From 34c8ecdf280d6209aa8163c1bc8f41a449302e39 Mon Sep 17 00:00:00 2001 From: Ahan Wu Date: Wed, 13 May 2020 22:43:56 +0800 Subject: [PATCH] DO NOT MERGE Prevent ImageWallpaper from crashing due to wide gamut ImageWallpaper may fail at either uploading texture or computing the histogram of the bitmap, we catch the unexpected exceptions to avoid crashing the whole process. In addition, we also take wide gamut into account while computing the histogram. Bug: 156087409 Test: Set 1.jpg of #34 in the bug as wallpaper. Test: The symptom should not happen. Change-Id: I931912ece0f7cdfcb388efc8e61799f0087c5199 --- .../glwallpaper/ImageGLWallpaper.java | 26 +++++++++++-------- .../glwallpaper/ImageProcessHelper.java | 11 ++++++-- 2 files changed, 24 insertions(+), 13 deletions(-) diff --git a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java index 626d0cfed9975..c1de21bed05ed 100644 --- a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java +++ b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageGLWallpaper.java @@ -167,7 +167,7 @@ class ImageGLWallpaper { private void setupTexture(Bitmap bitmap) { final int[] tids = new int[1]; - if (bitmap == null) { + if (bitmap == null || bitmap.isRecycled()) { Log.w(TAG, "setupTexture: invalid bitmap"); return; } @@ -179,16 +179,20 @@ class ImageGLWallpaper { return; } - // Bind a named texture to a target. - glBindTexture(GL_TEXTURE_2D, tids[0]); - // Load the bitmap data and copy it over into the texture object that is currently bound. - GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); - // Use bilinear texture filtering when minification. - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - // Use bilinear texture filtering when magnification. - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - - mTextureId = tids[0]; + try { + // Bind a named texture to a target. + glBindTexture(GL_TEXTURE_2D, tids[0]); + // Load the bitmap data and copy it over into the texture object + // that is currently bound. + GLUtils.texImage2D(GL_TEXTURE_2D, 0, bitmap, 0); + // Use bilinear texture filtering when minification. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + // Use bilinear texture filtering when magnification. + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + mTextureId = tids[0]; + } catch (IllegalArgumentException e) { + Log.w(TAG, "Failed uploading texture: " + e.getLocalizedMessage()); + } } void useTexture() { diff --git a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageProcessHelper.java b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageProcessHelper.java index 24a4b9e3052b0..231779df6f525 100644 --- a/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageProcessHelper.java +++ b/packages/SystemUI/src/com/android/systemui/glwallpaper/ImageProcessHelper.java @@ -86,7 +86,13 @@ class ImageProcessHelper { protected Float doInBackground(Bitmap... bitmaps) { Bitmap bitmap = bitmaps[0]; if (bitmap != null) { - return new Threshold().compute(bitmap); + try { + return new Threshold().compute(bitmap); + } catch (RuntimeException e) { + Log.e(TAG, "Failed at computing threshold, color space=" + + bitmap.getColorSpace(), e); + return DEFAULT_THRESHOLD; + } } Log.e(TAG, "ThresholdComputeTask: Can't get bitmap"); return DEFAULT_THRESHOLD; @@ -116,7 +122,8 @@ class ImageProcessHelper { int width = bitmap.getWidth(); int height = bitmap.getHeight(); - Bitmap grayscale = Bitmap.createBitmap(width, height, bitmap.getConfig()); + Bitmap grayscale = Bitmap.createBitmap(width, height, + bitmap.getConfig(), false, bitmap.getColorSpace()); Canvas canvas = new Canvas(grayscale); ColorMatrix cm = new ColorMatrix(LUMINOSITY_MATRIX); Paint paint = new Paint();