provides
|
||||
a summary of common Android situations that you should consider when you are testing. When you are
|
||||
done testing and you are satisfied that the release version of your application
|
||||
behaves correctly, you can release your application to users. For more information, see
|
||||
<a href="{@docRoot}guide/publishing/publishing_overview.html#publishing-release">Releasing Your
|
||||
Application to Users</a>. If you are publishing your application on Android Market, see
|
||||
<a href="{@docRoot}guide/publishing/publishing.html">Publishing on Android Market</a>.</p>
|
||||
|
||||
|
||||
|
||||
236
docs/html/guide/publishing/publishing_overview.jd
Executable file
236
docs/html/guide/publishing/publishing_overview.jd
Executable file
@@ -0,0 +1,236 @@
|
||||
page.title=Publishing Overview
|
||||
@jd:body
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>Quickview</h2>
|
||||
<ul>
|
||||
<li>Learn how to publish Android apps.</li>
|
||||
<li>Find out how to prepare apps for release.</li>
|
||||
<li>Learn how to release apps to users.</li>
|
||||
</ul>
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#publishing-prepare">Preparing Your Application for Release</a></li>
|
||||
<li><a href="#publishing-release">Releasing Your Application to Users</a>
|
||||
<ol>
|
||||
<li><a href="#publishing-market">Releasing on Android Market</a></li>
|
||||
<li><a href="#publishing-website">Releasing on your own website</a></li>
|
||||
<li><a href="#publishing-email">Releasing through email</a></li>
|
||||
</ol>
|
||||
</ol>
|
||||
<h2>See also</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}guide/publishing/publishing_preparing.html">Preparing for
|
||||
Release</a></li>
|
||||
<li><a href="{@docRoot}guide/publishing/publishing.html">Publishing on Android Market</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>Publishing is the process that makes your Android applications available to users. When you
|
||||
publish an Android application you perform two main tasks:</p>
|
||||
|
||||
<ul>
|
||||
<li>You prepare the application for release.
|
||||
<p>During the preparation step you build a release version of your application, which users can
|
||||
download and install on their Android-powered devices.</p>
|
||||
</li>
|
||||
<li>You release the application to users.
|
||||
<p>During the release step you publicize, sell, and distribute the release version of your
|
||||
application to users.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>Usually, you release your application through an application marketplace, such as Android Market.
|
||||
However, you can also release applications by sending them directly to users or by letting users
|
||||
download them from your own website.</p>
|
||||
|
||||
<p>Figure 1 shows how the publishing process fits into the overall Android <a
|
||||
href="{@docRoot}guide/developing/index.html">application development process</a>.
|
||||
The publishing process is typically performed after you finish testing your application in a debug
|
||||
environment. Also, as a best practice, your application should meet all of your release criteria for
|
||||
functionality, performance, and stability before you begin the publishing process.</p>
|
||||
|
||||
<img src="{@docRoot}images/publishing/publishing_overview.png" alt="Shows where the publishing
|
||||
process fits into the overall development process" height="86" id="figure1" />
|
||||
<p class="img-caption">
|
||||
<strong>Figure 1.</strong> Publishing is the last phase of the Android <a
|
||||
href="{@docRoot}guide/developing/index.html">application development process</a>.
|
||||
</p>
|
||||
|
||||
<h2 id="publishing-prepare">Preparing Your Application for Release</h2>
|
||||
|
||||
<p>Preparing your application for release is a multi-step process that involves the following
|
||||
tasks:</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>Configuring your application for release.
|
||||
<p>At a minimum you need to remove {@link android.util.Log} calls and remove the
|
||||
<a href="{@docRoot}guide/topics/manifest/application-element.html#debug">android:debuggable</a>
|
||||
attribute from your manifest file. You should also provide values for the
|
||||
<code>android:versionCode</code> and <code>android:versionName</code> attributes, which are
|
||||
located in the
|
||||
<a href="{@docRoot}guide/topics/manifest/manifest-element.html"><manifest></a>
|
||||
element. You may also have to configure several other settings to meet Android Market
|
||||
requirements or accomodate whatever method you're using to release your application.</p>
|
||||
</li>
|
||||
<li>Building and signing a release version of your application.
|
||||
<p>The Android Development Tools (ADT) plugin and the Ant build script that are provided
|
||||
with the Android SDK tools provide everything you need to build and sign a release version of
|
||||
your application.</p>
|
||||
</li>
|
||||
<li>Testing the release version of your application.
|
||||
<p>Before you distribute your application, you should thoroughly test the release version on at
|
||||
least one target handset device and one target tablet device.</p>
|
||||
</li>
|
||||
<li>Updating application resources for release.
|
||||
<p>You need to be sure that all application resources such as multimedia files and graphics
|
||||
are updated and included with your application or staged on the proper production servers.</p>
|
||||
</li>
|
||||
<li>Preparing remote servers and services that your application depends on.
|
||||
<p>If your application depends on external servers or services, you need to be sure they
|
||||
are secure and production ready.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>You may have to perform several other tasks as part of the preparation process. For example, you
|
||||
will need to get a private key for signing your application, and you may need to get a Maps API
|
||||
release key if you are using the <a
|
||||
href="http://code.google.com/android/add-ons/google-apis/maps-overview.html">Google Maps external
|
||||
library</a>. You will also need to create an icon for your application, and you may want to prepare
|
||||
an End User License Agreement (EULA) to protect your person, organization, and intellectual
|
||||
property.</p>
|
||||
|
||||
<p>When you are finished preparing your application for release you will have a signed
|
||||
<code>.apk</code> file that you can distribute to users.</p>
|
||||
|
||||
<p>To learn how to prepare your application for release, see <a
|
||||
href="{@docRoot}guide/publishing/preparing.html">Preparing for Release</a> in the Dev Guide. This
|
||||
topic provides step-by-step instructions for configuring and building a release version of your
|
||||
application.</p>
|
||||
|
||||
<h2 id="publishing-release">Releasing Your Application to Users</h2>
|
||||
|
||||
<p>You can release your Android applications several ways. Usually, you release applications
|
||||
through an application marketplace, such as Android Market, but you can also release applications
|
||||
on your own website or by sending an application directly to a user. Android Market is the
|
||||
recommended marketplace for Android applications and is particularly useful if you want to
|
||||
distribute your applications to a large global audience. The other two release methods—server
|
||||
distribution and email distribution—are useful if you are releasing an application to a small
|
||||
group of users (for example, a work group in an enterprise environment), or if you do not want to
|
||||
make your application available to the general public.</p>
|
||||
|
||||
<h3 id="publishing-market">Releasing Your Applications on Android Market</h3>
|
||||
|
||||
<p>Android Market is a robust publishing platform that helps you publicize, sell, and distribute
|
||||
your Android applications to users around the world. When you release your applications through
|
||||
Android Market you have access to a suite of developer tools that let you analyze your sales,
|
||||
identify market trends, and control who your applications are being distributed to. You also have
|
||||
access to several revenue-enhancing features that are not available anywhere else, such as <a
|
||||
href="{@docRoot}guide/market/billing/index.html">in-app billing</a> and <a
|
||||
href="{@docRoot}guide/publishing/licensing.html">application licensing</a>. This rich array of tools
|
||||
and features, coupled with numerous end-user community features, makes Android Market the premier
|
||||
marketplace for selling and buying Android applications.</p>
|
||||
|
||||
<p>Releasing your application on Android Market is a simple process that involves four basic
|
||||
steps:</p>
|
||||
|
||||
<div class="figure" style="width:275px">
|
||||
<img src="{@docRoot}images/publishing/publishing_unknown_sources.png"
|
||||
alt="Screenshot showing the graphical user interface element that allows unknown sources
|
||||
to be installed" />
|
||||
<p class="img-caption">
|
||||
<strong>Figure 2.</strong> The <strong>Unknown sources</strong> setting lets you install
|
||||
applications that are not published on Android Market .
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<ul>
|
||||
<li>Preparing promotional materials.
|
||||
<p>To fully leverage the marketing and publicity capabilities of Android Market, you need to
|
||||
create promotional materials for your application, such as screenshots, videos, graphics, and
|
||||
promotional text.</p>
|
||||
</li>
|
||||
<li>Planning publishing options.
|
||||
<p>Android Market lets you target your application to a worldwide pool of users and devices.
|
||||
Using various Android Market tools, you can choose the countries you want to reach, the
|
||||
price you want to charge in each country, and the devices you want to target. You can also
|
||||
use Android Market's filtering settings to target specific device features and capabilities.</p>
|
||||
</li>
|
||||
<li>Configuring publishing options and uploading assets.
|
||||
<p>After you create your promotional materials and determine which publishing options are
|
||||
suitable for your application, you can use the Android Market developer console to configure
|
||||
those options and upload the promotional materials. You can also use the developer console to
|
||||
upload your application as a draft (unpublished) application, which lets you do final
|
||||
testing before you publish it for final release.</p>
|
||||
</li>
|
||||
<li>Publishing the release version of your application.
|
||||
<p>When you are satisfied that your publishing settings are correctly configured and your
|
||||
uploaded application is ready to be released to the public, you can simply click
|
||||
<strong>Publish</strong > in the developer console and within minutes your application will be
|
||||
live and available for download around the world.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>For information about Android Market, see <a
|
||||
href="{@docRoot}guide/publishing/publishing.html#market">Publishing on Android Market</a>. This
|
||||
topic provides an introduction to Android Market features and provides a step-by-step guide for
|
||||
distributing your applications on Android Market.</p>
|
||||
|
||||
<h3 id="publishing-website">Releasing your application on your own website</h3>
|
||||
|
||||
<p>If you do not want to release your application on an application marketplace like Android Market,
|
||||
you can release your application by making it available for download on your own website or server.
|
||||
To do this, you must first prepare your application for release (that is, you must build it for
|
||||
release and sign it). Then all you need to do is host the release-ready application on your website
|
||||
and provide a download link for the application. When users browse to your website with their
|
||||
Android-powered devices and download your application, the Android system will automatically start
|
||||
installing the application on the device. However, the installation process will start automatically
|
||||
only if the user has configured their device to allow the installation of non-Android Market
|
||||
applications.</p>
|
||||
|
||||
<div class="figure" style="width:275px">
|
||||
<img src="{@docRoot}images/publishing/publishing_via_email.png"
|
||||
alt="Screenshot showing the graphical user interface users see when you send them an app"
|
||||
height="453" />
|
||||
<p class="img-caption">
|
||||
<strong>Figure 3.</strong> Users can simply click <strong>Install</strong> when you send them
|
||||
an application via email.
|
||||
</p>
|
||||
</div>
|
||||
|
||||
<p>By default, Android-powered devices allow users to install applications only if the applications
|
||||
have been downloaded from Android Market. To allow the installation of applications from other
|
||||
sources, users need to enable the <strong>Unknown sources</strong> setting on their devices, and
|
||||
they need to make this configuration change before they download your application to their
|
||||
device (see figure 2).</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> Some network providers do not allow users to install
|
||||
applications from unknown sources.</p>
|
||||
|
||||
<p>Although it is relatively easy to release your application on your own website, it can be
|
||||
inefficient and cumbersome. For example, if you want to monetize your application you will
|
||||
have to process and track all financial transactions yourself and you will not be able to use
|
||||
Android Market's in-app billing feature to sell in-app products. In addition, you will not be
|
||||
able to use the licensing feature to help prevent unauthorized installation and use of your
|
||||
application.</p>
|
||||
|
||||
<h3 id="publishing-email">Releasing your application through email</h3>
|
||||
|
||||
<p>The easiest and quickest way to release your application is to send it to a user through
|
||||
email. To do this, you prepare your application for release and then attach it to an email
|
||||
and send it to a user. When the user opens your email message on their Android-powered device
|
||||
the Android system will recognize the <code>.apk</code> and display an <strong>Install Now</strong>
|
||||
button in the email message (see figure 3). Users can install your application by touching the
|
||||
button.</p>
|
||||
|
||||
<p class="note"><strong>Note:</strong> The <strong>Install Now</strong> button appears only if a
|
||||
user has configured their device to allow the installation of non-Android Market applications and
|
||||
they open your email with the native Gmail application.</p>
|
||||
|
||||
<p>Releasing applications through email is convenient if you are sending your application to
|
||||
only a few trusted users, but it provides few protections from piracy and unauthorized
|
||||
distribution; that is, anyone you send your application to can simply forward it to someone else.
|
||||
else.
|
||||
@@ -32,8 +32,8 @@ page.title=Versioning Your Applications
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>Versioning is a critical component of your application upgrade/maintenance
|
||||
strategy. </p>
|
||||
<p>Versioning is a critical component of your application upgrade and maintenance
|
||||
strategy. Versioning is important because:</p>
|
||||
|
||||
<ul>
|
||||
<li>Users need to have specific information about the application version that
|
||||
@@ -48,15 +48,14 @@ users. A publishing service may also need to check the application version to
|
||||
determine compatibility and establish upgrade/downgrade relationships.</li>
|
||||
</ul>
|
||||
|
||||
<p>The Android system itself <em>does not ever</em> check the application version
|
||||
information for an application, such as to enforce restrictions on upgrades,
|
||||
compatibility, and so on. Instead, only users or applications themselves are
|
||||
responsible for enforcing any version restrictions for applications themselves. </p>
|
||||
|
||||
<p>The Android system <em>does</em> check any system version compatibility expressed
|
||||
by an application in its manifest, in the <code>minSdkVersion</code> attribute. This
|
||||
allows an application to specify the minimum system API with which is compatible.
|
||||
For more information see <a href="#minsdkversion">Specifying Minimum System API Version</a>.
|
||||
<p>The Android system does not use app version information to enforce
|
||||
restrictions on upgrades, downgrades, or compatibility of third-party apps. Instead, you (the
|
||||
developer) are responsible for enforcing version restrictions within your application or by
|
||||
informing users of the version restrictions and limitations. The Android system does, however,
|
||||
enforce system version compatibility as expressed by the <code>minSdkVersion</code> attribute in the
|
||||
manifest. This attribute allows an application to specify the minimum system API with which it is
|
||||
compatible. For more information see <a href="#minsdkversion">Specifying Minimum System API
|
||||
Version</a>.</p>
|
||||
|
||||
<h2 id="appversioning">Setting Application Version</h2>
|
||||
<p>To define the version information for your application, you set attributes in
|
||||
@@ -65,7 +64,7 @@ always define values for both of them: </p>
|
||||
|
||||
<ul>
|
||||
<li><code>android:versionCode</code> — An integer value that represents
|
||||
the version of the application code, relative to other versions.
|
||||
the version of the application code, relative to other versions.
|
||||
|
||||
<p>The value is an integer so that other applications can programmatically
|
||||
evaluate it, for example to check an upgrade or downgrade relationship. You can
|
||||
@@ -83,7 +82,7 @@ user (see <code>android:versionName</code>, below). Applications and publishing
|
||||
services should not display this version value to users.</p>
|
||||
</li>
|
||||
<li><code>android:versionName</code> — A string value that represents the
|
||||
release version of the application code, as it should be shown to users.
|
||||
release version of the application code, as it should be shown to users.
|
||||
<p>The value is a string so that you can describe the application version as a
|
||||
<major>.<minor>.<point> string, or as any other type of
|
||||
absolute or relative version identifier. </p>
|
||||
@@ -121,20 +120,20 @@ corresponds to a minor follow-on release, as shown by the
|
||||
|
||||
<p>The Android framework provides an API to let applications query the system
|
||||
for version information about your application. To obtain version information,
|
||||
applications use the
|
||||
{@link android.content.pm.PackageManager#getPackageInfo(java.lang.String, int)}
|
||||
applications use the
|
||||
{@link android.content.pm.PackageManager#getPackageInfo(java.lang.String, int)}
|
||||
method of {@link android.content.pm.PackageManager PackageManager}. </p>
|
||||
|
||||
<h2 id="minsdkversion">Specifying Your Application's System API Requirements</h2>
|
||||
|
||||
<p>If your application requires a specific minimum version of the Android
|
||||
platform, or is designed only to support a certain range of Android platform
|
||||
versions, you can specify those version requirements as API Level identifiers
|
||||
in the application's manifest file. Doing so ensures that your
|
||||
versions, you can specify those version requirements as API Level identifiers
|
||||
in the application's manifest file. Doing so ensures that your
|
||||
application can only be installed on devices that
|
||||
are running a compatible version of the Android system. </p>
|
||||
|
||||
<p>To specify API Level requirements, add a <code><uses-sdk></code>
|
||||
<p>To specify API Level requirements, add a <code><uses-sdk></code>
|
||||
element in the application's manifest, with one or more of these attributes: </p>
|
||||
|
||||
<ul>
|
||||
@@ -144,10 +143,10 @@ by the platform's API Level identifier. </li>
|
||||
<li><code>android:targetSdkVersion</code> — Specifies the API Level
|
||||
on which the application is designed to run. In some cases, this allows the
|
||||
application to use manifest elements or behaviors defined in the target
|
||||
API Level, rather than being restricted to using only those defined
|
||||
API Level, rather than being restricted to using only those defined
|
||||
for the minimum API Level.</li>
|
||||
<li><code>android:maxSdkVersion</code> — The maximum version
|
||||
of the Android platform on which the application is designed to run,
|
||||
of the Android platform on which the application is designed to run,
|
||||
specified by the platform's API Level identifier. <strong>Important:</strong> Please read the <a
|
||||
href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code><uses-sdk></code></a>
|
||||
documentation before using this attribute. </li>
|
||||
|
||||
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|
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Reference in New Issue
Block a user