am 946f9d1e: Merge change I020b31e1 into eclair-sdk

Merge commit '946f9d1edc25346f42e30e94e1553bcadea2acf5' into eclair

* commit '946f9d1edc25346f42e30e94e1553bcadea2acf5':
  doc change: add SDK sizes, checksums, small changes for online SDK doc set, add layoutopt doc.
This commit is contained in:
Dirk Dougherty
2009-10-26 18:31:20 -07:00
committed by Android Git Automerger
13 changed files with 315 additions and 124 deletions

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@@ -30,6 +30,11 @@ applications on the emulator. </p>
<dd>The Hierarchy Viewer tool allows you to debug and optimize your user interface.
It provides a visual representation of your layout's hierarchy of Views and a magnified inspector
of the current display with a pixel grid, so you can get your layout just right.
</dd>
<dt><a href="layoutopt.html">layoutopt</a></dt>
<dd>This tool lets you quickly analyze your application's layouts for
efficiency.
</dd>
<dt><a href="draw9patch.html">Draw 9-patch</a></dt>

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@@ -0,0 +1,62 @@
page.title=layoutopt
@jd:body
<p><code>layoutopt</code> is a command-line tool that helps you optimize the
layouts and layout hierarchies of your applications. You can run it against your
layout files or resource directories to quickly check for inefficiencies or
other types of problems that could be affecting the performance of your
application. </p>
<p>To run the tool, open a terminal and launch <code>layoutopt
&lt;resources&gt;</code> from your SDK <code>tools/</code> directory. In the
command, supply a list of uncompiled resource xml files or directories that you
want to analyze. </p>
<p>When run, the tool loads the specified XML files and analyzes their layout
structures and hierarchies according to a set of predefined rules. If it detects
issues, it outputs information about the issues, giving filename, line numbers,
description of issue, and for some types of issues a suggested resolution. </p>
<p>Here's an example of the output:</p>
<pre>$ layoutopt samples/
samples/compound.xml
7:23 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
11:21 This LinearLayout layout or its FrameLayout parent is useless
samples/simple.xml
7:7 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
samples/too_deep.xml
-1:-1 This layout has too many nested layouts: 13 levels, it should have &lt= 10!
20:81 This LinearLayout layout or its LinearLayout parent is useless
24:79 This LinearLayout layout or its LinearLayout parent is useless
28:77 This LinearLayout layout or its LinearLayout parent is useless
32:75 This LinearLayout layout or its LinearLayout parent is useless
36:73 This LinearLayout layout or its LinearLayout parent is useless
40:71 This LinearLayout layout or its LinearLayout parent is useless
44:69 This LinearLayout layout or its LinearLayout parent is useless
48:67 This LinearLayout layout or its LinearLayout parent is useless
52:65 This LinearLayout layout or its LinearLayout parent is useless
56:63 This LinearLayout layout or its LinearLayout parent is useless
samples/too_many.xml
7:413 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
-1:-1 This layout has too many views: 81 views, it should have &lt= 80!
samples/useless.xml
7:19 The root-level &lt;FrameLayout/&gt; can be replaced with &lt;merge/&gt;
11:17 This LinearLayout layout or its FrameLayout parent is useless</pre>
<p>The <code>layoutopt</code> tool is available in SDK Tools, Revision 3 or
later. If you do not have SDK Tools 3 or later installed in your SDK, you can
download it from the Android SDK repository site using the Android SDK and AVD
Manager. For information, see <a
href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.</p>
<h3>Usage</h3>
<p>To run <code>layoutopt</code> against a given list of layout resources:</p>
<pre>layoutopt &lt;list of xml files or directories></pre>
<p>For example:</p>
<pre>$ layoutopt res/layout-land</pre>
<pre>$ layoutopt res/layout/main.xml res/layout-land/main.xml</pre>

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@@ -255,6 +255,7 @@
<li><a href="<?cs var:toroot ?>guide/developing/tools/draw9patch.html">Draw 9-Patch</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/emulator.html">Emulator</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/hierarchy-viewer.html">Hierarchy Viewer</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/layoutopt.html">layoutopt</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/othertools.html#mksdcard">mksdcard</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/monkey.html">Monkey</a></li>
<li><a href="<?cs var:toroot ?>guide/developing/tools/adb.html#sqlite">sqlite3</a></li>

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@@ -25,6 +25,7 @@ parent.link=index.html
<li><a href="#SizePaddingMargin">Size, Padding and Margins</a></li>
<li><a href="#example">Example Layout</a></li>
</ol>
</div>
</div>
@@ -41,14 +42,17 @@ application can create View and ViewGroup objects (and manipulate their properti
<p>The Android framework gives you the flexibility to use either or both of these methods for declaring and managing your application's UI. For example, you could declare your application's default layouts in XML, including the screen elements that will appear in them and their properties. You could then add code in your application that would modify the state of the screen objects, including those declared in XML, at run time. </p>
<div class="sidebox">
<p>The <a href="{@docRoot}guide/developing/tools/adt.html">Android Development Tools</a>
(ADT) plugin for Eclipse offers a layout preview of your XML &mdash;
with the XML file opened, select the <strong>Layout</strong> tab.</p>
<p>You should also try the
<ul>
<li>The <a href="{@docRoot}sdk/eclipse-adt.html">ADT
Plugin for Eclipse</a> offers a layout preview of your XML &mdash;
with the XML file opened, select the <strong>Layout</strong> tab.</li>
<li>You should also try the
<a href="{@docRoot}guide/developing/tools/hierarchy-viewer.html">Hierarchy Viewer</a> tool,
for debugging layouts &mdash; it reveals layout property values,
draws wireframes with padding/margin indicators, and full rendered views while
you debug on the emulator or device.</p>
you debug on the emulator or device.</li>
<li>The <a href="{@docRoot}guide/developing/tools/layoutopt.html">layoutopt</a> tool lets
you quickly analyze your layouts and hierarchies for inefficiencies or other problems.</li>
</div>
<p>The advantage to declaring your UI in XML is that it enables you to better separate the presentation of your application from the code that controls its behavior. Your UI descriptions are external to your application code, which means that you can modify or adapt it without having to modify your source code and recompile. For example, you can create XML layouts for different screen orientations, different device screen sizes, and different languages. Additionally, declaring the layout in XML makes it easier to visualize the structure of your UI, so it's easier to debug problems. As such, this document focuses on teaching you how to declare your layout in XML. If you're

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@@ -539,8 +539,10 @@ height="158" style="margin-left:15px"></p>
<p><img src="{@docRoot}images/hello_l10n/using_custom_locale.png" alt="using custom locale"
width="512" height="299" style="margin-left:15px"></p>
<p>For a list of supported locales in a specific Android platform, see the
associated notes in the "SDK" tab, under "Downloadable SDK Components."</p>
<p>For a list of locales available on different versions of the Android platform,
refer to the platform notes documents, listed under "Downloadable SDK Components"
in the "SDK" tab. For example, <a
href="{@docRoot}sdk/android-2.0.html#locs">Android 2.0 locales</a>.</p>
<p>Run the application for each of the expected locales, plus one unexpected
locale. Here are some of the results you should see:</p>

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@@ -2,10 +2,10 @@ page.title=SDK Release Notes
@jd:body
<p>This document provides version-specific information about Android SDK
releases. For the latest known issues, please ensure that you're viewing this
releases. <!--For the latest known issues, please ensure that you're viewing this
page at <a
href="http://developer.android.com/sdk/RELEASENOTES.html">http://developer.
android.com/sdk/RELEASENOTES.html</a>.</p>
android.com/sdk/RELEASENOTES.html</a>.--></p>
<h2 id="multiversion_r1">Android SDK</h2>
@@ -27,15 +27,16 @@ keep your development environment up-to-date. </li>
</ul>
<p>Note that if you are currently using the Android 1.6 SDK, you do not
necessarily need to install the new SDK, since your existing SDK incudes the
Android SDK and AVD Manager tool. To develop against Android 2.0, for example,
you could just download the Android 2.0 platform into your existing SDK. </p>
necessarily need to install the new SDK, since your existing SDK already
includes the Android SDK and AVD Manager tool. To develop against Android 2.0,
for example, you could just download the Android 2.0 platform into your existing
SDK. </p>
<p>Release notes for Android platforms that are downloadable into the SDK are
<p>Release notes for Android platforms and other SDK components are
now available from the "SDK" tab, under "Downloadable SDK Components."</p>
<ul>
<li>Release notes for the Android 2.0 platform are in the <a
<li>Notes for the Android 2.0 platform are in the <a
href="{@docRoot}sdk/android-2.0.html">Android 2.0, Release 1</a> document. </li>
<li>You can find information about tools changes in the <a
href="{@docRoot}sdk/tools-notes.html">SDK Tools Notes</a> and <a
@@ -44,8 +45,8 @@ href="{@docRoot}sdk/adt-notes.html">ADT Plugin Notes</a>.</li>
<p>To get started with the SDK, review the Quick Start summary on the <a
href="{@docRoot}sdk/index.html">Android SDK download page</a> or read <a
href="{@docRoot}sdk/installing.html">Installing the SDK</a> for more
information. </p>
href="{@docRoot}sdk/installing.html">Installing the SDK</a> for detailed
installation instructions. </p>
<h2 id="1.6_r1">Android 1.6 SDK, Release 1</h2>

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@@ -1,21 +1,18 @@
page.title=Download the ADT Plugin Zip File
page.title=Download the ADT Zip File
@jd:body
<p>
If you are unable to download the ADT plugin through <a
href="{@docRoot}guide/developing/tools/adt.html#installingplugin">setting up a remote
<p>If you are unable to download the ADT plugin through <a
href="{@docRoot}sdk/eclipse-adt.html#installing">setting up a remote
update site</a> in Eclipse, you can download the ADT zip file and install it
from your computer (archived site) instead.
</p>
<p>
If you use this approach, in order to update the plugin, you will need to
from your computer (archived site) instead. </p>
<p>If you use this approach, in order to update the plugin, you will need to
download the latest version from this page, uninstall the old version from
Eclipse, then install the new version. For more details on the procedure,
see Troubleshooting ADT Installation in the
<a href="{@docRoot}guide/developing/tools/adt.html#troubleshooting"> installation
page</a>.
</p>
<p>
see <a
href="{@docRoot}sdk/eclipse-adt.html#troubleshooting">Troubleshooting
ADT Installation</a>.</p>
<table class="download">
<tr>
<th><nobr>ADT Version</nobr></th>
@@ -24,43 +21,50 @@ page</a>.
<th>Md5 Checksum</th>
<th>Notes</th>
</tr>
<tr>
<td>0.9.4</td>
<td><a href="http://dl-ssl.google.com/android/ADT-0.9.4.zip">ADT-0.9.4.zip</a></td>
<td><nobr>{@adtZipBytes} bytes</nobr></td>
<td>{@adtZipChecksum}</td>
<td>Requires SDK Tools, Revision 3 <em><nobr>October 2009</nobr></em></td>
</tr>
<tr>
<td>0.9.3</td>
<td><a href="http://dl-ssl.google.com/android/ADT-0.9.3.zip">ADT-0.9.3.zip</a></td>
<td><nobr>bytes</nobr></td>
<td><nobr></nobr></td>
<td><nobr>Required for users of Android 1.6 SDK (and later releases). Updated from 0.9.1. <em><nobr>September 2009</nobr></em></td>
</tr>
<tr class="alt-color">
<td>0.9.1</td>
<td><a href="http://dl-ssl.google.com/android/ADT-0.9.1.zip">ADT-0.9.1.zip</a></td>
<td><nobr>2916093 bytes</nobr></td>
<td><nobr>e7b2ab40414ac98</nobr></td>
<td><nobr>Required for users of Android 1.5 SDK. Updated from 0.9.0. <em><nobr>6 May 2009</nobr></em></td>
</tr>
<tr>
<td>0.8.0</td>
<td><a href="http://dl-ssl.google.com/android/ADT-0.8.0.zip">ADT-0.8.0.zip</a></td>
<td colspan="2"><nobr>&nbsp;</nobr></td>
<td><nobr>Required for users of Android 1.0/1.1 SDKs. <em><nobr>23 Sep 2008</nobr></em></td>
<td><nobr>3252487 bytes</nobr></td>
<td>c296488ac35772667c0f49e822156979</td>
<td>Required for users of Android 1.6 SDK only . Updated from 0.9.1. <em><nobr>September 2009</nobr></em></td>
</tr>
</table>
<h4>Obsolete Versions of ADT</h4>
<p>The table below lists older versions of the ADT Plugin that are no longer supported. If you are developing applications that are intended to be deployable to Android-powered devices, make sure that you upgrade to the most current SDK release available and use the most current version of the ADT Plugin, as listed in the section above.</p>
<p>The table below lists older versions of the ADT Plugin that are no longer
supported. If you are developing applications that are intended to be deployable
to Android-powered devices, make sure that you upgrade to the most current SDK
release available and use the most current version of the ADT Plugin, as listed
in the section above.</p>
<p>If you are not sure what version of ADT is installed in your Eclipse environment, open Eclipse and from the main menu select <strong>Help</strong> &gt; <strong>About Eclipse</strong> &gt; <strong>Features Details</strong>. Locate "com.android.ide.eclipse.adt" in the
Feature ID column and look at its version number.</p>
<p>If you are not sure what version of ADT is installed in your Eclipse
environment, open Eclipse and from the main menu select <strong>Help</strong>
&gt; <strong>About Eclipse</strong> &gt; <strong>Features Details</strong>.
Locate "com.android.ide.eclipse.adt" in the Feature ID column and look at its
version number.</p>
<table>
<tr>
<th><nobr>ADT Version</nobr></th>
<th>Notes</th>
</tr>
<tr>
<td>0.9.1</td>
<td>Required for users of Android 1.5 SDK. Updated from 0.9.0. <em><nobr>6 May 2009</nobr></em></td>
</tr>
<tr>
<td>0.8.0</td>
<td>Required for users of Android 1.0/1.1 SDKs. <em><nobr>23 Sep 2008</nobr></em></td>
</tr>
<tr>
<td>0.7.1</td>
<td>Required for users of the Android 0.9 SDK beta. <em><nobr>18 Aug 2008</nobr></em></td>

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@@ -205,6 +205,7 @@ element in your application's manifest. </p>
<p>For more information about how to use API Level, see the <a
href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
<h3 id="api-changes">API changes summary</h3>
<h4>Bluetooth</h4>
@@ -263,6 +264,62 @@ href="{@docRoot}guide/appendix/api-levels.html">API Levels</a> document. </p>
<li>New Intent APIs that broadcast the docking state of the device and allow applications to launch special activities when the device is placed in a desktop or car dock.</li>
</ul>
<h4>Key events executed on key-up</h4>
<p>Android 2.0 is designed to run on devices that use virtual keys for HOME,
MENU, BACK, and SEARCH, rather than physical keys. To support the best user
experience on those devices, the Android platform now executes these buttons at
key-up, for a key-down/key-up pair, rather than key-down. This helps prevent
accidental button events and lets the user press the button area and then drag
out of it without generating an event. </p>
<p>This change in behavior should only affect your application if it is
intercepting button events and taking an action on key-down, rather than on
key-up. Especially if your application is intercepting the BACK key, you should
make sure that your application is handling the key events properly. </p>
<p>In general, intercepting the BACK key in an application is not recommended,
however, if your application is doing so and it invokes some action on
key-down, rather than key-up, you should modify your code. </p>
<p>If your application will use APIs introduced in Android 2.0 (API Level 5),
you can take advantage of new APIs for managing key-event pairs:</p>
<ul>
<li>If you are intercepting the BACK key in an activity or dialog, just
implement the new {@link android.app.Activity#onBackPressed()} method. </li>
<li>If you are intercepting the BACK key in a view, you should track the key
event on key-down (through the new {@link android.view.KeyEvent#startTracking}
method), then invoke the action at key up. Here's a pattern you can use:</li>
<pre> public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK
&& event.getRepeatCount() == 0) {
event.startTracking();
return true;
}
return super.onKeyDown(keyCode, event);
}
public boolean onKeyUp(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking()
&& !event.isCanceled()) {
// *** DO ACTION HERE ***
return true;
}
return super.onKeyUp(keyCode, event);
}</pre>
</ul>
<p>If you want to update a legacy application so that its handling of the BACK
key works properly for both Android 2.0 and older platform versions, you
can use an approach similar to that shown above. Your code can catch the
target button event on key-down, set a flag to track the key event, and
then also catch the event on key-up, executing the desired action if the tracking
flag is set. You'll also want to watch for focus changes and clear the tracking
flag when gaining/losing focus.</p>
<h3 id="api-diff">API differences report</h3>
<p>For a detailed view of API changes in Android {@sdkPlatformVersion} (API Level {@sdkPlatformApiLevel}), as compared to

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@@ -1,4 +1,4 @@
page.title=Installing and Updating the ADT Plugin
page.title=Installing and Updating ADT
sdk.preview=0
@jd:body
@@ -23,21 +23,23 @@ sdk.preview=0
<p>Android offers a custom plugin for the Eclipse IDE, called Android
Development Tools (ADT), that is designed to give you a powerful,
integrated environment in which to build Android applications. It
extends the capabilites of Eclipse to let you quickly set up new Android
integrated environment in which to build Android applications. </p>
<p>ADT extends the capabilites of Eclipse to let you quickly set up new Android
projects, create an application UI, add components based on the Android
Framework API, debug your applications using the Android SDK tools, and even export
signed (or unsigned) APKs in order to distribute your application.</p>
Framework API, debug your applications using the Android SDK tools, and even
export signed (or unsigned) APKs in order to distribute your application.</p>
<p>In general, using Eclipse with ADT is a highly recommended approach to
Android development and is the fastest way to get started.
Android development and is the fastest way to get started. If you use Eclipse,
the ADT plugin gives you an incredible boost in developing Android
applications.</p>
<p>To install and update the ADT Plugin, you can take advantage of the Eclipse
remote update feature. By setting up a remote update site, you can
easily download, install, and check for ADT updates. Alternatively, you
can download the latest ADT to your development
computer as a local site archive. The sections below provide nstructions
for both methods.</p>
<p>To install and update the ADT Plugin, you can take advantage of the Eclipse
remote update feature. By setting up a remote update site, you can easily
download, install, and check for ADT updates. Alternatively, you can download
the latest ADT to your development computer as a local site archive. The
sections below provide instructions for both methods.</p>
<h2 id="preparing">Prepare for Installation</h2>

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@@ -3,70 +3,87 @@ sdk.redirect=0
sdk.version=2.0
sdk.date=October 2009
sdk.win_download=android-sdk-windows_r1.zip
sdk.win_bytes=
sdk.win_checksum=
sdk.win_download=android-sdk_r3-windows.zip
sdk.win_bytes=23070805
sdk.win_checksum=bd7b57d5df37bd55ea101e76b24260a8
sdk.mac_download=android-sdk-mac_x86_r1.zip
sdk.mac_bytes=
sdk.mac_checksum=
sdk.mac_download=android-sdk_r3-mac.zip
sdk.mac_bytes=19653431
sdk.mac_checksum=f6674bf45e5e36811eea7e584f0c1d67
sdk.linux_download=android-sdk-linux_x86_r1.tgz
sdk.linux_bytes=
sdk.linux_checksum=
sdk.linux_download=android-sdk_r3-linux.tgz
sdk.linux_bytes=15986291
sdk.linux_checksum=3e1534e7fc15d154ff81616f0dc1545c
@jd:body
<p>For important information about this SDK release, please review the
<a href="{@docRoot}sdk/RELEASENOTES.html">Release Notes</a>.</p>
<div class="special">
<p>The Android SDK has changed! If you've worked with the Android SDK before, you will notice several important differences:</p>
<h2 id="quickstart">Quick Start</h2>
<ul>
<li style="margin-top:.5em">The SDK downloadable package includes <em>only</em> the latest version of the Android SDK Tools.</li>
<li>Once you've installed the SDK, you now use the Android SDK and AVD Manager to download all of the SDK components that you need, such as Android platforms, SDK add-ons, tools, and documentation. </li>
<li>The new approach is modular &mdash; you can install only the components you need and update any or all components without affecting your development environment.</li>
<li>In short, once you've installed the new SDK, you will not need to download an SDK package again. Instead, you will use the Android SDK and AVD Manager to keep your development environment up-to-date. </li>
</ul>
<p>If you are currently using the Android 1.6 SDK, you do not need to install the new SDK, since your existing SDK incudes the Android SDK and AVD Manager tool. To develop against Android 2.0, for example, you could just download the updated SDK Tools (Revision 3) and the Android 2.0 platform into your existing SDK. </p>
</div>
<h2>Quick Start</h2>
<p class="xnote">The steps below provide an overview of how to get started with the Android SDK. For detailed instructions, start with the <a href="{@docRoot}sdk/installing.html">Installing</a> guide. </p>
<p>The steps below provide an overview of how to get started with the Android
SDK. For detailed instructions, start with the <a
href="{@docRoot}sdk/installing.html">Installing</a> guide. </p>
<p><strong>0. Prepare your development computer</strong></p>
<p>Read the <a href="{@docRoot}sdk/requirements.html">System Requirements</a> document and make sure that your development computer meets the hardware and software requirements for the Android SDK. Install any additional software needed before downloading the Android SDK. In particular, if you plan to develop Android applications in the Eclipse IDE using the ADT Plugin (see below), make sure that you have the correct version of Eclipse installed.
<p>Read the <a href="{@docRoot}sdk/requirements.html">System Requirements</a>
document and make sure that your development computer meets the hardware and
software requirements for the Android SDK. Install any additional software
needed before downloading the Android SDK. In particular, if you plan to develop
Android applications in the Eclipse IDE using the ADT Plugin (see below), make
sure that you have the correct version of Eclipse installed.
<p><strong>1. Download and install the SDK starter package</strong></p>
<p>Select a starter package from the table at the top of this page and download it to your development computer. To install the SDK, simply unpack the starter package to a safe location and then add the location to your PATH. </p>
<p>Select a starter package from the table at the top of this page and download
it to your development computer. To install the SDK, simply unpack the starter
package to a safe location and then add the location to your PATH. </p>
<p><strong>2. Install the ADT Plugin for Eclipse</strong></p>
<p>If you are developing in Eclipse, set up a remote update site and install the Android Development Tools (ADT) plugin.</p>
<p>For detailed instructions, see <a href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>.</p>
<p>If you are developing in Eclipse, set up a remote update site and install the
Android Development Tools (ADT) plugin. For detailed instructions, see <a
href="{@docRoot}sdk/eclipse-adt.html">Installing and Updating ADT</a>.</p>
<p><strong>3. Add Android platforms to your SDK</strong></p>
<p>Use the Android SDK and AVD Manager, included in the SDK starter package, to add one or more Android platforms (for example, Android 1.6 or Android 2.0) to your SDK. In most cases, you will want to download multiple platforms, so that you can build your application on the lowest version you want to support, but test against higher versions that you intend the application to run on. Information about each platform is available at left, under "Downloadable SDK Components."</p>
<p>Use the Android SDK and AVD Manager, included in the SDK starter package, to
add one or more Android platforms (for example, Android 1.6 or Android 2.0) to
your SDK. In most cases, you will want to download multiple platforms, so that
you can build your application on the lowest version you want to support, but
test against higher versions that you intend the application to run on.
Information about each platform is available at left, under "Downloadable SDK
Components."</p>
<p>For more information about how to add platforms and other SDK components, see <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.</p>
<p>To launch the Android SDK and AVD Manager on Windows, execute <code>SDK
Setup.exe</code>, at the root of the SDK directory. On Mac OS X or Linux,
execute the <code>android</code> tool in the <code>&lt;sdk&gt;/tools/</code>
folder. For more information about how to add platforms and other components,
see <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.
</p>
<p><strong>4. Get the latest documentation</strong></p>
<p>If you develop while offline, use the Android SDK and AVD Manager to download the latest documentation package. The documentation covers all versions of the API and lets you filter out those versions that your application won't support. Once installed, the documentation is also available to you directly from the Eclipse IDE. </p>
<p>If you develop while offline, use the Android SDK and AVD Manager to download
the latest documentation package. The documentation covers all versions of the
API and lets you filter out those versions that your application won't support.
Once installed, the documentation is also available to you directly from the
Eclipse IDE. </p>
<p><strong>5. Download other SDK components</strong></p>
<p>You can use the Android SDK and AVD Manager to download other SDK components, such as the SDK add-ons. An SDK add-on provides a development environment for an Android external library or a customized Android system image. For example, the Google APIs Add-On lets you develop an application that takes advantage of the Google Maps external library. </p>
<p>You can use the Android SDK and AVD Manager to download other SDK components,
such as the SDK add-ons. An SDK add-on provides a development environment for an
Android external library or a customized Android system image. For example, the
Google APIs Add-On lets you develop an application that takes advantage of the
Google Maps external library. </p>
<p><strong>6. Get started with an application project</strong></p>
<p>Once you've set up your SDK, the next step is to start a new application project or move existing applications into the new SDK.</p>
<p>Once you've set up your SDK, the next step is to start a new application
project or move existing applications into the new SDK.</p>
<p>If you are new to Android, you can use the <a href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial to get started quickly. Welcome!</p>
<p>If you are new to Android, you can use the <a
href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial to
get started quickly. <a href="{@docRoot}sdk/installing.html#NextSteps">Next
Steps</a> offers other suggestions of how to begin. Welcome!</p>

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@@ -36,10 +36,10 @@ this page.</p>
<h4>Updating?</h4>
<p>If you are currently using the Android 1.6 SDK, you do not necessarily need
to install the new SDK, since your existing SDK incudes the Android SDK and AVD
Manager tool. To develop against the new Android 2.0 platform, for example, you
could just download the updated SDK Tools (Revision 3) and the Android 2.0
platform into your existing SDK.</p>
to install the new SDK, since your existing SDK already includes the Android SDK
and AVD Manager tool. To develop against the new Android 2.0 platform, for
example, you could just download the updated SDK Tools (Revision 3) and the
Android 2.0 platform into your existing SDK.</p>
<p>If you are using Android 1.5 SDK or older, you should install the new SDK as
described in this document and move your application projects to the new
@@ -125,14 +125,34 @@ information about how to install ADT, see
install Eclipse or ADT, instead, you can directly use the SDK tools to build and
debug your application.</p>
<h2 id="components">Add Android Platforms and Other Components</h2>
<p>Once you've downloaded and installed the SDK, you need to install SDK
components in it. The SDK starter package includes a tool called Android SDK and
AVD Manager that helps you see what SDK components are available and then install
them into your SDK environment. The <a
href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a> document
provides step-by-step instructions.</p>
<div class="sidebox-wrapper">
<div class="sidebox">
<p>The <strong>Android SDK and AVD Manager</strong> tool is pre-installed in
your SDK. Using the tool is a key part of performing the initial setup of your
SDK, as well as keeping it up-to-date with the latest platforms, tools, and
other components. </p>
<p style="margin-top:.75em;">For full instructions on how to use the tool, see
<a href="/sdk/adding-components.html#installingComponents">Adding SDK
Components</a>.</p>
</div>
</div>
<p>The Android SDK uses a modular structure that separates the major parts of
the SDK &mdash; platforms, add-ons, tools, and the API documentation &mdash;
into a set of separately installable components. The SDK components are
available to you for individual download, as needed, from the Android SDK
repository site. </p>
<p>The Android SDK starter package includes only a single component: the latest
version of the SDK Tools. Included in that component is a tool called <em>Android
SDK and AVD Manager</em> that you can use to download other components from the SDK
repository site. The tool provides a graphical UI that lets you browse the
repository, select new or updated components for download, and then install them
in your SDK. </p>
<p>There are several types of SDK components available:</p>
@@ -163,17 +183,22 @@ multiversion documentation for the Android framework API.
</li>
</ul>
<p>To develop any application, even if you are following the <a
<p>To develop <em>any</em> Android application, even if you are following the <a
href="{@docRoot}guide/tutorials/hello-world.html">Hello World</a> tutorial, you
<strong>must download at least one Android platform</strong> into your SDK.
Typically, you will want to download multiple platforms, including the version
that you want to develop against and all other higher platforms. By downloading
multiple platforms, you can test the forward-compatibility of your application
by running it on different platforms in the Android emulator. </p>
Typically, you will want to download multiple platforms, so that you can build
your application on the lowest version you want to support, but test against
higher versions that you intend the application to run on. You can test your
applications on different platforms by running in an
Android Virtual Device (AVD) on the Android emulator. </p>
<p>For more information about adding components and additional repository sites,
see the <a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>.
</p>
<p>For step-by-step instructions on how to use the Android SDK and AVD Manager
to add components, see the <a href="{@docRoot}sdk/adding-components.html">Adding
SDK Components</a> document. </p>
<p>For release notes and other detailed information about individual SDK
components, see the documents listed under "Downloadable SDK Components" in
the navigation at left.</p>
<h2 id="sdkContents">Explore the SDK</h2>

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@@ -101,7 +101,10 @@
<span style="display:none" class="zh-CN"></span>
<span style="display:none" class="zh-TW"></span></a>
</li>
<li><a href="<?cs var:toroot ?>sdk/adt-notes.html">ADT <?cs var:adt.zip.version ?> Notes</span></a>
</ul>
<ul>
<li><a href="<?cs var:toroot ?>sdk/adt-notes.html">ADT <?cs var:adt.zip.version ?>
<span class="new">new!</span></span></a>
</li>
</ul>
</li>

View File

@@ -5,15 +5,16 @@ page.title=SDK Tools Notes
includes the complete set of development and debugging tools for the Android
SDK.</p>
<p>This document provides version-specific information about SDK Tools
releases. To keep up-to-date on new releases, make sure that you view this page
at <a
href="http://developer.android.com/sdk/tools-notes.html">http://developer.
android.com/sdk/tools-notes.html</a>.</p>
<p>To install SDK Tools in your SDK environment (and replace the
existing tools), use the Android SDK and AVD Manager. For more information, see
<a href="{@docRoot}sdk/adding-components.html">Adding SDK Components</a>. </p>
<p>This document provides version-specific information about SDK Tools
releases. To keep up to date on new releases, make sure that you view this page
at <a
href="http://developer.android.com/sdk/tools-notes.html">http://developer.
android.com/sdk/tools-notes.html</a>.</p>
<h2 id="3">SDK Tools, Revision 3</h2>
@@ -57,6 +58,13 @@ properties of your AVDs.</li>
between SDK add-ons and platforms.</li>
</ul>
<h3>Layoutopt, a new tool for optimizing layouts</h3>
<p>The SDK Tools 3 package includes <code>layoutopt</code>, a new command-line
tool that helps you optimize your layout hierarchies. When run against your
layout files, the tool analyzes their hierarchies and notifies you of
inefficiencies and other potential issues. The tool also provides simple
solutions for the issues it finds. For usage, see <a
href="{@docRoot}guide/developing/tools/layoutopt.html">layoutopt</a>.
</p>