diff --git a/docs/html/distribute/stories/games.jd b/docs/html/distribute/stories/games.jd
index 4c1b6622d8b70..fe059ebae4a3e 100644
--- a/docs/html/distribute/stories/games.jd
+++ b/docs/html/distribute/stories/games.jd
@@ -32,3 +32,4 @@ page.metaDescription=How game studios are using Google Play game services to del
data-items-per-page="15"
data-initial-results="6">
+
diff --git a/docs/html/distribute/stories/rvappstudios-zombie.jd b/docs/html/distribute/stories/games/rvappstudios-zombie.jd
similarity index 98%
rename from docs/html/distribute/stories/rvappstudios-zombie.jd
rename to docs/html/distribute/stories/games/rvappstudios-zombie.jd
index 8638a90d1e05f..134bac4ed39a1 100644
--- a/docs/html/distribute/stories/rvappstudios-zombie.jd
+++ b/docs/html/distribute/stories/games/rvappstudios-zombie.jd
@@ -1,6 +1,6 @@
page.title=Localization improves Zombie Ragdoll engagement at launch
page.metaDescription=Zombie Ragdoll is a physics based zombie shooting game launched by RV AppStudios in August 2013. Having attended Google I/O talks, the team at RV AppStudios was inspired to go global with Zombie Ragdoll at launch.
-page.tags="stories", "Google Play"
+page.tags="developerstory", "games", "googleplay"
page.image=images/cards/distribute/stories/rvappstudios-zombie.jpg
page.timestamp=1454440882
diff --git a/docs/html/distribute/tools/localization-checklist.jd b/docs/html/distribute/tools/localization-checklist.jd
index e640243a3376b..1497c36409985 100644
--- a/docs/html/distribute/tools/localization-checklist.jd
+++ b/docs/html/distribute/tools/localization-checklist.jd
@@ -549,12 +549,6 @@ data-sortorder="-timestamp" data-cardsizes="9x3" data-maxresults="6">
-