Merge "Break down jank between frame drops vs. triple buffered" into pi-dev

This commit is contained in:
John Reck
2018-03-15 19:48:54 +00:00
committed by Android (Google) Code Review
7 changed files with 89 additions and 11 deletions

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@@ -56,7 +56,7 @@ message GraphicsStatsJankSummaryProto {
// Number of "missed vsync" events.
optional int32 missed_vsync_count = 3;
// Number of "high input latency" events.
// Number of frames in triple-buffering scenario (high input latency)
optional int32 high_input_latency_count = 4;
// Number of "slow UI thread" events.
@@ -67,6 +67,9 @@ message GraphicsStatsJankSummaryProto {
// Number of "slow draw" events.
optional int32 slow_draw_count = 7;
// Number of frames that missed their deadline (aka, visibly janked)
optional int32 missed_deadline_count = 8;
}
message GraphicsStatsHistogramBucketProto {

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@@ -129,22 +129,42 @@ void JankTracker::finishFrame(const FrameInfo& frame) {
totalDuration -= forgiveAmount;
}
}
LOG_ALWAYS_FATAL_IF(totalDuration <= 0, "Impossible totalDuration %" PRId64, totalDuration);
mData->reportFrame(totalDuration);
(*mGlobalData)->reportFrame(totalDuration);
// Keep the fast path as fast as possible.
if (CC_LIKELY(totalDuration < mFrameInterval)) {
return;
}
// Only things like Surface.lockHardwareCanvas() are exempt from tracking
if (frame[FrameInfoIndex::Flags] & EXEMPT_FRAMES_FLAGS) {
if (CC_UNLIKELY(frame[FrameInfoIndex::Flags] & EXEMPT_FRAMES_FLAGS)) {
return;
}
mData->reportJank();
(*mGlobalData)->reportJank();
if (totalDuration > mFrameInterval) {
mData->reportJank();
(*mGlobalData)->reportJank();
}
bool isTripleBuffered = mSwapDeadline > frame[FrameInfoIndex::IntendedVsync];
mSwapDeadline = std::max(mSwapDeadline + mFrameInterval,
frame[FrameInfoIndex::IntendedVsync] + mFrameInterval);
// If we hit the deadline, cool!
if (frame[FrameInfoIndex::FrameCompleted] < mSwapDeadline) {
if (isTripleBuffered) {
mData->reportJankType(JankType::kHighInputLatency);
(*mGlobalData)->reportJankType(JankType::kHighInputLatency);
}
return;
}
mData->reportJankType(JankType::kMissedDeadline);
(*mGlobalData)->reportJankType(JankType::kMissedDeadline);
// Janked, reset the swap deadline
nsecs_t jitterNanos = frame[FrameInfoIndex::FrameCompleted] - frame[FrameInfoIndex::Vsync];
nsecs_t lastFrameOffset = jitterNanos % mFrameInterval;
mSwapDeadline = frame[FrameInfoIndex::FrameCompleted] - lastFrameOffset + mFrameInterval;
for (int i = 0; i < NUM_BUCKETS; i++) {
int64_t delta = frame.duration(COMPARISONS[i].start, COMPARISONS[i].end);

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@@ -75,6 +75,7 @@ private:
std::array<int64_t, NUM_BUCKETS> mThresholds;
int64_t mFrameInterval;
nsecs_t mSwapDeadline;
// The amount of time we will erase from the total duration to account
// for SF vsync offsets with HWC2 blocking dequeueBuffers.
// (Vsync + mDequeueBlockTolerance) is the point at which we expect

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@@ -23,8 +23,7 @@ namespace uirenderer {
static const char* JANK_TYPE_NAMES[] = {
"Missed Vsync", "High input latency", "Slow UI thread",
"Slow bitmap uploads", "Slow issue draw commands",
};
"Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
// The bucketing algorithm controls so to speak
// If a frame is <= to this it goes in bucket 0

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@@ -33,6 +33,7 @@ enum JankType {
kSlowUI,
kSlowSync,
kSlowRT,
kMissedDeadline,
// must be last
NUM_BUCKETS,

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@@ -176,6 +176,8 @@ bool mergeProfileDataIntoProto(service::GraphicsStatsProto* proto, const std::st
summary->set_slow_bitmap_upload_count(summary->slow_bitmap_upload_count() +
data->jankTypeCount(kSlowSync));
summary->set_slow_draw_count(summary->slow_draw_count() + data->jankTypeCount(kSlowRT));
summary->set_missed_deadline_count(summary->missed_deadline_count()
+ data->jankTypeCount(kMissedDeadline));
bool creatingHistogram = false;
if (proto->histogram_size() == 0) {
@@ -246,6 +248,7 @@ void dumpAsTextToFd(service::GraphicsStatsProto* proto, int fd) {
dprintf(fd, "\nNumber Slow UI thread: %d", summary.slow_ui_thread_count());
dprintf(fd, "\nNumber Slow bitmap uploads: %d", summary.slow_bitmap_upload_count());
dprintf(fd, "\nNumber Slow issue draw commands: %d", summary.slow_draw_count());
dprintf(fd, "\nNumber Frame deadline missed: %d", summary.missed_deadline_count());
dprintf(fd, "\nHISTOGRAM:");
for (const auto& it : proto->histogram()) {
dprintf(fd, " %dms=%d", it.render_millis(), it.frame_count());

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@@ -0,0 +1,51 @@
/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "TestSceneBase.h"
#include <unistd.h>
class JankyScene;
static TestScene::Registrar _JankyScene(TestScene::Info{
"janky",
"A scene that intentionally janks just enough to stay in "
"triple buffering.",
TestScene::simpleCreateScene<JankyScene>});
class JankyScene : public TestScene {
public:
sp<RenderNode> card;
void createContent(int width, int height, Canvas& canvas) override {
card = TestUtils::createNode(0, 0, 200, 200, [](RenderProperties& props, Canvas& canvas) {
canvas.drawColor(0xFF0000FF, SkBlendMode::kSrcOver);
});
canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); // background
canvas.drawRenderNode(card.get());
}
void doFrame(int frameNr) override {
int curFrame = frameNr % 150;
if (curFrame & 1) {
usleep(15000);
}
// we animate left and top coordinates, which in turn animates width and
// height (bottom/right coordinates are fixed)
card->mutateStagingProperties().setLeftTop(curFrame, curFrame);
card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
}
};