Merge "AnimatedImageDrawable: Eliminate unnecessary calls to redraw" into pi-dev
am: a2113aa4ad
Change-Id: Ice3ac92ebd4ae68d1fe9b8ae46f86e320058d169
This commit is contained in:
@@ -239,11 +239,6 @@ static jlong AnimatedImageDrawable_nNativeByteSize(JNIEnv* env, jobject /*clazz*
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return drawable->byteSize();
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}
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static void AnimatedImageDrawable_nMarkInvisible(JNIEnv* env, jobject /*clazz*/, jlong nativePtr) {
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auto* drawable = reinterpret_cast<AnimatedImageDrawable*>(nativePtr);
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drawable->markInvisible();
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}
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static void AnimatedImageDrawable_nSetMirrored(JNIEnv* env, jobject /*clazz*/, jlong nativePtr,
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jboolean mirrored) {
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auto* drawable = reinterpret_cast<AnimatedImageDrawable*>(nativePtr);
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@@ -264,7 +259,6 @@ static const JNINativeMethod gAnimatedImageDrawableMethods[] = {
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{ "nSetRepeatCount", "(JI)V", (void*) AnimatedImageDrawable_nSetRepeatCount },
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{ "nSetOnAnimationEndListener", "(JLandroid/graphics/drawable/AnimatedImageDrawable;)V", (void*) AnimatedImageDrawable_nSetOnAnimationEndListener },
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{ "nNativeByteSize", "(J)J", (void*) AnimatedImageDrawable_nNativeByteSize },
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{ "nMarkInvisible", "(J)V", (void*) AnimatedImageDrawable_nMarkInvisible },
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{ "nSetMirrored", "(JZ)V", (void*) AnimatedImageDrawable_nSetMirrored },
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};
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@@ -31,6 +31,7 @@ import android.graphics.PixelFormat;
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import android.graphics.Rect;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.SystemClock;
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import android.util.AttributeSet;
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import android.util.DisplayMetrics;
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import android.util.TypedValue;
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@@ -348,7 +349,7 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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if (mRunnable == null) {
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mRunnable = this::invalidateSelf;
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}
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scheduleSelf(mRunnable, nextUpdate);
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scheduleSelf(mRunnable, nextUpdate + SystemClock.uptimeMillis());
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} else if (nextUpdate == FINISHED) {
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// This means the animation was drawn in software mode and ended.
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postOnAnimationEnd();
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@@ -430,23 +431,6 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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return mState.mAutoMirrored;
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}
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@Override
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public boolean setVisible(boolean visible, boolean restart) {
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if (!super.setVisible(visible, restart)) {
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return false;
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}
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if (mState.mNativePtr == 0) {
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throw new IllegalStateException("called setVisible on empty AnimatedImageDrawable");
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}
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if (!visible) {
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nMarkInvisible(mState.mNativePtr);
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}
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return true;
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}
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// Animatable overrides
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/**
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* Return whether the animation is currently running.
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@@ -616,7 +600,5 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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@FastNative
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private static native long nNativeByteSize(long nativePtr);
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@FastNative
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private static native void nMarkInvisible(long nativePtr);
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@FastNative
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private static native void nSetMirrored(long nativePtr, boolean mirror);
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}
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@@ -108,6 +108,12 @@ public:
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// *OR* will post itself for the next vsync automatically, use this
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// only to avoid calling draw()
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bool canDrawThisFrame = true;
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// Sentinel for animatedImageDelay meaning there is no need to post such
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// a message.
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static constexpr nsecs_t kNoAnimatedImageDelay = -1;
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// This is used to post a message to redraw when it is time to draw the
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// next frame of an AnimatedImageDrawable.
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nsecs_t animatedImageDelay = kNoAnimatedImageDelay;
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} out;
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// This flag helps to disable projection for receiver nodes that do not have any backward
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@@ -22,13 +22,12 @@
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#include <SkPicture.h>
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#include <SkRefCnt.h>
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#include <SkTLazy.h>
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#include <SkTime.h>
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namespace android {
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AnimatedImageDrawable::AnimatedImageDrawable(sk_sp<SkAnimatedImage> animatedImage, size_t bytesUsed)
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: mSkAnimatedImage(std::move(animatedImage)), mBytesUsed(bytesUsed) {
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mTimeToShowNextSnapshot = mSkAnimatedImage->currentFrameDuration();
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mTimeToShowNextSnapshot = ms2ns(mSkAnimatedImage->currentFrameDuration());
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}
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void AnimatedImageDrawable::syncProperties() {
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@@ -62,28 +61,42 @@ bool AnimatedImageDrawable::nextSnapshotReady() const {
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}
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// Only called on the RenderThread while UI thread is locked.
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bool AnimatedImageDrawable::isDirty() {
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const double currentTime = SkTime::GetMSecs();
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const double lastWallTime = mLastWallTime;
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bool AnimatedImageDrawable::isDirty(nsecs_t* outDelay) {
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*outDelay = 0;
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const nsecs_t currentTime = systemTime(CLOCK_MONOTONIC);
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const nsecs_t lastWallTime = mLastWallTime;
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mLastWallTime = currentTime;
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if (!mRunning) {
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mDidDraw = false;
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return false;
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}
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std::unique_lock lock{mSwapLock};
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if (mDidDraw) {
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mCurrentTime += currentTime - lastWallTime;
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mDidDraw = false;
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}
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mCurrentTime += currentTime - lastWallTime;
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if (!mNextSnapshot.valid()) {
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// Need to trigger onDraw in order to start decoding the next frame.
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*outDelay = mTimeToShowNextSnapshot - mCurrentTime;
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return true;
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}
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return nextSnapshotReady() && mCurrentTime >= mTimeToShowNextSnapshot;
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if (mTimeToShowNextSnapshot > mCurrentTime) {
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*outDelay = mTimeToShowNextSnapshot - mCurrentTime;
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} else if (nextSnapshotReady()) {
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// We have not yet updated mTimeToShowNextSnapshot. Read frame duration
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// directly from mSkAnimatedImage.
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lock.unlock();
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std::unique_lock imageLock{mImageLock};
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*outDelay = ms2ns(mSkAnimatedImage->currentFrameDuration());
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return true;
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} else {
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// The next snapshot has not yet been decoded, but we've already passed
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// time to draw it. There's not a good way to know when decoding will
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// finish, so request an update immediately.
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*outDelay = 0;
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}
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return false;
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}
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// Only called on the AnimatedImageThread.
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@@ -91,7 +104,7 @@ AnimatedImageDrawable::Snapshot AnimatedImageDrawable::decodeNextFrame() {
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Snapshot snap;
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{
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std::unique_lock lock{mImageLock};
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snap.mDuration = mSkAnimatedImage->decodeNextFrame();
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snap.mDurationMS = mSkAnimatedImage->decodeNextFrame();
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snap.mPic.reset(mSkAnimatedImage->newPictureSnapshot());
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}
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@@ -105,7 +118,7 @@ AnimatedImageDrawable::Snapshot AnimatedImageDrawable::reset() {
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std::unique_lock lock{mImageLock};
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mSkAnimatedImage->reset();
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snap.mPic.reset(mSkAnimatedImage->newPictureSnapshot());
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snap.mDuration = mSkAnimatedImage->currentFrameDuration();
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snap.mDurationMS = mSkAnimatedImage->currentFrameDuration();
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}
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return snap;
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@@ -127,8 +140,6 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
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canvas->scale(-1, 1);
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}
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mDidDraw = true;
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const bool starting = mStarting;
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mStarting = false;
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@@ -157,12 +168,12 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
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std::unique_lock lock{mSwapLock};
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if (mCurrentTime >= mTimeToShowNextSnapshot) {
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mSnapshot = mNextSnapshot.get();
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const double timeToShowCurrentSnap = mTimeToShowNextSnapshot;
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if (mSnapshot.mDuration == SkAnimatedImage::kFinished) {
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const nsecs_t timeToShowCurrentSnap = mTimeToShowNextSnapshot;
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if (mSnapshot.mDurationMS == SkAnimatedImage::kFinished) {
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finalFrame = true;
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mRunning = false;
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} else {
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mTimeToShowNextSnapshot += mSnapshot.mDuration;
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mTimeToShowNextSnapshot += ms2ns(mSnapshot.mDurationMS);
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if (mCurrentTime >= mTimeToShowNextSnapshot) {
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// This would mean showing the current frame very briefly. It's
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// possible that not being displayed for a time resulted in
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@@ -192,7 +203,7 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
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}
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}
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double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
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int AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
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SkAutoCanvasRestore acr(canvas, false);
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if (mStagingProperties.mAlpha != SK_AlphaOPAQUE || mStagingProperties.mColorFilter.get()) {
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SkPaint paint;
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@@ -211,69 +222,69 @@ double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
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// to redraw.
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std::unique_lock lock{mImageLock};
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canvas->drawDrawable(mSkAnimatedImage.get());
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return 0.0;
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return 0;
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}
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if (mStarting) {
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mStarting = false;
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double duration = 0.0;
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int durationMS = 0;
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{
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std::unique_lock lock{mImageLock};
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mSkAnimatedImage->reset();
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duration = mSkAnimatedImage->currentFrameDuration();
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durationMS = mSkAnimatedImage->currentFrameDuration();
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}
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{
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std::unique_lock lock{mSwapLock};
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mLastWallTime = 0.0;
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mTimeToShowNextSnapshot = duration;
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mLastWallTime = 0;
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// The current time will be added later, below.
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mTimeToShowNextSnapshot = ms2ns(durationMS);
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}
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}
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bool update = false;
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{
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const double currentTime = SkTime::GetMSecs();
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const nsecs_t currentTime = systemTime(CLOCK_MONOTONIC);
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std::unique_lock lock{mSwapLock};
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// mLastWallTime starts off at 0. If it is still 0, just update it to
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// the current time and avoid updating
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if (mLastWallTime == 0.0) {
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if (mLastWallTime == 0) {
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mCurrentTime = currentTime;
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// mTimeToShowNextSnapshot is already set to the duration of the
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// first frame.
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mTimeToShowNextSnapshot += currentTime;
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} else if (mRunning && mDidDraw) {
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} else if (mRunning) {
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mCurrentTime += currentTime - mLastWallTime;
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update = mCurrentTime >= mTimeToShowNextSnapshot;
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}
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mLastWallTime = currentTime;
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}
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double duration = 0.0;
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int durationMS = 0;
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{
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std::unique_lock lock{mImageLock};
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if (update) {
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duration = mSkAnimatedImage->decodeNextFrame();
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durationMS = mSkAnimatedImage->decodeNextFrame();
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}
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canvas->drawDrawable(mSkAnimatedImage.get());
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}
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mDidDraw = true;
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std::unique_lock lock{mSwapLock};
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if (update) {
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if (duration == SkAnimatedImage::kFinished) {
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if (durationMS == SkAnimatedImage::kFinished) {
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mRunning = false;
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return duration;
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return SkAnimatedImage::kFinished;
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}
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const double timeToShowCurrentSnapshot = mTimeToShowNextSnapshot;
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mTimeToShowNextSnapshot += duration;
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const nsecs_t timeToShowCurrentSnapshot = mTimeToShowNextSnapshot;
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mTimeToShowNextSnapshot += ms2ns(durationMS);
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if (mCurrentTime >= mTimeToShowNextSnapshot) {
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// As in onDraw, prevent speedy catch-up behavior.
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mCurrentTime = timeToShowCurrentSnapshot;
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}
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}
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return mTimeToShowNextSnapshot;
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return ns2ms(mTimeToShowNextSnapshot - mCurrentTime);
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}
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} // namespace android
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@@ -19,6 +19,7 @@
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#include <cutils/compiler.h>
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#include <utils/Macros.h>
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#include <utils/RefBase.h>
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#include <utils/Timers.h>
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#include <SkAnimatedImage.h>
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#include <SkCanvas.h>
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@@ -50,12 +51,15 @@ public:
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AnimatedImageDrawable(sk_sp<SkAnimatedImage> animatedImage, size_t bytesUsed);
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/**
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* This updates the internal time and returns true if the animation needs
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* to be redrawn.
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* This updates the internal time and returns true if the image needs
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* to be redrawn this frame.
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*
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* This is called on RenderThread, while the UI thread is locked.
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*
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* @param outDelay Nanoseconds in the future when the following frame
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* will need to be drawn. 0 if not running.
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*/
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bool isDirty();
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bool isDirty(nsecs_t* outDelay);
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int getStagingAlpha() const { return mStagingProperties.mAlpha; }
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void setStagingAlpha(int alpha) { mStagingProperties.mAlpha = alpha; }
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@@ -68,7 +72,9 @@ public:
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virtual SkRect onGetBounds() override { return mSkAnimatedImage->getBounds(); }
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// Draw to software canvas, and return time to next draw.
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double drawStaging(SkCanvas* canvas);
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// 0 means the animation is not running.
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// -1 means the animation advanced to the final frame.
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int drawStaging(SkCanvas* canvas);
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// Returns true if the animation was started; false otherwise (e.g. it was
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// already running)
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@@ -84,11 +90,9 @@ public:
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mEndListener = std::move(listener);
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}
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void markInvisible() { mDidDraw = false; }
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struct Snapshot {
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sk_sp<SkPicture> mPic;
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int mDuration;
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int mDurationMS;
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Snapshot() = default;
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@@ -124,16 +128,13 @@ private:
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bool nextSnapshotReady() const;
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// When to switch from mSnapshot to mNextSnapshot.
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double mTimeToShowNextSnapshot = 0.0;
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nsecs_t mTimeToShowNextSnapshot = 0;
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// The current time for the drawable itself.
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double mCurrentTime = 0.0;
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nsecs_t mCurrentTime = 0;
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// The wall clock of the last time we called isDirty.
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double mLastWallTime = 0.0;
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// Whether we drew since the last call to isDirty.
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bool mDidDraw = false;
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nsecs_t mLastWallTime = 0;
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// Locked when assigning snapshots and times. Operations while this is held
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// should be short.
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@@ -93,12 +93,18 @@ bool SkiaDisplayList::prepareListAndChildren(
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bool isDirty = false;
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for (auto& animatedImage : mAnimatedImages) {
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nsecs_t timeTilNextFrame = TreeInfo::Out::kNoAnimatedImageDelay;
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// If any animated image in the display list needs updated, then damage the node.
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if (animatedImage->isDirty()) {
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if (animatedImage->isDirty(&timeTilNextFrame)) {
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isDirty = true;
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}
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if (animatedImage->isRunning()) {
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info.out.hasAnimations = true;
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if (animatedImage->isRunning() &&
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timeTilNextFrame != TreeInfo::Out::kNoAnimatedImageDelay) {
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auto& delay = info.out.animatedImageDelay;
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if (delay == TreeInfo::Out::kNoAnimatedImageDelay || timeTilNextFrame < delay) {
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delay = timeTilNextFrame;
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}
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}
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}
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@@ -140,6 +140,7 @@ CanvasContext::CanvasContext(RenderThread& thread, bool translucent, RenderNode*
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IContextFactory* contextFactory,
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std::unique_ptr<IRenderPipeline> renderPipeline)
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: mRenderThread(thread)
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, mGenerationID(0)
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, mOpaque(!translucent)
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, mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord()))
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, mJankTracker(&thread.globalProfileData(), thread.mainDisplayInfo())
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@@ -196,6 +197,7 @@ void CanvasContext::setSurface(sp<Surface>&& surface) {
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mSwapHistory.clear();
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} else {
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mRenderThread.removeFrameCallback(this);
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mGenerationID++;
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}
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}
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@@ -204,6 +206,7 @@ void CanvasContext::setSwapBehavior(SwapBehavior swapBehavior) {
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}
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bool CanvasContext::pauseSurface() {
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mGenerationID++;
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return mRenderThread.removeFrameCallback(this);
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}
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@@ -211,6 +214,7 @@ void CanvasContext::setStopped(bool stopped) {
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if (mStopped != stopped) {
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mStopped = stopped;
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if (mStopped) {
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mGenerationID++;
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mRenderThread.removeFrameCallback(this);
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mRenderPipeline->onStop();
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} else if (mIsDirty && hasSurface()) {
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@@ -383,6 +387,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
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mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
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}
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bool postedFrameCallback = false;
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if (info.out.hasAnimations || !info.out.canDrawThisFrame) {
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if (CC_UNLIKELY(!Properties::enableRTAnimations)) {
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info.out.requiresUiRedraw = true;
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@@ -391,6 +396,24 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
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// If animationsNeedsRedraw is set don't bother posting for an RT anim
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// as we will just end up fighting the UI thread.
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mRenderThread.postFrameCallback(this);
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postedFrameCallback = true;
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}
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}
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if (!postedFrameCallback &&
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info.out.animatedImageDelay != TreeInfo::Out::kNoAnimatedImageDelay) {
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// Subtract the time of one frame so it can be displayed on time.
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const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos();
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if (info.out.animatedImageDelay <= kFrameTime) {
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mRenderThread.postFrameCallback(this);
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} else {
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const auto delay = info.out.animatedImageDelay - kFrameTime;
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int genId = mGenerationID;
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mRenderThread.queue().postDelayed(delay, [this, genId]() {
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if (mGenerationID == genId) {
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mRenderThread.postFrameCallback(this);
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||||
}
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||||
});
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||||
}
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||||
}
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||||
}
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||||
@@ -398,6 +421,7 @@ void CanvasContext::prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t sy
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void CanvasContext::stopDrawing() {
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mRenderThread.removeFrameCallback(this);
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mAnimationContext->pauseAnimators();
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mGenerationID++;
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}
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void CanvasContext::notifyFramePending() {
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@@ -213,6 +213,9 @@ private:
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// stopped indicates the CanvasContext will reject actual redraw operations,
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// and defer repaint until it is un-stopped
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bool mStopped = false;
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// Incremented each time the CanvasContext is stopped. Used to ignore
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// delayed messages that are triggered after stopping.
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int mGenerationID;
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// CanvasContext is dirty if it has received an update that it has not
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// painted onto its surface.
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bool mIsDirty = false;
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