am 6e5063fe: docs: Supported media protocols, codecs, formats for Android TV
* commit '6e5063fe88b265c89b39401545925b9e0cbd8390': docs: Supported media protocols, codecs, formats for Android TV
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@@ -71,7 +71,7 @@ page.tags=video,audio,mpeg,mp4,m4a,mp3,3gp,3gpp,flac,wave,wav
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</tr>
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<tr>
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<td rowspan="11">Audio</td>
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<td rowspan="12">Audio</td>
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<td>AAC LC</td>
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<td style="text-align: center;"><big>•</big></td>
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<td style="text-align: center;"><big>•</big></td>
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@@ -179,6 +179,15 @@ rates for raw PCM recordings at 8000, 16000 and 44100 Hz.</td>
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WAVE (.wav)</td>
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</tr>
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<tr>
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<td>Opus</td>
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<td style="text-align: center;"></td>
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<td style="text-align: center;"><big>•</big><br><small>(Android 5.0+)</small></td>
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<td></td>
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<td>
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Matroska (.mkv)</td>
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</tr>
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<tr>
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<td rowspan="5">Image</td>
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<td>JPEG</td>
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@@ -235,7 +244,7 @@ rates for raw PCM recordings at 8000, 16000 and 44100 Hz.</td>
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<tr>
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<td rowspan="4">Video</td>
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<td rowspan="6">Video</td>
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<td>H.263</td>
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<td style="text-align: center;"><big>•</big></td>
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<td style="text-align: center;"><big>•</big></td>
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@@ -256,6 +265,15 @@ rates for raw PCM recordings at 8000, 16000 and 44100 Hz.</td>
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• MPEG-TS (.ts, AAC audio only, not seekable, Android 3.0+)</td>
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</tr>
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<tr>
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<td>H.265 HEVC</td>
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<td style="text-align: center;" nowrap></td>
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<td style="text-align: center;" nowrap><big>•</big><br><small>(Android 5.0+)</small></td>
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<td>Main Profile Level 3 for mobile devices and Main Profile Level 4.1 for Android TV</td>
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<td>
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• MPEG-4 (.mp4)<br>
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</tr>
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<tr>
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<td>MPEG-4 SP</td>
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<td> </td>
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@@ -275,6 +293,16 @@ rates for raw PCM recordings at 8000, 16000 and 44100 Hz.</td>
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• Matroska (.mkv, Android 4.0+)</td>
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</tr>
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<tr>
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<td>VP9</td>
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<td style="text-align: center;" nowrap></td>
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<td style="text-align: center;" nowrap><big>•</big><br><small>(Android 4.4+)</small></td>
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<td></td>
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<td>
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• <a href="http://www.webmproject.org/">WebM</a> (.webm)<br>
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• Matroska (.mkv, Android 4.0+)</td>
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</tr>
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</tbody></table>
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@@ -1,4 +1,4 @@
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page.title=Get Started with TV Apps
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page.title=Getting Started with TV Apps
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page.tags="leanback","recyclerview","launcher"
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trainingnavtop=true
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@@ -10,6 +10,7 @@ startpage=true
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<div id="tb">
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<h2>This lesson teaches you how to</h2>
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<ol>
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<li><a href="#media">Determine Media Format Support</a></li>
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<li><a href="#dev-project">Setup a TV Project</a></li>
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<li><a href="#tv-libraries">Add TV Support Libraries</a></li>
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<li><a href="#build-it">Build TV Apps</a></li>
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@@ -42,6 +43,18 @@ startpage=true
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minimum required changes to enable an app to run on TV devices.
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</p>
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<h2 id="media">Determine Media Format Support</h2>
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<p>See the following documentation for information about the codecs, protocols, and formats
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supported by Android TV.</p>
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<ul>
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<li><a href="{@docRoot}guide/appendix/media-formats.html">Supported Media Formats</a></li>
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<li><a class="external-link" href="https://source.android.com/devices/drm.html">DRM</a></li>
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<li><code><a href="{@docRoot}reference/android/drm/package-summary.html">android.drm</a></code></li>
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<li><a href="{@docRoot}guide/topics/media/exoplayer.html">ExoPlayer</a></li>
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<li>{@link android.media.MediaPlayer android.media.MediaPlayer}</li>
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</ul>
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<h2 id="dev-project">Set up a TV Project</h2>
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@@ -284,9 +297,15 @@ startpage=true
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TV devices.
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</li>
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<li>
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<a href="{@docRoot}training/tv/games/index.html">Games for TV</a> - TV devices are a great
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<a href="{@docRoot}training/tv/games/index.html">Building TV Games</a> - TV devices are a great
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platform for games. See this topic for information on building great game experiences for TV.
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</li>
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<li>
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<a href="{@docRoot}training/tv/tif/index.html">Building Live TV Apps</a> - Present your video
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content in a linear, "broadcast TV" style with channels and programs that your users can access
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through a program guide as well as the channel up/down buttons.
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</li>
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</ul>
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