Merge "Break down jank between frame drops vs. triple buffered" into pi-dev
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@@ -56,7 +56,7 @@ message GraphicsStatsJankSummaryProto {
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// Number of "missed vsync" events.
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optional int32 missed_vsync_count = 3;
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// Number of "high input latency" events.
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// Number of frames in triple-buffering scenario (high input latency)
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optional int32 high_input_latency_count = 4;
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// Number of "slow UI thread" events.
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@@ -67,6 +67,9 @@ message GraphicsStatsJankSummaryProto {
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// Number of "slow draw" events.
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optional int32 slow_draw_count = 7;
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// Number of frames that missed their deadline (aka, visibly janked)
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optional int32 missed_deadline_count = 8;
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}
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message GraphicsStatsHistogramBucketProto {
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@@ -129,22 +129,42 @@ void JankTracker::finishFrame(const FrameInfo& frame) {
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totalDuration -= forgiveAmount;
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}
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}
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LOG_ALWAYS_FATAL_IF(totalDuration <= 0, "Impossible totalDuration %" PRId64, totalDuration);
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mData->reportFrame(totalDuration);
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(*mGlobalData)->reportFrame(totalDuration);
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// Keep the fast path as fast as possible.
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if (CC_LIKELY(totalDuration < mFrameInterval)) {
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return;
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}
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// Only things like Surface.lockHardwareCanvas() are exempt from tracking
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if (frame[FrameInfoIndex::Flags] & EXEMPT_FRAMES_FLAGS) {
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if (CC_UNLIKELY(frame[FrameInfoIndex::Flags] & EXEMPT_FRAMES_FLAGS)) {
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return;
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}
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mData->reportJank();
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(*mGlobalData)->reportJank();
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if (totalDuration > mFrameInterval) {
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mData->reportJank();
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(*mGlobalData)->reportJank();
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}
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bool isTripleBuffered = mSwapDeadline > frame[FrameInfoIndex::IntendedVsync];
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mSwapDeadline = std::max(mSwapDeadline + mFrameInterval,
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frame[FrameInfoIndex::IntendedVsync] + mFrameInterval);
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// If we hit the deadline, cool!
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if (frame[FrameInfoIndex::FrameCompleted] < mSwapDeadline) {
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if (isTripleBuffered) {
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mData->reportJankType(JankType::kHighInputLatency);
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(*mGlobalData)->reportJankType(JankType::kHighInputLatency);
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}
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return;
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}
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mData->reportJankType(JankType::kMissedDeadline);
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(*mGlobalData)->reportJankType(JankType::kMissedDeadline);
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// Janked, reset the swap deadline
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nsecs_t jitterNanos = frame[FrameInfoIndex::FrameCompleted] - frame[FrameInfoIndex::Vsync];
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nsecs_t lastFrameOffset = jitterNanos % mFrameInterval;
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mSwapDeadline = frame[FrameInfoIndex::FrameCompleted] - lastFrameOffset + mFrameInterval;
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for (int i = 0; i < NUM_BUCKETS; i++) {
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int64_t delta = frame.duration(COMPARISONS[i].start, COMPARISONS[i].end);
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@@ -75,6 +75,7 @@ private:
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std::array<int64_t, NUM_BUCKETS> mThresholds;
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int64_t mFrameInterval;
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nsecs_t mSwapDeadline;
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// The amount of time we will erase from the total duration to account
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// for SF vsync offsets with HWC2 blocking dequeueBuffers.
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// (Vsync + mDequeueBlockTolerance) is the point at which we expect
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@@ -23,8 +23,7 @@ namespace uirenderer {
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static const char* JANK_TYPE_NAMES[] = {
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"Missed Vsync", "High input latency", "Slow UI thread",
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"Slow bitmap uploads", "Slow issue draw commands",
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};
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"Slow bitmap uploads", "Slow issue draw commands", "Frame deadline missed"};
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// The bucketing algorithm controls so to speak
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// If a frame is <= to this it goes in bucket 0
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@@ -33,6 +33,7 @@ enum JankType {
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kSlowUI,
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kSlowSync,
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kSlowRT,
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kMissedDeadline,
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// must be last
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NUM_BUCKETS,
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@@ -176,6 +176,8 @@ bool mergeProfileDataIntoProto(service::GraphicsStatsProto* proto, const std::st
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summary->set_slow_bitmap_upload_count(summary->slow_bitmap_upload_count() +
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data->jankTypeCount(kSlowSync));
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summary->set_slow_draw_count(summary->slow_draw_count() + data->jankTypeCount(kSlowRT));
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summary->set_missed_deadline_count(summary->missed_deadline_count()
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+ data->jankTypeCount(kMissedDeadline));
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bool creatingHistogram = false;
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if (proto->histogram_size() == 0) {
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@@ -246,6 +248,7 @@ void dumpAsTextToFd(service::GraphicsStatsProto* proto, int fd) {
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dprintf(fd, "\nNumber Slow UI thread: %d", summary.slow_ui_thread_count());
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dprintf(fd, "\nNumber Slow bitmap uploads: %d", summary.slow_bitmap_upload_count());
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dprintf(fd, "\nNumber Slow issue draw commands: %d", summary.slow_draw_count());
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dprintf(fd, "\nNumber Frame deadline missed: %d", summary.missed_deadline_count());
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dprintf(fd, "\nHISTOGRAM:");
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for (const auto& it : proto->histogram()) {
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dprintf(fd, " %dms=%d", it.render_millis(), it.frame_count());
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51
libs/hwui/tests/common/scenes/JankyScene.cpp
Normal file
51
libs/hwui/tests/common/scenes/JankyScene.cpp
Normal file
@@ -0,0 +1,51 @@
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/*
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* Copyright (C) 2018 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "TestSceneBase.h"
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#include <unistd.h>
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class JankyScene;
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static TestScene::Registrar _JankyScene(TestScene::Info{
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"janky",
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"A scene that intentionally janks just enough to stay in "
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"triple buffering.",
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TestScene::simpleCreateScene<JankyScene>});
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class JankyScene : public TestScene {
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public:
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sp<RenderNode> card;
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void createContent(int width, int height, Canvas& canvas) override {
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card = TestUtils::createNode(0, 0, 200, 200, [](RenderProperties& props, Canvas& canvas) {
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canvas.drawColor(0xFF0000FF, SkBlendMode::kSrcOver);
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});
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canvas.drawColor(0xFFFFFFFF, SkBlendMode::kSrcOver); // background
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canvas.drawRenderNode(card.get());
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}
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void doFrame(int frameNr) override {
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int curFrame = frameNr % 150;
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if (curFrame & 1) {
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usleep(15000);
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}
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// we animate left and top coordinates, which in turn animates width and
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// height (bottom/right coordinates are fixed)
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card->mutateStagingProperties().setLeftTop(curFrame, curFrame);
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card->setPropertyFieldsDirty(RenderNode::X | RenderNode::Y);
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}
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};
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