From 137dac6f10a1a727268bbea60955882baceeaaca Mon Sep 17 00:00:00 2001 From: Mathias Agopian Date: Thu, 19 Nov 2009 15:52:28 -0800 Subject: [PATCH] backout a workaround that is not needed anymore we had to add a call to glFinish() before glReadPixels() because of a bug in the GL ES driver of a certain device. This is not needed anymore. --- libs/surfaceflinger/LayerBlur.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp index 5d4a38b8abe97..5fd7904be6cf0 100644 --- a/libs/surfaceflinger/LayerBlur.cpp +++ b/libs/surfaceflinger/LayerBlur.cpp @@ -169,7 +169,6 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. - glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture.