Merge "Make profiling graph more readable in all apps"

This commit is contained in:
Romain Guy
2013-01-04 19:32:50 -08:00
committed by Android (Google) Code Review

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@@ -1464,12 +1464,12 @@ public abstract class HardwareRenderer {
*/
static class Gl20Renderer extends GlRenderer {
// TODO: Convert dimensions to dp instead of px
private static final int PROFILE_DRAW_MARGIN = 1;
private static final int PROFILE_DRAW_WIDTH = 3;
private static final int[] PROFILE_DRAW_COLORS = { 0xff3e66cc, 0xffdc3912, 0xffe69800 };
private static final int PROFILE_DRAW_MARGIN = 0;
private static final int PROFILE_DRAW_WIDTH = 4;
private static final int[] PROFILE_DRAW_COLORS = { 0xcf3e66cc, 0xcfdc3912, 0xcfe69800 };
private static final int PROFILE_DRAW_CURRENT_FRAME_COLOR = 0xcf5faa4d;
private static final int PROFILE_DRAW_THRESHOLD_COLOR = 0xff5faa4d;
private static final int PROFILE_DRAW_THRESHOLD_STROKE_WIDTH = 2;
private static final int PROFILE_DRAW_CURRENT_FRAME_COLOR = 0xff5faa4d;
private static final int PROFILE_DRAW_PX_PER_MS = 10;
private GLES20Canvas mGlCanvas;
@@ -1625,10 +1625,11 @@ public abstract class HardwareRenderer {
count++;
}
x += PROFILE_DRAW_MARGIN;
drawGraph(count);
drawCurrentFrame(current);
drawThreshold(x + PROFILE_DRAW_MARGIN);
drawThreshold(x);
}
}