Fix issue 2139634: DTMF tones on Sholes popping, hissing (audio latency too high).

This change is a complement to the main fix in kernel driver for the same issue (partner change #1250).
It removes clicks sometimes heard after the end of the tones while audio flinger is sending 0s to the audio output stream.
The problem was that the sleep time between two writes was more than the duration of one audio output stream buffer which could cause some underrun.

Also fixed a recent regression in ToneGenerator that made that the end of previous tone was repeated at the beginning of current one under certain timing circumstances when the maximum tone duration was specified.
This commit is contained in:
Eric Laurent
2009-10-05 20:29:18 -07:00
parent c404ed2be5
commit 62443f5f45
4 changed files with 105 additions and 70 deletions

View File

@@ -248,6 +248,7 @@ private:
// only if tone duration is less than about 27 Hours(@44100Hz sampling rate). If this time is exceeded,
// no crash will occur but tone sequence will show a glitch.
unsigned int mMaxSmp; // Maximum number of audio samples played (maximun tone duration)
int mDurationMs; // Maximum tone duration in ms
unsigned short mCurSegment; // Current segment index in ToneDescriptor segments[]
unsigned short mCurCount; // Current sequence repeat count

View File

@@ -62,8 +62,6 @@ static const char* kDeadlockedString = "AudioFlinger may be deadlocked\n";
static const char* kHardwareLockedString = "Hardware lock is taken\n";
//static const nsecs_t kStandbyTimeInNsecs = seconds(3);
static const unsigned long kBufferRecoveryInUsecs = 2000;
static const unsigned long kMaxBufferRecoveryInUsecs = 20000;
static const float MAX_GAIN = 4096.0f;
// retry counts for buffer fill timeout
@@ -1070,10 +1068,10 @@ status_t AudioFlinger::PlaybackThread::addTrack_l(const sp<Track>& track)
// in both cases "unstop" the track
if (track->isPaused()) {
track->mState = TrackBase::RESUMING;
LOGV("PAUSED => RESUMING (%d)", track->name());
LOGV("PAUSED => RESUMING (%d) on thread %p", track->name(), this);
} else {
track->mState = TrackBase::ACTIVE;
LOGV("? => ACTIVE (%d)", track->name());
LOGV("? => ACTIVE (%d) on thread %p", track->name(), this);
}
// set retry count for buffer fill
track->mRetryCount = kMaxTrackStartupRetries;
@@ -1175,7 +1173,8 @@ AudioFlinger::MixerThread::~MixerThread()
bool AudioFlinger::MixerThread::threadLoop()
{
unsigned long sleepTime = 0;
uint32_t sleepTime = 0;
uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
int16_t* curBuf = mMixBuffer;
Vector< sp<Track> > tracksToRemove;
size_t enabledTracks = 0;
@@ -1200,6 +1199,7 @@ bool AudioFlinger::MixerThread::threadLoop()
// FIXME: Relaxed timing because of a certain device that can't meet latency
// Should be reduced to 2x after the vendor fixes the driver issue
maxPeriod = seconds(mFrameCount) / mSampleRate * 3;
maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
@@ -1235,7 +1235,6 @@ bool AudioFlinger::MixerThread::threadLoop()
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
sleepTime = 0;
continue;
}
}
@@ -1249,28 +1248,23 @@ bool AudioFlinger::MixerThread::threadLoop()
sleepTime = 0;
standbyTime = systemTime() + kStandbyTimeInNsecs;
} else {
sleepTime += kBufferRecoveryInUsecs;
if (sleepTime > kMaxBufferRecoveryInUsecs) {
sleepTime = kMaxBufferRecoveryInUsecs;
}
// There was nothing to mix this round, which means all
// active tracks were late. Sleep a little bit to give
// them another chance. If we're too late, write 0s to audio
// hardware to avoid underrun.
if (mBytesWritten != 0 && sleepTime >= kMaxBufferRecoveryInUsecs) {
// If no tracks are ready, sleep once for the duration of an output
// buffer size, then write 0s to the output
if (sleepTime == 0) {
sleepTime = maxBufferRecoveryInUsecs;
} else if (mBytesWritten != 0) {
memset (curBuf, 0, mixBufferSize);
sleepTime = 0;
}
}
if (mSuspended) {
sleepTime = kMaxBufferRecoveryInUsecs;
sleepTime = maxBufferRecoveryInUsecs;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
mLastWriteTime = systemTime();
mInWrite = true;
LOGV("mOutput->write() thread %p frames %d", this, mFrameCount);
int bytesWritten = (int)mOutput->write(curBuf, mixBufferSize);
if (bytesWritten > 0) mBytesWritten += bytesWritten;
mNumWrites++;
@@ -1393,7 +1387,7 @@ size_t AudioFlinger::MixerThread::prepareTracks_l(const SortedVector< wp<Track>
// No buffers for this track. Give it a few chances to
// fill a buffer, then remove it from active list.
if (--(track->mRetryCount) <= 0) {
LOGV("BUFFER TIMEOUT: remove(%d) from active list", track->name());
LOGV("BUFFER TIMEOUT: remove(%d) from active list on thread %p", track->name(), this);
tracksToRemove->add(track);
}
// For tracks using static shared memory buffer, make sure that we have
@@ -1583,6 +1577,16 @@ status_t AudioFlinger::MixerThread::dumpInternals(int fd, const Vector<String16>
return NO_ERROR;
}
uint32_t AudioFlinger::MixerThread::getMaxBufferRecoveryInUsecs()
{
uint32_t time = ((mFrameCount * 1000) / mSampleRate) * 1000;
// Add some margin with regard to scheduling precision
if (time > 10000) {
time -= 10000;
}
return time;
}
// ----------------------------------------------------------------------------
AudioFlinger::DirectOutputThread::DirectOutputThread(const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output)
: PlaybackThread(audioFlinger, output),
@@ -1598,7 +1602,8 @@ AudioFlinger::DirectOutputThread::~DirectOutputThread()
bool AudioFlinger::DirectOutputThread::threadLoop()
{
unsigned long sleepTime = 0;
uint32_t sleepTime = 0;
uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
sp<Track> trackToRemove;
sp<Track> activeTrack;
nsecs_t standbyTime = systemTime();
@@ -1615,6 +1620,7 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
}
// put audio hardware into standby after short delay
@@ -1648,7 +1654,6 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
sleepTime = 0;
continue;
}
}
@@ -1761,23 +1766,16 @@ bool AudioFlinger::DirectOutputThread::threadLoop()
sleepTime = 0;
standbyTime = systemTime() + kStandbyTimeInNsecs;
} else {
sleepTime += kBufferRecoveryInUsecs;
if (sleepTime > kMaxBufferRecoveryInUsecs) {
sleepTime = kMaxBufferRecoveryInUsecs;
}
// There was nothing to mix this round, which means all
// active tracks were late. Sleep a little bit to give
// them another chance. If we're too late, write 0s to audio
// hardware to avoid underrun.
if (mBytesWritten != 0 && sleepTime >= kMaxBufferRecoveryInUsecs &&
AudioSystem::isLinearPCM(mFormat)) {
if (sleepTime == 0) {
sleepTime = maxBufferRecoveryInUsecs;
} else if (mBytesWritten != 0 && AudioSystem::isLinearPCM(mFormat)) {
memset (mMixBuffer, 0, mFrameCount * mFrameSize);
sleepTime = 0;
}
}
if (mSuspended) {
sleepTime = kMaxBufferRecoveryInUsecs;
sleepTime = maxBufferRecoveryInUsecs;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
@@ -1861,6 +1859,21 @@ bool AudioFlinger::DirectOutputThread::checkForNewParameters_l()
return reconfig;
}
uint32_t AudioFlinger::DirectOutputThread::getMaxBufferRecoveryInUsecs()
{
uint32_t time;
if (AudioSystem::isLinearPCM(mFormat)) {
time = ((mFrameCount * 1000) / mSampleRate) * 1000;
// Add some margin with regard to scheduling precision
if (time > 10000) {
time -= 10000;
}
} else {
time = 10000;
}
return time;
}
// ----------------------------------------------------------------------------
AudioFlinger::DuplicatingThread::DuplicatingThread(const sp<AudioFlinger>& audioFlinger, AudioFlinger::MixerThread* mainThread)
@@ -1877,13 +1890,15 @@ AudioFlinger::DuplicatingThread::~DuplicatingThread()
bool AudioFlinger::DuplicatingThread::threadLoop()
{
unsigned long sleepTime = kBufferRecoveryInUsecs;
uint32_t sleepTime = 0;
uint32_t maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
int16_t* curBuf = mMixBuffer;
Vector< sp<Track> > tracksToRemove;
size_t enabledTracks = 0;
nsecs_t standbyTime = systemTime();
size_t mixBufferSize = mFrameCount*mFrameSize;
SortedVector< sp<OutputTrack> > outputTracks;
uint32_t writeFrames = 0;
while (!exitPending())
{
@@ -1896,6 +1911,7 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
if (checkForNewParameters_l()) {
mixBufferSize = mFrameCount*mFrameSize;
maxBufferRecoveryInUsecs = getMaxBufferRecoveryInUsecs();
}
const SortedVector< wp<Track> >& activeTracks = mActiveTracks;
@@ -1935,7 +1951,6 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
}
standbyTime = systemTime() + kStandbyTimeInNsecs;
sleepTime = kBufferRecoveryInUsecs;
continue;
}
}
@@ -1947,29 +1962,30 @@ bool AudioFlinger::DuplicatingThread::threadLoop()
// mix buffers...
mAudioMixer->process(curBuf);
sleepTime = 0;
standbyTime = systemTime() + kStandbyTimeInNsecs;
writeFrames = mFrameCount;
} else {
sleepTime += kBufferRecoveryInUsecs;
if (sleepTime > kMaxBufferRecoveryInUsecs) {
sleepTime = kMaxBufferRecoveryInUsecs;
}
// There was nothing to mix this round, which means all
// active tracks were late. Sleep a little bit to give
// them another chance. If we're too late, write 0s to audio
// hardware to avoid underrun.
if (mBytesWritten != 0 && sleepTime >= kMaxBufferRecoveryInUsecs) {
memset (curBuf, 0, mixBufferSize);
sleepTime = 0;
if (sleepTime == 0) {
sleepTime = maxBufferRecoveryInUsecs;
} else if (mBytesWritten != 0) {
// flush remaining overflow buffers in output tracks
for (size_t i = 0; i < outputTracks.size(); i++) {
if (outputTracks[i]->isActive()) {
sleepTime = 0;
writeFrames = 0;
break;
}
}
}
}
if (mSuspended) {
sleepTime = kMaxBufferRecoveryInUsecs;
sleepTime = maxBufferRecoveryInUsecs;
}
// sleepTime == 0 means we must write to audio hardware
if (sleepTime == 0) {
standbyTime = systemTime() + kStandbyTimeInNsecs;
for (size_t i = 0; i < outputTracks.size(); i++) {
outputTracks[i]->write(curBuf, mFrameCount);
outputTracks[i]->write(curBuf, writeFrames);
}
mStandby = false;
mBytesWritten += mixBufferSize;
@@ -2026,7 +2042,6 @@ void AudioFlinger::DuplicatingThread::removeOutputTrack(MixerThread *thread)
LOGV("removeOutputTrack(): unkonwn thread: %p", thread);
}
// ----------------------------------------------------------------------------
// TrackBase constructor must be called with AudioFlinger::mLock held
@@ -2300,7 +2315,7 @@ status_t AudioFlinger::PlaybackThread::Track::getNextBuffer(AudioBufferProvider:
getNextBuffer_exit:
buffer->raw = 0;
buffer->frameCount = 0;
LOGV("getNextBuffer() no more data");
LOGV("getNextBuffer() no more data for track %d on thread %p", mName, mThread.unsafe_get());
return NOT_ENOUGH_DATA;
}
@@ -2341,7 +2356,7 @@ void AudioFlinger::PlaybackThread::Track::stop()
if (playbackThread->mActiveTracks.indexOf(this) < 0) {
reset();
}
LOGV("(> STOPPED) => STOPPED (%d)", mName);
LOGV("(> STOPPED) => STOPPED (%d) on thread %p", mName, playbackThread);
}
}
}
@@ -2354,7 +2369,7 @@ void AudioFlinger::PlaybackThread::Track::pause()
Mutex::Autolock _l(thread->mLock);
if (mState == ACTIVE || mState == RESUMING) {
mState = PAUSING;
LOGV("ACTIVE/RESUMING => PAUSING (%d)", mName);
LOGV("ACTIVE/RESUMING => PAUSING (%d) on thread %p", mName, thread.get());
}
}
}
@@ -2566,7 +2581,7 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
uint32_t waitTimeLeftMs = mWaitTimeMs;
if (!mActive) {
if (!mActive && frames != 0) {
start();
sp<ThreadBase> thread = mThread.promote();
if (thread != 0) {
@@ -2608,7 +2623,7 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
break;
}
uint32_t waitTimeMs = (uint32_t)ns2ms(systemTime() - startTime);
// LOGV("OutputTrack::write() waitTimeMs %d waitTimeLeftMs %d", waitTimeMs, waitTimeLeftMs)
LOGV("OutputTrack::write() to thread %p waitTimeMs %d waitTimeLeftMs %d", mThread.unsafe_get(), waitTimeMs, waitTimeLeftMs);
if (waitTimeLeftMs >= waitTimeMs) {
waitTimeLeftMs -= waitTimeMs;
} else {
@@ -2663,7 +2678,7 @@ bool AudioFlinger::PlaybackThread::OutputTrack::write(int16_t* data, uint32_t fr
pInBuffer->i16 = pInBuffer->mBuffer;
memset(pInBuffer->raw, 0, frames * channels * sizeof(int16_t));
mBufferQueue.add(pInBuffer);
} else {
} else if (mActive) {
stop();
}
}

View File

@@ -524,6 +524,10 @@ private:
bool mMasterMute;
SortedVector< wp<Track> > mActiveTracks;
virtual int getTrackName_l() = 0;
virtual void deleteTrackName_l(int name) = 0;
virtual uint32_t getMaxBufferRecoveryInUsecs() = 0;
private:
friend class AudioFlinger;
@@ -539,8 +543,7 @@ private:
status_t addTrack_l(const sp<Track>& track);
void destroyTrack_l(const sp<Track>& track);
virtual int getTrackName_l() = 0;
virtual void deleteTrackName_l(int name) = 0;
void readOutputParameters();
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
@@ -571,13 +574,14 @@ private:
int streamType);
void putTracks(SortedVector < sp<Track> >& tracks,
SortedVector < wp<Track> >& activeTracks);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual bool checkForNewParameters_l();
virtual status_t dumpInternals(int fd, const Vector<String16>& args);
protected:
size_t prepareTracks_l(const SortedVector< wp<Track> >& activeTracks, Vector< sp<Track> > *tracksToRemove);
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual uint32_t getMaxBufferRecoveryInUsecs();
AudioMixer* mAudioMixer;
};
@@ -591,9 +595,12 @@ private:
// Thread virtuals
virtual bool threadLoop();
virtual bool checkForNewParameters_l();
protected:
virtual int getTrackName_l();
virtual void deleteTrackName_l(int name);
virtual bool checkForNewParameters_l();
virtual uint32_t getMaxBufferRecoveryInUsecs();
private:
float mLeftVolume;

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@@ -879,6 +879,7 @@ ToneGenerator::~ToneGenerator() {
////////////////////////////////////////////////////////////////////////////////
bool ToneGenerator::startTone(int toneType, int durationMs) {
bool lResult = false;
status_t lStatus;
if ((toneType < 0) || (toneType >= NUM_TONES))
return lResult;
@@ -898,15 +899,16 @@ bool ToneGenerator::startTone(int toneType, int durationMs) {
toneType = getToneForRegion(toneType);
mpNewToneDesc = &sToneDescriptors[toneType];
if (durationMs == -1) {
mMaxSmp = TONEGEN_INF;
} else {
if (durationMs > (int)(TONEGEN_INF / mSamplingRate)) {
mMaxSmp = (durationMs / 1000) * mSamplingRate;
} else {
mMaxSmp = (durationMs * mSamplingRate) / 1000;
mDurationMs = durationMs;
if (mState == TONE_STOPPED) {
LOGV("Start waiting for previous tone to stop");
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(1));
if (lStatus != NO_ERROR) {
LOGE("--- start wait for stop timed out, status %d", lStatus);
mState = TONE_IDLE;
return lResult;
}
LOGV("startTone, duration limited to %d ms", durationMs);
}
if (mState == TONE_INIT) {
@@ -919,7 +921,7 @@ bool ToneGenerator::startTone(int toneType, int durationMs) {
mLock.lock();
if (mState == TONE_STARTING) {
LOGV("Wait for start callback");
status_t lStatus = mWaitCbkCond.waitRelative(mLock, seconds(1));
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(1));
if (lStatus != NO_ERROR) {
LOGE("--- Immediate start timed out, status %d", lStatus);
mState = TONE_IDLE;
@@ -931,9 +933,8 @@ bool ToneGenerator::startTone(int toneType, int durationMs) {
}
} else {
LOGV("Delayed start\n");
mState = TONE_RESTARTING;
status_t lStatus = mWaitCbkCond.waitRelative(mLock, seconds(1));
lStatus = mWaitCbkCond.waitRelative(mLock, seconds(1));
if (lStatus == NO_ERROR) {
if (mState != TONE_IDLE) {
lResult = true;
@@ -1316,6 +1317,17 @@ bool ToneGenerator::prepareWave() {
mpToneDesc = mpNewToneDesc;
if (mDurationMs == -1) {
mMaxSmp = TONEGEN_INF;
} else {
if (mDurationMs > (int)(TONEGEN_INF / mSamplingRate)) {
mMaxSmp = (mDurationMs / 1000) * mSamplingRate;
} else {
mMaxSmp = (mDurationMs * mSamplingRate) / 1000;
}
LOGV("prepareWave, duration limited to %d ms", mDurationMs);
}
while (mpToneDesc->segments[segmentIdx].duration) {
// Get total number of sine waves: needed to adapt sine wave gain.
unsigned int lNumWaves = numWaves(segmentIdx);