Remove animation value change from push staging

This CL ensures that animation values are only updated during
animation pulses.

This CL also includes the revert of
https://googleplex-android-review.git.corp.google.com/#/c/1285913/

BUG: 30659748

Change-Id: Iadc84462dc61157efd3c18a23767bba9faf00f6e
This commit is contained in:
Doris Liu
2016-08-04 13:20:17 -07:00
parent 6bcf0cdf37
commit 6725d581eb
3 changed files with 28 additions and 8 deletions

View File

@@ -123,22 +123,27 @@ void BaseRenderNodeAnimator::resolveStagingRequest(Request request) {
mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
mPlayTime : 0;
mPlayState = PlayState::Running;
mPendingActionUponFinish = Action::None;
break;
case Request::Reverse:
mPlayTime = (mPlayState == PlayState::Running || mPlayState == PlayState::Reversing) ?
mPlayTime : mDuration;
mPlayState = PlayState::Reversing;
mPendingActionUponFinish = Action::None;
break;
case Request::Reset:
mPlayTime = 0;
mPlayState = PlayState::Finished;
mPendingActionUponFinish = Action::Reset;
break;
case Request::Cancel:
mPlayState = PlayState::Finished;
mPendingActionUponFinish = Action::None;
break;
case Request::End:
mPlayTime = mPlayState == PlayState::Reversing ? 0 : mDuration;
mPlayState = PlayState::Finished;
mPendingActionUponFinish = Action::End;
break;
default:
LOG_ALWAYS_FATAL("Invalid staging request: %d", static_cast<int>(request));
@@ -176,8 +181,6 @@ void BaseRenderNodeAnimator::pushStaging(AnimationContext& context) {
mStagingRequests.clear();
if (mStagingPlayState == PlayState::Finished) {
// Set the staging play time and end the animation
updatePlayTime(mPlayTime);
callOnFinishedListener(context);
} else if (mStagingPlayState == PlayState::Running
|| mStagingPlayState == PlayState::Reversing) {
@@ -236,6 +239,15 @@ bool BaseRenderNodeAnimator::animate(AnimationContext& context) {
return false;
}
if (mPlayState == PlayState::Finished) {
if (mPendingActionUponFinish == Action::Reset) {
// Skip to start.
updatePlayTime(0);
} else if (mPendingActionUponFinish == Action::End) {
// Skip to end.
updatePlayTime(mDuration);
}
// Reset pending action.
mPendingActionUponFinish = Action ::None;
return true;
}

View File

@@ -159,6 +159,17 @@ private:
Cancel,
End
};
// Defines different actions upon finish.
enum class Action {
// For animations that got canceled or finished normally. no more action needs to be done.
None,
// For animations that get reset, the reset will happen in the next animation pulse.
Reset,
// For animations being ended, in the next animation pulse the animation will skip to end.
End
};
inline void checkMutable();
virtual void transitionToRunning(AnimationContext& context);
void doSetStartValue(float value);
@@ -166,7 +177,7 @@ private:
void resolveStagingRequest(Request request);
std::vector<Request> mStagingRequests;
Action mPendingActionUponFinish = Action::None;
};
class RenderPropertyAnimator : public BaseRenderNodeAnimator {

View File

@@ -83,11 +83,8 @@ void AnimatorManager::pushStaging() {
}
mNewAnimators.clear();
}
if (mAnimators.size()) {
for (auto& animator : mAnimators) {
animator->pushStaging(mAnimationHandle->context());
}
mParent.mProperties.updateMatrix();
for (auto& animator : mAnimators) {
animator->pushStaging(mAnimationHandle->context());
}
}