Add Bitmap#getHardwareBuffer

Bug: 148155907
Bug: 135299581
Test: TODO

Hidden for now. We'd like to make it an SDK API eventually
(b/148155907).

Internal code is currently calling createGraphicBufferHandle. This is
not something we plan to expose from the UI rendering module, so add a
method to get a HardwareBuffer instead. This is something we were
already planning to add. It seems that clients of
createGraphicBufferHandle really wanted a Parcelable to pass the
HARDWARE Bitmap to another thread. This should satisfy that use case.

Change-Id: Id701f7c7eab37830cd7d2cdb929cbe6ba4eca119
This commit is contained in:
Leon Scroggins III
2020-02-18 13:52:18 -05:00
parent 898ce7516d
commit 5a190b19bb
2 changed files with 38 additions and 2 deletions

View File

@@ -2243,6 +2243,19 @@ public final class Bitmap implements Parcelable {
return nativeCreateGraphicBufferHandle(mNativePtr);
}
/**
* @return {@link HardwareBuffer} which is internally used by hardware bitmap
*
* Note: the HardwareBuffer does *not* have an associated {@link ColorSpace}.
* To render this object the same as its rendered with this Bitmap, you
* should also call {@link getColorSpace}.
*
* @hide
*/
public HardwareBuffer getHardwareBuffer() {
return nativeGetHardwareBuffer(mNativePtr);
}
//////////// native methods
private static native Bitmap nativeCreate(int[] colors, int offset,
@@ -2308,6 +2321,7 @@ public final class Bitmap implements Parcelable {
private static native Bitmap nativeWrapHardwareBufferBitmap(HardwareBuffer buffer,
long nativeColorSpace);
private static native GraphicBuffer nativeCreateGraphicBufferHandle(long nativeBitmap);
private static native HardwareBuffer nativeGetHardwareBuffer(long nativeBitmap);
private static native ColorSpace nativeComputeColorSpace(long nativePtr);
private static native void nativeSetColorSpace(long nativePtr, long nativeColorSpace);
private static native boolean nativeIsSRGB(long nativePtr);