Merge "Add kModeSync" into lmp-dev
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@@ -58,7 +58,12 @@ struct DrawGlInfo {
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kModeProcess,
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// Same as kModeProcess, however there is no GL context because it was
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// lost or destroyed
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kModeProcessNoContext
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kModeProcessNoContext,
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// Invoked every time the UI thread pushes over a frame to the render thread
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// *and the owning view has a dirty display list*. This is a signal to sync
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// any data that needs to be shared between the UI thread and the render thread.
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// During this time the UI thread is blocked.
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kModeSync
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};
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/**
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