Remove reuse of pending deferred transactions.
Only defer transactions originating from repositionChild. There is no guarantee the frame we are suggested to synchronize to will ever arrive and synchronizing WM originated transactions to this can interfere with implementation of system policy. Anyway this code originally was fixing a case where transactions pushed by pulling down the notification shade, would interrupt animating SurfaceView's by pushing an undeferred transaction for those SurfaceView's. This doesn't seem to be occuring anymore even without this code. Furthermore even if it was occuring, we should prevent transactions from pushing updates for Surfaces where nothing has really changed, rather than attempt to chain the deferred transactions. Bug: 31293950 Bug: 27098060 Bug: 28858420 Change-Id: Ifb83fe78bb4e7d18376e53a743709648aa1e03bc
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@@ -228,8 +228,6 @@ class WindowStateAnimator {
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int mAttrType;
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static final long PENDING_TRANSACTION_FINISH_WAIT_TIME = 100;
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long mDeferTransactionUntilFrame = -1;
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long mDeferTransactionTime = -1;
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boolean mForceScaleUntilResize;
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@@ -2055,35 +2053,11 @@ class WindowStateAnimator {
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if (!mWin.isChildWindow()) {
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return;
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}
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mDeferTransactionUntilFrame = frameNumber;
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mDeferTransactionTime = System.currentTimeMillis();
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mSurfaceController.deferTransactionUntil(
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mWin.mAttachedWindow.mWinAnimator.mSurfaceController.getHandle(),
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frameNumber);
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}
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// Defer the current transaction to the frame number of the last saved transaction.
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// We do this to avoid shooting through an unsynchronized transaction while something is
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// pending. This is generally fine, as either we will get in on the synchronization,
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// or SurfaceFlinger will see that the frame has already occured. The only
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// potential problem is in frame number resets so we reset things with a timeout
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// every so often to be careful.
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void deferToPendingTransaction() {
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if (mDeferTransactionUntilFrame < 0) {
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return;
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}
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long time = System.currentTimeMillis();
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if (time > mDeferTransactionTime + PENDING_TRANSACTION_FINISH_WAIT_TIME) {
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mDeferTransactionTime = -1;
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mDeferTransactionUntilFrame = -1;
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} else if (mWin.mAttachedWindow != null &&
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mWin.mAttachedWindow.mWinAnimator.hasSurface()) {
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mSurfaceController.deferTransactionUntil(
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mWin.mAttachedWindow.mWinAnimator.mSurfaceController.getHandle(),
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mDeferTransactionUntilFrame);
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}
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}
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/**
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* Sometimes we need to synchronize the first frame of animation with some external event.
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* To achieve this, we prolong the start of the animation and keep producing the first frame of
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@@ -742,10 +742,6 @@ class WindowSurfacePlacer {
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// Moved from updateWindowsAndWallpaperLocked().
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if (w.mHasSurface) {
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// If we have recently synchronized a previous transaction for this
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// window ensure we don't push through an unsynchronized one now.
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winAnimator.deferToPendingTransaction();
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// Take care of the window being ready to display.
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final boolean committed = winAnimator.commitFinishDrawingLocked();
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if (isDefaultDisplay && committed) {
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