SurfaceFlinger: set layer names on SurfaceTextures
This change sets the SurfaceTexture name string to match that of the layer to which it belongs. Change-Id: Ib302d79e916a36ab1e54cb9ff477c3b857bd957b
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@@ -112,6 +112,11 @@ void Layer::onRemoved()
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mSurfaceTexture->abandon();
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}
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void Layer::setName(const String8& name) {
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LayerBase::setName(name);
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mSurfaceTexture->setName(name);
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}
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sp<ISurface> Layer::createSurface()
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{
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class BSurface : public BnSurface, public LayerCleaner {
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@@ -74,6 +74,7 @@ public:
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virtual bool isProtected() const;
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virtual void onRemoved();
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virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
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virtual void setName(const String8& name);
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// LayerBaseClient interface
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virtual wp<IBinder> getSurfaceTextureBinder() const;
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@@ -81,7 +81,7 @@ public:
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Region transparentRegion;
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};
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void setName(const String8& name);
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virtual void setName(const String8& name);
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String8 getName() const;
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// modify current state
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