From db90897b5fa23aa46ce50494e0fb4808948f4524 Mon Sep 17 00:00:00 2001 From: Geoffrey Pitsch Date: Wed, 24 Aug 2016 14:35:09 -0400 Subject: [PATCH] Support multichannel sounds in bootanim Manually handle the 1-2 channel cases to avoid the warning log when 0 is passed as the channelMask. Bug: 30820152 Change-Id: I4d2c8736ff442fae9a4c5eb16061646fb53151b6 --- cmds/bootanimation/audioplay.cpp | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/cmds/bootanimation/audioplay.cpp b/cmds/bootanimation/audioplay.cpp index 4983b9ac4236e..c546072e733a1 100644 --- a/cmds/bootanimation/audioplay.cpp +++ b/cmds/bootanimation/audioplay.cpp @@ -141,13 +141,27 @@ bool createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) { // configure audio source SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1}; + // Determine channelMask from num_channels + SLuint32 channelMask; + switch (chunkFormat->num_channels) { + case 1: + channelMask = SL_SPEAKER_FRONT_CENTER; + break; + case 2: + channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; + break; + default: + // Default of 0 will derive mask from num_channels and log a warning. + channelMask = 0; + } + SLDataFormat_PCM format_pcm = { SL_DATAFORMAT_PCM, chunkFormat->num_channels, chunkFormat->sample_rate * 1000, // convert to milliHz chunkFormat->bits_per_sample, 16, - SL_SPEAKER_FRONT_CENTER, + channelMask, SL_BYTEORDER_LITTLEENDIAN }; SLDataSource audioSrc = {&loc_bufq, &format_pcm};