Implement a new Shader API, which can run custom code on GPU
Add RuntimeShader hidden API, which calculates pixel output with a fragment shader running on GPU. Extend ColorFiltersMutateActivity HWUI test to use new API and show how to animate uniforms on UI thread. Test: Updated HwAccelerationTest Change-Id: Ia26e44259b12099924facba250880cbbd9be21c7
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@@ -29,9 +29,13 @@ import android.graphics.LightingColorFilter;
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import android.graphics.Paint;
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import android.graphics.PorterDuff;
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import android.graphics.PorterDuffColorFilter;
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import android.graphics.RuntimeShader;
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import android.os.Bundle;
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import android.view.View;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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@SuppressWarnings({"UnusedDeclaration"})
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public class ColorFiltersMutateActivity extends Activity {
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@Override
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@@ -47,12 +51,21 @@ public class ColorFiltersMutateActivity extends Activity {
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private final Paint mColorMatrixPaint;
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private final Paint mLightingPaint;
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private final Paint mBlendPaint;
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private final Paint mShaderPaint;
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private float mSaturation = 0.0f;
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private int mLightAdd = 0;
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private int mLightMul = 0;
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private int mPorterDuffColor = 0;
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static final String sSkSL =
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"uniform float param1;\n"
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+ "void main(float x, float y, inout half4 color) {\n"
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+ "color = half4(color.r, half(param1), color.b, 1.0);\n"
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+ "}\n";
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private byte[] mUniforms = new byte[4];
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BitmapsView(Context c) {
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super(c);
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@@ -70,6 +83,10 @@ public class ColorFiltersMutateActivity extends Activity {
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mBlendPaint = new Paint();
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mBlendPaint.setColorFilter(new PorterDuffColorFilter(0, PorterDuff.Mode.SRC_OVER));
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mShaderPaint = new Paint();
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mShaderPaint.setShader(new RuntimeShader(sSkSL, mUniforms, true));
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setShaderParam1(0.0f);
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ObjectAnimator sat = ObjectAnimator.ofFloat(this, "saturation", 1.0f);
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sat.setDuration(1000);
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sat.setRepeatCount(ObjectAnimator.INFINITE);
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@@ -96,6 +113,12 @@ public class ColorFiltersMutateActivity extends Activity {
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color.setRepeatCount(ObjectAnimator.INFINITE);
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color.setRepeatMode(ObjectAnimator.REVERSE);
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color.start();
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ObjectAnimator shaderUniform = ObjectAnimator.ofFloat(this, "shaderParam1", 1.0f);
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shaderUniform.setDuration(1000);
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shaderUniform.setRepeatCount(ObjectAnimator.INFINITE);
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shaderUniform.setRepeatMode(ObjectAnimator.REVERSE);
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shaderUniform.start();
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}
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public int getPorterDuffColor() {
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@@ -148,6 +171,23 @@ public class ColorFiltersMutateActivity extends Activity {
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return mSaturation;
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}
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public void setShaderParam1(float value) {
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RuntimeShader shader = (RuntimeShader) mShaderPaint.getShader();
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ByteBuffer buffer = ByteBuffer.wrap(mUniforms);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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buffer.putFloat(value);
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shader.updateUniforms(mUniforms);
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invalidate();
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}
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// If either valueFrom or valueTo is null, then a getter function will also be derived
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// and called by the animator class.
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public float getShaderParam1() {
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ByteBuffer buffer = ByteBuffer.wrap(mUniforms);
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buffer.order(ByteOrder.LITTLE_ENDIAN);
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return buffer.getFloat();
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}
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@Override
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protected void onDraw(Canvas canvas) {
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super.onDraw(canvas);
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@@ -163,6 +203,10 @@ public class ColorFiltersMutateActivity extends Activity {
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canvas.translate(0.0f, 50.0f + mBitmap1.getHeight());
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canvas.drawBitmap(mBitmap1, 0.0f, 0.0f, mBlendPaint);
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canvas.translate(0.0f, 50.0f + mBitmap1.getHeight());
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canvas.drawRect(0.0f, 0.0f, mBitmap1.getWidth(), mBitmap1.getHeight(),
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mShaderPaint);
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canvas.restore();
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canvas.save();
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@@ -174,6 +218,10 @@ public class ColorFiltersMutateActivity extends Activity {
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canvas.translate(0.0f, 50.0f + mBitmap2.getHeight());
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canvas.drawBitmap(mBitmap2, 0.0f, 0.0f, mBlendPaint);
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canvas.translate(0.0f, 50.0f + mBitmap2.getHeight());
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canvas.drawRoundRect(0.0f, 0.0f, mBitmap2.getWidth(), mBitmap2.getHeight(), 20, 20,
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mShaderPaint);
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canvas.restore();
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}
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}
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