Invalidate buffers on transform change
Fixes: 271419600
Test: repro steps on bug
Change-Id: Ib4eef40a0f59512c669b069532e55d36293f9e1c
(cherry picked from commit 61c6447241)
Merged-In: Ib4eef40a0f59512c669b069532e55d36293f9e1c
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@@ -368,6 +368,14 @@ void VulkanSurface::releaseBuffers() {
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}
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}
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void VulkanSurface::invalidateBuffers() {
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for (uint32_t i = 0; i < mWindowInfo.bufferCount; i++) {
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VulkanSurface::NativeBufferInfo& bufferInfo = mNativeBuffers[i];
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bufferInfo.hasValidContents = false;
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bufferInfo.lastPresentedCount = 0;
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}
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}
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VulkanSurface::NativeBufferInfo* VulkanSurface::dequeueNativeBuffer() {
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// Set the mCurrentBufferInfo to invalid in case of error and only reset it to the correct
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// value at the end of the function if everything dequeued correctly.
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@@ -400,6 +408,10 @@ VulkanSurface::NativeBufferInfo* VulkanSurface::dequeueNativeBuffer() {
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// new NativeBufferInfo storage will be populated lazily as we dequeue each new buffer.
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mWindowInfo.actualSize = actualSize;
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releaseBuffers();
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} else {
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// A change in transform means we need to repaint the entire buffer area as the damage
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// rects have just moved about.
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invalidateBuffers();
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}
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if (transformHint != mWindowInfo.transform) {
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@@ -113,6 +113,7 @@ private:
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WindowInfo* outWindowInfo);
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static bool UpdateWindow(ANativeWindow* window, const WindowInfo& windowInfo);
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void releaseBuffers();
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void invalidateBuffers();
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// TODO: This number comes from ui/BufferQueueDefs. We're not pulling the
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// header in so that we don't need to depend on libui, but we should share
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