Use a separate thread to decode AnimatedImageDrawable
Bug: 63908092 Test: Manual: Ie18811ba29a1db163aca08472b04ae185e9344f0 Depends on https://skia-review.googlesource.com/#/c/skia/+/101544. That change removes the Skia class's time checks, and leaving it up to the client to keep track of the time. In this case, the client wants to keep track of the time because it only wants to update while it is being drawn. If it goes off screen (for example), it will just resume where it left off when it returns on screen. This allows for smooth animations. If an AnimatedImageDrawable is being drawn to a SkiaRecordingCanvas, decode on the new (lazily-created) AnimatedImageThread. When running, always decode one frame ahead on the AnimatedImageThread so that it will be ready when it is time to display. During prepareTree, update the time and check whether there is a new frame ready to draw or the next frame needs to be decoded. In either case, return true. The next frame to be decoded will be triggered by onDraw. Change-Id: If447976e9df417060a950f658dbca9cf7980dd02
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@@ -16,6 +16,8 @@
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package android.graphics.drawable;
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import dalvik.annotation.optimization.FastNative;
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import android.annotation.IntRange;
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import android.annotation.NonNull;
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import android.annotation.Nullable;
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@@ -60,7 +62,6 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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private int mIntrinsicHeight;
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private boolean mStarting;
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private boolean mRunning;
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private Handler mHandler;
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@@ -222,8 +223,8 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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return mIntrinsicHeight;
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}
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// nDraw returns -2 if the animation is not running.
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private static final int NOT_RUNNING = -2;
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// nDraw returns -1 if the animation has finished.
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private static final int FINISHED = -1;
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@Override
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public void draw(@NonNull Canvas canvas) {
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@@ -235,8 +236,6 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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mStarting = false;
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postOnAnimationStart();
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mRunning = true;
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}
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long nextUpdate = nDraw(mState.mNativePtr, canvas.getNativeCanvasWrapper());
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@@ -244,12 +243,9 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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// will manage the animation
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if (nextUpdate > 0) {
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scheduleSelf(mRunnable, nextUpdate);
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} else if (nextUpdate == NOT_RUNNING) {
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// -2 means the animation ended, when drawn in software mode.
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if (mRunning) {
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postOnAnimationEnd();
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mRunning = false;
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}
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} else if (nextUpdate == FINISHED) {
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// This means the animation was drawn in software mode and ended.
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postOnAnimationEnd();
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}
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}
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@@ -292,6 +288,19 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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return PixelFormat.TRANSLUCENT;
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}
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@Override
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public boolean setVisible(boolean visible, boolean restart) {
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if (!super.setVisible(visible, restart)) {
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return false;
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}
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if (!visible) {
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nMarkInvisible(mState.mNativePtr);
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}
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return true;
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}
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// Animatable overrides
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/**
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* Return whether the animation is currently running.
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@@ -301,7 +310,10 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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*/
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@Override
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public boolean isRunning() {
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return mRunning;
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if (mState == null) {
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throw new IllegalStateException("called isRunning on empty AnimatedImageDrawable");
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}
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return nIsRunning(mState.mNativePtr);
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}
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/**
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@@ -336,7 +348,6 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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throw new IllegalStateException("called stop on empty AnimatedImageDrawable");
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}
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nStop(mState.mNativePtr);
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mRunning = false;
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}
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// Animatable2 overrides
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@@ -405,18 +416,29 @@ public class AnimatedImageDrawable extends Drawable implements Animatable2 {
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private static native long nCreate(long nativeImageDecoder,
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@Nullable ImageDecoder decoder, int width, int height, Rect cropRect)
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throws IOException;
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@FastNative
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private static native long nGetNativeFinalizer();
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private static native long nDraw(long nativePtr, long canvasNativePtr);
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@FastNative
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private static native void nSetAlpha(long nativePtr, int alpha);
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@FastNative
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private static native int nGetAlpha(long nativePtr);
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@FastNative
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private static native void nSetColorFilter(long nativePtr, long nativeFilter);
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@FastNative
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private static native boolean nIsRunning(long nativePtr);
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// Return whether the animation started.
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@FastNative
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private static native boolean nStart(long nativePtr);
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@FastNative
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private static native void nStop(long nativePtr);
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@FastNative
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private static native void nSetLoopCount(long nativePtr, int loopCount);
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// Pass the drawable down to native so it can call onAnimationEnd.
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private static native void nSetOnAnimationEndListener(long nativePtr,
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@Nullable AnimatedImageDrawable drawable);
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@FastNative
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private static native long nNativeByteSize(long nativePtr);
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@FastNative
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private static native void nMarkInvisible(long nativePtr);
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}
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