second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
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@@ -132,6 +132,7 @@ FramebufferNativeWindow::FramebufferNativeWindow()
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android_native_window_t::lockBuffer = lockBuffer;
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android_native_window_t::queueBuffer = queueBuffer;
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android_native_window_t::query = query;
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android_native_window_t::perform = perform;
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}
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FramebufferNativeWindow::~FramebufferNativeWindow()
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@@ -235,6 +236,18 @@ int FramebufferNativeWindow::query(android_native_window_t* window,
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return BAD_VALUE;
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}
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int FramebufferNativeWindow::perform(android_native_window_t* window,
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int operation, ...)
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{
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switch (operation) {
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case NATIVE_WINDOW_SET_USAGE:
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break;
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default:
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return NAME_NOT_FOUND;
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}
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return NO_ERROR;
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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