Merge "Fix CacheBitmap crash issue when using H/W UI rendering"
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@@ -617,7 +617,7 @@ void FontRenderer::cacheBitmap(const SkGlyph& glyph, CachedGlyphInfo* cachedGlyp
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uint32_t* retOriginX, uint32_t* retOriginY) {
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cachedGlyph->mIsValid = false;
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// If the glyph is too tall, don't cache it
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if (glyph.fHeight + TEXTURE_BORDER_SIZE > mCacheLines[mCacheLines.size() - 1]->mMaxHeight) {
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if (mCacheLines.size() != 0 && (glyph.fHeight + TEXTURE_BORDER_SIZE > mCacheLines[mCacheLines.size() - 1]->mMaxHeight)) {
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ALOGE("Font size to large to fit in cache. width, height = %i, %i",
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(int) glyph.fWidth, (int) glyph.fHeight);
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return;
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