diff --git a/packages/SystemUI/res/values-sw720dp-land/dimens.xml b/packages/SystemUI/res/values-sw720dp-land/dimens.xml
index 71c1958960515..139146181a479 100644
--- a/packages/SystemUI/res/values-sw720dp-land/dimens.xml
+++ b/packages/SystemUI/res/values-sw720dp-land/dimens.xml
@@ -24,4 +24,6 @@
72dp
24dp
+
+ 56dp
diff --git a/packages/SystemUI/src/com/android/systemui/util/Utils.java b/packages/SystemUI/src/com/android/systemui/util/Utils.java
index 71d8e33449377..7e3bce589f7e0 100644
--- a/packages/SystemUI/src/com/android/systemui/util/Utils.java
+++ b/packages/SystemUI/src/com/android/systemui/util/Utils.java
@@ -199,10 +199,13 @@ public class Utils {
/**
* Gets the {@link R.dimen#split_shade_header_height}.
*
- * Currently, it's the same as {@link com.android.internal.R.dimen#quick_qs_offset_height}.
+ * It should be fine to not ignore cutouts as split shade might not want to react to them:
+ * for split shade header, which is only on bigger screens, either cutout won't be a problem
+ * (it's usually centered and in split shade that's likely empty area) or we probably want to
+ * handle it differently.
*/
public static int getSplitShadeStatusBarHeight(Context context) {
- return SystemBarUtils.getQuickQsOffsetHeight(context);
+ return context.getResources().getDimensionPixelSize(R.dimen.split_shade_header_height);
}
/**