diff --git a/docs/html/training/wearables/watch-faces/index.jd b/docs/html/training/wearables/watch-faces/index.jd
index b54463684033a..a329fda071bc9 100644
--- a/docs/html/training/wearables/watch-faces/index.jd
+++ b/docs/html/training/wearables/watch-faces/index.jd
@@ -66,7 +66,7 @@ Drawing Watch Faces
Showing Information in Watch Faces
Learn how to incorporate contextual information into your watch face.
-Making Your Watch Face Interactive
+Creating Interactive Watch Faces
Learn how to enable the user to interact with your watch face.
Providing Configuration Activities
diff --git a/docs/html/training/wearables/watch-faces/interacting.jd b/docs/html/training/wearables/watch-faces/interacting.jd
index 4f2486cf416f3..5a44fdeeb3001 100644
--- a/docs/html/training/wearables/watch-faces/interacting.jd
+++ b/docs/html/training/wearables/watch-faces/interacting.jd
@@ -62,10 +62,10 @@ implementation.
reserves gestures such as drag and long-press for system UI elements.
Therefore, the system does not send raw touch events to the watch face. Instead, the system forwards specific commands to the
-method.
+onTapCommand() method.
The system sends the first command,
-
+
{@code TAP_TYPE_TOUCH}, when the user initially touches the
screen. This event lets you provide visual feedback to the user on touch. Your app should not
launch a UI when this event triggers. Launching a UI prevents drag events from opening the app