* commit 'fd74a901f7ba78b618e1033fdc71af6f7f38bf0c': docs: Android TV App Dev Basic Training
This commit is contained in:
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page.title=Hardware Features on TV
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page.tags="unsupported"
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#unsupported-features">Unsupported Hardware Features</a></li>
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<li><a href="#workaround-features">Handling Unsupported Features</a></li>
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<li><a href="#check-features">Checking Available Features</a>
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<ol>
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<li><a href="#no-touchscreen">Touch screen</a></li>
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<li><a href="#no-camera">Camera</a></li>
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<li><a href="#no-gps">GPS</a></li>
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</ol>
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</li>
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</ol>
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</div>
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</div>
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<p>TVs do not have some of the hardware features found on other Android devices.
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Touch screens, cameras, and GPS receivers are some of the most commonly used hardware features
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which are typically not available on a TV. When you build an app for TV, you must carefully
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consider if your app can handle not having these features and, if necessary, work around them.</p>
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<p>This guide discusses the hardware features not available on TV devices and shows you how to
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work around those limitations in your app. For more information on filtering and declaring
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features in the manifest, see the
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<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">uses-feature</a> guide.</p>
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<h2 id="unsupported-features">Unsupported Hardware Features</h2>
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<p>TVs have a different purpose from other devices, and so they do not have hardware
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features that other Android-powered devices often have. For this reason, the Android system
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does not support the following features for a TV device:
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<table>
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<tr>
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<th>Hardware</th>
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<th>Android feature descriptor</th>
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</tr>
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<tr>
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<td>Camera</td>
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<td>android.hardware.camera</td>
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</tr>
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<tr>
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<td>GPS</td>
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<td>android.hardware.location.gps</td>
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</tr>
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<tr>
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<td>Microphone</td>
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<td>android.hardware.microphone</td>
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</tr>
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<tr>
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<td>Near Field Communications (NFC)</td>
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<td>android.hardware.nfc</td>
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</tr>
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<tr>
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<td>Telephony</td>
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<td>android.hardware.telephony</td>
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</tr>
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<tr>
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<td>Touchscreen</td>
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<td>android.hardware.touchscreen</td>
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</tr>
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</table>
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</p>
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<h2 id="check-features">Checking Available Features</h2>
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<p>To check if a feature is available at runtime, call {@link
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android.content.pm.PackageManager#hasSystemFeature(String)}. This method takes a single string
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argument that specifies the feature you want to check. For example, to check for a touch screen,
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use {@link android.content.pm.PackageManager#hasSystemFeature(String)} with the argument
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{@link android.content.pm.PackageManager#FEATURE_TOUCHSCREEN}.</p>
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<p>The following code example demonstrates how to detect the availability of a hardware features
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at runtime:</p>
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<pre>
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// Check if the telephony hardware feature is available.
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if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
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Log.d("Mobile Test", "Running on phone");
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// Check if android.hardware.touchscreen feature is available.
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} else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
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Log.d("Tablet Test", "Running on devices that don't support telephony but "+
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"do have a touch screen.");
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} else {
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Log.d("TV Test", "Running on a TV!");
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}
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</pre>
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<p class="note">
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<strong>Note:</strong> You can also use the {@link android.app.UiModeManager#getCurrentModeType
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UiModeManager.getCurrentModeType()} method to detect the current platform type. For TV devices,
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this method returns a value of {@link android.content.res.Configuration#UI_MODE_TYPE_TELEVISION
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Configuration.UI_MODE_TYPE_TELEVISION}.
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</p>
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<h2 id="workaround-features">Handling Unsupported Features</h2>
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<p>Depending on the design and functionality of your app, you may be able to work around certain
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hardware features being unavailable. This section discusses how to work around specific hardware
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features.</p>
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<h3 id="no-touchscreen">Touch screen</h3>
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<p>Android doesn't support touch screen interaction for TV devices, since most TVs don't have touch
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screens, and using a touch screen is not consistent with a viewing environment where the user is
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seated 10 feet away from the display.</p>
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<p>On TV devices, you should work around this limitation by supporting navigation using a directional
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pad (D-pad) on TV remote control. For more information on properly supporting navigation using
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TV-friendly controls, see <a href="{@docRoot}preview/tv/ui/navigation.html">Navigation for
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TV</a>.</p>
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<p>You can explicitly declare if your application requires (or does not require) a touch screen
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by including the following entry in your manifest:</p>
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<pre>
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<uses-feature android:name="android.hardware.touchscreen"
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android:required="false"/>
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</pre>
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<h3 id="no-camera">Camera</h3>
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<p>Although a TV typically does not have a camera, you can still provide a photography-related
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application on a TV. For example, if you have an app that takes, views and edits photos, you can
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disable its picture-taking functionality for TVs and still allow users to view and even edit
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photos. If you decide that you want to enable your camera-related application to work on a
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TV device without a camera, you can add an attribute to your app manifest declaring that
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a camera is not required by your app:</p>
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<pre>
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<uses-feature android:name="android.hardware.camera" android:required="false" />
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</pre>
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<p>If you enable your application to run without a camera, you should add code to your application
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that detects if the camera feature is available and makes adjustments to the operation of your app.
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The following code example demonstrates how to detect the presence of a camera:</p>
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<pre>
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// Check if the camera hardware feature is available.
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if (getPackageManager().hasSystemFeature("android.hardware.camera")) {
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Log.d("Camera test", "Camera available!");
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} else {
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Log.d("Camera test", "No camera available. View and edit features only.");
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}
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</pre>
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<h3 id="no-gps">GPS</h3>
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<p>TVs are stationary, indoor devices, and do not have built-in global positioning system (GPS)
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receivers. If your application uses location information, you can still allow users to search
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for a location, or use a static location provider such as a zip code configured during the
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TV device setup.</p>
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<pre>
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LocationManager locationManager = (LocationManager) this.getSystemService(
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Context.LOCATION_SERVICE);
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Location location = locationManager.getLastKnownLocation("static");
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Geocoder geocoder = new Geocoder(this);
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Address address = null;
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try {
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address = geocoder.getFromLocation(location.getLatitude(),
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location.getLongitude(), 1).get(0);
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Log.d("Zip code", address.getPostalCode());
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} catch (IOException e) {
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Log.e(TAG, "Geocoder error", e);
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}
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</pre>
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page.title=Get Started with TV Apps
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page.tags="leanback","recyclerview","launcher"
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@jd:body
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<div id="qv-wrapper">
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<div id="qv">
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<h2>In this document</h2>
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<ol>
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<li><a href="#prerequisites">Prerequisites</a></li>
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<li><a href="#dev-project">Setup a TV Project</a>
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<ul>
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<li><a href="#tv-activity">Create a TV Activity</a></li>
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<li><a href="#tv-libraries">Add TV Support Libraries</a></li>
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</ul>
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</li>
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<li><a href="#build-it">Build TV Apps</a></li>
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<li><a href="#run">Run TV Apps</a></li>
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</ol>
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</div>
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</div>
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<p>This guide describes how to prepare your development environment and projects for building
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TV apps, including updating your existing app to run on TV devices.</p>
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<p class="note">
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<strong>Important:</strong> There are specific requirements your app must meet in order to
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qualify as an Android TV app on Google Play. For more information, see the requirements listed
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in <a href="{@docRoot}preview/tv/publish/index.html">Publishing TV Apps</a>.
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</p>
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<h2 id="prerequisites">Prerequisites</h2>
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<p>Before you begin setting up to build apps for TV, you must:</p>
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<ul>
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<li><strong><a href="{@docRoot}preview/setup-sdk.html">
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Set up the Preview SDK</a></strong>
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<br>
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The preview SDK provides the developer tools needed to build and test apps for TV.
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</li>
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<li><strong><a href="{@docRoot}preview/setup-sdk.html#project">
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Create a Preview SDK Project</a></strong>
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<br>
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In order to access new APIs for TV devices, you must create a project that targets the preview
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release level or modify an existing project to target the preview release.
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</li>
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</ul>
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<h2 id="dev-project">Set up a TV Project</h2>
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<p>TV apps use the same structure as those for phones and tablets. This means you can modify
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your existing apps to also run on TV devices or create new apps based on what you already know
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about building apps for Android. This section discusses how to modify an existing app, or create a
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new one, to run on TV devices.</p>
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<p>These are the main steps to creating an app that runs on TV devices. Only the first
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is required:</p>
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<ul>
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<li><strong>Activity for TV</strong> - (Required) In your application manifest, you must
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declare an activity that is intended to run on TV devices.</li>
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<li><strong>TV Support Libraries</strong> - (Optional) There are several Support Libraries
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available for TV devices that provide widgets for building user interfaces.</li>
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</ul>
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<h3 id="tv-activity">Create a TV Activity</h3>
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<p>An application intended to run on TV devices must declare a launcher activity for TV
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in its manifest using a {@code android.intent.category.LEANBACK_LAUNCHER} intent filter.
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This filter identifies your app as being built for TV, enabling it to be displayed in the
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Google Play store app running on TV devices. Declaring this intent also identifies which activity
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in your app should be launched when a user selects its icon on the TV home screen.</p>
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<p class="caution">
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<strong>Caution:</strong> If you do not include the {@code LEANBACK_LAUNCHER} intent filter in
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your app, it is not visible to users running the Google Play store on TV devices. Also, if your
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app does not have this filter when you load it onto a TV device using developer tools, the app
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does not appear in the TV user interface.
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</p>
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<p>The following code snippet shows how to include this intent filter in your manifest:</p>
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<pre>
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<application>
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...
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<activity
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android:name="com.example.android.MainActivity"
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android:label="@string/app_name" >
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name="com.example.android.<strong>TvActivity</strong>"
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android:label="@string/app_name"
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android:theme="@style/Theme.Leanback">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="<strong>android.intent.category.LEANBACK_LAUNCHER</strong>" />
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</intent-filter>
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</activity>
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</application>
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</pre>
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<p>The second activity manifest entry in the example above specifies that activity as
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the main one when your app launches on an TV device.</p>
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<p>If you have an existing app that you are modifying for TV use, your app should not use the same
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activity layout for TV that it does for phones and tablets. The user interface of your TV app (or
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TV portion of your existing app) should provide a simpler interface that can be easily navigated
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using a remote control from a couch. For guidelines on designing an app for TV, see the
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<a href="{@docRoot}design/tv/index.html">TV Design</a> guide. For more instructions on
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developing a user interface appropriate to TV, see the
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<a href="{@docRoot}preview/tv/ui/index.html">TV User Interface</a> guide.
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</p>
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<h3 id="tv-libraries">Add TV Support Libraries</h3>
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<p>The Preview SDK includes support libraries that are intended for use with TV apps. These
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libraries provide APIs and user interface widgets for use on TV devices. The libraries are
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located in the {@code <sdk>/extras/android/support/} directory where you installed the
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Preview SDK. Here is a list of the libraries and their general purpose:</p>
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|
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<ul>
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<li><strong>v17 leanback library</strong> - Provides user interface widgets for TV, including
|
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{@code BrowseFragment}, {@code DetailsFragment}, and {@code SearchFragment}.
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<ul>
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<li>SDK location: {@code <sdk>/extras/android/support/v17/leanback}</li>
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<li>Gradle dependency: {@code com.android.support:leanback-v17:20.0.+}</li>
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<li>Contains resources: Yes</li>
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</ul>
|
||||
</li>
|
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<li><strong>v7 recyclerview library</strong> - Provides classes for managing display of long
|
||||
lists in a memory efficient manner. Several classes in the v17 leanback library depend on the
|
||||
classes in this library.
|
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<ul>
|
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<li>SDK location: {@code <sdk>/extras/android/support/v7/recyclerview}</li>
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||||
<li>Gradle dependency: {@code com.android.support:recyclerview-v7:20.0.+}</li>
|
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<li>Contains resources: No</li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p class="note">
|
||||
<strong>Note:</strong> You are not required to use these support libraries for your TV app.
|
||||
However, we strongly recommend using them, particularly for apps that provide a media catalog
|
||||
browsing interface.
|
||||
</p>
|
||||
|
||||
<p>If you decide to use the v17 leanback library for your app, you should note that it is
|
||||
dependent on the
|
||||
<a href="{@docRoot}tools/support-library/features.html#v4">v4 support library</a>. This means
|
||||
that apps that use the leanback support library should include all of these support
|
||||
libraries:</p>
|
||||
|
||||
<ul>
|
||||
<li>v17 leanback support library</li>
|
||||
<li>v7 recyclerview support library</li>
|
||||
<li>v4 support library</li>
|
||||
</ul>
|
||||
|
||||
<p>The v17 leanback library contain resources, which requires
|
||||
you to take specific steps to include it in app projects. For instructions on
|
||||
importing a support library with resources, see
|
||||
<a href="http://developer.android.com/tools/support-library/setup.html#libs-with-res">
|
||||
Support Library Setup</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="build-it">Build TV Apps</h2>
|
||||
|
||||
<p>After you have completed the steps described above, it's time to start building apps for
|
||||
the big screen! Check out these additional topics to help you build your app for TV:
|
||||
|
||||
<ul>
|
||||
<li><a href="{@docRoot}preview/tv/ui/index.html">User Interface</a> - The user interface of
|
||||
TV devices is different from those of other Android devices. See this topic to find out how
|
||||
to build TV user interfaces and to learn about the widgets provided to simplify that task.
|
||||
</li>
|
||||
<li><a href="{@docRoot}preview/tv/games/index.html">Games for TV</a> - TV devices are great
|
||||
platforms for games. See this topic for information on building great game experiences for
|
||||
TV.</li>
|
||||
<li><a href="{@docRoot}preview/tv/start/hardware-features.html">Hardware features</a> - TV
|
||||
devices do not contain hardware features normally found on other Android devices. See this
|
||||
topic for information on unsupported hardware features and what to do about them.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="run">Run TV Apps</h2>
|
||||
|
||||
<p>Running your app is an important part of the development process. The AVD Manager in the
|
||||
Android SDK provides the device definitions that allows you to create virtual TV devices for
|
||||
running and testing your applications.</p>
|
||||
|
||||
<p>To create an virtual TV device:</p>
|
||||
|
||||
<ol>
|
||||
<li>Start the AVD Manager. For more information, see the
|
||||
<a href="{@docRoot}tools/help/avd-manager.html">AVD Manager</a> help.</li>
|
||||
<li>In the AVD Manager dialog, click the <strong>Device Definitions</strong> tab.</li>
|
||||
<li>Select one of the Android TV device definitions, such as
|
||||
<strong>Large Android TV</strong>, and click <strong>Create AVD</strong>.</li>
|
||||
<li>Select the emulator options and click <strong>OK</strong> to create the AVD.
|
||||
<p class="note">
|
||||
<strong>Note:</strong> For best performance of the TV emulator device, enable the <strong>Use
|
||||
Host GPU</strong> option and CPU platform image that supports hardware acceleration. For
|
||||
more information on hardware acceleration of the emulator, see
|
||||
<a href="{@docRoot}tools/devices/emulator.html#acceleration">Using the Emulator</a>.
|
||||
</p>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>To test your application on the virtual TV device:</p>
|
||||
|
||||
<ol>
|
||||
<li>Compile your TV application in your development environment.</li>
|
||||
<li>Run the application from your development environment and choose the TV virtual device as
|
||||
the target.</li>
|
||||
</ol>
|
||||
|
||||
<p>For more information about using emulators see, <a href="{@docRoot}tools/devices/emulator.html">
|
||||
Using the Emulator</a>. For more information about deploying apps to emulators from
|
||||
Eclipse with ADT, see <a href="{@docRoot}http://developer.android.com/tools/building/building-eclipse.html">
|
||||
Building and Running from Eclipse with ADT</a>.</p>
|
||||
|
||||
@@ -1,298 +0,0 @@
|
||||
page.title=Layouts for TV
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#themes">Themes</a>
|
||||
<ol>
|
||||
<li><a href="#leanback-theme">Leanback Theme</a></li>
|
||||
<li><a href="#notitle-theme">NoTitleBar Theme</a></li>
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#structure">Layout Structure</a>
|
||||
<ol>
|
||||
<li><a href="#overscan">Overscan</a></li>
|
||||
</ol>
|
||||
</li>
|
||||
<li><a href="#visibility">Text and Controls Visibility</a></li>
|
||||
<li><a href="#density-resources">Screen Density and Image Resources</a></li>
|
||||
<li><a href="#anti-patterns">Layout Anti-Patterns</a></li>
|
||||
<li><a href="#large-bitmaps">Handling Large Bitmaps</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
A TV screen is typically viewed from about 10 feet away, and while it is much larger than most
|
||||
other Android device displays, this type of screen does not provide the same level of precise
|
||||
detail and color as a smaller device. These factors require that you create app layouts with
|
||||
TV devices in mind in order to create a useful and enjoyable user experience.</p>
|
||||
|
||||
<p>This guide provides direction and implementation details for building effective layouts inN
|
||||
TV apps.</p>
|
||||
|
||||
|
||||
<h2 id="themes">Themes</h2>
|
||||
|
||||
<p>Android <a href="{@docRoot}guide/topics/ui/themes.html">Themes</a> can provide a basis for
|
||||
layouts in your TV apps. You should use a theme to modify the display of your app activities
|
||||
that are meant to run on a TV device. This section explains which themes you should use.</p>
|
||||
|
||||
|
||||
<h3 id="leanback-theme">Leanback Theme</h3>
|
||||
|
||||
<p>The Leanback library provides a standard theme for TV activities, called {@code
|
||||
Theme.Leanback}, which establishes a consistent visual style for TV apps. Use of this theme is
|
||||
recommended for most apps. This theme is recommended for any TV app that uses the Leanback
|
||||
library classes. The following code sample shows how to apply this theme to a given
|
||||
activity within an app:</p>
|
||||
|
||||
<pre>
|
||||
<activity
|
||||
android:name="com.example.android.TvActivity"
|
||||
android:label="@string/app_name"
|
||||
<strong>android:theme="@style/Theme.Leanback"</strong>>
|
||||
</pre>
|
||||
|
||||
|
||||
<h3 id="notitle-theme">NoTitleBar Theme</h3>
|
||||
|
||||
<p>The title bar is a standard user interface element for Android apps on phones and tablets,
|
||||
but it is not appropriate for TV apps. If you are not using the Leanback library classes,
|
||||
you should apply this theme to your TV activities. The following code example from a TV app
|
||||
manifest demonstrates how to apply this theme to remove the display of a title bar:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<application>
|
||||
...
|
||||
|
||||
<activity
|
||||
android:name="com.example.android.TvActivity"
|
||||
android:label="@string/app_name"
|
||||
<strong>android:theme="@android:style/Theme.NoTitleBar"</strong>>
|
||||
...
|
||||
|
||||
</activity>
|
||||
</application>
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="structure">Layout Structure</h2>
|
||||
|
||||
<p>Layouts for TV devices should follow some basic guidelines to ensure they are usable and
|
||||
effective on large screens. Follow these tips to build landscape layouts optimized for TV screens:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Build layouts with a landscape orientation. TV screens always display in landscape.</li>
|
||||
<li>Put on-screen navigation controls on the left or right side of the screen and save the
|
||||
vertical space for content.</li>
|
||||
<li>Create UIs that are divided into sections, using <a
|
||||
href="{@docRoot}guide/components/fragments.html"
|
||||
>Fragments</a>, and use view groups like {@link android.widget.GridView} instead of {@link
|
||||
android.widget.ListView} to make better use of the horizontal screen space.
|
||||
</li>
|
||||
<li>Use view groups such as {@link android.widget.RelativeLayout} or {@link
|
||||
android.widget.LinearLayout} to arrange views. This approach allows the system to adjust the
|
||||
position of the views to the size, alignment, aspect ratio, and pixel density of a TV screen.</li>
|
||||
<li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3 id="overscan">Overscan</h3>
|
||||
|
||||
<p>Layouts for TV have some unique requirements due to the evolution of TV standards and the
|
||||
desire to always present a full screen picture to viewers. For this reason, TV devices may
|
||||
clip the outside edge of an app layout in order to ensure that the entire display is filled.
|
||||
This behavior is generally referred to as Overscan.</p>
|
||||
|
||||
<p>In order to account for the impact of overscan and make sure that all the user interface
|
||||
elements you place in a layout are actually shown on screen, you should incorporate a 10% margin
|
||||
on all sides of your layout. This translates into a 27dp margin on the left and right edges and
|
||||
a 48dp margin on the top and bottom of your base layouts for activities. The following
|
||||
example layout demonstrates how to set these margins in the root layout for a TV app:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:id="@+id/base_layout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="vertical"
|
||||
android:layout_marginTop="27dp"
|
||||
android:layout_marginLeft="48dp"
|
||||
android:layout_marginRight="48dp"
|
||||
android:layout_marginBottom="27dp" >
|
||||
</LinearLayout>
|
||||
</pre>
|
||||
|
||||
<p class="caution">
|
||||
<strong>Caution:</strong> Do not apply overscan margins to your layout if you are using the
|
||||
Leanback Support Library {@code BrowseFragment} or related widgets, as those layouts already
|
||||
incorporate overscan-safe margins.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="visibility">Text and Controls Visibility</h2>
|
||||
|
||||
<p>
|
||||
The text and controls in a TV app layout should be easily visible and navigable from a distance.
|
||||
Follow these tips to make them easier to see from a distance :
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Break text into small chunks that users can quickly scan.</li>
|
||||
<li>Use light text on a dark background. This style is easier to read on a TV.</li>
|
||||
<li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes.
|
||||
Use simple sans-serif fonts and anti-aliasing to increase readability.</li>
|
||||
<li>Use Android's standard font sizes:
|
||||
<pre>
|
||||
<TextView
|
||||
android:id="@+id/atext"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center_vertical"
|
||||
android:singleLine="true"
|
||||
android:textAppearance="?android:attr/textAppearanceMedium"/>
|
||||
</pre>
|
||||
</li>
|
||||
<li>Ensure that all your view widgets are large enough to be clearly visible to someone
|
||||
sitting 10 feet away from the screen (this distance is greater for very large screens). The
|
||||
best way to do this is to use layout-relative sizing rather than absolute sizing, and
|
||||
density-independent pixel units instead of absolute pixel units. For example, to set the
|
||||
width of a widget, use wrap_content instead of a pixel measurement, and to set the margin
|
||||
for a widget, use dip instead of px values.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="density-resources">Screen Density and Image Resources</h2>
|
||||
|
||||
<p>The common high-definition TV display resolutions are 720p, 1080i, and 1080p.
|
||||
Your TV layout should target a screen size of 1920 x 1080 pixels, and then allow the Android
|
||||
system to downscale your layout elements to 720p if necessary. In general, downscaling
|
||||
(removing pixels) does not degrade your layout presentation quality. However, upscaling can
|
||||
cause display artifacts that degrade the quality of your layout and have a negative impact on
|
||||
the user experience of your app.</p>
|
||||
|
||||
<p>
|
||||
To get the best scaling results for images, provide them as
|
||||
<a href="{@docRoot}tools/help/draw9patch.html">9-patch image</a> elements if possible. If you
|
||||
provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or
|
||||
grainy. This is not a good experience for the user. Instead, use high-quality images.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For more information on optimizing layouts and resources for large screens see
|
||||
<a href="{@docRoot}training/multiscreen/index.html">Designing for multiple screens</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="anti-patterns">Layout Anti-Patterns</h2>
|
||||
|
||||
<p>There are a few approaches to building layouts for TV that you should avoid because they do not
|
||||
work well and lead to bad user experiences. Here are some user interface approaches you
|
||||
should specifically <em>not</em> use when developing a layout for TV.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Re-using phone or tablet layouts</strong> - Do not reuse layouts from a phone or
|
||||
tablet app without modification. Layouts built for other Android device form factors are not
|
||||
well suited for TV devices and should be simplified for operation on a TV.</li>
|
||||
<li><strong>ActionBar</strong> - While this user interface convention is recommended for use
|
||||
on phones and tablets, it is not appropriate for a TV interface. In particular, using an
|
||||
action bar options menu (or any pull-down menu for that matter) is strongly discouraged, due
|
||||
to the difficulty in navigating such a menu with a remote control.</li>
|
||||
<li><strong>ViewPager</strong> - Sliding between screens can work great on a phone or tablet,
|
||||
but don't try this on a TV!</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<p>For more information on designing layouts that are appropriate to TV, see the
|
||||
<a href="{@docRoot}design/tv/index.html">TV Design</a> guide.</p>
|
||||
|
||||
|
||||
<h2 id="large-bitmaps">Handling Large Bitmaps</h2>
|
||||
|
||||
<p>TV devices, like any other Android device, have a limited amount of memory. If you build your
|
||||
app layout with very high-resolution images or use many high-resolution images in the operation
|
||||
of your app, it can quickly run into memory limits and cause out of memory errors.
|
||||
To avoid these types of problems, follow these tips:</p>
|
||||
|
||||
<ul>
|
||||
<li>Load images only when they're displayed on the screen. For example, when displaying multiple images in
|
||||
a {@link android.widget.GridView} or
|
||||
{@link android.widget.Gallery}, only load an image when
|
||||
{@link android.widget.Adapter#getView(int, View, ViewGroup) getView()}
|
||||
is called on the View's {@link android.widget.Adapter}.
|
||||
</li>
|
||||
<li>Call {@link android.graphics.Bitmap#recycle()} on
|
||||
{@link android.graphics.Bitmap} views that are no longer needed.
|
||||
</li>
|
||||
<li>Use {@link java.lang.ref.WeakReference} for storing references
|
||||
to {@link android.graphics.Bitmap} objects in an in-memory
|
||||
{@link java.util.Collection}.</li>
|
||||
<li>If you fetch images from the network, use {@link android.os.AsyncTask}
|
||||
to fetch and store them on the device for faster access.
|
||||
Never do network transactions on the application's UI thread.
|
||||
</li>
|
||||
<li>Scale down large images to a more appropriate size as you download them;
|
||||
otherwise, downloading the image itself may cause an out of memory exception.
|
||||
The following sample code demonstrates how to scale down images while downloading:
|
||||
<pre>
|
||||
// Get the source image's dimensions
|
||||
BitmapFactory.Options options = new BitmapFactory.Options();
|
||||
// This does not download the actual image, just downloads headers.
|
||||
options.inJustDecodeBounds = true;
|
||||
BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
|
||||
// The actual width of the image.
|
||||
int srcWidth = options.outWidth;
|
||||
// The actual height of the image.
|
||||
int srcHeight = options.outHeight;
|
||||
|
||||
// Only scale if the source is bigger than the width of the destination view.
|
||||
if(desiredWidth > srcWidth)
|
||||
desiredWidth = srcWidth;
|
||||
|
||||
// Calculate the correct inSampleSize/scale value. This approach helps reduce
|
||||
// memory use. This value should be a power of 2.
|
||||
int inSampleSize = 1;
|
||||
while(srcWidth / 2 > desiredWidth){
|
||||
srcWidth /= 2;
|
||||
srcHeight /= 2;
|
||||
inSampleSize *= 2;
|
||||
}
|
||||
|
||||
float desiredScale = (float) desiredWidth / srcWidth;
|
||||
|
||||
// Decode with inSampleSize
|
||||
options.inJustDecodeBounds = false;
|
||||
options.inDither = false;
|
||||
options.inSampleSize = inSampleSize;
|
||||
options.inScaled = false;
|
||||
// Ensures the image stays as a 32-bit ARGB_8888 image.
|
||||
// This preserves image quality.
|
||||
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
|
||||
|
||||
Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
|
||||
|
||||
// Resize
|
||||
Matrix matrix = new Matrix();
|
||||
matrix.postScale(desiredScale, desiredScale);
|
||||
Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0,
|
||||
sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true);
|
||||
sampledSrcBitmap = null;
|
||||
|
||||
// Save
|
||||
FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE);
|
||||
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
|
||||
scaledBitmap = null;
|
||||
</pre>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
page.title=Navigation for TV
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="qv-wrapper">
|
||||
<div id="qv">
|
||||
<h2>In this document</h2>
|
||||
<ol>
|
||||
<li><a href="#d-pad-navigation">D-pad Navigation</a></li>
|
||||
<li><a href="#focus-selection">Focus and Selection</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>TV devices provide a limited set of navigation controls for apps. Creating an effective
|
||||
navigation scheme for your TV app depends on understanding these limited controls and the limits
|
||||
of users' perception while operating your app. As you build your Android app for TVs,
|
||||
you should pay special attention to how the user actually navigates around your app
|
||||
when using remote control buttons instead of a touch screen.</p>
|
||||
|
||||
<p>This guide shows you how to build an effective navigation scheme for your TV app.</p>
|
||||
|
||||
|
||||
<h2 id="d-pad-navigation">D-pad Navigation</h2>
|
||||
|
||||
<p>On a TV device, users navigate with controls on a remote control device, using either a
|
||||
directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left,
|
||||
and right. To build a great TV-optimized app, you must provide a navigation scheme where
|
||||
the user can quickly learn how to navigate your app using these limited controls.</p>
|
||||
|
||||
<p>Follow these guidelines to build a navigation system that works well with a D-pad on a TV device:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Ensure that the D-pad can navigate to all the visible controls on the screen.</li>
|
||||
<li>For scrolling lists with focus, D-pad up/down keys scroll the list, and the Enter key selects
|
||||
an item in the list. Ensure that users can select an element in the list and that the list still
|
||||
scrolls when an element is selected.</li>
|
||||
<li>Ensure that movement between controls is straightforward and predictable.</li>
|
||||
</ul>
|
||||
|
||||
<p>The Android framework handles directional navigation between layout elements automatically, so
|
||||
you typically do not need to do anything extra for your app. However, you should thoroughly test
|
||||
navigation with a D-pad control to discover any navigation problems. If you discover that your
|
||||
screen layout makes navigation difficult, or if you want users to move through the layout in a
|
||||
specific way, you can set up explicit directional navigation for your controls. The following
|
||||
code sample shows how to define the next control to receive focus for a
|
||||
{@link android.widget.TextView} layout object:</p>
|
||||
|
||||
<pre>
|
||||
<TextView android:id="@+id/Category1"
|
||||
android:nextFocusDown="@+id/Category2"\>
|
||||
</pre>
|
||||
|
||||
<p>The following table lists all of the available navigation attributes for Android user interface
|
||||
widgets:</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Attribute</th>
|
||||
<th>Function</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusDown}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates down.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusLeft}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates left.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusRight}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates right.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusUp}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates up.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>To use one of these explicit navigation attributes, set the value to the ID ({@code android:id}
|
||||
value) of another widget in the layout. You should set up the navigation order as a loop, so that
|
||||
the last control directs focus back to the first one.</p>
|
||||
|
||||
<p class="note">
|
||||
<strong>Note:</strong> You should only use these attributes to modify the navigation order if the
|
||||
default order that the system applies does not work well.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="focus-selection">Focus and Selection</h2>
|
||||
|
||||
<p>The success of a navigation scheme on TV devices is strongly dependent on how easy it is for a
|
||||
user to determine what user interface element is in focus on screen. If you do not provide clear
|
||||
indications of what is in focus on screen (and therefore what item they can take action on),
|
||||
users can quickly become frustrated and exit your app. By the same token, it is important
|
||||
to always have an item in focus that a user can take action on immediately after your app starts,
|
||||
and any time your app is not playing content.</p>
|
||||
|
||||
<p>Your app layout and implementation should use color, size, animation, or a combination of
|
||||
these attributes to help users easily determine what actions they can take next. Use a uniform
|
||||
scheme for indicating focus across your application.</p>
|
||||
|
||||
<p>Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">
|
||||
Drawable State List Resources</a> to implement highlights for selected and focused controls. The
|
||||
following code example demonstrates how to indicate selection of a button object:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<!-- res/drawable/button.xml -->
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:state_pressed="true"
|
||||
android:drawable="@drawable/button_pressed" /> <!-- pressed -->
|
||||
<item android:state_focused="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- focused -->
|
||||
<item android:state_hovered="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- hovered -->
|
||||
<item android:drawable="@drawable/button_normal" /> <!-- default -->
|
||||
</selector>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This layout XML applies the above state list drawable to a {@link android.widget.Button}:
|
||||
</p>
|
||||
<pre>
|
||||
<Button
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:background="@drawable/button" />
|
||||
</pre>
|
||||
|
||||
<p>Make sure to provide sufficient padding within the focusable and selectable controls so that
|
||||
the highlights around them are clearly visible.</p>
|
||||
|
||||
@@ -839,6 +839,48 @@ include the action bar on devices running Android 2.1 or higher."
|
||||
|
||||
<!-- End Building for wearables -->
|
||||
|
||||
<!-- Start: Building for TV -->
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header">
|
||||
<a href="<?cs var:toroot ?>training/tv/index.html">
|
||||
<span class="small">Building Apps for</span><br/>
|
||||
TV
|
||||
</a>
|
||||
</div>
|
||||
<ul>
|
||||
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header">
|
||||
<a href="<?cs var:toroot ?>training/tv/start/index.html"
|
||||
description="How to start building TV apps or extend your existing app to run on TV
|
||||
devices.">
|
||||
Building TV Apps</a>
|
||||
</div>
|
||||
<ul>
|
||||
<li>
|
||||
<a href="<?cs var:toroot ?>training/tv/start/start.html">
|
||||
Getting Started with TV Apps</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="<?cs var:toroot ?>training/tv/start/hardware.html">
|
||||
Handling TV Hardware</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="<?cs var:toroot ?>training/tv/start/layouts.html">
|
||||
Building TV Layouts</a>
|
||||
</li>
|
||||
<li>
|
||||
<a href="<?cs var:toroot ?>training/tv/start/navigation.html">
|
||||
Creating TV Navigation</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</li>
|
||||
<!-- End: Building for TV -->
|
||||
|
||||
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header">
|
||||
<a href="<?cs var:toroot ?>training/best-ux.html">
|
||||
@@ -1045,29 +1087,6 @@ results."
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header"><a href="<?cs var:toroot ?>training/tv/index.html"
|
||||
description=
|
||||
"How to optimize your app's user interface and user input for
|
||||
the "ten foot experience" of a TV screen."
|
||||
>Designing for TV</a>
|
||||
</div>
|
||||
<ul>
|
||||
<li><a href="<?cs var:toroot ?>training/tv/optimizing-layouts-tv.html">
|
||||
Optimizing Layouts for TV
|
||||
</a>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>training/tv/optimizing-navigation-tv.html">
|
||||
Optimizing Navigation for TV
|
||||
</a>
|
||||
</li>
|
||||
<li><a href="<?cs var:toroot ?>training/tv/unsupported-features-tv.html">
|
||||
Handling Features Not Supported on TV
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="nav-section">
|
||||
<div class="nav-section-header">
|
||||
<a href="<?cs var:toroot ?>training/custom-views/index.html"
|
||||
|
||||
@@ -1,59 +1,8 @@
|
||||
page.title=Designing for TV
|
||||
page.tags="input","screens"
|
||||
|
||||
trainingnavtop=true
|
||||
startpage=true
|
||||
page.title=Building Apps for TV
|
||||
page.trainingcourse=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<!-- Required platform, tools, add-ons, devices, knowledge, etc. -->
|
||||
<h2>Dependencies and prerequisites</h2>
|
||||
<ul>
|
||||
<li>Android 2.0 (API Level 5) or higher</li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<a class="notice-developers-video wide" href="http://www.youtube.com/watch?v=zsRnRLh-O34">
|
||||
<div>
|
||||
<h3>Video</h3>
|
||||
<p>DevBytes: Design for Large Displays - Part 1</p>
|
||||
</div>
|
||||
</a>
|
||||
|
||||
<p>
|
||||
Smart TVs powered by Android bring your favorite Android apps to the best screen in your house.
|
||||
Thousands of apps in the Google Play Store are already optimized for TVs. This class shows how
|
||||
you can optimize your Android app for TVs, including how to build a layout that
|
||||
works great when the user is ten feet away and navigating with a remote control.
|
||||
</p>
|
||||
|
||||
<h2>Lessons</h2>
|
||||
|
||||
<dl>
|
||||
<dt><b><a href="optimizing-layouts-tv.html">Optimizing Layouts for TV</a></b></dt>
|
||||
<dd>Shows you how to optimize app layouts for TV screens, which have some unique characteristics such as:
|
||||
<ul>
|
||||
<li>permanent "landscape" mode</li>
|
||||
<li>high-resolution displays</li>
|
||||
<li>"10 foot UI" environment.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
|
||||
<dt><b><a href="optimizing-navigation-tv.html">Optimizing Navigation for TV</a></b></dt>
|
||||
<dd>Shows you how to design navigation for TVs, including:
|
||||
<ul>
|
||||
<li>handling D-pad navigation</li>
|
||||
<li>providing navigational feedback</li>
|
||||
<li>providing easily-accessible controls on the screen.</li>
|
||||
</ul>
|
||||
</dd>
|
||||
|
||||
<dt><b><a href="unsupported-features-tv.html">Handling features not supported on TV</a></b></dt>
|
||||
<dd>Lists the hardware features that are usually not available on TVs. This lesson also shows you how to
|
||||
provide alternatives for missing features or check for missing features and disable code at run time.</dd>
|
||||
</dl>
|
||||
<p>These classes teach you how to build apps for TV devices.</p>
|
||||
@@ -1,246 +0,0 @@
|
||||
page.title=Optimizing Layouts for TV
|
||||
parent.title=Designing for TV
|
||||
parent.link=index.html
|
||||
|
||||
trainingnavtop=true
|
||||
next.title=Optimizing Navigation for TV
|
||||
next.link=optimizing-navigation-tv.html
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#DesignLandscapeLayouts">Design Landscape Layouts</a></li>
|
||||
<li><a href="#MakeTextControlsEasyToSee">Make Text and Controls Easy to See</a></li>
|
||||
<li><a href="#DesignForLargeScreens">Design for High-Density Large Screens</a></li>
|
||||
<li><a href="#HandleLargeBitmaps">Design to Handle Large Bitmaps</a></li>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
When your application is running on a television set, you should assume that the user is sitting about
|
||||
ten feet away from the screen. This user environment is referred to as the
|
||||
<a href="http://en.wikipedia.org/wiki/10-foot_user_interface">10-foot UI</a>. To provide your
|
||||
users with a usable and enjoyable experience, you should style and lay out your UI accordingly..
|
||||
</p>
|
||||
<p>
|
||||
This lesson shows you how to optimize layouts for TV by:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Providing appropriate layout resources for landscape mode.</li>
|
||||
<li>Ensuring that text and controls are large enough to be visible from a distance.</li>
|
||||
<li>Providing high resolution bitmaps and icons for HD TV screens.</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="DesignLandscapeLayouts">Design Landscape Layouts</h2>
|
||||
|
||||
<p>
|
||||
TV screens are always in landscape orientation. Follow these tips to build landscape layouts optimized for TV screens:
|
||||
</p>
|
||||
<ul>
|
||||
<li>Put on-screen navigational controls on the left or right side of the screen and save the
|
||||
vertical space for content.</li>
|
||||
<li>Create UIs that are divided into sections, by using <a href="{@docRoot}guide/components/fragments.html">Fragments</a>
|
||||
and use view groups like {@link android.widget.GridView} instead
|
||||
of {@link android.widget.ListView} to make better use of the
|
||||
horizontal screen space.</li>
|
||||
<li>Use view groups such as {@link android.widget.RelativeLayout}
|
||||
or {@link android.widget.LinearLayout} to arrange views.
|
||||
This allows the Android system to adjust the position of the views to the size, alignment,
|
||||
aspect ratio, and pixel density of the TV screen.</li>
|
||||
<li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
For example, the following layout is optimized for TV:
|
||||
</p>
|
||||
|
||||
<img src="{@docRoot}images/training/panoramio-grid.png" />
|
||||
|
||||
<p>
|
||||
In this layout, the controls are on the lefthand side. The UI is displayed within a
|
||||
{@link android.widget.GridView}, which is well-suited to landscape orientation.
|
||||
In this layout both GridView and Fragment have the width and height set
|
||||
dynamically, so they can adjust to the screen resolution. Controls are added to the left side Fragment programatically at runtime.
|
||||
The layout file for this UI is {@code res/layout-land-large/photogrid_tv.xml}.
|
||||
(This layout file is placed in {@code layout-land-large} because TVs have large screens with landscape orientation. For details refer to
|
||||
<a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>.)</p>
|
||||
|
||||
res/layout-land-large/photogrid_tv.xml
|
||||
<pre>
|
||||
<RelativeLayout
|
||||
android:layout_width="fill_parent"
|
||||
android:layout_height="fill_parent" >
|
||||
|
||||
<fragment
|
||||
android:id="@+id/leftsidecontrols"
|
||||
android:layout_width="0dip"
|
||||
android:layout_marginLeft="5dip"
|
||||
android:layout_height="match_parent" />
|
||||
|
||||
<GridView
|
||||
android:id="@+id/gridview"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content" />
|
||||
|
||||
</RelativeLayout>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
To set up action bar items on the left side of the screen, you can also include the <a
|
||||
href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarLibrary">
|
||||
Left navigation bar library</a> in your application to set up action items on the left side
|
||||
of the screen, instead of creating a custom Fragment to add controls:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
LeftNavBar bar = (LeftNavBarService.instance()).getLeftNavBar(this);
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
When you have an activity in which the content scrolls vertically, always use a left navigation bar;
|
||||
otherwise, your users have to scroll to the top of the content to switch between the content view and
|
||||
the ActionBar. Look at the
|
||||
<a href="http://code.google.com/p/googletv-android-samples/source/browse/#git%2FLeftNavBarDemo">
|
||||
Left navigation bar sample app</a> to see how to simple it is to include the left navigation bar in your app.
|
||||
</p>
|
||||
|
||||
<h2 id="MakeTextControlsEasyToSee">Make Text and Controls Easy to See</h2>
|
||||
<p>
|
||||
The text and controls in a TV application's UI should be easily visible and navigable from a distance.
|
||||
Follow these tips to make them easier to see from a distance :
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Break text into small chunks that users can quickly scan.</li>
|
||||
<li>Use light text on a dark background. This style is easier to read on a TV.</li>
|
||||
<li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes. Use simple sans-serif
|
||||
fonts and use anti-aliasing to increase readability.</li>
|
||||
<li>Use Android's standard font sizes:
|
||||
<pre>
|
||||
<TextView
|
||||
android:id="@+id/atext"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center_vertical"
|
||||
android:singleLine="true"
|
||||
android:textAppearance="?android:attr/textAppearanceMedium"/>
|
||||
</pre></li>
|
||||
<li>Ensure that all your view widgets are large enough to be clearly visible to someone sitting 10 feet away
|
||||
from the screen (this distance is greater for very large screens). The best way to do this is to use
|
||||
layout-relative sizing rather than absolute sizing, and density-independent pixel units instead of absolute
|
||||
pixel units. For example, to set the width of a widget, use wrap_content instead of a pixel measurement,
|
||||
and to set the margin for a widget, use dip instead of px values.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
|
||||
</p>
|
||||
|
||||
<h2 id="DesignForLargeScreens">Design for High-Density Large Screens</h2>
|
||||
|
||||
<p>
|
||||
The common HDTV display resolutions are 720p, 1080i, and 1080p. Design your UI for 1080p, and then
|
||||
allow the Android system to downscale your UI to 720p if necessary. In general, downscaling (removing pixels)
|
||||
does not degrade the UI (Notice that the converse is not true; you should avoid upscaling because it degrades
|
||||
UI quality).
|
||||
</p>
|
||||
|
||||
<p>
|
||||
To get the best scaling results for images, provide them as <a href="{@docRoot}tools/help/draw9patch.html">
|
||||
9-patch image</a> elements if possible.
|
||||
If you provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or grainy. This
|
||||
is not a good experience for the user. Instead, use high-quality images.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For more information on optimizing apps for large screens see <a href="{@docRoot}training/multiscreen/index.html">
|
||||
Designing for multiple screens</a>.
|
||||
</p>
|
||||
|
||||
<h2 id="HandleLargeBitmaps">Design to Handle Large Bitmaps</h2>
|
||||
|
||||
<p>
|
||||
The Android system has a limited amount of memory, so downloading and storing high-resolution images can often
|
||||
cause out-of-memory errors in your app. To avoid this, follow these tips:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Load images only when they're displayed on the screen. For example, when displaying multiple images in
|
||||
a {@link android.widget.GridView} or
|
||||
{@link android.widget.Gallery}, only load an image when
|
||||
{@link android.widget.Adapter#getView(int, View, ViewGroup) getView()}
|
||||
is called on the View's {@link android.widget.Adapter}.
|
||||
</li>
|
||||
<li>Call {@link android.graphics.Bitmap#recycle()} on
|
||||
{@link android.graphics.Bitmap} views that are no longer needed.
|
||||
</li>
|
||||
<li>Use {@link java.lang.ref.WeakReference} for storing references
|
||||
to {@link android.graphics.Bitmap} objects in an in-memory
|
||||
{@link java.util.Collection}.</li>
|
||||
<li>If you fetch images from the network, use {@link android.os.AsyncTask}
|
||||
to fetch them and store them on the SD card for faster access.
|
||||
Never do network transactions on the application's UI thread.
|
||||
</li>
|
||||
<li>Scale down really large images to a more appropriate size as you download them; otherwise, downloading the image
|
||||
itself may cause an "Out of Memory" exception. Here is sample code that scales down images while downloading:
|
||||
|
||||
<pre>
|
||||
// Get the source image's dimensions
|
||||
BitmapFactory.Options options = new BitmapFactory.Options();
|
||||
// This does not download the actual image, just downloads headers.
|
||||
options.inJustDecodeBounds = true;
|
||||
BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
|
||||
// The actual width of the image.
|
||||
int srcWidth = options.outWidth;
|
||||
// The actual height of the image.
|
||||
int srcHeight = options.outHeight;
|
||||
|
||||
// Only scale if the source is bigger than the width of the destination view.
|
||||
if(desiredWidth > srcWidth)
|
||||
desiredWidth = srcWidth;
|
||||
|
||||
// Calculate the correct inSampleSize/scale value. This helps reduce memory use. It should be a power of 2.
|
||||
int inSampleSize = 1;
|
||||
while(srcWidth / 2 > desiredWidth){
|
||||
srcWidth /= 2;
|
||||
srcHeight /= 2;
|
||||
inSampleSize *= 2;
|
||||
}
|
||||
|
||||
float desiredScale = (float) desiredWidth / srcWidth;
|
||||
|
||||
// Decode with inSampleSize
|
||||
options.inJustDecodeBounds = false;
|
||||
options.inDither = false;
|
||||
options.inSampleSize = inSampleSize;
|
||||
options.inScaled = false;
|
||||
// Ensures the image stays as a 32-bit ARGB_8888 image.
|
||||
// This preserves image quality.
|
||||
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
|
||||
|
||||
Bitmap sampledSrcBitmap = BitmapFactory.decodeFile(IMAGE_FILE_URL, options);
|
||||
|
||||
// Resize
|
||||
Matrix matrix = new Matrix();
|
||||
matrix.postScale(desiredScale, desiredScale);
|
||||
Bitmap scaledBitmap = Bitmap.createBitmap(sampledSrcBitmap, 0, 0,
|
||||
sampledSrcBitmap.getWidth(), sampledSrcBitmap.getHeight(), matrix, true);
|
||||
sampledSrcBitmap = null;
|
||||
|
||||
// Save
|
||||
FileOutputStream out = new FileOutputStream(LOCAL_PATH_TO_STORE_IMAGE);
|
||||
scaledBitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
|
||||
scaledBitmap = null;
|
||||
</pre>
|
||||
</li> </ul>
|
||||
@@ -1,206 +0,0 @@
|
||||
page.title=Optimizing Navigation for TV
|
||||
parent.title=Designing for TV
|
||||
parent.link=index.html
|
||||
|
||||
trainingnavtop=true
|
||||
previous.title=Optimizing Layouts for TV
|
||||
previous.link=optimizing-layouts-tv.html
|
||||
next.title=Handling Features Not Supported on TV
|
||||
next.link=unsupported-features-tv.html
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#HandleDpadNavigation">Handle D-pad Navigation</a></li>
|
||||
<li><a href="#HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</a></li>
|
||||
<li><a href="#DesignForEasyNavigation">Design for Easy Navigation</a></li>
|
||||
</ol>
|
||||
|
||||
<h2>You should also read</h2>
|
||||
<ul>
|
||||
<li><a href="{@docRoot}training/design-navigation/index.html">Designing Effective Navigation</a></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
An important aspect of the user experience when operating a TV is the direct human interface: a remote control.
|
||||
As you optimize your Android application for TVs, you should pay special attention to how the user actually navigates
|
||||
around your application when using a remote control instead of a touchscreen.
|
||||
</p>
|
||||
<p>
|
||||
This lesson shows you how to optimize navigation for TV by:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Ensuring all layout controls are D-pad navigable.</li>
|
||||
<li>Providing highly obvious feedback for UI navigation.</li>
|
||||
<li>Placing layout controls for easy access.</li>
|
||||
</ul>
|
||||
|
||||
<h2 id="HandleDpadNavigation">Handle D-pad Navigation</h2>
|
||||
|
||||
<p>
|
||||
On a TV, users navigate with controls on a TV remote, using either a D-pad or arrow keys.
|
||||
This limits movement to up, down, left, and right.
|
||||
To build a great TV-optimized app, you must provide a navigation scheme in which the user can
|
||||
quickly learn how to navigate your app using the remote.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
When you design navigation for D-pad, follow these guidelines:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Ensure that the D-pad can navigate to all the visible controls on the screen.</li>
|
||||
<li>For scrolling lists with focus, D-pad up/down keys scroll the list and Enter key selects an item in the list. Ensure that users can
|
||||
select an element in the list and that the list still scrolls when an element is selected.</li>
|
||||
<li>Ensure that movement between controls is straightforward and predictable.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Android usually handles navigation order between layout elements automatically, so you don't need to do anything extra. If the screen layout
|
||||
makes navigation difficult, or if you want users to move through the layout in a specific way, you can set up explicit navigation for your
|
||||
controls.
|
||||
For example, for an {@code android.widget.EditText}, to define the next control to receive focus, use:
|
||||
<pre>
|
||||
<EditText android:id="@+id/LastNameField" android:nextFocusDown="@+id/FirstNameField"\>
|
||||
</pre>
|
||||
The following table lists all of the available navigation attributes:
|
||||
</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Attribute</th>
|
||||
<th>Function</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusDown}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates down.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusLeft}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates left.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusRight}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates right.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusUp}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates up.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
To use one of these explicit navigation attributes, set the value to the ID (android:id value) of another widget in the layout. You should set
|
||||
up the navigation order as a loop, so that the last control directs focus back to the first one.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Note: You should only use these attributes to modify the navigation order if the default order that the system applies does not work well.
|
||||
</p>
|
||||
|
||||
<h2 id="HandleFocusSelection">Provide Clear Visual Indication for Focus and Selection</h2>
|
||||
|
||||
<p>
|
||||
Use appropriate color highlights for all navigable and selectable elements in the UI. This makes it easy for users to know whether the control
|
||||
is currently focused or selected when they navigate with a D-pad. Also, use uniform highlight scheme across your application.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">Drawable State List Resources</a> to implement highlights
|
||||
for selected and focused controls. For example:
|
||||
</p>
|
||||
|
||||
res/drawable/button.xml:
|
||||
<pre>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:state_pressed="true"
|
||||
android:drawable="@drawable/button_pressed" /> <!-- pressed -->
|
||||
<item android:state_focused="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- focused -->
|
||||
<item android:state_hovered="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- hovered -->
|
||||
<item android:drawable="@drawable/button_normal" /> <!-- default -->
|
||||
</selector>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This layout XML applies the above state list drawable to a {@link android.widget.Button}:
|
||||
</p>
|
||||
<pre>
|
||||
<Button
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:background="@drawable/button" />
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Provide sufficient padding within the focusable and selectable controls so that the highlights around them are clearly visible.
|
||||
</p>
|
||||
|
||||
<h2 id="DesignForEasyNavigation">Design for Easy Navigation</h2>
|
||||
|
||||
<p>
|
||||
Users should be able to navigate to any UI control with a couple of D-pad clicks. Navigation should be easy and intuitive to
|
||||
understand. For any non-intuitive actions, provide users with written help, using a dialog triggered by a help button or action bar icon.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Predict the next screen that the user will want to navigate to and provide one click navigation to it. If the current screen UI is very sparse,
|
||||
consider making it a multi pane screen. Use fragments for making multi-pane screens. For example, consider the multi-pane UI below with continent names
|
||||
on the left and list of cool places in each continent on the right.
|
||||
</p>
|
||||
|
||||
<img src="{@docRoot}images/training/cool-places.png" alt="" />
|
||||
|
||||
<p>
|
||||
The above UI consists of three Fragments - <code>left_side_action_controls</code>, <code>continents</code> and
|
||||
<code>places</code> - as shown in its layout
|
||||
xml file below. Such multi-pane UIs make D-pad navigation easier and make good use of the horizontal screen space for
|
||||
TVs.
|
||||
</p>
|
||||
res/layout/cool_places.xml
|
||||
<pre>
|
||||
<LinearLayout
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="horizontal"
|
||||
>
|
||||
<fragment
|
||||
android:id="@+id/left_side_action_controls"
|
||||
android:layout_width="0px"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_marginLeft="10dip"
|
||||
android:layout_weight="0.2"/>
|
||||
<fragment
|
||||
android:id="@+id/continents"
|
||||
android:layout_width="0px"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_marginLeft="10dip"
|
||||
android:layout_weight="0.2"/>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/places"
|
||||
android:layout_width="0px"
|
||||
android:layout_height="match_parent"
|
||||
android:layout_marginLeft="10dip"
|
||||
android:layout_weight="0.6"/>
|
||||
|
||||
</LinearLayout>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Also, notice in the UI layout above action controls are on the left hand side of a vertically scrolling list to make
|
||||
them easily accessible using D-pad.
|
||||
In general, for layouts with horizontally scrolling components, place action controls on left or right hand side and
|
||||
vice versa for vertically scrolling components.
|
||||
</p>
|
||||
|
||||
361
docs/html/training/tv/start/hardware.jd
Normal file
361
docs/html/training/tv/start/hardware.jd
Normal file
@@ -0,0 +1,361 @@
|
||||
page.title=Handling TV Hardware
|
||||
page.tags="unsupported"
|
||||
trainingnavtop=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
<h2>This lesson teaches you how to</h2>
|
||||
<ol>
|
||||
<li><a href="#runtime-check">Check for a TV Device</a>
|
||||
<li><a href="#handle-features">Handle Unsupported Hardware Features</a></li>
|
||||
<li><a href="#controllers">Manage Hardware Controllers</a>
|
||||
</li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
TV hardware is substantially different from other Android devices. TVs do not
|
||||
include some of the hardware features found on other Android devices, such as touch screens,
|
||||
cameras, and GPS receivers. TVs are also completely dependent on secondary hardware devices.
|
||||
In order for users to interact with TV apps, they must use a remote control or game pad. When
|
||||
you build an app for TV, you must carefully consider the hardware limitations and requirements of
|
||||
operating on TV hardware.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This lesson discusses how to check if your app is running on a TV, how to handle unsupported
|
||||
hardware features, and discusses the requirements for handling controllers for TV devices.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="runtime-check">Check for a TV Device</h2>
|
||||
|
||||
<p>
|
||||
If you are building an app that operates both on TV devices and other devices, you may need to
|
||||
check what kind of device your app is running on and adjust the operation of your app. For
|
||||
instance, if you have an app that can be started through an {@link android.content.Intent}, your
|
||||
application should check the device properties to determine if it should start a TV-oriented
|
||||
activity or a phone activity.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The recommended way to determine if your app is running on a TV device is to use the {@link
|
||||
android.app.UiModeManager#getCurrentModeType UiModeManager.getCurrentModeType()} method to check
|
||||
if the device is running in television mode. The following example code shows you how to check if
|
||||
your app is running on a TV device:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
public static final String TAG = "DeviceTypeRuntimeCheck";
|
||||
|
||||
UiModeManager uiModeManager = (UiModeManager) getSystemService(UI_MODE_SERVICE);
|
||||
if (uiModeManager.getCurrentModeType() == Configuration.UI_MODE_TYPE_TELEVISION) {
|
||||
Log.d(TAG, "Running on a TV Device")
|
||||
} else {
|
||||
Log.d(TAG, "Running on a non-TV Device")
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="handle-features">Handle Unsupported Hardware Features</h2>
|
||||
|
||||
<p>
|
||||
Depending on the design and functionality of your app, you may be able to work around certain
|
||||
hardware features being unavailable. This section discusses what hardware features are typically
|
||||
not available for TV, how to detect missing hardware features, and suggests alternatives to
|
||||
using these features.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="unsupported-features">Unsupported TV hardware features</h3>
|
||||
|
||||
<p>
|
||||
TVs have a different purpose from other devices, and so they do not have hardware features that
|
||||
other Android-powered devices often have. For this reason, the Android system does not support
|
||||
the following features for a TV device:
|
||||
</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Hardware</th>
|
||||
<th>Android feature descriptor</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Touchscreen</td>
|
||||
<td>android.hardware.touchscreen</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Telephony</td>
|
||||
<td>android.hardware.telephony</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Camera</td>
|
||||
<td>android.hardware.camera</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Near Field Communications (NFC)</td>
|
||||
<td>android.hardware.nfc</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GPS</td>
|
||||
<td>android.hardware.location.gps</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Microphone</td>
|
||||
<td>android.hardware.microphone</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
<h3 id="declare-hardware-requirements">Declaring hardware requirements for TV</h3>
|
||||
|
||||
<p>
|
||||
Android apps can declare hardware feature requirements in the app manifest to ensure that they do
|
||||
not get installed on devices that do not provide those features. If you are extending an existing
|
||||
app for use on TV, closely review your app's manifest for any hardware requirement
|
||||
declarations that might prevent it from being installed on a TV device.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If your app uses hardware features (such as a touchscreen or camera) that are not available on
|
||||
TV, but can operate without the use of those features, modify your app's manifest to
|
||||
indicate that these features are not required by your app. The following manifest code snippet
|
||||
demonstrates how to declare that your app does not require hardware features which are unavailable
|
||||
on TV devices, even though your app may use these features on non-TV devices:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<uses-feature android:name="android.hardware.touchscreen"
|
||||
android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.telephony"
|
||||
android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.camera"
|
||||
android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.nfc"
|
||||
android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.gps"
|
||||
android:required="false"/>
|
||||
<uses-feature android:name="android.hardware.microphone"
|
||||
android:required="false"/>
|
||||
</pre>
|
||||
|
||||
<p class="caution">
|
||||
<strong>Caution:</strong> Declaring an unavailable hardware feature as required by setting its
|
||||
value to {@code true} in your app manifest prevents your app from being installed on TV
|
||||
devices or appearing in the Android TV home screen launcher.
|
||||
</p>
|
||||
|
||||
<p class="caution">
|
||||
<strong>Caution:</strong> Some <a href="{@docRoot}guide/topics/manifest/uses-permission-element.html">{@code uses-permission}</a> manifest declarations <em>imply hardware use</em>, which can also
|
||||
prevent your app from being installed and used on TV devices. For example, requesting the
|
||||
{@link android.Manifest.permission#RECORD_AUDIO} permission in your app implies the
|
||||
{@code android.hardware.microphone} hardware feature requirement. In which case, you must declare
|
||||
the microphone feature as not required ({@code android:required="false"}) in your app manifest.
|
||||
For a list of permission requests that imply a hardware feature requirement, see <a href="{@docRoot}guide/topics/manifest/uses-feature-element.html#permissions-features">
|
||||
{@code uses-feature}</a> guide.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Once you decide to make hardware features optional for your app, you must check for the
|
||||
availability of those features at runtime and then adjust your app's behavior. The next section
|
||||
discusses how to check for hardware features and suggests some approaches for changing the
|
||||
behavior of your app.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For more information on filtering and declaring features in the manifest, see the
|
||||
<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code uses-feature}</a>
|
||||
guide.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="check-features">Checking for hardware features</h2>
|
||||
|
||||
<p>
|
||||
The Android framework can tell you if hardware features are not available on the device where
|
||||
your app is running. Use the {@link android.content.pm.PackageManager#hasSystemFeature(String)}
|
||||
method to check for specific features at runtime. This method takes a single string argument that
|
||||
specifies the feature you want to check.
|
||||
</p>
|
||||
|
||||
<p>The following code example demonstrates how to detect the availability of hardware features
|
||||
at runtime:</p>
|
||||
|
||||
<pre>
|
||||
// Check if the telephony hardware feature is available.
|
||||
if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
|
||||
Log.d("HardwareFeatureTest", "Device can make phone calls");
|
||||
}
|
||||
|
||||
// Check if android.hardware.touchscreen feature is available.
|
||||
if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
|
||||
Log.d("HardwareFeatureTest", "Device has a touch screen.");
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h4 id="no-touchscreen">Touch screen</h4>
|
||||
|
||||
<p>
|
||||
Since most TVs do not have touch screens, Android does not support touch screen interaction for
|
||||
TV devices. Furthermore, using a touch screen is not consistent with a viewing environment where
|
||||
the user is seated 10 feet away from the display.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
On TV devices, you should design your app to work with this interaction model by supporting
|
||||
navigation using a directional pad (D-pad) on a TV remote control. For more information on
|
||||
properly supporting navigation using TV-friendly controls, see
|
||||
<a href="{@docRoot}training/tv/start/navigation.html">Creating TV Navigation</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h4 id="no-camera">Camera</h4>
|
||||
|
||||
<p>
|
||||
Although a TV typically does not have a camera, you can still provide a photography-related
|
||||
app on a TV. For example, if you have an app that takes, views, and edits photos, you can
|
||||
disable its picture-taking functionality for TVs and still allow users to view and even edit
|
||||
photos. If you decide to enable your camera-related app to work on a TV, add the
|
||||
following feature declaration your app manifest:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<uses-feature android:name="android.hardware.camera" android:required="false" />
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
If you enable your app to run without a camera, add code to your app
|
||||
that detects if the camera feature is available and makes adjustments to the operation of your
|
||||
app. The following code example demonstrates how to detect the presence of a camera:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// Check if the camera hardware feature is available.
|
||||
if (getPackageManager().hasSystemFeature("android.hardware.camera")) {
|
||||
Log.d("Camera test", "Camera available!");
|
||||
} else {
|
||||
Log.d("Camera test", "No camera available. View and edit features only.");
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h4 id="no-gps">GPS</h4>
|
||||
|
||||
<p>
|
||||
TVs are stationary, indoor devices, and do not have built-in global positioning system (GPS)
|
||||
receivers. If your app uses location information, you can still allow users to search for
|
||||
a location, or use a static location provider such as a zip code configured during the TV device
|
||||
setup.
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
// Request a static location from the location manager
|
||||
LocationManager locationManager = (LocationManager) this.getSystemService(
|
||||
Context.LOCATION_SERVICE);
|
||||
Location location = locationManager.getLastKnownLocation("static");
|
||||
|
||||
// Attempt to get postal or zip code from the static location object
|
||||
Geocoder geocoder = new Geocoder(this);
|
||||
Address address = null;
|
||||
try {
|
||||
address = geocoder.getFromLocation(location.getLatitude(),
|
||||
location.getLongitude(), 1).get(0);
|
||||
Log.d("Zip code", address.getPostalCode());
|
||||
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "Geocoder error", e);
|
||||
}
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="controllers">Handling Controllers</h2>
|
||||
|
||||
<p>
|
||||
TV devices require a secondary hardware device for interacting with apps, in the form of a basic
|
||||
remote controller or game controller. This means that your app must support D-pad input. It also
|
||||
means that your app may need to handle controllers going offline and input from more than one
|
||||
type of controller.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="d-pad-minimum">D-pad minimum controls</h3>
|
||||
|
||||
<p>
|
||||
The default controller for a TV device is a D-pad. In general, your app should be operable from a
|
||||
remote controller that only has up, down, left, right, select, Back, and Home buttons. If your app
|
||||
is a game that typically requires a game controller with additional controls, your app should
|
||||
attempt to allow gameplay with these D-pad controls. In this case, your app should also warn the
|
||||
user that
|
||||
a controller is required and allow them to exit your game gracefully using the D-pad controller.
|
||||
For more information about handling navigation with D-pad controller for TV devices, see
|
||||
<a href="{@docRoot}training/tv/start/navigation.html">Creating TV Navigation</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="controller-disconnects">Handle controller disconnects</h3>
|
||||
|
||||
<p>
|
||||
Controllers for TV are frequently Bluetooth devices which may attempt to save power by periodically
|
||||
going into sleep mode and disconnecting from the TV device. This means that an app might be
|
||||
interrupted or restarted if it is not configured to handle these reconnect events. These events
|
||||
can happen in any of the following circumstances:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>While watching a video which is several minutes long, a D-Pad or game controller goes into
|
||||
sleep mode, disconnects from the TV device and then reconnects later on.
|
||||
</li>
|
||||
<li>During gameplay, a new player joins the game using a game controller that is not currently
|
||||
connected.
|
||||
</li>
|
||||
<li>During gameplay, a player leaves the game and disconnects a game controller.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Any TV app activity that is subject to disconnect and reconnect events must be configured to
|
||||
handle reconnection events in the app manifest. The following code sample demonstrates how to
|
||||
enable an activity to handle configuration changes, including a keyboard or navigation device
|
||||
connecting, disconnecting, or reconnecting:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<activity
|
||||
android:name="com.example.android.TvActivity"
|
||||
android:label="@string/app_name"
|
||||
<strong>android:configChanges="keyboard|keyboardHidden|navigation"</strong>
|
||||
android:theme="@style/Theme.Leanback">
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
|
||||
</intent-filter>
|
||||
...
|
||||
</activity>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
This configuration change allows the app to continue running through a reconnection event, rather
|
||||
than being restarted by the Android framework, which is not a good user experience.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="d-pad-variants">Handle D-pad input variations</h3>
|
||||
|
||||
<p>
|
||||
TV device users may have more than one type of controller that they use with their TV. For
|
||||
example, a user might have both a basic D-pad controller and a game controller. The key codes
|
||||
provided by a game controller when it is being used for D-pad functions may vary from the key
|
||||
codes sent by a physical D-pad.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Your app should handle the variations of D-pad input from a game controller, so the user does not
|
||||
have to physically switch controllers to operate your app. For more information on handling these
|
||||
input variations, see <a href="{@docRoot}training/game-controllers/controller-input.html#dpad">
|
||||
Handling Controller Actions</a>.
|
||||
</p>
|
||||
63
docs/html/training/tv/start/index.jd
Normal file
63
docs/html/training/tv/start/index.jd
Normal file
@@ -0,0 +1,63 @@
|
||||
page.title=Building TV Apps
|
||||
startpage=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
<h2>Dependencies and Prerequisites</h2>
|
||||
<ul>
|
||||
<li>Android 5.0 (API level 21) or higher</li>
|
||||
<li>Android Studio 0.8 or later and Gradle 0.12 or later</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
Android offers a rich user experience that's optimized for apps running on large screen devices,
|
||||
such as high-definition televisions. Apps on TV offer new opportunities to delight your users
|
||||
from the comfort of their couch.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
TV apps use the same structure as those for phones and tablets. This approach means you can
|
||||
create new TV apps based on what you already know about building apps for Android, or extend your
|
||||
existing apps to also run on TV devices. However, the user interaction model for TV is
|
||||
substantially different from phone and tablet devices. In order to make your app successful on TV
|
||||
devices, you must design new layouts that can be easily understood from 10 feet away, and provide
|
||||
navigation that works with just a directional pad and a select button.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This class describes how to start building apps for TV, including setting up your development
|
||||
environment, basic requirements for layouts and navigation, as well as guidance on how to handle
|
||||
hardware features that are not typically available on TV devices.
|
||||
</p>
|
||||
|
||||
<p class="note">
|
||||
<strong>Note:</strong> You are encouraged to use <a href=
|
||||
"{@docRoot}sdk/installing/studio.html">Android Studio</a> for building TV apps, because it
|
||||
provides project setup, library inclusion, and packaging conveniences. This training assumes you
|
||||
are using Android Studio.
|
||||
</p>
|
||||
|
||||
|
||||
<h2>Lessons</h2>
|
||||
|
||||
<dl>
|
||||
<dt><a href="{@docRoot}training/tv/start/start.html">
|
||||
Getting Started with TV Apps</a></dt>
|
||||
<dd>Learn how to create a new Android Studio project for TV apps or modify your existing
|
||||
app project to run on TV devices.</dd>
|
||||
<dt><a href="{@docRoot}training/tv/start/layouts.html">
|
||||
Building TV Layouts</a></dt>
|
||||
<dd>Learn the minimum requirements for TV layouts and how to implement them.</dd>
|
||||
<dt><a href="{@docRoot}training/tv/start/navigation.html">
|
||||
Creating TV Navigation</a></dt>
|
||||
<dd>Learn the requirements for TV navigation and how to implement TV-compatible
|
||||
navigation.</dd>
|
||||
<dt><a href="{@docRoot}training/tv/start/hardware.html">
|
||||
Handling TV Hardware</a></dt>
|
||||
<dd>Learn how to check if your app is running on TV hardware, handle unsupported hardware
|
||||
features, and manage controller devices.</dd>
|
||||
</dl>
|
||||
257
docs/html/training/tv/start/layouts.jd
Normal file
257
docs/html/training/tv/start/layouts.jd
Normal file
@@ -0,0 +1,257 @@
|
||||
page.title=Building Layouts for TV
|
||||
trainingnavtop=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
<h2>This lesson teaches you how to</h2>
|
||||
<ol>
|
||||
<li><a href="#themes">Use Layout Themes for TV</a></li>
|
||||
<li><a href="#structure">Build Basic TV Layouts</a></li>
|
||||
<li><a href="#visibility">Build Useable Text and Controls</a></li>
|
||||
<li><a href="#density-resources">Manage Layout Resources for TV</a></li>
|
||||
<li><a href="#anti-patterns">Avoid Layout Anti-Patterns</a></li>
|
||||
<li><a href="#large-bitmaps">Handle Large Bitmaps</a></li>
|
||||
</ol>
|
||||
<h2>You should also read</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}design/tv/index.html">Android TV Design</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
A TV screen is typically viewed from about 10 feet away, and while it is much larger than most
|
||||
other Android device displays, this type of screen does not provide the same level of precise
|
||||
detail and color as a smaller device. These factors require you to create app layouts with TV
|
||||
devices in mind in order to create a useful and enjoyable user experience.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This lesson describes the minimum requirements and implementation details for building effective
|
||||
layouts in TV apps.
|
||||
</p>
|
||||
|
||||
<h2 id="themes">Use Layout Themes for TV</h2>
|
||||
|
||||
<p>
|
||||
Android <a href="{@docRoot}guide/topics/ui/themes.html">Themes</a> can provide a basis for
|
||||
layouts in your TV apps. You should use a theme to modify the display of your app activities that
|
||||
are meant to run on a TV device. This section explains which themes you should use.
|
||||
</p>
|
||||
|
||||
<h3 id="leanback-theme">Leanback theme</h3>
|
||||
|
||||
<p>
|
||||
A support library for TV user interfaces called the <a href=
|
||||
"{@docRoot}tools/support-library/features.html#v17-leanback">v17 leanback library</a> provides a
|
||||
standard theme for TV activities, called {@code Theme.Leanback}. This theme establishes a
|
||||
consistent visual style for TV apps. Use of this theme is recommended for most TV apps. This
|
||||
theme is strongly recommended for any TV app that uses v17 leanback classes. The following code
|
||||
sample shows how to apply this theme to a given activity within an app:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<activity
|
||||
android:name="com.example.android.TvActivity"
|
||||
android:label="@string/app_name"
|
||||
<strong>android:theme="@style/Theme.Leanback"</strong>>
|
||||
</pre>
|
||||
|
||||
|
||||
<h3 id="notitle-theme">NoTitleBar theme</h3>
|
||||
|
||||
<p>
|
||||
The title bar is a standard user interface element for Android apps on phones and tablets, but it
|
||||
is not appropriate for TV apps. If you are not using v17 leanback classes, you should apply this
|
||||
theme to your TV activities to suppress the display of a title bar. The following code example
|
||||
from a TV app manifest demonstrates how to apply this theme to remove the display of a title bar:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<application>
|
||||
...
|
||||
|
||||
<activity
|
||||
android:name="com.example.android.TvActivity"
|
||||
android:label="@string/app_name"
|
||||
<strong>android:theme="@android:style/Theme.NoTitleBar"</strong>>
|
||||
...
|
||||
|
||||
</activity>
|
||||
</application>
|
||||
</pre>
|
||||
|
||||
|
||||
<h2 id="structure">Build Basic TV Layouts</h2>
|
||||
|
||||
<p>Layouts for TV devices should follow some basic guidelines to ensure they are usable and
|
||||
effective on large screens. Follow these tips to build landscape layouts optimized for TV screens:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Build layouts with a landscape orientation. TV screens always display in landscape mode.</li>
|
||||
<li>Put on-screen navigation controls on the left or right side of the screen and save the
|
||||
vertical space for content.</li>
|
||||
<li>Create UIs that are divided into sections, using <a href="{@docRoot}guide/components/fragments.html"
|
||||
>Fragments</a>, and use view groups like {@link android.widget.GridView} instead of {@link
|
||||
android.widget.ListView} to make better use of the horizontal screen space.
|
||||
</li>
|
||||
<li>Use view groups such as {@link android.widget.RelativeLayout} or {@link
|
||||
android.widget.LinearLayout} to arrange views. This approach allows the system to adjust the
|
||||
position of the views to the size, alignment, aspect ratio, and pixel density of a TV screen.</li>
|
||||
<li>Add sufficient margins between layout controls to avoid a cluttered UI.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3 id="overscan">Overscan</h3>
|
||||
|
||||
<p>Layouts for TV have some unique requirements due to the evolution of TV standards and the
|
||||
desire to always present a full screen picture to viewers. For this reason, TV devices may
|
||||
clip the outside edge of an app layout in order to ensure that the entire display is filled.
|
||||
This behavior is generally referred to as <em>overscan</em>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Avoid screen elements being clipped due to overscan and by incorporating a 10% margin
|
||||
on all sides of your layout. This translates into a 27dp margin on the left and right edges and
|
||||
a 48dp margin on the top and bottom of your base layouts for activities. The following
|
||||
example layout demonstrates how to set these margins in the root layout for a TV app:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:id="@+id/base_layout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:orientation="vertical"
|
||||
android:layout_marginTop="27dp"
|
||||
android:layout_marginLeft="48dp"
|
||||
android:layout_marginRight="48dp"
|
||||
android:layout_marginBottom="27dp" >
|
||||
</LinearLayout>
|
||||
</pre>
|
||||
|
||||
<p class="caution">
|
||||
<strong>Caution:</strong> Do not apply overscan margins to your layout if you are using the
|
||||
v17 leanback classes, such as {@link android.support.v17.leanback.app.BrowseFragment} or related
|
||||
widgets, as those layouts already incorporate overscan-safe margins.
|
||||
</p>
|
||||
|
||||
<h2 id="visibility">Build Useable Text and Controls</h2>
|
||||
|
||||
<p>
|
||||
The text and controls in a TV app layout should be easily visible and navigable from a distance.
|
||||
Follow these tips to make your user interface elements easier to see from a distance:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Break text into small chunks that users can quickly scan.</li>
|
||||
<li>Use light text on a dark background. This style is easier to read on a TV.</li>
|
||||
<li>Avoid lightweight fonts or fonts that have both very narrow and very broad strokes.
|
||||
Use simple sans-serif fonts and anti-aliasing to increase readability.</li>
|
||||
<li>Use Android's standard font sizes:
|
||||
<pre>
|
||||
<TextView
|
||||
android:id="@+id/atext"
|
||||
android:layout_width="wrap_content"
|
||||
android:layout_height="wrap_content"
|
||||
android:gravity="center_vertical"
|
||||
android:singleLine="true"
|
||||
<strong>android:textAppearance="?android:attr/textAppearanceMedium"/></strong>
|
||||
</pre>
|
||||
</li>
|
||||
<li>Ensure that all your view widgets are large enough to be clearly visible to someone
|
||||
sitting 10 feet away from the screen (this distance is greater for very large screens). The
|
||||
best way to do this is to use layout-relative sizing rather than absolute sizing, and
|
||||
density-independent pixel (dip) units instead of absolute pixel units. For example, to set the
|
||||
width of a widget, use {@code wrap_content} instead of a pixel measurement, and to set the
|
||||
margin for a widget, use dip values instead of px values.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
For more information about density-independent pixels and building layouts to handle larger
|
||||
screen sizes, see <a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple
|
||||
Screens</a>.
|
||||
</p>
|
||||
|
||||
<h2 id="density-resources">Manage Layout Resources for TV</h2>
|
||||
|
||||
<p>The common high-definition TV display resolutions are 720p, 1080i, and 1080p.
|
||||
Your TV layout should target a screen size of 1920 x 1080 pixels, and then allow the Android
|
||||
system to downscale your layout elements to 720p if necessary. In general, downscaling
|
||||
(removing pixels) does not degrade your layout presentation quality. However, upscaling can
|
||||
cause display artifacts that degrade the quality of your layout and have a negative impact on
|
||||
the user experience of your app.</p>
|
||||
|
||||
<p>
|
||||
To get the best scaling results for images, provide them as
|
||||
<a href="{@docRoot}tools/help/draw9patch.html">9-patch image</a> elements if possible. If you
|
||||
provide low quality or small images in your layouts, they will appear pixelated, fuzzy, or
|
||||
grainy, which is not a good experience for the user. Use high-quality images instead.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For more information on optimizing layouts and resources for large screens see
|
||||
<a href="{@docRoot}training/multiscreen/index.html">Designing for multiple screens</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="anti-patterns">Avoid Layout Anti-Patterns</h2>
|
||||
|
||||
<p>
|
||||
There are a few approaches to building layouts that you should avoid because they do not work
|
||||
well on TV devices and lead to bad user experiences. Here are some user interface approaches you
|
||||
should specifically <em>not</em> use when developing a layout for TV.
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Re-using phone or tablet layouts</strong> - Do not reuse layouts from a phone or
|
||||
tablet app without modification. Layouts built for other Android device form factors are not
|
||||
well suited for TV devices and should be simplified for operation on a TV.</li>
|
||||
<li><strong>ActionBar</strong> - While this user interface convention is recommended for use
|
||||
on phones and tablets, it is not appropriate for a TV interface. In particular, using an
|
||||
action bar options menu (or any pull-down menu for that matter) is strongly discouraged, due
|
||||
to the difficulty in navigating such a menu with a remote control.</li>
|
||||
<li><strong>ViewPager</strong> - Sliding between screens can work great on a phone or tablet,
|
||||
but don't try this on a TV!</li>
|
||||
</ul>
|
||||
|
||||
<p>For more information on designing layouts that are appropriate to TV, see the
|
||||
<a href="{@docRoot}design/tv/index.html">TV Design</a> guide.</p>
|
||||
|
||||
|
||||
<h2 id="large-bitmaps">Handle Large Bitmaps</h2>
|
||||
|
||||
<p>TV devices, like any other Android device, have a limited amount of memory. If you build your
|
||||
app layout with very high-resolution images or use many high-resolution images in the operation
|
||||
of your app, it can quickly run into memory limits and cause out of memory errors.
|
||||
To avoid these types of problems, follow these tips:</p>
|
||||
|
||||
<ul>
|
||||
<li>Load images only when they are displayed on the screen. For example, when displaying multiple
|
||||
images in a {@link android.widget.GridView} or {@link android.widget.Gallery}, only load an image
|
||||
when {@link android.widget.Adapter#getView getView()} is called on the
|
||||
view's {@link android.widget.Adapter}.
|
||||
</li>
|
||||
<li>Call {@link android.graphics.Bitmap#recycle()} on {@link android.graphics.Bitmap} views that
|
||||
are no longer needed.
|
||||
</li>
|
||||
<li>Use {@link java.lang.ref.WeakReference} for storing references to {@link
|
||||
android.graphics.Bitmap} objects in an in-memory {@link java.util.Collection}.
|
||||
</li>
|
||||
<li>If you fetch images from the network, use {@link android.os.AsyncTask} to fetch and store
|
||||
them on the device for faster access. Never do network transactions on the application's main
|
||||
user interface thread.
|
||||
</li>
|
||||
<li>Scale down large images to a more appropriate size as you download them; otherwise,
|
||||
downloading the image itself may cause an out of memory exception.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
For more information on getting the best performance when working with images, see
|
||||
<a href="{@docRoot}training/displaying-bitmaps/index.html">Displaying Bitmaps Efficiently</a>.
|
||||
</p>
|
||||
180
docs/html/training/tv/start/navigation.jd
Normal file
180
docs/html/training/tv/start/navigation.jd
Normal file
@@ -0,0 +1,180 @@
|
||||
page.title=Creating TV Navigation
|
||||
page.tags="focus","selection","d-pad"
|
||||
trainingnavtop=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
<h2>This lesson teaches you how to</h2>
|
||||
<ol>
|
||||
<li><a href="#d-pad-navigation">Enable D-pad Navigation</a></li>
|
||||
<li><a href="#focus-selection">Provide Clear Focus and Selection</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
TV devices provide a limited set of navigation controls for apps. Creating an effective
|
||||
navigation scheme for your TV app depends on understanding these limited controls and the limits
|
||||
of users' perception while operating your app. As you build your Android app for TVs,
|
||||
pay special attention to how the user actually navigates around your app when using remote
|
||||
control buttons instead of a touch screen.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This lesson explains the minimum requirements for creating effective TV app navigation scheme and
|
||||
how to apply those requirements to your app.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="d-pad-navigation">Enable D-pad Navigation</h2>
|
||||
|
||||
<p>
|
||||
On a TV device, users navigate with controls on a remote control device, using either a
|
||||
directional pad (D-pad) or arrow keys. This type of control limits movement to up, down, left,
|
||||
and right. To build a great TV-optimized app, you must provide a navigation scheme where the user
|
||||
can quickly learn how to navigate your app using these limited controls.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The Android framework handles directional navigation between layout elements automatically, so
|
||||
you typically do not need to do anything extra for your app. However, you should thoroughly test
|
||||
navigation with a D-pad controller to discover any navigation problems. Follow these guidelines to
|
||||
test that your app's navigation system works well with a D-pad on a TV device:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>Ensure that a user with a D-pad controller can navigate to all visible controls on the
|
||||
screen.
|
||||
</li>
|
||||
<li>For scrolling lists with focus, make sure that the D-pad up and down keys scroll the list,
|
||||
and the Enter key selects an item in the list. Verify that users can select an element in the
|
||||
list and that the list still scrolls when an element is selected.
|
||||
</li>
|
||||
<li>Ensure that switching between controls between controls is straightforward and predictable.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3 id="modify-d-pad-nav">Modifying directional navigation</h3>
|
||||
|
||||
<p>
|
||||
The Android framework automatically applies a directional navigation scheme based on the
|
||||
relative position of focusable elements in your layouts. You should test the generated
|
||||
navigation scheme in your app using a D-pad controller. After testing, if you decide you want
|
||||
users to move through your layouts in a specific way, you can set up explicit directional
|
||||
navigation for your controls.
|
||||
</p>
|
||||
|
||||
<p class="note">
|
||||
<strong>Note:</strong> You should only use these attributes to modify the navigation order if the
|
||||
default order that the system applies does not work well.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The following code sample shows how to define the next control to receive focus for a {@link
|
||||
android.widget.TextView} layout object:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<TextView android:id="@+id/Category1"
|
||||
android:nextFocusDown="@+id/Category2"\>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The following table lists all of the available navigation attributes for Android user interface
|
||||
widgets:
|
||||
</p>
|
||||
|
||||
<table>
|
||||
<tr>
|
||||
<th>Attribute</th>
|
||||
<th>Function</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusDown}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates down.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusLeft}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates left.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusRight}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates right.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>{@link android.R.attr#nextFocusUp}</td>
|
||||
<td>Defines the next view to receive focus when the user navigates up.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
To use one of these explicit navigation attributes, set the value to the ID ({@code android:id}
|
||||
value) of another widget in the layout. You should set up the navigation order as a loop, so that
|
||||
the last control directs focus back to the first one.
|
||||
</p>
|
||||
|
||||
|
||||
|
||||
<h2 id="focus-selection">Provide Clear Focus and Selection</h2>
|
||||
|
||||
<p>
|
||||
The success of an app's navigation scheme on TV devices is depends on how easy it is for
|
||||
a user to determine what user interface element is in focus on screen. If you do not provide
|
||||
clear indications of focused items (and therefore what item a user can take action on), they can
|
||||
quickly become frustrated and exit your app. For the same reason, it is important to always have
|
||||
an item in focus that a user can take action on immediately after your app starts, or any time
|
||||
it is idle.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Your app layout and implementation should use color, size, animation, or a combination of these
|
||||
attributes to help users easily determine what actions they can take next. Use a uniform scheme
|
||||
for indicating focus across your application.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Android provides <a href="{@docRoot}guide/topics/resources/drawable-resource.html#StateList">
|
||||
Drawable State List Resources</a> to implement highlights for focused and selected controls. The
|
||||
following code example demonstrates how to enable visual behavior for a button to indicate that a
|
||||
user has navigated to the control and then selected it:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<!-- res/drawable/button.xml -->
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<selector xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<item android:state_pressed="true"
|
||||
android:drawable="@drawable/button_pressed" /> <!-- pressed -->
|
||||
<item android:state_focused="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- focused -->
|
||||
<item android:state_hovered="true"
|
||||
android:drawable="@drawable/button_focused" /> <!-- hovered -->
|
||||
<item android:drawable="@drawable/button_normal" /> <!-- default -->
|
||||
</selector>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The following layout XML sample code applies the previous state list drawable to a
|
||||
{@link android.widget.Button}:
|
||||
</p>
|
||||
|
||||
<pre>
|
||||
<Button
|
||||
android:layout_height="wrap_content"
|
||||
android:layout_width="wrap_content"
|
||||
android:background="@drawable/button" />
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
Make sure to provide sufficient padding within the focusable and selectable controls so that the
|
||||
highlights around them are clearly visible.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
For more recommendations on designing effective selection and focus for your TV app, see
|
||||
<a href="{@docRoot}design/tv/patterns.html">Patterns for TV</a>.
|
||||
</p>
|
||||
259
docs/html/training/tv/start/start.jd
Normal file
259
docs/html/training/tv/start/start.jd
Normal file
@@ -0,0 +1,259 @@
|
||||
page.title=Get Started with TV Apps
|
||||
page.tags="leanback","recyclerview","launcher"
|
||||
|
||||
trainingnavtop=true
|
||||
startpage=true
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
<h2>This lesson teaches you how to</h2>
|
||||
<ol>
|
||||
<li><a href="#dev-project">Setup a TV Project</a></li>
|
||||
<li><a href="#build-it">Build TV Apps</a></li>
|
||||
<li><a href="#run">Run TV Apps</a></li>
|
||||
</ol>
|
||||
<h2>You should also read</h2>
|
||||
<ol>
|
||||
<li><a href="{@docRoot}design/tv/index.html">
|
||||
TV Design</a></li>
|
||||
<li><a href="{@docRoot}training/tv/start/layouts.html">
|
||||
Building TV Layouts</a></li>
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
TV apps use the same structure as those for phones and tablets. This similarity means you can
|
||||
modify your existing apps to also run on TV devices or create new apps based on what you already
|
||||
know about building apps for Android.
|
||||
</p>
|
||||
|
||||
<p class="note">
|
||||
<strong>Important:</strong> There are specific requirements your app must meet in order to
|
||||
qualify as an Android TV app on Google Play. For more information, see the requirements listed
|
||||
in <a href="{@docRoot}distribute/essentials/quality/tv.html">TV App Quality</a>.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This lesson describes how to prepare your development environment for building TV apps, and the
|
||||
minimum required changes to enable an app to run on TV devices.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="dev-project">Set up a TV Project</h2>
|
||||
|
||||
<p>
|
||||
This section discusses how to modify an existing app to run on TV devices, or create a new one.
|
||||
These are the main components you must use to create an app that runs on TV devices:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><strong>Activity for TV</strong> (Required) - In your application manifest,
|
||||
declare an activity that is intended to run on TV devices.</li>
|
||||
<li><strong>TV Support Libraries</strong> (Optional) - There are several
|
||||
<a href="#tv-libraries">Support Libraries</a>
|
||||
available for TV devices that provide widgets for building user interfaces.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3 id="prerequisites">Prerequisites</h3>
|
||||
|
||||
<p>Before you begin building apps for TV, you must:</p>
|
||||
|
||||
<ul>
|
||||
<li><strong><a href="{@docRoot}sdk/installing/adding-packages.html#GetTools">
|
||||
Update your SDK tools to version 24.0.0 or higher</a></strong>
|
||||
<br>
|
||||
The updated SDK tools enable you to build and test apps for TV.
|
||||
</li>
|
||||
<li><strong><a href="{@docRoot}sdk/installing/adding-packages.html#GetTools">
|
||||
Update your SDK with Android 5.0 (API 21) or higher</a></strong>
|
||||
<br>
|
||||
The updated platform version provides new APIs for TV apps.
|
||||
</li>
|
||||
<li><strong><a href="{@docRoot}sdk/installing/create-project.html">
|
||||
Create or update your app project</a></strong>
|
||||
<br>
|
||||
In order to access new APIs for TV devices, you must create a project or modify an existing
|
||||
project that targets Android 5.0 (API level 21) or higher.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h3 id="tv-activity">Declare a TV Activity</h3>
|
||||
|
||||
<p>An application intended to run on TV devices must declare a launcher activity for TV
|
||||
in its manifest using a {@link android.content.Intent#CATEGORY_LEANBACK_LAUNCHER} intent filter.
|
||||
This filter identifies your app as being enabled for TV, allowing it to be considered a TV app
|
||||
in Google Play. Declaring this intent also identifies which activity
|
||||
in your app to launch when a user selects its icon on the TV home screen.</p>
|
||||
|
||||
<p class="caution">
|
||||
<strong>Caution:</strong> If you do not include the {@link android.content.Intent#CATEGORY_LEANBACK_LAUNCHER} intent filter in
|
||||
your app, it is not visible to users running the Google Play store on TV devices. Also, if your
|
||||
app does not have this filter when you load it onto a TV device using developer tools, the app
|
||||
does not appear in the TV user interface.
|
||||
</p>
|
||||
|
||||
<p>The following code snippet shows how to include this intent filter in your manifest:</p>
|
||||
|
||||
<pre>
|
||||
<application>
|
||||
...
|
||||
<activity
|
||||
android:name="com.example.android.MainActivity"
|
||||
android:label="@string/app_name" >
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="android.intent.category.LAUNCHER" />
|
||||
</intent-filter>
|
||||
</activity>
|
||||
|
||||
<activity
|
||||
android:name="com.example.android.<strong>TvActivity</strong>"
|
||||
android:label="@string/app_name"
|
||||
android:theme="@style/Theme.Leanback">
|
||||
|
||||
<intent-filter>
|
||||
<action android:name="android.intent.action.MAIN" />
|
||||
<category android:name="<strong>android.intent.category.LEANBACK_LAUNCHER</strong>" />
|
||||
</intent-filter>
|
||||
|
||||
</activity>
|
||||
</application>
|
||||
</pre>
|
||||
|
||||
<p>
|
||||
The second activity manifest entry in this example specifies that activity as the one to
|
||||
launch on a TV device.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you are modifying an existing app for use on TV, your app should not use the same
|
||||
activity layout for TV that it does for phones and tablets. The user interface of your TV app (or
|
||||
TV portion of your existing app) should provide a simpler interface that can be easily navigated
|
||||
using a remote control from a couch. For guidelines on designing an app for TV, see the <a href=
|
||||
"{@docRoot}design/tv/index.html">TV Design</a> guide. For more information on the minimum
|
||||
implementation requirements for interface layouts on TV, see <a href=
|
||||
"{@docRoot}training/tv/start/layouts.html">Building TV Layouts</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h3 id="tv-libraries">Add TV support libraries</h3>
|
||||
|
||||
<p>
|
||||
The Android SDK includes support libraries that are intended for use with TV apps. These
|
||||
libraries provide APIs and user interface widgets for use on TV devices. The libraries are
|
||||
located in the {@code <sdk>/extras/android/support/} directory. Here is a list of the
|
||||
libraries and their general purpose:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="{@docRoot}tools/support-library/features.html#v17-leanback">
|
||||
<strong>v17 leanback library</strong></a> - Provides user interface widgets for TV apps,
|
||||
particularly for apps that do media playback.
|
||||
</li>
|
||||
<li><a href="{@docRoot}tools/support-library/features.html#v7-recyclerview">
|
||||
<strong>v7 recyclerview library</strong></a> - Provides classes for managing display of long
|
||||
lists in a memory efficient manner. Several classes in the v17 leanback library depend on the
|
||||
classes in this library.
|
||||
</li>
|
||||
<li><a href="{@docRoot}tools/support-library/features.html#v7-cardview">
|
||||
<strong>v7 cardview library</strong></a> - Provides user interface widgets for displaying
|
||||
information cards, such as media item pictures and descriptions.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p class="note">
|
||||
<strong>Note:</strong> You are not required to use these support libraries for your TV app.
|
||||
However, we strongly recommend using them, particularly for apps that provide a media catalog
|
||||
browsing interface.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
If you decide to use the v17 leanback library for your app, you should note that it is dependent
|
||||
on the <a href="{@docRoot}tools/support-library/features.html#v4">v4 support library</a>. This
|
||||
means that apps that use the leanback support library should include all of these support
|
||||
libraries:
|
||||
</p>
|
||||
|
||||
<ul>
|
||||
<li>v4 support library</li>
|
||||
<li>v7 recyclerview support library</li>
|
||||
<li>v17 leanback support library</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
The v17 leanback library contains resources, which require you to take specific steps to include
|
||||
it in app projects. For instructions on importing a support library with resources, see
|
||||
<a href="{@docRoot}tools/support-library/setup.html#libs-with-res">Support Library Setup</a>.
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="build-it">Build TV Apps</h2>
|
||||
|
||||
<p>After you have completed the steps described above, it's time to start building apps for
|
||||
the big screen! Check out these additional topics to help you build your app for TV:
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<a href="{@docRoot}training/tv/playback/index.html">Building TV Playback Apps</a> - TVs are
|
||||
built to entertain, so Android provides a set of user interface tools and widgets for building
|
||||
TV apps that play videos and music, and let users browse for the content they want.
|
||||
</li>
|
||||
<li>
|
||||
<a href="{@docRoot}training/tv/search/index.html">Surfacing Content on TV</a> - With all the
|
||||
content choices at users' fingertips, helping them find content they enjoy is almost as important
|
||||
as providing that content. This training discusses how to surface your content on TV devices.
|
||||
</li>
|
||||
<li>
|
||||
<a href="{@docRoot}training/tv/games/index.html">Games for TV</a> - TV devices are a great
|
||||
platform for games. See this topic for information on building great game experiences for TV.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<h2 id="run">Run TV Apps</h2>
|
||||
|
||||
<p>
|
||||
Running your app is an important part of the development process. The AVD Manager in the Android
|
||||
SDK provides the device definitions that allow you to create virtual TV devices for running and
|
||||
testing your applications.
|
||||
</p>
|
||||
|
||||
<p>To create an virtual TV device:</p>
|
||||
|
||||
<ol>
|
||||
<li>Start the AVD Manager. For more information, see the
|
||||
<a href="{@docRoot}tools/help/avd-manager.html">AVD Manager</a> help.</li>
|
||||
<li>In the AVD Manager dialog, click the <strong>Device Definitions</strong> tab.</li>
|
||||
<li>Select one of the Android TV device definitions and click <strong>Create AVD</strong>.</li>
|
||||
<li>Select the emulator options and click <strong>OK</strong> to create the AVD.
|
||||
<p class="note">
|
||||
<strong>Note:</strong> For best performance of the TV emulator device, enable the <strong>Use
|
||||
Host GPU</strong> option and, where supported, use virtual device acceleration. For
|
||||
more information on hardware acceleration of the emulator, see
|
||||
<a href="{@docRoot}tools/devices/emulator.html#acceleration">Using the Emulator</a>.
|
||||
</p>
|
||||
</li>
|
||||
</ol>
|
||||
|
||||
<p>To test your application on the virtual TV device:</p>
|
||||
|
||||
<ol>
|
||||
<li>Compile your TV application in your development environment.</li>
|
||||
<li>Run the application from your development environment and choose the TV virtual device as
|
||||
the target.</li>
|
||||
</ol>
|
||||
|
||||
<p>
|
||||
For more information about using emulators see, <a href="{@docRoot}tools/devices/emulator.html">
|
||||
Using the Emulator</a>. For more information on deploying apps from Android Studio to virtual
|
||||
devices, see <a href="{@docRoot}sdk/installing/studio-debug.html">Debugging with Android
|
||||
Studio</a>. For more information about deploying apps to emulators from Eclipse with ADT, see
|
||||
<a href="{@docRoot}tools/building/building-eclipse.html">Building and Running from Eclipse with
|
||||
ADT</a>.
|
||||
</p>
|
||||
@@ -1,157 +0,0 @@
|
||||
page.title=Handling Features Not Supported on TV
|
||||
parent.title=Designing for TV
|
||||
parent.link=index.html
|
||||
|
||||
trainingnavtop=true
|
||||
previous.title=Optimizing Navigation for TV
|
||||
previous.link=optimizing-navigation-tv.html
|
||||
|
||||
@jd:body
|
||||
|
||||
<div id="tb-wrapper">
|
||||
<div id="tb">
|
||||
|
||||
<h2>This lesson teaches you to</h2>
|
||||
<ol>
|
||||
<li><a href="#WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</a></li>
|
||||
<li><a href="#CheckAvailableFeatures">Check for Available Features at Runtime</a></li>
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<p>
|
||||
TVs are much different from other Android-powered devices:
|
||||
</p>
|
||||
<ul>
|
||||
<li>They're not mobile.</li>
|
||||
<li>Out of habit, people use them for watching media with little or no interaction.</li>
|
||||
<li>People interact with them from a distance.</li>
|
||||
</ul>
|
||||
|
||||
<p>
|
||||
Because TVs have a different purpose from other devices, they usually don't have hardware features
|
||||
that other Android-powered devices often have. For this reason, the Android system does not
|
||||
support the following features for a TV device:
|
||||
<table>
|
||||
<tr>
|
||||
<th>Hardware</th>
|
||||
<th>Android feature descriptor</th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Camera</td>
|
||||
<td>android.hardware.camera</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>GPS</td>
|
||||
<td>android.hardware.location.gps</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Microphone</td>
|
||||
<td>android.hardware.microphone</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Near Field Communications (NFC)</td>
|
||||
<td>android.hardware.nfc</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Telephony</td>
|
||||
<td>android.hardware.telephony</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Touchscreen</td>
|
||||
<td>android.hardware.touchscreen</td>
|
||||
</tr>
|
||||
</table>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This lesson shows you how to work around features that are not available on TV by:
|
||||
<ul>
|
||||
<li>Providing work arounds for some non-supported features.</li>
|
||||
<li>Checking for available features at runtime and conditionally activating/deactivating certain code
|
||||
paths based on availability of those features.</li>
|
||||
</ul>
|
||||
</p>
|
||||
|
||||
|
||||
<h2 id="WorkaroundUnsupportedFeatures">Work Around Features Not Supported on TV</h2>
|
||||
|
||||
<p>
|
||||
Android doesn't support touchscreen interaction for TV devices, most TVs don't have touch screens,
|
||||
and interacting with a TV using a touchscreen is not consistent with the 10 foot environment. For
|
||||
these reasons, users interact with Android-powered TVs using a remote. In consideration of this,
|
||||
ensure that every control in your app can be accessed with the D-pad. Refer back to the previous two lessons
|
||||
<a href="{@docRoot}training/tv/optimizing-layouts-tv.html">Optimizing Layouts for TV</a> and
|
||||
<a href="{@docRoot}training/tv/optimizing-navigation-tv.html">Optimize Navigation for TV</a> for
|
||||
more details
|
||||
on this topic. The Android system assumes that a device has a touchscreen, so if you want your application
|
||||
to run on a TV, you must <strong>explicitly</strong> disable the touchscreen requirement in your manifest file:
|
||||
<pre>
|
||||
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
|
||||
</pre>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Although a TV doesn't have a camera, you can still provide a photography-related application on a TV.
|
||||
For example, if you have an app that takes, views and edits photos, you can disable its picture-taking
|
||||
functionality for TVs and still allow users to view and even edit photos. The next section talks about how to
|
||||
deactivate or activate specific functions in the application based on runtime device type detection.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
Because TVs are stationary, indoor devices, they don't have built-in GPS. If your application uses location
|
||||
information, allow users to search for a location or use a "static" location provider to get
|
||||
a location from the zip code configured during the TV setup.
|
||||
<pre>
|
||||
LocationManager locationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE);
|
||||
Location location = locationManager.getLastKnownLocation("static");
|
||||
Geocoder geocoder = new Geocoder(this);
|
||||
Address address = null;
|
||||
|
||||
try {
|
||||
address = geocoder.getFromLocation(location.getLatitude(), location.getLongitude(), 1).get(0);
|
||||
Log.d("Zip code", address.getPostalCode());
|
||||
|
||||
} catch (IOException e) {
|
||||
Log.e(TAG, "Geocoder error", e);
|
||||
}
|
||||
</pre>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
TVs usually don't support microphones, but if you have an application that uses voice control,
|
||||
you can create a mobile device app that takes voice input and then acts as a remote control for a TV.
|
||||
</p>
|
||||
|
||||
<h2 id="CheckAvailableFeatures">Check for Available Features at Runtime</h2>
|
||||
|
||||
<p>
|
||||
To check if a feature is available at runtime, call
|
||||
{@link android.content.pm.PackageManager#hasSystemFeature(String)}.
|
||||
This method takes a single argument : a string corresponding to the
|
||||
feature you want to check. For example, to check for touchscreen, use
|
||||
{@link android.content.pm.PackageManager#hasSystemFeature(String)} with the argument
|
||||
{@link android.content.pm.PackageManager#FEATURE_TOUCHSCREEN}.
|
||||
</p>
|
||||
|
||||
<p>
|
||||
The following code snippet demonstrates how to detect device type at runtime based on supported features:
|
||||
|
||||
<pre>
|
||||
// Check if android.hardware.telephony feature is available.
|
||||
if (getPackageManager().hasSystemFeature("android.hardware.telephony")) {
|
||||
Log.d("Mobile Test", "Running on phone");
|
||||
// Check if android.hardware.touchscreen feature is available.
|
||||
} else if (getPackageManager().hasSystemFeature("android.hardware.touchscreen")) {
|
||||
Log.d("Tablet Test", "Running on devices that don't support telphony but have a touchscreen.");
|
||||
} else {
|
||||
Log.d("TV Test", "Running on a TV!");
|
||||
}
|
||||
</pre>
|
||||
</p>
|
||||
|
||||
<p>
|
||||
This is just one example of using runtime checks to deactivate app functionality that depends on features
|
||||
that aren't available on TVs.
|
||||
</p>
|
||||
Reference in New Issue
Block a user