am 6866daee: Merge "ADT/Layoutlib: implement radial gradient." into eclair
Merge commit '6866daee6a18992e8f2c9a948e873bbfc2090fb0' into eclair-plus-aosp * commit '6866daee6a18992e8f2c9a948e873bbfc2090fb0': ADT/Layoutlib: implement radial gradient.
This commit is contained in:
197
tools/layoutlib/bridge/src/android/graphics/GradientShader.java
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197
tools/layoutlib/bridge/src/android/graphics/GradientShader.java
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@@ -0,0 +1,197 @@
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.graphics;
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/**
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* Base class for Gradient shader. This is not a standard android class and is just used
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* as a base class for the re-implemented gradient classes.
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*
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* It also provides a base class to handle common code between the different shaders'
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* implementations of {@link java.awt.Paint}.
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*
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* @see LinearGradient
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* @see RadialGradient
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* @see SweepGradient
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*/
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public abstract class GradientShader extends Shader {
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protected final int[] mColors;
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protected final float[] mPositions;
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/**
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* Creates the base shader and do some basic test on the parameters.
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*
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* @param colors The colors to be distributed along the gradient line
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* @param positions May be null. The relative positions [0..1] of each
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* corresponding color in the colors array. If this is null, the
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* the colors are distributed evenly along the gradient line.
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*/
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protected GradientShader(int colors[], float positions[]) {
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if (colors.length < 2) {
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throw new IllegalArgumentException("needs >= 2 number of colors");
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}
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if (positions != null && colors.length != positions.length) {
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throw new IllegalArgumentException("color and position arrays must be of equal length");
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}
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if (positions == null) {
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float spacing = 1.f / (colors.length - 1);
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positions = new float[colors.length];
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positions[0] = 0.f;
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positions[colors.length-1] = 1.f;
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for (int i = 1; i < colors.length - 1 ; i++) {
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positions[i] = spacing * i;
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}
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}
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mColors = colors;
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mPositions = positions;
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}
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/**
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* Base class for (Java) Gradient Paints. This handles computing the gradient colors based
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* on the color and position lists, as well as the {@link TileMode}
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*
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*/
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protected abstract static class GradientPaint implements java.awt.Paint {
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private final static int GRADIENT_SIZE = 100;
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private final int[] mColors;
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private final float[] mPositions;
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private final TileMode mTileMode;
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private int[] mGradient;
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protected GradientPaint(int[] colors, float[] positions, TileMode tileMode) {
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mColors = colors;
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mPositions = positions;
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mTileMode = tileMode;
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}
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public int getTransparency() {
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return java.awt.Paint.TRANSLUCENT;
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}
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/**
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* Pre-computes the colors for the gradient. This must be called once before any call
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* to {@link #getGradientColor(float)}
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*/
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protected synchronized void precomputeGradientColors() {
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if (mGradient == null) {
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// actually create an array with an extra size, so that we can really go
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// from 0 to SIZE (100%), or currentPos in the loop below will never equal 1.0
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mGradient = new int[GRADIENT_SIZE+1];
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int prevPos = 0;
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int nextPos = 1;
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for (int i = 0 ; i <= GRADIENT_SIZE ; i++) {
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// compute current position
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float currentPos = (float)i/GRADIENT_SIZE;
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while (currentPos > mPositions[nextPos]) {
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prevPos = nextPos++;
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}
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float percent = (currentPos - mPositions[prevPos]) /
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(mPositions[nextPos] - mPositions[prevPos]);
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mGradient[i] = computeColor(mColors[prevPos], mColors[nextPos], percent);
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}
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}
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}
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/**
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* Returns the color based on the position in the gradient.
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* <var>pos</var> can be anything, even < 0 or > > 1, as the gradient
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* will use {@link TileMode} value to convert it into a [0,1] value.
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*/
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protected int getGradientColor(float pos) {
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if (pos < 0.f) {
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switch (mTileMode) {
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case CLAMP:
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pos = 0.f;
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break;
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case REPEAT:
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// remove the integer part to stay in the [0,1] range
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// careful: this is a negative value, so use ceil instead of floor
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pos = pos - (float)Math.ceil(pos);
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break;
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case MIRROR:
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// get the integer and the decimal part
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// careful: this is a negative value, so use ceil instead of floor
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int intPart = (int)Math.ceil(pos);
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pos = pos - intPart;
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// 0 -> -1 : mirrored order
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// -1 -> -2: normal order
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// etc..
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// this means if the intpart is even we invert
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if ((intPart % 2) == 0) {
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pos = 1.f - pos;
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}
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break;
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}
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} else if (pos > 1f) {
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switch (mTileMode) {
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case CLAMP:
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pos = 1.f;
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break;
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case REPEAT:
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// remove the integer part to stay in the [0,1] range
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pos = pos - (float)Math.floor(pos);
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break;
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case MIRROR:
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// get the integer and the decimal part
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int intPart = (int)Math.floor(pos);
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pos = pos - intPart;
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// 0 -> 1 : normal order
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// 1 -> 2: mirrored
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// etc..
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// this means if the intpart is odd we invert
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if ((intPart % 2) == 1) {
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pos = 1.f - pos;
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}
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break;
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}
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}
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int index = (int)((pos * GRADIENT_SIZE) + .5);
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return mGradient[index];
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}
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/**
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* Returns the color between c1, and c2, based on the percent of the distance
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* between c1 and c2.
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*/
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private int computeColor(int c1, int c2, float percent) {
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int a = computeChannel((c1 >> 24) & 0xFF, (c2 >> 24) & 0xFF, percent);
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int r = computeChannel((c1 >> 16) & 0xFF, (c2 >> 16) & 0xFF, percent);
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int g = computeChannel((c1 >> 8) & 0xFF, (c2 >> 8) & 0xFF, percent);
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int b = computeChannel((c1 ) & 0xFF, (c2 ) & 0xFF, percent);
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return a << 24 | r << 16 | g << 8 | b;
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}
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/**
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* Returns the channel value between 2 values based on the percent of the distance between
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* the 2 values..
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*/
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private int computeChannel(int c1, int c2, float percent) {
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return c1 + (int)((percent * (c2-c1)) + .5);
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}
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}
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}
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@@ -16,19 +16,9 @@
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package android.graphics;
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import java.awt.Paint;
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import java.awt.PaintContext;
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import java.awt.Rectangle;
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import java.awt.RenderingHints;
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import java.awt.geom.AffineTransform;
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import java.awt.geom.Rectangle2D;
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import java.awt.image.BufferedImage;
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import java.awt.image.ColorModel;
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import java.awt.image.Raster;
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public class LinearGradient extends GradientShader {
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public class LinearGradient extends Shader {
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private Paint mJavaPaint;
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private java.awt.Paint mJavaPaint;
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/**
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* Create a shader that draws a linear gradient along a line.
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@@ -45,24 +35,8 @@ public class LinearGradient extends Shader {
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*/
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public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[],
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TileMode tile) {
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if (colors.length < 2) {
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throw new IllegalArgumentException("needs >= 2 number of colors");
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}
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if (positions != null && colors.length != positions.length) {
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throw new IllegalArgumentException("color and position arrays must be of equal length");
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}
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if (positions == null) {
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float spacing = 1.f / (colors.length - 1);
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positions = new float[colors.length];
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positions[0] = 0.f;
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positions[colors.length-1] = 1.f;
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for (int i = 1; i < colors.length - 1 ; i++) {
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positions[i] = spacing * i;
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}
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}
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mJavaPaint = new MultiPointLinearGradientPaint(x0, y0, x1, y1, colors, positions, tile);
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super(colors, positions);
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mJavaPaint = new LinearGradientPaint(x0, y0, x1, y1, mColors, mPositions, tile);
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}
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/**
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@@ -84,117 +58,62 @@ public class LinearGradient extends Shader {
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// ---------- Custom Methods
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@Override
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public Paint getJavaPaint() {
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java.awt.Paint getJavaPaint() {
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return mJavaPaint;
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}
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private static class MultiPointLinearGradientPaint implements Paint {
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private final static int GRADIENT_SIZE = 100;
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/**
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* Linear Gradient (Java) Paint able to handle more than 2 points, as
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* {@link java.awt.GradientPaint} only supports 2 points and does not support Android's tile
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* modes.
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*/
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private static class LinearGradientPaint extends GradientPaint {
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private final float mX0;
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private final float mY0;
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private final float mDx;
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private final float mDy;
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private final float mDSize2;
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private final int[] mColors;
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private final float[] mPositions;
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private final TileMode mTile;
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private int[] mGradient;
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public MultiPointLinearGradientPaint(float x0, float y0, float x1, float y1, int colors[],
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public LinearGradientPaint(float x0, float y0, float x1, float y1, int colors[],
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float positions[], TileMode tile) {
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super(colors, positions, tile);
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mX0 = x0;
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mY0 = y0;
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mDx = x1 - x0;
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mDy = y1 - y0;
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mDSize2 = mDx * mDx + mDy * mDy;
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mColors = colors;
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mPositions = positions;
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mTile = tile;
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}
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public PaintContext createContext(ColorModel cm, Rectangle deviceBounds,
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Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) {
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prepareColors();
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return new MultiPointLinearGradientPaintContext(cm, deviceBounds,
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userBounds, xform, hints);
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public java.awt.PaintContext createContext(
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java.awt.image.ColorModel colorModel,
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java.awt.Rectangle deviceBounds,
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java.awt.geom.Rectangle2D userBounds,
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java.awt.geom.AffineTransform xform,
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java.awt.RenderingHints hints) {
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precomputeGradientColors();
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return new LinearGradientPaintContext(colorModel);
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}
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public int getTransparency() {
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return TRANSLUCENT;
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}
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private class LinearGradientPaintContext implements java.awt.PaintContext {
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private synchronized void prepareColors() {
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if (mGradient == null) {
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// actually create an array with an extra size, so that we can really go
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// from 0 to SIZE (100%), or currentPos in the loop below will never equal 1.0
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mGradient = new int[GRADIENT_SIZE+1];
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private final java.awt.image.ColorModel mColorModel;
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int prevPos = 0;
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int nextPos = 1;
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for (int i = 0 ; i <= GRADIENT_SIZE ; i++) {
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// compute current position
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float currentPos = (float)i/GRADIENT_SIZE;
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while (currentPos > mPositions[nextPos]) {
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prevPos = nextPos++;
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}
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float percent = (currentPos - mPositions[prevPos]) /
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(mPositions[nextPos] - mPositions[prevPos]);
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mGradient[i] = getColor(mColors[prevPos], mColors[nextPos], percent);
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}
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}
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}
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/**
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* Returns the color between c1, and c2, based on the percent of the distance
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* between c1 and c2.
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*/
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private int getColor(int c1, int c2, float percent) {
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int a = getChannel((c1 >> 24) & 0xFF, (c2 >> 24) & 0xFF, percent);
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int r = getChannel((c1 >> 16) & 0xFF, (c2 >> 16) & 0xFF, percent);
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int g = getChannel((c1 >> 8) & 0xFF, (c2 >> 8) & 0xFF, percent);
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int b = getChannel((c1 ) & 0xFF, (c2 ) & 0xFF, percent);
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return a << 24 | r << 16 | g << 8 | b;
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}
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/**
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* Returns the channel value between 2 values based on the percent of the distance between
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* the 2 values..
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*/
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private int getChannel(int c1, int c2, float percent) {
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return c1 + (int)((percent * (c2-c1)) + .5);
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}
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private class MultiPointLinearGradientPaintContext implements PaintContext {
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private ColorModel mColorModel;
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private final Rectangle mDeviceBounds;
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private final Rectangle2D mUserBounds;
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private final AffineTransform mXform;
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private final RenderingHints mHints;
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public MultiPointLinearGradientPaintContext(ColorModel cm, Rectangle deviceBounds,
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Rectangle2D userBounds, AffineTransform xform, RenderingHints hints) {
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mColorModel = cm;
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public LinearGradientPaintContext(java.awt.image.ColorModel colorModel) {
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mColorModel = colorModel;
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// FIXME: so far all this is always the same rect gotten in getRaster with an indentity matrix?
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mDeviceBounds = deviceBounds;
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mUserBounds = userBounds;
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mXform = xform;
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mHints = hints;
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}
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public void dispose() {
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}
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public ColorModel getColorModel() {
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public java.awt.image.ColorModel getColorModel() {
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return mColorModel;
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}
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public Raster getRaster(int x, int y, int w, int h) {
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BufferedImage image = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
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public java.awt.image.Raster getRaster(int x, int y, int w, int h) {
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java.awt.image.BufferedImage image = new java.awt.image.BufferedImage(w, h,
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java.awt.image.BufferedImage.TYPE_INT_ARGB);
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int[] data = new int[w*h];
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@@ -236,7 +155,7 @@ public class LinearGradient extends Shader {
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private int getColor(float absPos, float refPos, float refSize) {
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float pos = (absPos - refPos) / refSize;
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return getIndexFromPos(pos);
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return getGradientColor(pos);
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}
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|
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/**
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@@ -248,66 +167,7 @@ public class LinearGradient extends Shader {
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||||
// from it get the position relative to the vector
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float pos = (float) ((_x - mX0) / mDx);
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return getIndexFromPos(pos);
|
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}
|
||||
|
||||
/**
|
||||
* Returns the color based on the position in the gradient.
|
||||
* <var>pos</var> can be anything, even < 0 or > > 1, as the gradient
|
||||
* will use {@link TileMode} value to convert it into a [0,1] value.
|
||||
*/
|
||||
private int getIndexFromPos(float pos) {
|
||||
if (pos < 0.f) {
|
||||
switch (mTile) {
|
||||
case CLAMP:
|
||||
pos = 0.f;
|
||||
break;
|
||||
case REPEAT:
|
||||
// remove the integer part to stay in the [0,1] range
|
||||
// careful: this is a negative value, so use ceil instead of floor
|
||||
pos = pos - (float)Math.ceil(pos);
|
||||
break;
|
||||
case MIRROR:
|
||||
// get the integer and the decimal part
|
||||
// careful: this is a negative value, so use ceil instead of floor
|
||||
int intPart = (int)Math.ceil(pos);
|
||||
pos = pos - intPart;
|
||||
// 0 -> -1 : mirrored order
|
||||
// -1 -> -2: normal order
|
||||
// etc..
|
||||
// this means if the intpart is even we invert
|
||||
if ((intPart % 2) == 0) {
|
||||
pos = 1.f - pos;
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else if (pos > 1f) {
|
||||
switch (mTile) {
|
||||
case CLAMP:
|
||||
pos = 1.f;
|
||||
break;
|
||||
case REPEAT:
|
||||
// remove the integer part to stay in the [0,1] range
|
||||
pos = pos - (float)Math.floor(pos);
|
||||
break;
|
||||
case MIRROR:
|
||||
// get the integer and the decimal part
|
||||
int intPart = (int)Math.floor(pos);
|
||||
pos = pos - intPart;
|
||||
// 0 -> 1 : normal order
|
||||
// 1 -> 2: mirrored
|
||||
// etc..
|
||||
// this means if the intpart is odd we invert
|
||||
if ((intPart % 2) == 1) {
|
||||
pos = 1.f - pos;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int index = (int)((pos * GRADIENT_SIZE) + .5);
|
||||
|
||||
return mGradient[index];
|
||||
return getGradientColor(pos);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,55 +16,117 @@
|
||||
|
||||
package android.graphics;
|
||||
|
||||
import java.awt.Paint;
|
||||
public class RadialGradient extends GradientShader {
|
||||
|
||||
public class RadialGradient extends Shader {
|
||||
private RadialGradientPaint mPaint;
|
||||
|
||||
/** Create a shader that draws a radial gradient given the center and radius.
|
||||
@param x The x-coordinate of the center of the radius
|
||||
@param y The y-coordinate of the center of the radius
|
||||
@param radius Must be positive. The radius of the circle for this gradient
|
||||
@param colors The colors to be distributed between the center and edge of the circle
|
||||
@param positions May be NULL. The relative position of
|
||||
each corresponding color in the colors array. If this is NULL,
|
||||
the the colors are distributed evenly between the center and edge of the circle.
|
||||
@param tile The Shader tiling mode
|
||||
*/
|
||||
public RadialGradient(float x, float y, float radius,
|
||||
int colors[], float positions[], TileMode tile) {
|
||||
if (radius <= 0) {
|
||||
throw new IllegalArgumentException("radius must be > 0");
|
||||
}
|
||||
if (colors.length < 2) {
|
||||
throw new IllegalArgumentException("needs >= 2 number of colors");
|
||||
}
|
||||
if (positions != null && colors.length != positions.length) {
|
||||
throw new IllegalArgumentException("color and position arrays must be of equal length");
|
||||
}
|
||||
/**
|
||||
* Create a shader that draws a radial gradient given the center and radius.
|
||||
*
|
||||
* @param x The x-coordinate of the center of the radius
|
||||
* @param y The y-coordinate of the center of the radius
|
||||
* @param radius Must be positive. The radius of the circle for this
|
||||
* gradient
|
||||
* @param colors The colors to be distributed between the center and edge of
|
||||
* the circle
|
||||
* @param positions May be NULL. The relative position of each corresponding
|
||||
* color in the colors array. If this is NULL, the the colors are
|
||||
* distributed evenly between the center and edge of the circle.
|
||||
* @param tile The Shader tiling mode
|
||||
*/
|
||||
public RadialGradient(float x, float y, float radius, int colors[], float positions[],
|
||||
TileMode tile) {
|
||||
super(colors, positions);
|
||||
if (radius <= 0) {
|
||||
throw new IllegalArgumentException("radius must be > 0");
|
||||
}
|
||||
|
||||
// FIXME Implement shader
|
||||
}
|
||||
mPaint = new RadialGradientPaint(x, y, radius, mColors, mPositions, tile);
|
||||
}
|
||||
|
||||
/** Create a shader that draws a radial gradient given the center and radius.
|
||||
@param x The x-coordinate of the center of the radius
|
||||
@param y The y-coordinate of the center of the radius
|
||||
@param radius Must be positive. The radius of the circle for this gradient
|
||||
@param color0 The color at the center of the circle.
|
||||
@param color1 The color at the edge of the circle.
|
||||
@param tile The Shader tiling mode
|
||||
*/
|
||||
public RadialGradient(float x, float y, float radius,
|
||||
int color0, int color1, TileMode tile) {
|
||||
if (radius <= 0) {
|
||||
throw new IllegalArgumentException("radius must be > 0");
|
||||
}
|
||||
// FIXME Implement shader
|
||||
}
|
||||
/**
|
||||
* Create a shader that draws a radial gradient given the center and radius.
|
||||
*
|
||||
* @param x The x-coordinate of the center of the radius
|
||||
* @param y The y-coordinate of the center of the radius
|
||||
* @param radius Must be positive. The radius of the circle for this
|
||||
* gradient
|
||||
* @param color0 The color at the center of the circle.
|
||||
* @param color1 The color at the edge of the circle.
|
||||
* @param tile The Shader tiling mode
|
||||
*/
|
||||
public RadialGradient(float x, float y, float radius, int color0, int color1, TileMode tile) {
|
||||
this(x, y, radius, new int[] { color0, color1 }, null /* positions */, tile);
|
||||
}
|
||||
|
||||
@Override
|
||||
Paint getJavaPaint() {
|
||||
// TODO Auto-generated method stub
|
||||
return null;
|
||||
java.awt.Paint getJavaPaint() {
|
||||
return mPaint;
|
||||
}
|
||||
}
|
||||
|
||||
private static class RadialGradientPaint extends GradientPaint {
|
||||
|
||||
private final float mX;
|
||||
private final float mY;
|
||||
private final float mRadius;
|
||||
|
||||
public RadialGradientPaint(float x, float y, float radius, int[] colors, float[] positions, TileMode mode) {
|
||||
super(colors, positions, mode);
|
||||
mX = x;
|
||||
mY = y;
|
||||
mRadius = radius;
|
||||
}
|
||||
|
||||
public java.awt.PaintContext createContext(
|
||||
java.awt.image.ColorModel colorModel,
|
||||
java.awt.Rectangle deviceBounds,
|
||||
java.awt.geom.Rectangle2D userBounds,
|
||||
java.awt.geom.AffineTransform xform,
|
||||
java.awt.RenderingHints hints) {
|
||||
precomputeGradientColors();
|
||||
return new RadialGradientPaintContext(colorModel);
|
||||
}
|
||||
|
||||
private class RadialGradientPaintContext implements java.awt.PaintContext {
|
||||
|
||||
private final java.awt.image.ColorModel mColorModel;
|
||||
|
||||
public RadialGradientPaintContext(java.awt.image.ColorModel colorModel) {
|
||||
mColorModel = colorModel;
|
||||
}
|
||||
|
||||
public void dispose() {
|
||||
}
|
||||
|
||||
public java.awt.image.ColorModel getColorModel() {
|
||||
return mColorModel;
|
||||
}
|
||||
|
||||
public java.awt.image.Raster getRaster(int x, int y, int w, int h) {
|
||||
java.awt.image.BufferedImage image = new java.awt.image.BufferedImage(w, h,
|
||||
java.awt.image.BufferedImage.TYPE_INT_ARGB);
|
||||
|
||||
int[] data = new int[w*h];
|
||||
|
||||
// compute distance from each point to the center, and figure out the distance from
|
||||
// it.
|
||||
int index = 0;
|
||||
for (int iy = 0 ; iy < h ; iy++) {
|
||||
for (int ix = 0 ; ix < w ; ix++) {
|
||||
float _x = x + ix - mX;
|
||||
float _y = y + iy - mY;
|
||||
float distance = (float) Math.sqrt(_x * _x + _y * _y);
|
||||
|
||||
data[index++] = getGradientColor(distance / mRadius);
|
||||
}
|
||||
}
|
||||
|
||||
image.setRGB(0 /*startX*/, 0 /*startY*/, w, h, data, 0 /*offset*/, w /*scansize*/);
|
||||
|
||||
return image.getRaster();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user