Merge "Add GlopBuilder test for snapping" into nyc-dev

This commit is contained in:
Sergei Vasilinetc
2016-03-11 23:43:08 +00:00
committed by Android (Google) Code Review
4 changed files with 162 additions and 3 deletions

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@@ -240,6 +240,7 @@ LOCAL_SRC_FILES += \
tests/unit/DamageAccumulatorTests.cpp \
tests/unit/DeviceInfoTests.cpp \
tests/unit/FatVectorTests.cpp \
tests/unit/GlopBuilderTests.cpp \
tests/unit/GpuMemoryTrackerTests.cpp \
tests/unit/LayerUpdateQueueTests.cpp \
tests/unit/LinearAllocatorTests.cpp \

View File

@@ -17,6 +17,7 @@
#define FLOATCOLOR_H
#include "utils/Macros.h"
#include "utils/MathUtils.h"
#include <stdint.h>
@@ -38,6 +39,17 @@ struct FloatColor {
|| b > 0.0f;
}
bool operator==(const FloatColor& other) const {
return MathUtils::areEqual(r, other.r)
&& MathUtils::areEqual(g, other.g)
&& MathUtils::areEqual(b, other.b)
&& MathUtils::areEqual(a, other.a);
}
bool operator!=(const FloatColor& other) const {
return !(*this == other);
}
float r;
float g;
float b;

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@@ -81,8 +81,10 @@ namespace TransformFlags {
* vertex/index/Texture/RoundRectClipState pointers prevent this from
* being safe.
*/
// TODO: PREVENT_COPY_AND_ASSIGN(...) or similar
struct Glop {
PREVENT_COPY_AND_ASSIGN(Glop);
public:
Glop() { }
struct Mesh {
GLuint primitiveMode; // GL_TRIANGLES and GL_TRIANGLE_STRIP supported
@@ -149,7 +151,7 @@ struct Glop {
}
} transform;
const RoundRectClipState* roundRectClipState;
const RoundRectClipState* roundRectClipState = nullptr;
/**
* Blending to be used by this draw - both GL_NONE if blending is disabled.
@@ -165,7 +167,7 @@ struct Glop {
* Bounds of the drawing command in layer space. Only mapped into layer
* space once GlopBuilder::build() is called.
*/
Rect bounds;
Rect bounds; // TODO: remove for HWUI_NEW_OPS
/**
* Additional render state to enumerate:

View File

@@ -0,0 +1,144 @@
/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <gtest/gtest.h>
#include "BakedOpRenderer.h"
#include "Glop.h"
#include "GlopBuilder.h"
#include "Rect.h"
#include "tests/common/TestUtils.h"
#include "utils/Color.h"
#include <SkPaint.h>
using namespace android::uirenderer;
static void expectFillEq(Glop::Fill& expectedFill, Glop::Fill& builtFill) {
EXPECT_EQ(expectedFill.colorEnabled, builtFill.colorEnabled);
if (expectedFill.colorEnabled)
EXPECT_EQ(expectedFill.color, builtFill.color);
EXPECT_EQ(expectedFill.filterMode, builtFill.filterMode);
if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Blend) {
EXPECT_EQ(expectedFill.filter.color, builtFill.filter.color);
} else if (expectedFill.filterMode == ProgramDescription::ColorFilterMode::Matrix) {
Glop::Fill::Filter::Matrix& expectedMatrix = expectedFill.filter.matrix;
Glop::Fill::Filter::Matrix& builtMatrix = expectedFill.filter.matrix;
EXPECT_TRUE(std::memcmp(expectedMatrix.matrix, builtMatrix.matrix,
sizeof(Glop::Fill::Filter::Matrix::matrix)));
EXPECT_TRUE(std::memcmp(expectedMatrix.vector, builtMatrix.vector,
sizeof(Glop::Fill::Filter::Matrix::vector)));
}
EXPECT_EQ(expectedFill.skiaShaderData.skiaShaderType, builtFill.skiaShaderData.skiaShaderType);
EXPECT_EQ(expectedFill.texture.clamp, builtFill.texture.clamp);
EXPECT_EQ(expectedFill.texture.filter, builtFill.texture.filter);
EXPECT_EQ(expectedFill.texture.target, builtFill.texture.target);
EXPECT_EQ(expectedFill.texture.textureTransform, builtFill.texture.textureTransform);
}
static void expectBlendEq(Glop::Blend& expectedBlend, Glop::Blend& builtBlend) {
EXPECT_EQ(expectedBlend.src, builtBlend.src);
EXPECT_EQ(expectedBlend.dst, builtBlend.dst);
}
static void expectMeshEq(Glop::Mesh& expectedMesh, Glop::Mesh& builtMesh) {
EXPECT_EQ(expectedMesh.elementCount, builtMesh.elementCount);
EXPECT_EQ(expectedMesh.primitiveMode, builtMesh.primitiveMode);
EXPECT_EQ(expectedMesh.indices.indices, builtMesh.indices.indices);
EXPECT_EQ(expectedMesh.indices.bufferObject, builtMesh.indices.bufferObject);
EXPECT_EQ(expectedMesh.vertices.attribFlags, builtMesh.vertices.attribFlags);
EXPECT_EQ(expectedMesh.vertices.bufferObject, builtMesh.vertices.bufferObject);
EXPECT_EQ(expectedMesh.vertices.color, builtMesh.vertices.color);
EXPECT_EQ(expectedMesh.vertices.position, builtMesh.vertices.position);
EXPECT_EQ(expectedMesh.vertices.stride, builtMesh.vertices.stride);
EXPECT_EQ(expectedMesh.vertices.texCoord, builtMesh.vertices.texCoord);
if (builtMesh.vertices.position) {
for (int i = 0; i < 4; i++) {
TextureVertex& expectedVertex = expectedMesh.mappedVertices[i];
TextureVertex& builtVertex = builtMesh.mappedVertices[i];
EXPECT_EQ(expectedVertex.u, builtVertex.u);
EXPECT_EQ(expectedVertex.v, builtVertex.v);
EXPECT_EQ(expectedVertex.x, builtVertex.x);
EXPECT_EQ(expectedVertex.y, builtVertex.y);
}
}
}
static void expectTransformEq(Glop::Transform& expectedTransform, Glop::Transform& builtTransform) {
EXPECT_EQ(expectedTransform.canvas, builtTransform.canvas);
EXPECT_EQ(expectedTransform.modelView, builtTransform.modelView);
EXPECT_EQ(expectedTransform.transformFlags, expectedTransform.transformFlags);
}
static void expectGlopEq(Glop& expectedGlop, Glop& builtGlop) {
EXPECT_EQ(expectedGlop.bounds, builtGlop.bounds);
expectBlendEq(expectedGlop.blend, builtGlop.blend);
expectFillEq(expectedGlop.fill, builtGlop.fill);
expectMeshEq(expectedGlop.mesh, builtGlop.mesh);
expectTransformEq(expectedGlop.transform, builtGlop.transform);
}
static std::unique_ptr<Glop> blackUnitQuadGlop(RenderState& renderState) {
std::unique_ptr<Glop> glop(new Glop());
glop->blend = { GL_ZERO, GL_ZERO };
glop->mesh.elementCount = 4;
glop->mesh.primitiveMode = GL_TRIANGLE_STRIP;
glop->mesh.indices.indices = nullptr;
glop->mesh.indices.bufferObject = GL_ZERO;
glop->mesh.vertices = {
renderState.meshState().getUnitQuadVBO(),
VertexAttribFlags::None,
nullptr, nullptr, nullptr,
kTextureVertexStride };
glop->transform.modelView.loadIdentity();
glop->fill.colorEnabled = true;
glop->fill.color.set(Color::Black);
glop->fill.skiaShaderData.skiaShaderType = kNone_SkiaShaderType;
glop->fill.filterMode = ProgramDescription::ColorFilterMode::None;
glop->fill.texture = { nullptr, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, nullptr };
return glop;
}
RENDERTHREAD_TEST(GlopBuilder, rectSnapTest) {
RenderState& renderState = renderThread.renderState();
Caches& caches = Caches::getInstance();
SkPaint paint;
Rect dest(1, 1, 100, 100);
Matrix4 simpleTranslate;
simpleTranslate.loadTranslate(0.7, 0.7, 0);
Glop glop;
GlopBuilder(renderState, caches, &glop)
.setRoundRectClipState(nullptr)
.setMeshUnitQuad()
.setFillPaint(paint, 1.0f)
.setTransform(simpleTranslate, TransformFlags::None)
.setModelViewMapUnitToRectSnap(dest)
.build();
std::unique_ptr<Glop> goldenGlop(blackUnitQuadGlop(renderState));
// Rect(1,1,100,100) is the set destination,
// so unit quad should be translated by (1,1) and scaled by (99, 99)
// Tricky part: because translate (0.7, 0.7) and snapping were set in glopBuilder,
// unit quad also should be translate by additional (0.3, 0.3) to snap to exact pixels.
goldenGlop->transform.modelView.loadTranslate(1.3, 1.3, 0);
goldenGlop->transform.modelView.scale(99, 99, 1);
goldenGlop->bounds = android::uirenderer::Rect(1.70, 1.70, 100.70, 100.70);
goldenGlop->transform.canvas = simpleTranslate;
goldenGlop->fill.texture.filter = GL_NEAREST;
expectGlopEq(*goldenGlop, glop);
}